[pixel shader] static const float4 array_st[(2 + 1) * 2] = { 11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34, 41, 42, 43, 44, 51, 52, 53, 54, 61, 62, 63, 64, }; float4 main() : SV_TARGET { return array_st[1]; } [test] todo(glsl) draw quad probe (0, 0) rgba (21, 22, 23, 24) [pixel shader] static const float4 array_st[2*2][1+1] = { 11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34, 41, 42, 43, 44, 51, 52, 53, 54, 61, 62, 63, 64, 71, 72, 73, 74, 81, 82, 83, 84, }; float4 main() : SV_TARGET { return array_st[2][1]; } [test] todo(glsl) draw quad probe (0, 0) rgba (61, 62, 63, 64) [pixel shader] static const int size = 8; static const float array[size] = {1, 2, 3, 4, 5, 6, 7, 8}; float4 main() : sv_target { return float4(array[1], array[2], array[5], array[0]); } [test] todo(glsl) draw quad probe (0, 0) rgba (2, 3, 6, 1) % Additional level of indirection [pixel shader fail(sm>=6)] static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8}; static const int idx = 2; static const float array2[array[idx]] = {1, 2, 3}; float4 main() : sv_target { return float4(array[1], array2[2], array[5], array[0]); } [test] todo(glsl) draw quad probe (0, 0) rgba (2, 3, 6, 1) [pixel shader fail(sm>=6)] static const struct { float f; float2x3 m[2]; } a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1}; float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float. float4 main() : sv_target { return arr[4]; } [test] uniform 0 float 0.0 uniform 4 float 0.0 uniform 8 float 0.0 uniform 12 float 0.0 uniform 16 float 42.0 todo(glsl) draw quad probe (0, 0) rgba (42, 42, 42, 42)