/* * Shader runner which uses libvkd3d-shader to compile HLSL -> D3D bytecode -> SPIR-V * * Copyright 2020-2022 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _WIN32 #define COBJMACROS #define VK_NO_PROTOTYPES #define VKD3D_TEST_NO_DEFS #include "config.h" #include "vkd3d.h" #include "vkd3d_d3dcompiler.h" #include "shader_runner.h" #include "vulkan_utils.h" #include "vkd3d_test.h" struct vulkan_resource { struct resource r; VkBuffer buffer; VkBufferView buffer_view; VkImage image; VkImageView image_view; VkDeviceMemory memory; uint32_t binding; }; static struct vulkan_resource *vulkan_resource(struct resource *r) { return CONTAINING_RECORD(r, struct vulkan_resource, r); } struct vulkan_shader_runner { struct shader_runner r; struct shader_runner_caps caps; bool demote_to_helper_invocation; bool driver_properties; struct vulkan_test_context context; ID3D10Blob *d3d_blobs[SHADER_TYPE_COUNT]; struct vkd3d_shader_scan_signature_info signatures[SHADER_TYPE_COUNT]; struct vulkan_sampler { VkSampler vk_sampler; uint32_t binding; } samplers[MAX_SAMPLERS]; }; struct physical_device_info { VkPhysicalDeviceFeatures2 features2; VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT interlock_features; VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features; VkPhysicalDeviceProperties2 properties2; VkPhysicalDeviceDriverPropertiesKHR driver_properties; }; static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r) { return CONTAINING_RECORD(r, struct vulkan_shader_runner, r); } static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, const struct resource_params *params) { VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; const struct vulkan_test_context *context = &runner->context; VkFormat format = vkd3d_get_vk_format(params->desc.format); const struct resource_desc *desc = ¶ms->desc; VkDevice device = context->device; unsigned int buffer_offset = 0; VkDeviceMemory staging_memory; VkBuffer staging_buffer; void *data; if (params->desc.type == RESOURCE_TYPE_UAV) { layout = VK_IMAGE_LAYOUT_GENERAL; usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; } resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count, desc->sample_count, usage, format, &resource->memory); resource->image_view = create_vulkan_2d_image_view(context, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT); if (!params->data) { begin_command_buffer(context); transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, layout); end_command_buffer(context); return; } staging_buffer = create_vulkan_buffer(context, params->data_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory); VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, staging_memory)); begin_command_buffer(context); transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); for (unsigned int level = 0; level < params->desc.level_count; ++level) { unsigned int level_width = get_level_dimension(params->desc.width, level); unsigned int level_height = get_level_dimension(params->desc.height, level); VkBufferImageCopy region = {0}; region.bufferOffset = buffer_offset; region.imageSubresource.mipLevel = level; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.width = level_width; region.imageExtent.height = level_height; region.imageExtent.depth = 1; VK_CALL(vkCmdCopyBufferToImage(context->cmd_buffer, staging_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion)); buffer_offset += level_width * level_height * params->desc.texel_size; } transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout); end_command_buffer(context); VK_CALL(vkFreeMemory(device, staging_memory, NULL)); VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL)); } static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource, const struct resource_params *params) { const struct vulkan_test_context *context = &runner->context; VkFormat format = vkd3d_get_vk_format(params->desc.format); VkDevice device = context->device; VkBufferUsageFlagBits usage; void *data; if (params->desc.type == RESOURCE_TYPE_UAV) usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; else usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT; /* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */ if (format == VK_FORMAT_UNDEFINED && params->stride) format = VK_FORMAT_R32_UINT; resource->buffer = create_vulkan_buffer(context, params->data_size, usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); resource->buffer_view = create_vulkan_buffer_view(context, resource->buffer, format, 0); VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, resource->memory)); } static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; const struct resource_desc *desc = ¶ms->desc; VkDevice device = context->device; struct vulkan_resource *resource; VkFormat format; void *data; resource = calloc(1, sizeof(*resource)); init_resource(&resource->r, params); switch (params->desc.type) { case RESOURCE_TYPE_RENDER_TARGET: format = vkd3d_get_vk_format(params->desc.format); resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count, desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory); resource->image_view = create_vulkan_2d_image_view(context, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT); begin_command_buffer(context); transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); end_command_buffer(context); break; case RESOURCE_TYPE_DEPTH_STENCIL: format = vkd3d_get_vk_format(params->desc.format); resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count, desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, format, &resource->memory); resource->image_view = create_vulkan_2d_image_view(context, resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT); begin_command_buffer(context); transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); end_command_buffer(context); break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER) resource_init_buffer(runner, resource, params); else resource_init_2d(runner, resource, params); break; case RESOURCE_TYPE_VERTEX_BUFFER: resource->buffer = create_vulkan_buffer(context, params->data_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory); VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); memcpy(data, params->data, params->data_size); VK_CALL(vkUnmapMemory(device, resource->memory)); break; } return &resource->r; } static void vulkan_runner_destroy_resource(struct shader_runner *r, struct resource *res) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; struct vulkan_resource *resource = vulkan_resource(res); VkDevice device = context->device; if (resource->memory) VK_CALL(vkFreeMemory(device, resource->memory, NULL)); if (resource->image) VK_CALL(vkDestroyImage(device, resource->image, NULL)); if (resource->image_view) VK_CALL(vkDestroyImageView(device, resource->image_view, NULL)); if (resource->buffer) VK_CALL(vkDestroyBuffer(device, resource->buffer, NULL)); if (resource->buffer_view) VK_CALL(vkDestroyBufferView(device, resource->buffer_view, NULL)); free(resource); } static bool compile_hlsl_and_scan(struct vulkan_shader_runner *runner, enum shader_type type) { struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; enum vkd3d_result ret; if (!(runner->d3d_blobs[type] = compile_hlsl(&runner->r, type))) return false; info.next = &runner->signatures[type]; info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]); info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]); if (runner->r.minimum_shader_model < SHADER_MODEL_4_0) info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; else info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO; runner->signatures[type].next = NULL; ret = vkd3d_shader_scan(&info, NULL); ok(!ret, "Failed to scan, error %d.\n", ret); return true; } static bool compile_d3d_code(struct vulkan_shader_runner *runner, enum shader_type type, struct vkd3d_shader_code *spirv) { struct vkd3d_shader_varying_map_info varying_map_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO}; struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO}; struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO}; struct vkd3d_shader_parameter_info parameter_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO}; struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS]; struct vkd3d_shader_push_constant_buffer push_constants; enum vkd3d_shader_spirv_extension spirv_extensions[2]; struct vkd3d_shader_varying_map varying_map[12]; struct vkd3d_shader_resource_binding *binding; struct vkd3d_shader_compile_option options[2]; struct vkd3d_shader_parameter1 parameters[17]; unsigned int i; char *messages; int ret; options[0].name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION; options[0].value = VKD3D_SHADER_API_VERSION_1_13; options[1].name = VKD3D_SHADER_COMPILE_OPTION_FEATURE; options[1].value = shader_runner_caps_get_feature_flags(&runner->caps); info.next = &spirv_info; info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]); info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]); if (runner->r.minimum_shader_model < SHADER_MODEL_4_0) info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; else info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY; info.log_level = VKD3D_SHADER_LOG_WARNING; info.option_count = ARRAY_SIZE(options); info.options = options; if (type == SHADER_TYPE_VS && info.source_type == VKD3D_SHADER_SOURCE_D3D_BYTECODE) { info.next = &varying_map_info; varying_map_info.next = &spirv_info; varying_map_info.varying_map = varying_map; vkd3d_shader_build_varying_map(&runner->signatures[SHADER_TYPE_VS].output, &runner->signatures[SHADER_TYPE_PS].input, &varying_map_info.varying_count, varying_map); ok(varying_map_info.varying_count <= ARRAY_SIZE(varying_map), "Got unexpected count %u.\n", varying_map_info.varying_count); } spirv_info.next = &interface_info; spirv_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; spirv_info.extensions = spirv_extensions; spirv_info.extension_count = 0; if (runner->caps.shader_caps[SHADER_CAP_ROV]) spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK; if (runner->demote_to_helper_invocation) spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION; push_constants.register_space = 0; push_constants.register_index = 0; push_constants.shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; push_constants.offset = 0; push_constants.size = runner->r.uniform_count * sizeof(*runner->r.uniforms); for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.desc.type) { case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_DEPTH_STENCIL: case RESOURCE_TYPE_VERTEX_BUFFER: break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: binding = &bindings[interface_info.binding_count++]; if (resource->r.desc.type == RESOURCE_TYPE_UAV) binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; binding->register_space = 0; binding->register_index = resource->r.desc.slot; binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER) binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER; else binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; binding->binding.set = 0; binding->binding.binding = resource->binding; binding->binding.count = 1; break; } } for (i = 0; i < runner->r.sampler_count; ++i) { binding = &bindings[interface_info.binding_count++]; binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER; binding->register_space = 0; binding->register_index = runner->r.samplers[i].slot; binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL; binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE; binding->binding.set = 0; binding->binding.binding = runner->samplers[i].binding; binding->binding.count = 1; } interface_info.next = ¶meter_info; interface_info.bindings = bindings; interface_info.push_constant_buffer_count = 1; interface_info.push_constant_buffers = &push_constants; parameters[0].name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT; parameters[0].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[0].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32; parameters[0].u.immediate_constant.u.u32 = runner->r.sample_count; parameters[1].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC; parameters[1].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[1].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32; parameters[1].u.immediate_constant.u.u32 = runner->r.alpha_test_func; parameters[2].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF; parameters[2].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[2].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32; parameters[2].u.immediate_constant.u.f32 = runner->r.alpha_test_ref; parameters[3].name = VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION; parameters[3].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[3].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32; parameters[3].u.immediate_constant.u.u32 = runner->r.flat_shading; parameters[4].name = VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK; parameters[4].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[4].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32; parameters[4].u.immediate_constant.u.u32 = runner->r.clip_plane_mask; for (i = 0; i < 8; ++i) { parameters[5 + i].name = VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 + i; parameters[5 + i].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[5 + i].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4; memcpy(parameters[5 + i].u.immediate_constant.u.f32_vec4, &runner->r.clip_planes[i], 4 * sizeof(float)); } parameters[13].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE; parameters[13].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[13].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32; parameters[13].u.immediate_constant.u.f32 = runner->r.point_size; parameters[14].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN; parameters[14].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[14].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32; parameters[14].u.immediate_constant.u.f32 = runner->r.point_size_min; parameters[15].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX; parameters[15].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[15].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32; parameters[15].u.immediate_constant.u.f32 = runner->r.point_size_max; parameters[16].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE; parameters[16].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT; parameters[16].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32; parameters[16].u.immediate_constant.u.u32 = runner->r.point_sprite; parameter_info.parameter_count = ARRAY_SIZE(parameters); parameter_info.parameters = parameters; ret = vkd3d_shader_compile(&info, spirv, &messages); if (messages && vkd3d_test_state.debug_level) trace("%s\n", messages); vkd3d_shader_free_messages(messages); if (ret) return false; return true; } static bool create_shader_stage(struct vulkan_shader_runner *runner, VkPipelineShaderStageCreateInfo *stage_info, enum shader_type type, enum VkShaderStageFlagBits stage) { VkShaderModuleCreateInfo module_info = {.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO}; const struct vulkan_test_context *context = &runner->context; struct vkd3d_shader_code spirv; if (!compile_d3d_code(runner, type, &spirv)) return false; memset(stage_info, 0, sizeof(*stage_info)); stage_info->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stage_info->stage = stage; stage_info->pName = "main"; module_info.codeSize = spirv.size; module_info.pCode = spirv.code; VK_CALL(vkCreateShaderModule(context->device, &module_info, NULL, &stage_info->module)); vkd3d_shader_free_shader_code(&spirv); return true; } static VkPrimitiveTopology vulkan_primitive_topology_from_d3d(D3D_PRIMITIVE_TOPOLOGY topology) { switch (topology) { default: fatal_error("Unhandled primitive topology %#x.\n", topology); /* fall through */ case D3D_PRIMITIVE_TOPOLOGY_POINTLIST: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; } } static VkPipelineLayout create_pipeline_layout(const struct vulkan_shader_runner *runner, VkDescriptorSetLayout set_layout) { VkPipelineLayoutCreateInfo layout_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO}; const struct vulkan_test_context *context = &runner->context; VkPushConstantRange push_constant_range; VkPipelineLayout pipeline_layout; layout_desc.setLayoutCount = 1; layout_desc.pSetLayouts = &set_layout; if (runner->r.uniform_count) { layout_desc.pushConstantRangeCount = 1; layout_desc.pPushConstantRanges = &push_constant_range; push_constant_range.stageFlags = VK_SHADER_STAGE_ALL; push_constant_range.offset = 0; push_constant_range.size = runner->r.uniform_count * sizeof(*runner->r.uniforms); } VK_CALL(vkCreatePipelineLayout(context->device, &layout_desc, NULL, &pipeline_layout)); return pipeline_layout; } static enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) { switch (op) { case D3D12_COMPARISON_FUNC_NEVER: return VK_COMPARE_OP_NEVER; case D3D12_COMPARISON_FUNC_LESS: return VK_COMPARE_OP_LESS; case D3D12_COMPARISON_FUNC_EQUAL: return VK_COMPARE_OP_EQUAL; case D3D12_COMPARISON_FUNC_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL; case D3D12_COMPARISON_FUNC_GREATER: return VK_COMPARE_OP_GREATER; case D3D12_COMPARISON_FUNC_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL; case D3D12_COMPARISON_FUNC_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL; case D3D12_COMPARISON_FUNC_ALWAYS: return VK_COMPARE_OP_ALWAYS; default: fatal_error("Unhandled compare op %#x.\n", op); } } static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner, VkRenderPass render_pass, VkPipelineLayout pipeline_layout, D3D_PRIMITIVE_TOPOLOGY primitive_topology) { VkPipelineInputAssemblyStateCreateInfo ia_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO}; VkPipelineRasterizationStateCreateInfo rs_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO}; VkPipelineVertexInputStateCreateInfo input_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO}; VkPipelineColorBlendStateCreateInfo blend_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO}; VkPipelineMultisampleStateCreateInfo ms_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO}; VkViewport viewport = {.y = RENDER_TARGET_HEIGHT, .width = RENDER_TARGET_WIDTH, .height = -RENDER_TARGET_HEIGHT, .maxDepth = 1}; VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO}; static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT}; VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO}; VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0}; const struct vulkan_test_context *context = &runner->context; VkPipelineTessellationStateCreateInfo tessellation_info; VkVertexInputAttributeDescription input_attributes[32]; VkPipelineDepthStencilStateCreateInfo ds_desc = {0}; VkVertexInputBindingDescription input_bindings[32]; VkPipelineShaderStageCreateInfo stage_desc[5]; VkDevice device = context->device; unsigned int stage_count = 0; VkPipeline pipeline; unsigned int i, j; VkResult vr; int ret; ret = compile_hlsl_and_scan(runner, SHADER_TYPE_VS); ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_PS); if (runner->r.shader_source[SHADER_TYPE_HS]) { ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_HS); ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_DS); } if (runner->r.shader_source[SHADER_TYPE_GS]) ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_GS); if (!ret) { /* We ok() only when failing here, so that we don't result in a "todo * succeeded" when the todo applies to pipeline linking. */ todo_if (runner->r.is_todo) ok(false, "Failed to compile shaders.\n"); return VK_NULL_HANDLE; } memset(stage_desc, 0, sizeof(stage_desc)); ret = create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_VS, VK_SHADER_STAGE_VERTEX_BIT); ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_PS, VK_SHADER_STAGE_FRAGMENT_BIT); if (runner->r.shader_source[SHADER_TYPE_HS]) { ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_HS, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_DS, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT); } if (runner->r.shader_source[SHADER_TYPE_GS]) ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_GS, VK_SHADER_STAGE_GEOMETRY_BIT); todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n"); if (!ret) { for (i = 0; i < ARRAY_SIZE(stage_desc); ++i) VK_CALL(vkDestroyShaderModule(device, stage_desc[i].module, NULL)); return VK_NULL_HANDLE; } if (runner->r.input_element_count > ARRAY_SIZE(input_attributes)) fatal_error("Input element count %zu is too high.\n", runner->r.input_element_count); for (i = 0; i < runner->r.input_element_count; ++i) { VkVertexInputAttributeDescription *attribute = &input_attributes[i]; const struct input_element *element = &runner->r.input_elements[i]; const struct vkd3d_shader_signature_element *signature_element; signature_element = vkd3d_shader_find_signature_element( &runner->signatures[SHADER_TYPE_VS].input, element->name, element->index, 0); ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index); attribute->location = signature_element->register_index; attribute->binding = element->slot; attribute->format = vkd3d_get_vk_format(element->format); /* The offset will be filled below. */ } input_desc.vertexAttributeDescriptionCount = runner->r.input_element_count; input_desc.pVertexAttributeDescriptions = input_attributes; input_desc.pVertexBindingDescriptions = input_bindings; blend_desc.attachmentCount = 0; blend_desc.pAttachments = attachment_desc; for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.desc.type) { case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: break; case RESOURCE_TYPE_RENDER_TARGET: attachment_desc[blend_desc.attachmentCount++].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; break; case RESOURCE_TYPE_DEPTH_STENCIL: ds_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; ds_desc.pNext = NULL; ds_desc.flags = 0; ds_desc.depthTestEnable = VK_TRUE; ds_desc.depthWriteEnable = VK_TRUE; ds_desc.depthCompareOp = vk_compare_op_from_d3d12(runner->r.depth_func); ds_desc.depthBoundsTestEnable = runner->r.depth_bounds; ds_desc.stencilTestEnable = VK_FALSE; ds_desc.minDepthBounds = runner->r.depth_min; ds_desc.maxDepthBounds = runner->r.depth_max; pipeline_desc.pDepthStencilState = &ds_desc; break; case RESOURCE_TYPE_VERTEX_BUFFER: { VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++]; binding->binding = resource->r.desc.slot; binding->stride = 0; binding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX; for (j = 0; j < runner->r.input_element_count; ++j) { if (runner->r.input_elements[j].slot == resource->r.desc.slot) { input_attributes[j].offset = binding->stride; binding->stride += runner->r.input_elements[j].texel_size; } } break; } } } ia_desc.topology = vulkan_primitive_topology_from_d3d(primitive_topology); if (runner->r.minimum_shader_model < SHADER_MODEL_4_0) { viewport.x += 0.5f; viewport.y += 0.5f; } vp_desc.viewportCount = 1; vp_desc.pViewports = &viewport; vp_desc.scissorCount = 1; vp_desc.pScissors = &rt_rect; rs_desc.cullMode = VK_CULL_MODE_NONE; rs_desc.frontFace = VK_FRONT_FACE_CLOCKWISE; rs_desc.lineWidth = 1.0f; ms_desc.rasterizationSamples = runner->r.sample_count; ms_desc.pSampleMask = &runner->r.sample_mask; pipeline_desc.stageCount = stage_count; pipeline_desc.pStages = stage_desc; pipeline_desc.pVertexInputState = &input_desc; pipeline_desc.pInputAssemblyState = &ia_desc; pipeline_desc.pViewportState = &vp_desc; pipeline_desc.pRasterizationState = &rs_desc; pipeline_desc.pMultisampleState = &ms_desc; pipeline_desc.pColorBlendState = &blend_desc; pipeline_desc.layout = pipeline_layout; pipeline_desc.renderPass = render_pass; pipeline_desc.subpass = 0; if (runner->r.shader_source[SHADER_TYPE_HS]) { tessellation_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; tessellation_info.pNext = NULL; tessellation_info.flags = 0; tessellation_info.patchControlPoints = max(primitive_topology - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + 1, 1); pipeline_desc.pTessellationState = &tessellation_info; } vr = VK_CALL(vkCreateGraphicsPipelines(context->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline)); todo_if (runner->r.is_todo) ok(vr == VK_SUCCESS, "Failed to create graphics pipeline, vr %d.\n", vr); for (i = 0; i < ARRAY_SIZE(stage_desc); ++i) VK_CALL(vkDestroyShaderModule(device, stage_desc[i].module, NULL)); for (i = 0; i < SHADER_TYPE_COUNT; ++i) { if (!runner->d3d_blobs[i]) continue; vkd3d_shader_free_scan_signature_info(&runner->signatures[i]); ID3D10Blob_Release(runner->d3d_blobs[i]); runner->d3d_blobs[i] = NULL; } return pipeline; } static VkPipeline create_compute_pipeline(struct vulkan_shader_runner *runner, VkPipelineLayout pipeline_layout) { VkComputePipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO}; const struct vulkan_test_context *context = &runner->context; VkPipeline pipeline; bool ret; ret = compile_hlsl_and_scan(runner, SHADER_TYPE_CS); todo_if (runner->r.is_todo) ok(ret, "Failed to compile shader.\n"); if (!ret) return VK_NULL_HANDLE; ret = create_shader_stage(runner, &pipeline_desc.stage, SHADER_TYPE_CS, VK_SHADER_STAGE_COMPUTE_BIT); ok(ret, "Failed to compile shader.\n"); pipeline_desc.layout = pipeline_layout; VK_CALL(vkCreateComputePipelines(context->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline)); VK_CALL(vkDestroyShaderModule(context->device, pipeline_desc.stage.module, NULL)); vkd3d_shader_free_scan_signature_info(&runner->signatures[SHADER_TYPE_CS]); ID3D10Blob_Release(runner->d3d_blobs[SHADER_TYPE_CS]); runner->d3d_blobs[SHADER_TYPE_CS] = NULL; return pipeline; } static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode) { switch (mode) { case D3D12_TEXTURE_ADDRESS_MODE_WRAP: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_MIRROR: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case D3D12_TEXTURE_ADDRESS_MODE_CLAMP: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case D3D12_TEXTURE_ADDRESS_MODE_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; default: fatal_error("Unhandled sampler address mode %#x.\n", mode); return VK_SAMPLER_ADDRESS_MODE_REPEAT; } } static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_runner *runner) { VkDescriptorSetLayoutCreateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO}; VkDescriptorSetLayoutBinding bindings[MAX_RESOURCES + MAX_SAMPLERS]; const struct vulkan_test_context *context = &runner->context; VkDescriptorSetLayoutBinding *binding; VkDescriptorSetLayout set_layout; uint32_t binding_index = 0; size_t i; if (runner->r.resource_count > ARRAY_SIZE(bindings)) fatal_error("Resource count %zu is too high.\n", runner->r.resource_count); set_desc.pBindings = bindings; for (i = 0; i < runner->r.resource_count; ++i) { struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); switch (resource->r.desc.type) { case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_DEPTH_STENCIL: case RESOURCE_TYPE_VERTEX_BUFFER: break; case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: binding = &bindings[set_desc.bindingCount++]; resource->binding = binding_index++; binding->binding = resource->binding; if (resource->r.desc.type == RESOURCE_TYPE_UAV) { if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER) binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; else binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } else { if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER) binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; else binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; } binding->descriptorCount = 1; binding->stageFlags = VK_SHADER_STAGE_ALL; binding->pImmutableSamplers = NULL; break; } } for (i = 0; i < runner->r.sampler_count; ++i) { VkSamplerCreateInfo sampler_desc = {.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO}; struct vulkan_sampler *vulkan_sampler = &runner->samplers[i]; const struct sampler *sampler = &runner->r.samplers[i]; sampler_desc.magFilter = (sampler->filter & 0x4) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_desc.minFilter = (sampler->filter & 0x1) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; sampler_desc.mipmapMode = (sampler->filter & 0x10) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST; sampler_desc.addressModeU = vk_address_mode_from_d3d12(sampler->u_address); sampler_desc.addressModeV = vk_address_mode_from_d3d12(sampler->v_address); sampler_desc.addressModeW = vk_address_mode_from_d3d12(sampler->w_address); sampler_desc.compareEnable = !!sampler->func; sampler_desc.compareOp = sampler->func ? vk_compare_op_from_d3d12(sampler->func) : 0; sampler_desc.maxLod = FLT_MAX; VK_CALL(vkCreateSampler(context->device, &sampler_desc, NULL, &vulkan_sampler->vk_sampler)); vulkan_sampler->binding = binding_index++; binding = &bindings[set_desc.bindingCount++]; binding->binding = vulkan_sampler->binding; binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER; binding->descriptorCount = 1; binding->stageFlags = VK_SHADER_STAGE_ALL; binding->pImmutableSamplers = &vulkan_sampler->vk_sampler; } VK_CALL(vkCreateDescriptorSetLayout(context->device, &set_desc, NULL, &set_layout)); return set_layout; } static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPoint bind_point, VkDescriptorSetLayout set_layout, VkPipelineLayout pipeline_layout) { VkDescriptorSetAllocateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO}; const struct vulkan_test_context *context = &runner->context; VkCommandBuffer cmd_buffer = context->cmd_buffer; VkDescriptorSet descriptor_set; unsigned int i; set_desc.descriptorPool = context->descriptor_pool; set_desc.descriptorSetCount = 1; set_desc.pSetLayouts = &set_layout; VK_CALL(vkAllocateDescriptorSets(context->device, &set_desc, &descriptor_set)); for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); VkWriteDescriptorSet write = {.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET}; static const VkDeviceSize zero_offset; VkDescriptorImageInfo image_info; switch (resource->r.desc.type) { case RESOURCE_TYPE_TEXTURE: case RESOURCE_TYPE_UAV: if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER) { write.dstSet = descriptor_set; write.dstBinding = resource->binding; write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; write.pTexelBufferView = &resource->buffer_view; if (resource->r.desc.type == RESOURCE_TYPE_UAV) write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; VK_CALL(vkUpdateDescriptorSets(context->device, 1, &write, 0, NULL)); } else { image_info.imageView = resource->image_view; image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; write.dstSet = descriptor_set; write.dstBinding = resource->binding; write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; write.pImageInfo = &image_info; if (resource->r.desc.type == RESOURCE_TYPE_UAV) { image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL; write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; } VK_CALL(vkUpdateDescriptorSets(context->device, 1, &write, 0, NULL)); } break; case RESOURCE_TYPE_VERTEX_BUFFER: if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.desc.slot, 1, &resource->buffer, &zero_offset)); break; case RESOURCE_TYPE_RENDER_TARGET: case RESOURCE_TYPE_DEPTH_STENCIL: break; } } VK_CALL(vkCmdBindDescriptorSets(cmd_buffer, bind_point, pipeline_layout, 0, 1, &descriptor_set, 0, NULL)); if (runner->r.uniform_count) VK_CALL(vkCmdPushConstants(cmd_buffer, pipeline_layout, VK_SHADER_STAGE_ALL, 0, runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms)); /* The descriptor set will be freed by resetting the descriptor pool. */ } static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runner, VkRenderPass *render_pass, VkFramebuffer *fb) { VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO}; VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO}; VkAttachmentReference ds_ref = {0}, color_refs[MAX_RESOURCES] = {0}; VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0}; const struct vulkan_test_context *context = &runner->context; unsigned int i, color_ref_count = 0, view_count = 0; VkSubpassDescription subpass_desc = {0}; VkImageView views[MAX_RESOURCES]; VkImageLayout layout; bool is_ds; for (i = 0; i < runner->r.resource_count; ++i) { const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]); VkAttachmentDescription *attachment_desc = &attachment_descs[view_count]; VkAttachmentReference *color_ref = &color_refs[color_ref_count]; if (resource->r.desc.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.desc.type != RESOURCE_TYPE_DEPTH_STENCIL) continue; is_ds = resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL; layout = is_ds ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachment_desc->format = vkd3d_get_vk_format(resource->r.desc.format); attachment_desc->samples = max(resource->r.desc.sample_count, 1); attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment_desc->initialLayout = layout; attachment_desc->finalLayout = layout; if (is_ds) { ds_ref.attachment = view_count; ds_ref.layout = layout; subpass_desc.pDepthStencilAttachment = &ds_ref; } else { color_ref->attachment = view_count; color_ref->layout = layout; ++color_ref_count; } views[view_count++] = resource->image_view; } subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass_desc.colorAttachmentCount = color_ref_count; subpass_desc.pColorAttachments = color_refs; render_pass_desc.attachmentCount = view_count; render_pass_desc.pAttachments = attachment_descs; render_pass_desc.subpassCount = 1; render_pass_desc.pSubpasses = &subpass_desc; VK_CALL(vkCreateRenderPass(context->device, &render_pass_desc, NULL, render_pass)); fb_desc.renderPass = *render_pass; fb_desc.attachmentCount = view_count; fb_desc.pAttachments = views; fb_desc.width = RENDER_TARGET_WIDTH; fb_desc.height = RENDER_TARGET_HEIGHT; fb_desc.layers = 1; VK_CALL(vkCreateFramebuffer(context->device, &fb_desc, NULL, fb)); } static bool vulkan_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; VkCommandBuffer cmd_buffer = context->cmd_buffer; VkDevice device = context->device; VkDescriptorSetLayout set_layout; VkPipelineLayout pipeline_layout; VkPipeline pipeline; bool ret = false; unsigned int i; /* Create this before compiling shaders, it will assign resource bindings. */ set_layout = create_descriptor_set_layout(runner); pipeline_layout = create_pipeline_layout(runner, set_layout); if (!(pipeline = create_compute_pipeline(runner, pipeline_layout))) goto out; begin_command_buffer(context); VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline)); bind_resources(runner, VK_PIPELINE_BIND_POINT_COMPUTE, set_layout, pipeline_layout); VK_CALL(vkCmdDispatch(cmd_buffer, x, y, z)); end_command_buffer(context); VK_CALL(vkDestroyPipeline(device, pipeline, NULL)); VK_CALL(vkResetDescriptorPool(device, context->descriptor_pool, 0)); ret = true; out: for (i = 0; i < runner->r.sampler_count; ++i) VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL)); VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL)); VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL)); return ret; } static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); struct vulkan_resource *resource = vulkan_resource(res); size_t width = resource->r.desc.width, height = resource->r.desc.height; const struct vulkan_test_context *context = &runner->context; VkSubpassDescription sub_pass_desc = {0}; VkAttachmentDescription attachment_desc; VkRenderPassCreateInfo pass_desc = {0}; VkAttachmentReference attachment_ref; VkDevice device = context->device; VkRenderPassBeginInfo begin_desc; VkFramebufferCreateInfo fb_desc; VkClearValue vk_clear_value; VkRenderPass render_pass; VkFramebuffer fb; attachment_desc.flags = 0; attachment_desc.format = vkd3d_get_vk_format(resource->r.desc.format); attachment_desc.samples = max(resource->r.desc.sample_count, 1); attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; /* TODO: formats with a stencil component would a clear op here. */ attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; switch (resource->r.desc.type) { case RESOURCE_TYPE_RENDER_TARGET: attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; sub_pass_desc.colorAttachmentCount = 1; sub_pass_desc.pColorAttachments = &attachment_ref; memcpy(vk_clear_value.color.float32, clear_value, sizeof(vk_clear_value.color.float32)); break; case RESOURCE_TYPE_DEPTH_STENCIL: attachment_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; sub_pass_desc.pDepthStencilAttachment = &attachment_ref; vk_clear_value.depthStencil.depth = clear_value->x; vk_clear_value.depthStencil.stencil = 0; break; default: fatal_error("Clears are not implemented for resource type %u.\n", resource->r.desc.type); } attachment_desc.finalLayout = attachment_desc.initialLayout; attachment_ref.attachment = 0; attachment_ref.layout = attachment_desc.initialLayout; begin_command_buffer(context); pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; pass_desc.attachmentCount = 1; pass_desc.pAttachments = &attachment_desc; pass_desc.subpassCount = 1; pass_desc.pSubpasses = &sub_pass_desc; VK_CALL(vkCreateRenderPass(device, &pass_desc, NULL, &render_pass)); fb_desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fb_desc.pNext = NULL; fb_desc.flags = 0; fb_desc.renderPass = render_pass; fb_desc.attachmentCount = 1; fb_desc.pAttachments = &resource->image_view; fb_desc.width = width; fb_desc.height = height; fb_desc.layers = 1; VK_CALL(vkCreateFramebuffer(device, &fb_desc, NULL, &fb)); begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; begin_desc.pNext = NULL; begin_desc.renderPass = render_pass; begin_desc.framebuffer = fb; begin_desc.clearValueCount = 1; begin_desc.pClearValues = &vk_clear_value; begin_desc.renderArea.offset.x = 0; begin_desc.renderArea.offset.y = 0; begin_desc.renderArea.extent.width = width; begin_desc.renderArea.extent.height = height; VK_CALL(vkCmdBeginRenderPass(context->cmd_buffer, &begin_desc, VK_SUBPASS_CONTENTS_INLINE)); VK_CALL(vkCmdEndRenderPass(context->cmd_buffer)); end_command_buffer(context); VK_CALL(vkDestroyRenderPass(device, render_pass, NULL)); VK_CALL(vkDestroyFramebuffer(device, fb, NULL)); } static bool vulkan_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count, unsigned int instance_count) { VkRenderPassBeginInfo pass_begin_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO}; struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; VkCommandBuffer cmd_buffer = context->cmd_buffer; VkDevice device = context->device; VkDescriptorSetLayout set_layout; VkPipelineLayout pipeline_layout; VkRenderPass render_pass; VkPipeline pipeline; VkFramebuffer fb; bool ret = false; unsigned int i; static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT}; create_render_pass_and_framebuffer(runner, &render_pass, &fb); /* Create this before compiling shaders, it will assign resource bindings. */ set_layout = create_descriptor_set_layout(runner); pipeline_layout = create_pipeline_layout(runner, set_layout); if (!(pipeline = create_graphics_pipeline(runner, render_pass, pipeline_layout, primitive_topology))) goto out; begin_command_buffer(context); pass_begin_desc.renderPass = render_pass; pass_begin_desc.framebuffer = fb; pass_begin_desc.renderArea = rt_rect; VK_CALL(vkCmdBeginRenderPass(cmd_buffer, &pass_begin_desc, VK_SUBPASS_CONTENTS_INLINE)); VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline)); bind_resources(runner, VK_PIPELINE_BIND_POINT_GRAPHICS, set_layout, pipeline_layout); VK_CALL(vkCmdDraw(cmd_buffer, vertex_count, instance_count, 0, 0)); VK_CALL(vkCmdEndRenderPass(cmd_buffer)); end_command_buffer(context); VK_CALL(vkDestroyPipeline(device, pipeline, NULL)); VK_CALL(vkResetDescriptorPool(device, context->descriptor_pool, 0)); ret = true; out: for (i = 0; i < runner->r.sampler_count; ++i) VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL)); VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL)); VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL)); VK_CALL(vkDestroyRenderPass(device, render_pass, NULL)); VK_CALL(vkDestroyFramebuffer(device, fb, NULL)); return ret; } struct vulkan_resource_readback { struct resource_readback rb; VkDeviceMemory memory; VkBuffer buffer; }; static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res) { struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; struct vulkan_resource_readback *rb = malloc(sizeof(*rb)); struct vulkan_resource *resource = vulkan_resource(res); VkDevice device = context->device; VkImageAspectFlags aspect_mask; VkBufferImageCopy region = {0}; VkImageLayout layout; rb->rb.width = resource->r.desc.width; rb->rb.height = resource->r.desc.height; rb->rb.depth = 1; rb->rb.row_pitch = rb->rb.width * resource->r.desc.texel_size; rb->buffer = create_vulkan_buffer(context, rb->rb.row_pitch * rb->rb.height, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory); if (resource->r.desc.type == RESOURCE_TYPE_UAV && resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER) { void *data; VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data)); VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data)); memcpy(rb->rb.data, data, rb->rb.row_pitch * rb->rb.height); VK_CALL(vkUnmapMemory(device, resource->memory)); } else { struct resource_desc resolved_desc = resource->r.desc; VkDeviceMemory resolved_memory; VkImage resolved_image; aspect_mask = (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT; if (resource->r.desc.type == RESOURCE_TYPE_RENDER_TARGET) layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; else if (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL) layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; else layout = VK_IMAGE_LAYOUT_GENERAL; begin_command_buffer(context); transition_image_layout(context, resource->image, aspect_mask, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); region.imageSubresource.aspectMask = aspect_mask; region.imageSubresource.layerCount = 1; region.imageExtent.width = resource->r.desc.width; region.imageExtent.height = resource->r.desc.height; region.imageExtent.depth = 1; if (resource->r.desc.sample_count > 1) { VkImageResolve resolve_region = {{0}}; resolve_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolve_region.srcSubresource.layerCount = 1; resolve_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; resolve_region.dstSubresource.layerCount = 1; resolve_region.extent.width = resource->r.desc.width; resolve_region.extent.height = resource->r.desc.height; resolve_region.extent.depth = 1; resolved_desc.sample_count = 1; resolved_image = create_vulkan_2d_image(context, resolved_desc.width, resolved_desc.height, resolved_desc.level_count, resolved_desc.sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, vkd3d_get_vk_format(resource->r.desc.format), &resolved_memory); transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VK_CALL(vkCmdResolveImage(context->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, resolved_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region)); transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); VK_CALL(vkCmdCopyImageToBuffer(context->cmd_buffer, resolved_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion)); } else { VK_CALL(vkCmdCopyImageToBuffer(context->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion)); } transition_image_layout(context, resource->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout); end_command_buffer(context); if (resource->r.desc.sample_count > 1) { VK_CALL(vkFreeMemory(device, resolved_memory, NULL)); VK_CALL(vkDestroyImage(device, resolved_image, NULL)); } VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data)); } return &rb->rb; } static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb) { struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb); struct vulkan_shader_runner *runner = vulkan_shader_runner(r); const struct vulkan_test_context *context = &runner->context; VkDevice device = context->device; VK_CALL(vkUnmapMemory(device, vulkan_rb->memory)); VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL)); VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL)); free(vulkan_rb); } static const struct shader_runner_ops vulkan_runner_ops = { .create_resource = vulkan_runner_create_resource, .destroy_resource = vulkan_runner_destroy_resource, .dispatch = vulkan_runner_dispatch, .clear = vulkan_runner_clear, .draw = vulkan_runner_draw, .get_resource_readback = vulkan_runner_get_resource_readback, .release_readback = vulkan_runner_release_readback, }; static bool check_device_extensions(struct vulkan_shader_runner *runner, struct vulkan_extension_list *enabled_extensions) { const struct vulkan_test_context *context = &runner->context; VkPhysicalDevice phys_device = context->phys_device; VkExtensionProperties *extensions; uint32_t i, count; static const struct { const char *name; bool required; } device_extensions[] = { {VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME}, {VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME}, {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, true}, {VK_KHR_MAINTENANCE1_EXTENSION_NAME, true}, {VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME}, }; enabled_extensions->names = calloc(ARRAY_SIZE(device_extensions), sizeof(*enabled_extensions->names)); enabled_extensions->count = 0; VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, NULL)); extensions = calloc(count, sizeof(*extensions)); VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, extensions)); for (i = 0; i < ARRAY_SIZE(device_extensions); ++i) { const char *name = device_extensions[i].name; if (vk_extension_properties_contain(extensions, count, name)) { enabled_extensions->names[enabled_extensions->count++] = name; if (!strcmp(name, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME)) runner->caps.shader_caps[SHADER_CAP_ROV] = true; if (!strcmp(name, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME)) runner->demote_to_helper_invocation = true; if (!strcmp(name, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME)) runner->driver_properties = true; continue; } if (device_extensions[i].required) { skip("The selected Vulkan device does not support %s.\n", name); free(enabled_extensions->names); free(extensions); return false; } } free(extensions); return true; } static void get_physical_device_info(struct vulkan_shader_runner *runner, struct physical_device_info *info) { const struct vulkan_test_context *context = &runner->context; memset(info, 0, sizeof(*info)); info->features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; if (runner->caps.shader_caps[SHADER_CAP_ROV]) { info->features2.pNext = &info->interlock_features; info->interlock_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT; } if (runner->demote_to_helper_invocation) { void *list = info->features2.pNext; info->features2.pNext = &info->demote_to_helper_invocation_features; info->demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT; info->demote_to_helper_invocation_features.pNext = list; } if (context->vkGetPhysicalDeviceFeatures2KHR) VK_CALL(vkGetPhysicalDeviceFeatures2KHR(context->phys_device, &info->features2)); else VK_CALL(vkGetPhysicalDeviceFeatures(context->phys_device, &info->features2.features)); if (runner->driver_properties) { void *list = info->properties2.pNext; info->properties2.pNext = &info->driver_properties; info->driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR; info->driver_properties.pNext = list; } if (context->vkGetPhysicalDeviceFeatures2KHR) VK_CALL(vkGetPhysicalDeviceProperties2KHR(context->phys_device, &info->properties2)); else VK_CALL(vkGetPhysicalDeviceProperties(context->phys_device, &info->properties2.properties)); } static uint32_t get_format_support(const struct vulkan_test_context *context, enum DXGI_FORMAT format) { VkFormatProperties properties; uint32_t ret = 0; VK_CALL(vkGetPhysicalDeviceFormatProperties(context->phys_device, vkd3d_get_vk_format(format), &properties)); if ((properties.linearTilingFeatures | properties.optimalTilingFeatures) & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) ret |= FORMAT_CAP_UAV_LOAD; return ret; } static bool init_vulkan_runner(struct vulkan_shader_runner *runner) { VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features; VkDeviceQueueCreateInfo queue_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}; VkDeviceCreateInfo device_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO}; VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT interlock_features; struct vulkan_test_context *context = &runner->context; struct vulkan_extension_list enabled_extensions; const VkPhysicalDeviceFeatures *ret_features; static const float queue_priority = 1.0f; struct physical_device_info device_info; VkPhysicalDeviceFeatures features; VkFormatProperties format_props; uint32_t graphics_index; bool b; static const char *instance_extensions[] = { VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, }; static const enum DXGI_FORMAT formats[] = { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, }; static const char *const tags[] = { "vulkan", }; static const char *const mvk_tags[] = { "vulkan", "mvk", }; if (!vulkan_test_context_init_instance(context, instance_extensions, ARRAY_SIZE(instance_extensions))) return false; if (!get_vulkan_queue_index(context, VK_QUEUE_GRAPHICS_BIT, &graphics_index)) { skip("The selected Vulkan device does not support graphics operations.\n"); goto out_destroy_context; } device_desc.pQueueCreateInfos = &queue_desc; device_desc.queueCreateInfoCount = 1; queue_desc.queueFamilyIndex = graphics_index; queue_desc.queueCount = 1; queue_desc.pQueuePriorities = &queue_priority; if (!check_device_extensions(runner, &enabled_extensions)) goto out_destroy_context; device_desc.ppEnabledExtensionNames = enabled_extensions.names; device_desc.enabledExtensionCount = enabled_extensions.count; VK_CALL(vkGetPhysicalDeviceFormatProperties(context->phys_device, VK_FORMAT_R32G32B32A32_SFLOAT, &format_props)); if (!(format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { skip("The selected Vulkan device does not support R32G32B32A32_SFLOAT render targets.\n"); goto out_destroy_context; } runner->caps.runner = "Vulkan"; get_physical_device_info(runner, &device_info); ret_features = &device_info.features2.features; if (device_info.driver_properties.driverID == VK_DRIVER_ID_MOLTENVK) { runner->caps.tags = mvk_tags; runner->caps.tag_count = ARRAY_SIZE(mvk_tags); } else { runner->caps.tags = tags; runner->caps.tag_count = ARRAY_SIZE(tags); } runner->caps.shader_caps[SHADER_CAP_CLIP_PLANES] = true; runner->caps.shader_caps[SHADER_CAP_POINT_SIZE] = true; device_desc.pEnabledFeatures = &features; memset(&features, 0, sizeof(features)); /* FIXME: Probably make these optional. */ #define ENABLE_FEATURE(x) \ if (!ret_features->x) \ { \ skip("The selected Vulkan device does not support " #x ".\n"); \ goto out_destroy_context; \ } \ features.x = VK_TRUE ENABLE_FEATURE(fragmentStoresAndAtomics); ENABLE_FEATURE(shaderClipDistance); ENABLE_FEATURE(shaderImageGatherExtended); ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat); if (ret_features->geometryShader) { features.geometryShader = VK_TRUE; runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true; } if (ret_features->shaderFloat64) { features.shaderFloat64 = VK_TRUE; runner->caps.shader_caps[SHADER_CAP_FLOAT64] = true; } if (ret_features->shaderInt64) { features.shaderInt64 = VK_TRUE; runner->caps.shader_caps[SHADER_CAP_INT64] = true; } if (ret_features->depthBounds) { features.depthBounds = VK_TRUE; runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = true; } if (device_info.interlock_features.fragmentShaderSampleInterlock && device_info.interlock_features.fragmentShaderPixelInterlock) { memset(&interlock_features, 0, sizeof(interlock_features)); interlock_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT; interlock_features.pNext = (void *)device_desc.pNext; interlock_features.fragmentShaderSampleInterlock = VK_TRUE; interlock_features.fragmentShaderPixelInterlock = VK_TRUE; device_desc.pNext = &interlock_features; } else { runner->caps.shader_caps[SHADER_CAP_ROV] = false; } if (device_info.demote_to_helper_invocation_features.shaderDemoteToHelperInvocation) { memset(&demote_to_helper_invocation_features, 0, sizeof(demote_to_helper_invocation_features)); demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT; demote_to_helper_invocation_features.pNext = (void *)device_desc.pNext; demote_to_helper_invocation_features.shaderDemoteToHelperInvocation = VK_TRUE; device_desc.pNext = &demote_to_helper_invocation_features; } else { runner->demote_to_helper_invocation = false; } if (device_info.features2.features.shaderStorageImageReadWithoutFormat) runner->caps.format_caps[DXGI_FORMAT_UNKNOWN] |= FORMAT_CAP_UAV_LOAD; for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i) { runner->caps.format_caps[formats[i]] = get_format_support(context, formats[i]); } b = vulkan_test_context_init_device(context, &device_desc, graphics_index, MAX_RESOURCES, MAX_SAMPLERS); free(enabled_extensions.names); if (b) return true; out_destroy_context: vulkan_test_context_destroy(context); return false; }; void run_shader_tests_vulkan(void) { struct vulkan_shader_runner runner = {0}; if (!init_vulkan_runner(&runner)) return; runner.caps.minimum_shader_model = SHADER_MODEL_2_0; runner.caps.maximum_shader_model = SHADER_MODEL_3_0; run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL); runner.caps.minimum_shader_model = SHADER_MODEL_4_0; runner.caps.maximum_shader_model = SHADER_MODEL_5_1; run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL); vulkan_test_context_destroy(&runner.context); } #endif