[pixel shader]
uniform float4 color;

float4 main() : sv_target
{
    float4 ret = color;
    ret.gb = ret.ra;
    ret.ra = float2(0.0101, 0.0404);
    return ret;
}

[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
draw quad
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)