% Test special "compile" keyword syntax to compile pixel and vertex shaders
[pixel shader todo]
float4 fun() : sv_target
{
    return 0;
}

sampler sam
{
    cat = compile ps_2_0 fun();
};

float4 main() : sv_target { return 0; }


[pixel shader todo]
float4 fun() : sv_target
{
    return 0;
}

technique
{
    pass
    {
        cat = compile ps_2_0 fun();
    }
}

float4 main() : sv_target { return 0; }


% Only uniform arguments are expected, even if undefined identifiers are used.
[pixel shader todo]
float4 fun(uniform float4 a, float4 b, uniform float4 c) : sv_target
{
    return a + b + c;
}

technique
{
    pass
    {
        cat = compile ps_2_0 fun(foobar, foobar); // Notice 2 arguments, not 3
    }
}

float4 main() : sv_target { return 0; }


[pixel shader fail(sm<6)]
float4 fun(uniform float4 a, float4 b, uniform float4 c) : sv_target
{
    return a + b + c;
}

technique
{
    pass
    {
        // passing 3 arguments here is not valid because the function has only 2 uniforms.
        cat = compile ps_2_0 fun(1, 2, 3);
    }
}

float4 main() : sv_target { return 0; }


% Test the CompileShader() syntax.
[pixel shader todo fail(sm>=6)]
float arg1, arg2;

float4 main_vertex(uniform float a) : sv_position { return a; }

float4 main(uniform float a) : sv_target { return a; }
                       // ^ dxc expects a semantic here.

PixelShader ps1 = CompileShader(ps_2_0, main(arg2));
VertexShader vs1 = CompileShader(vs_2_0, main_vertex(arg1));

technique10 tech1
{
    pass pass1
    {
        SetVertexShader(vs1);
        SetPixelShader(ps1);
    }
}


% Undefined identifiers are not allowed if CompileShader() is used outside a state block.
[pixel shader fail]
float4 main(uniform float a) : sv_target { return a; }

PixelShader ps1 = CompileShader(ps_2_0, main(foobar));


% But undefined identifiers are allowed if inside a state block.
[pixel shader todo fail(sm>=6)]
float4 main_vertex(uniform float a) : sv_position { return a; }

float4 main(uniform float a) : sv_target { return a; }
                       // ^ dxc expects a semantic here.

technique tech1
{
    pass pass1
    {
        SetVertexShader(CompileShader(vs_2_0, main_vertex(foo)));
        SetPixelShader(CompileShader(ps_2_0, main(bar)));
    }
}


% Again only uniform parameters are expected
[pixel shader fail]
float aa, bb;

float4 main(uniform float a, float b) : sv_target { return a; }

PixelShader ps1 = CompileShader(ps_2_0, main(aa, bb));


% Only a set of target profiles are allowed
[pixel shader fail(sm<6)]
float4 main() : sv_target { return 0; }

PixelShader ps1 = CompileShader(ps_6_0, main());

[pixel shader fail(sm<6)]
float4 main() : sv_target { return 0; }

PixelShader ps1 = CompileShader(fs_2_0, main());


% Shaders cannot be passed around to another variable: "Initializer must be literal expressions.".
[pixel shader fail(sm<6)]
float4 main() : sv_target { return 0; }

PixelShader ps1 = CompileShader(ps_2_0, main());
PixelShader ps2 = ps1;