[pixel shader]

struct foo
{
    float3 aa;
    float4 bb;
};

struct bar
{
    struct foo aa;
    int2 bb;
    int4 cc[8];
};

float4 main() : SV_TARGET
{
    struct bar p = (struct bar)42;
    return p.aa.bb + p.cc[5];
}

[test]
todo draw quad
todo probe all rgba (84.0, 84.0, 84.0, 84.0)