[pixel shader]
float4 main() : SV_TARGET
{
    float4 color;
    color[0] = 0.020;
    color[1] = 0.245;
    color[2] = 0.351;
    color[3] = 1.0;
    return color;
}

[test]
draw quad
probe (0, 0) rgba (0.02, 0.245, 0.351, 1.0)

[pixel shader]
uniform float4 m;

float4 main() : SV_TARGET
{
    return float4(m[0], m[1], m[1], m[2]);
}

[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe (0, 0) rgba (1.0, 2.0, 2.0, 3.0)


[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
    float4 vec = {0, 1, 2, 3};
    int1 idx = {3};

    return vec[idx];
}


[pixel shader]
float4 main() : SV_TARGET
{
    float4 vec = {0, 1, 2, 3};
    int2 idx = {1, 2};

    return vec[idx.y];
}

[test]
draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)


[pixel shader fail(sm<6) todo]
float4 v;
float i;

float4 main() : sv_target
{
    float4 p = v;
    p[i] = 2.0;

    return 0;
}