/* * Copyright 2016 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_COMMON_H #define __VKD3D_COMMON_H #include "config.h" #define WIN32_LEAN_AND_MEAN #include "vkd3d_windows.h" #include "vkd3d_types.h" #include #include #include #include #include #include #ifndef _WIN32 #include #endif #ifdef _MSC_VER #include #endif #ifndef ARRAY_SIZE # define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x))) #endif #define DIV_ROUND_UP(a, b) ((a) % (b) == 0 ? (a) / (b) : (a) / (b) + 1) #define STATIC_ASSERT(e) extern void __VKD3D_STATIC_ASSERT__(int [(e) ? 1 : -1]) #define MEMBER_SIZE(t, m) sizeof(((t *)0)->m) #define VKD3D_MAKE_TAG(ch0, ch1, ch2, ch3) \ ((uint32_t)(ch0) | ((uint32_t)(ch1) << 8) \ | ((uint32_t)(ch2) << 16) | ((uint32_t)(ch3) << 24)) #define VKD3D_EXPAND(x) x #define VKD3D_STRINGIFY(x) #x #define VKD3D_EXPAND_AND_STRINGIFY(x) VKD3D_EXPAND(VKD3D_STRINGIFY(x)) #define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C') #define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L') #define TAG_FX10 VKD3D_MAKE_TAG('F', 'X', '1', '0') #define TAG_ISG1 VKD3D_MAKE_TAG('I', 'S', 'G', '1') #define TAG_ISGN VKD3D_MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSG1 VKD3D_MAKE_TAG('O', 'S', 'G', '1') #define TAG_OSG5 VKD3D_MAKE_TAG('O', 'S', 'G', '5') #define TAG_OSGN VKD3D_MAKE_TAG('O', 'S', 'G', 'N') #define TAG_PCSG VKD3D_MAKE_TAG('P', 'C', 'S', 'G') #define TAG_PSG1 VKD3D_MAKE_TAG('P', 'S', 'G', '1') #define TAG_RD11 VKD3D_MAKE_TAG('R', 'D', '1', '1') #define TAG_RDEF VKD3D_MAKE_TAG('R', 'D', 'E', 'F') #define TAG_RTS0 VKD3D_MAKE_TAG('R', 'T', 'S', '0') #define TAG_SDBG VKD3D_MAKE_TAG('S', 'D', 'B', 'G') #define TAG_SFI0 VKD3D_MAKE_TAG('S', 'F', 'I', '0') #define TAG_SHDR VKD3D_MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X') #define TAG_STAT VKD3D_MAKE_TAG('S', 'T', 'A', 'T') #define TAG_TEXT VKD3D_MAKE_TAG('T', 'E', 'X', 'T') #define TAG_XNAP VKD3D_MAKE_TAG('X', 'N', 'A', 'P') #define TAG_XNAS VKD3D_MAKE_TAG('X', 'N', 'A', 'S') #define TAG_RD11_REVERSE 0x25441313 static inline uint64_t align(uint64_t addr, size_t alignment) { return (addr + (alignment - 1)) & ~(alignment - 1); } #if defined(__GNUC__) || defined(__clang__) # define VKD3D_NORETURN __attribute__((noreturn)) # ifdef __MINGW_PRINTF_FORMAT # define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(__MINGW_PRINTF_FORMAT, fmt, args))) # else # define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args))) # endif # define VKD3D_UNUSED __attribute__((unused)) # define VKD3D_UNREACHABLE __builtin_unreachable() #else # define VKD3D_NORETURN # define VKD3D_PRINTF_FUNC(fmt, args) # define VKD3D_UNUSED # define VKD3D_UNREACHABLE (void)0 #endif /* __GNUC__ */ VKD3D_NORETURN static inline void vkd3d_unreachable_(const char *filename, unsigned int line) { fprintf(stderr, "%s:%u: Aborting, reached unreachable code.\n", filename, line); abort(); } #ifdef NDEBUG #define vkd3d_unreachable() VKD3D_UNREACHABLE #else #define vkd3d_unreachable() vkd3d_unreachable_(__FILE__, __LINE__) #endif #ifdef VKD3D_NO_TRACE_MESSAGES #define TRACE(args...) do { } while (0) #define TRACE_ON() (false) #endif #ifdef VKD3D_NO_DEBUG_MESSAGES #define WARN(args...) do { } while (0) #define FIXME(args...) do { } while (0) #endif enum vkd3d_dbg_level { VKD3D_DBG_LEVEL_NONE, VKD3D_DBG_LEVEL_ERR, VKD3D_DBG_LEVEL_FIXME, VKD3D_DBG_LEVEL_WARN, VKD3D_DBG_LEVEL_TRACE, }; enum vkd3d_dbg_level vkd3d_dbg_get_level(void); void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4); void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback); const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2); const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args); const char *debugstr_a(const char *str); const char *debugstr_an(const char *str, size_t n); const char *debugstr_w(const WCHAR *wstr, size_t wchar_size); #define VKD3D_DBG_LOG(level) \ do { \ const enum vkd3d_dbg_level vkd3d_dbg_level = VKD3D_DBG_LEVEL_##level; \ VKD3D_DBG_PRINTF #define VKD3D_DBG_LOG_ONCE(first_time_level, level) \ do { \ static bool vkd3d_dbg_next_time; \ const enum vkd3d_dbg_level vkd3d_dbg_level = vkd3d_dbg_next_time \ ? VKD3D_DBG_LEVEL_##level : VKD3D_DBG_LEVEL_##first_time_level; \ vkd3d_dbg_next_time = true; \ VKD3D_DBG_PRINTF #define VKD3D_DBG_PRINTF(...) \ vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, __VA_ARGS__); } while (0) #ifndef TRACE #define TRACE VKD3D_DBG_LOG(TRACE) #endif #ifndef WARN #define WARN VKD3D_DBG_LOG(WARN) #endif #ifndef FIXME #define FIXME VKD3D_DBG_LOG(FIXME) #endif #define ERR VKD3D_DBG_LOG(ERR) #ifndef TRACE_ON #define TRACE_ON() (vkd3d_dbg_get_level() == VKD3D_DBG_LEVEL_TRACE) #endif #ifndef WARN_ON #define WARN_ON() (vkd3d_dbg_get_level() >= VKD3D_DBG_LEVEL_WARN) #endif #define FIXME_ONCE VKD3D_DBG_LOG_ONCE(FIXME, WARN) #define VKD3D_DEBUG_ENV_NAME(name) const char *const vkd3d_dbg_env_name = name static inline const char *debugstr_guid(const GUID *guid) { if (!guid) return "(null)"; return vkd3d_dbg_sprintf("{%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}", (unsigned long)guid->Data1, guid->Data2, guid->Data3, guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3], guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]); } static inline const char *debugstr_hresult(HRESULT hr) { switch (hr) { #define TO_STR(u) case u: return #u; TO_STR(S_OK) TO_STR(S_FALSE) TO_STR(E_NOTIMPL) TO_STR(E_NOINTERFACE) TO_STR(E_POINTER) TO_STR(E_ABORT) TO_STR(E_FAIL) TO_STR(E_OUTOFMEMORY) TO_STR(E_INVALIDARG) TO_STR(DXGI_ERROR_NOT_FOUND) TO_STR(DXGI_ERROR_MORE_DATA) TO_STR(DXGI_ERROR_UNSUPPORTED) #undef TO_STR default: return vkd3d_dbg_sprintf("%#x", (int)hr); } } unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value); struct vkd3d_debug_option { const char *name; uint64_t flag; }; bool vkd3d_debug_list_has_member(const char *string, const char *member); uint64_t vkd3d_parse_debug_options(const char *string, const struct vkd3d_debug_option *options, unsigned int option_count); void vkd3d_set_thread_name(const char *name); static inline unsigned int vkd3d_popcount(unsigned int v) { #ifdef _MSC_VER return __popcnt(v); #elif defined(HAVE_BUILTIN_POPCOUNT) return __builtin_popcount(v); #else v -= (v >> 1) & 0x55555555; v = (v & 0x33333333) + ((v >> 2) & 0x33333333); return (((v + (v >> 4)) & 0x0f0f0f0f) * 0x01010101) >> 24; #endif } static inline bool vkd3d_bitmask_is_contiguous(unsigned int mask) { unsigned int i, j; for (i = 0, j = 0; i < sizeof(mask) * CHAR_BIT; ++i) { if (mask & (1u << i)) ++j; else if (j) break; } return vkd3d_popcount(mask) == j; } /* Undefined for x == 0. */ static inline unsigned int vkd3d_log2i(unsigned int x) { #ifdef _WIN32 /* _BitScanReverse returns the index of the highest set bit, * unlike clz which is 31 - index. */ ULONG result; _BitScanReverse(&result, x); return (unsigned int)result; #elif defined(HAVE_BUILTIN_CLZ) return __builtin_clz(x) ^ 0x1f; #else static const unsigned int l[] = { ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, }; unsigned int i; return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x]; #endif } static inline void *vkd3d_memmem( const void *haystack, size_t haystack_len, const void *needle, size_t needle_len) { const char *str = haystack; while (haystack_len >= needle_len) { if (!memcmp(str, needle, needle_len)) return (char *)str; ++str; --haystack_len; } return NULL; } static inline bool vkd3d_bound_range(size_t start, size_t count, size_t limit) { #ifdef HAVE_BUILTIN_ADD_OVERFLOW size_t sum; return !__builtin_add_overflow(start, count, &sum) && sum <= limit; #else return start <= limit && count <= limit - start; #endif } static inline bool vkd3d_object_range_overflow(size_t start, size_t count, size_t size) { return (~(size_t)0 - start) / size < count; } static inline uint16_t vkd3d_make_u16(uint8_t low, uint8_t high) { return low | ((uint16_t)high << 8); } static inline uint32_t vkd3d_make_u32(uint16_t low, uint16_t high) { return low | ((uint32_t)high << 16); } static inline int vkd3d_u32_compare(uint32_t x, uint32_t y) { return (x > y) - (x < y); } static inline int vkd3d_u64_compare(uint64_t x, uint64_t y) { return (x > y) - (x < y); } #define VKD3D_BITMAP_SIZE(x) (((x) + 0x1f) >> 5) static inline bool bitmap_clear(uint32_t *map, unsigned int idx) { return map[idx >> 5] &= ~(1u << (idx & 0x1f)); } static inline bool bitmap_set(uint32_t *map, unsigned int idx) { return map[idx >> 5] |= (1u << (idx & 0x1f)); } static inline bool bitmap_is_set(const uint32_t *map, unsigned int idx) { return map[idx >> 5] & (1u << (idx & 0x1f)); } static inline int ascii_isupper(int c) { return 'A' <= c && c <= 'Z'; } static inline int ascii_tolower(int c) { return ascii_isupper(c) ? c - 'A' + 'a' : c; } static inline int ascii_strncasecmp(const char *a, const char *b, size_t n) { int c_a, c_b; while (n--) { c_a = ascii_tolower(*a++); c_b = ascii_tolower(*b++); if (c_a != c_b || !c_a) return c_a - c_b; } return 0; } static inline int ascii_strcasecmp(const char *a, const char *b) { int c_a, c_b; do { c_a = ascii_tolower(*a++); c_b = ascii_tolower(*b++); } while (c_a == c_b && c_a != '\0'); return c_a - c_b; } static inline uint64_t vkd3d_atomic_add_fetch_u64(uint64_t volatile *x, uint64_t val) { #if HAVE_SYNC_ADD_AND_FETCH return __sync_add_and_fetch(x, val); #elif defined(_WIN32) return InterlockedAdd64((LONG64 *)x, val); #else # error "vkd3d_atomic_add_fetch_u64() not implemented for this platform" #endif } static inline uint32_t vkd3d_atomic_add_fetch_u32(uint32_t volatile *x, uint32_t val) { #if HAVE_SYNC_ADD_AND_FETCH return __sync_add_and_fetch(x, val); #elif defined(_WIN32) return InterlockedAdd((LONG *)x, val); #else # error "vkd3d_atomic_add_fetch_u32() not implemented for this platform" #endif } static inline uint64_t vkd3d_atomic_increment_u64(uint64_t volatile *x) { return vkd3d_atomic_add_fetch_u64(x, 1); } static inline uint32_t vkd3d_atomic_decrement_u32(uint32_t volatile *x) { return vkd3d_atomic_add_fetch_u32(x, ~0u); } static inline uint32_t vkd3d_atomic_increment_u32(uint32_t volatile *x) { return vkd3d_atomic_add_fetch_u32(x, 1); } static inline bool vkd3d_atomic_compare_exchange_u32(uint32_t volatile *x, uint32_t expected, uint32_t val) { #if HAVE_SYNC_BOOL_COMPARE_AND_SWAP return __sync_bool_compare_and_swap(x, expected, val); #elif defined(_WIN32) return InterlockedCompareExchange((LONG *)x, val, expected) == expected; #else # error "vkd3d_atomic_compare_exchange_u32() not implemented for this platform" #endif } static inline bool vkd3d_atomic_compare_exchange_ptr(void * volatile *x, void *expected, void *val) { #if HAVE_SYNC_BOOL_COMPARE_AND_SWAP return __sync_bool_compare_and_swap(x, expected, val); #elif defined(_WIN32) return InterlockedCompareExchangePointer(x, val, expected) == expected; #else # error "vkd3d_atomic_compare_exchange_ptr() not implemented for this platform" #endif } static inline uint32_t vkd3d_atomic_exchange_u32(uint32_t volatile *x, uint32_t val) { #if HAVE_ATOMIC_EXCHANGE_N return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST); #elif defined(_WIN32) return InterlockedExchange((LONG *)x, val); #else uint32_t expected; do { expected = *x; } while (!vkd3d_atomic_compare_exchange_u32(x, expected, val)); return expected; #endif } static inline void *vkd3d_atomic_exchange_ptr(void * volatile *x, void *val) { #if HAVE_ATOMIC_EXCHANGE_N return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST); #elif defined(_WIN32) return InterlockedExchangePointer(x, val); #else void *expected; do { expected = *x; } while (!vkd3d_atomic_compare_exchange_ptr(x, expected, val)); return expected; #endif } struct vkd3d_mutex { #ifdef _WIN32 CRITICAL_SECTION lock; #else pthread_mutex_t lock; #endif }; #ifdef _WIN32 #define VKD3D_MUTEX_INITIALIZER {{NULL, -1, 0, 0, 0, 0}} #else #define VKD3D_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER #endif static inline void vkd3d_mutex_init(struct vkd3d_mutex *lock) { #ifdef _WIN32 InitializeCriticalSection(&lock->lock); #else int ret; if ((ret = pthread_mutex_init(&lock->lock, NULL))) ERR("Failed to initialise the mutex, ret %d.\n", ret); #endif } static inline void vkd3d_mutex_lock(struct vkd3d_mutex *lock) { #ifdef _WIN32 EnterCriticalSection(&lock->lock); #else int ret; if ((ret = pthread_mutex_lock(&lock->lock))) ERR("Failed to lock the mutex, ret %d.\n", ret); #endif } static inline void vkd3d_mutex_unlock(struct vkd3d_mutex *lock) { #ifdef _WIN32 LeaveCriticalSection(&lock->lock); #else int ret; if ((ret = pthread_mutex_unlock(&lock->lock))) ERR("Failed to unlock the mutex, ret %d.\n", ret); #endif } static inline void vkd3d_mutex_destroy(struct vkd3d_mutex *lock) { #ifdef _WIN32 DeleteCriticalSection(&lock->lock); #else int ret; if ((ret = pthread_mutex_destroy(&lock->lock))) ERR("Failed to destroy the mutex, ret %d.\n", ret); #endif } struct vkd3d_cond { #ifdef _WIN32 CONDITION_VARIABLE cond; #else pthread_cond_t cond; #endif }; static inline void vkd3d_cond_init(struct vkd3d_cond *cond) { #ifdef _WIN32 InitializeConditionVariable(&cond->cond); #else int ret; if ((ret = pthread_cond_init(&cond->cond, NULL))) ERR("Failed to initialise the condition variable, ret %d.\n", ret); #endif } static inline void vkd3d_cond_signal(struct vkd3d_cond *cond) { #ifdef _WIN32 WakeConditionVariable(&cond->cond); #else int ret; if ((ret = pthread_cond_signal(&cond->cond))) ERR("Failed to signal the condition variable, ret %d.\n", ret); #endif } static inline void vkd3d_cond_broadcast(struct vkd3d_cond *cond) { #ifdef _WIN32 WakeAllConditionVariable(&cond->cond); #else int ret; if ((ret = pthread_cond_broadcast(&cond->cond))) ERR("Failed to broadcast the condition variable, ret %d.\n", ret); #endif } static inline void vkd3d_cond_wait(struct vkd3d_cond *cond, struct vkd3d_mutex *lock) { #ifdef _WIN32 if (!SleepConditionVariableCS(&cond->cond, &lock->lock, INFINITE)) ERR("Failed to wait on the condition variable, error %lu.\n", GetLastError()); #else int ret; if ((ret = pthread_cond_wait(&cond->cond, &lock->lock))) ERR("Failed to wait on the condition variable, ret %d.\n", ret); #endif } static inline void vkd3d_cond_destroy(struct vkd3d_cond *cond) { #ifdef _WIN32 /* Nothing to do. */ #else int ret; if ((ret = pthread_cond_destroy(&cond->cond))) ERR("Failed to destroy the condition variable, ret %d.\n", ret); #endif } static inline void vkd3d_parse_version(const char *version, int *major, int *minor) { *major = atoi(version); while (isdigit(*version)) ++version; if (*version == '.') ++version; *minor = atoi(version); } HRESULT hresult_from_vkd3d_result(int vkd3d_result); #ifdef _WIN32 static inline void *vkd3d_dlopen(const char *name) { return LoadLibraryA(name); } static inline void *vkd3d_dlsym(void *handle, const char *symbol) { return GetProcAddress(handle, symbol); } static inline int vkd3d_dlclose(void *handle) { return FreeLibrary(handle); } static inline const char *vkd3d_dlerror(void) { unsigned int error = GetLastError(); static char message[256]; if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, 0, message, sizeof(message), NULL)) return message; sprintf(message, "Unknown error %u.\n", error); return message; } #elif defined(HAVE_DLFCN_H) #include static inline void *vkd3d_dlopen(const char *name) { return dlopen(name, RTLD_NOW); } static inline void *vkd3d_dlsym(void *handle, const char *symbol) { return dlsym(handle, symbol); } static inline int vkd3d_dlclose(void *handle) { return dlclose(handle); } static inline const char *vkd3d_dlerror(void) { return dlerror(); } #else static inline void *vkd3d_dlopen(const char *name) { return NULL; } static inline void *vkd3d_dlsym(void *handle, const char *symbol) { return NULL; } static inline int vkd3d_dlclose(void *handle) { return 0; } static inline const char *vkd3d_dlerror(void) { return "Not implemented for this platform.\n"; } #endif #endif /* __VKD3D_COMMON_H */