[pixel shader] uniform float4 x; float4 main() : SV_TARGET { return x.x ? x : x - 1; } [test] uniform 0 float4 2.0 3.0 4.0 5.0 draw quad probe all rgba (2.0, 3.0, 4.0, 5.0) uniform 0 float4 0.0 10.0 11.0 12.0 draw quad probe all rgba (-1.0, 9.0, 10.0, 11.0)