/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" #include "rbtree.h" #include #include #include "spirv/1.0/spirv.h" #include "spirv/1.0/GLSL.std.450.h" #ifdef HAVE_SPIRV_TOOLS # include "spirv-tools/libspirv.h" #endif /* HAVE_SPIRV_TOOLS */ #ifdef HAVE_SPIRV_TOOLS static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv) { const static uint32_t options = SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT; spv_diagnostic diagnostic = NULL; spv_text text = NULL; spv_context context; spv_result_t ret; context = spvContextCreate(SPV_ENV_VULKAN_1_0); if (!(ret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t), options, &text, &diagnostic))) { const char *str, *current = text->str; while ((str = strchr(current, '\n'))) { TRACE("%.*s\n", (int)(str - current), current); current = str + 1; } } else { FIXME("Failed to convert SPIR-V binary to text, ret %d.\n", ret); FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error)); } spvTextDestroy(text); spvDiagnosticDestroy(diagnostic); spvContextDestroy(context); } static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) { spv_diagnostic diagnostic = NULL; spv_context context; spv_result_t ret; context = spvContextCreate(SPV_ENV_VULKAN_1_0); if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t), &diagnostic))) { FIXME("Failed to validate SPIR-V binary, ret %d.\n", ret); FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error)); } spvDiagnosticDestroy(diagnostic); spvContextDestroy(context); } #else static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv) {} static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {} #endif /* HAVE_SPIRV_TOOLS */ #define VKD3D_SPIRV_GENERATOR_ID 18 #define VKD3D_SPIRV_GENERATOR_VERSION 0 #define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION) struct vkd3d_spirv_stream { uint32_t *words; size_t capacity; size_t word_count; struct list inserted_chunks; }; static void vkd3d_spirv_stream_init(struct vkd3d_spirv_stream *stream) { stream->capacity = 256; if (!(stream->words = vkd3d_calloc(stream->capacity, sizeof(*stream->words)))) stream->capacity = 0; stream->word_count = 0; list_init(&stream->inserted_chunks); } struct vkd3d_spirv_chunk { struct list entry; size_t location; size_t word_count; uint32_t words[]; }; static void vkd3d_spirv_stream_clear(struct vkd3d_spirv_stream *stream) { struct vkd3d_spirv_chunk *c1, *c2; stream->word_count = 0; LIST_FOR_EACH_ENTRY_SAFE(c1, c2, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) vkd3d_free(c1); list_init(&stream->inserted_chunks); } static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream) { vkd3d_free(stream->words); vkd3d_spirv_stream_clear(stream); } static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream) { return stream->word_count; } static void vkd3d_spirv_stream_insert(struct vkd3d_spirv_stream *stream, size_t location, const uint32_t *words, unsigned int word_count) { struct vkd3d_spirv_chunk *chunk, *current; if (!(chunk = vkd3d_malloc(offsetof(struct vkd3d_spirv_chunk, words[word_count])))) return; chunk->location = location; chunk->word_count = word_count; memcpy(chunk->words, words, word_count * sizeof(*words)); LIST_FOR_EACH_ENTRY(current, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) { if (current->location > location) { list_add_before(¤t->entry, &chunk->entry); return; } } list_add_tail(&stream->inserted_chunks, &chunk->entry); } static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream, const struct vkd3d_spirv_stream *src_stream) { size_t word_count, src_word_count = src_stream->word_count; struct vkd3d_spirv_chunk *chunk; size_t src_location = 0; assert(list_empty(&dst_stream->inserted_chunks)); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) src_word_count += chunk->word_count; if (!vkd3d_array_reserve((void **)&dst_stream->words, &dst_stream->capacity, dst_stream->word_count + src_word_count, sizeof(*dst_stream->words))) return false; assert(dst_stream->word_count + src_word_count <= dst_stream->capacity); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) { assert(src_location <= chunk->location); word_count = chunk->location - src_location; memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location], word_count * sizeof(*src_stream->words)); dst_stream->word_count += word_count; src_location += word_count; assert(src_location == chunk->location); memcpy(&dst_stream->words[dst_stream->word_count], chunk->words, chunk->word_count * sizeof(*chunk->words)); dst_stream->word_count += chunk->word_count; } word_count = src_stream->word_count - src_location; memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location], word_count * sizeof(*src_stream->words)); dst_stream->word_count += word_count; return true; } struct vkd3d_spirv_builder { uint64_t capability_mask; uint64_t capability_draw_parameters : 1; uint32_t ext_instr_set_glsl_450; SpvExecutionModel execution_model; uint32_t current_id; uint32_t main_function_id; struct rb_tree declarations; uint32_t type_sampler_id; uint32_t type_bool_id; uint32_t type_void_id; struct vkd3d_spirv_stream debug_stream; /* debug instructions */ struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */ struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */ struct vkd3d_spirv_stream function_stream; /* function definitions */ struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */ union { struct { bool depth_replacing; } fragment; } u; struct vkd3d_spirv_stream original_function_stream; struct vkd3d_spirv_stream insertion_stream; size_t insertion_location; size_t main_function_location; /* entry point interface */ uint32_t *iface; size_t iface_capacity; size_t iface_element_count; }; static uint32_t vkd3d_spirv_alloc_id(struct vkd3d_spirv_builder *builder) { return builder->current_id++; } static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder, SpvCapability cap) { if (cap < sizeof(builder->capability_mask) * CHAR_BIT) { builder->capability_mask |= 1ull << cap; } else if (cap == SpvCapabilityDrawParameters) { builder->capability_draw_parameters = 1; } else { FIXME("Unhandled capability %#x.\n", cap); } } static uint32_t vkd3d_spirv_get_glsl_std450_instr_set(struct vkd3d_spirv_builder *builder) { if (!builder->ext_instr_set_glsl_450) builder->ext_instr_set_glsl_450 = vkd3d_spirv_alloc_id(builder); return builder->ext_instr_set_glsl_450; } static void vkd3d_spirv_add_iface_variable(struct vkd3d_spirv_builder *builder, uint32_t id) { if (!vkd3d_array_reserve((void **)&builder->iface, &builder->iface_capacity, builder->iface_element_count + 1, sizeof(*builder->iface))) return; builder->iface[builder->iface_element_count++] = id; } static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder, SpvExecutionModel model) { builder->execution_model = model; switch (model) { case SpvExecutionModelVertex: case SpvExecutionModelFragment: case SpvExecutionModelGLCompute: vkd3d_spirv_enable_capability(builder, SpvCapabilityShader); break; case SpvExecutionModelTessellationControl: case SpvExecutionModelTessellationEvaluation: vkd3d_spirv_enable_capability(builder, SpvCapabilityTessellation); break; case SpvExecutionModelGeometry: vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry); break; default: ERR("Unhandled execution model %#x.\n", model); } } static void vkd3d_spirv_enable_depth_replacing(struct vkd3d_spirv_builder *builder) { assert(builder->execution_model == SpvExecutionModelFragment); builder->u.fragment.depth_replacing = true; } static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count) { assert(!(op & ~SpvOpCodeMask)); return (word_count << SpvWordCountShift) | op; } static void vkd3d_spirv_build_word(struct vkd3d_spirv_stream *stream, uint32_t word) { if (!vkd3d_array_reserve((void **)&stream->words, &stream->capacity, stream->word_count + 1, sizeof(*stream->words))) return; stream->words[stream->word_count++] = word; } static unsigned int vkd3d_spirv_string_word_count(const char *str) { return align(strlen(str) + 1, sizeof(uint32_t)) / sizeof(uint32_t); } static void vkd3d_spirv_build_string(struct vkd3d_spirv_stream *stream, const char *str, unsigned int word_count) { unsigned int word_idx, i; const char *ptr = str; for (word_idx = 0; word_idx < word_count; ++word_idx) { uint32_t word = 0; for (i = 0; i < sizeof(uint32_t) && *ptr; ++i) word |= (uint32_t)*ptr++ << (8 * i); vkd3d_spirv_build_word(stream, word); } } typedef uint32_t (*vkd3d_spirv_build_pfn)(struct vkd3d_spirv_builder *builder); typedef uint32_t (*vkd3d_spirv_build1_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0); typedef uint32_t (*vkd3d_spirv_build1v_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, const uint32_t *operands, unsigned int operand_count); typedef uint32_t (*vkd3d_spirv_build2_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, uint32_t operand1); typedef uint32_t (*vkd3d_spirv_build7_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, uint32_t operand1, uint32_t operand2, uint32_t operand3, uint32_t operand4, uint32_t operand5, uint32_t operand6); static uint32_t vkd3d_spirv_build_once(struct vkd3d_spirv_builder *builder, uint32_t *id, vkd3d_spirv_build_pfn build_pfn) { if (!(*id)) *id = build_pfn(builder); return *id; } #define MAX_SPIRV_DECLARATION_PARAMETER_COUNT 7 struct vkd3d_spirv_declaration { struct rb_entry entry; SpvOp op; unsigned int parameter_count; uint32_t parameters[MAX_SPIRV_DECLARATION_PARAMETER_COUNT]; uint32_t id; }; static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entry *e) { const struct vkd3d_spirv_declaration *a = key; const struct vkd3d_spirv_declaration *b = RB_ENTRY_VALUE(e, const struct vkd3d_spirv_declaration, entry); if (a->op != b->op) return a->op - b->op; if (a->parameter_count != b->parameter_count) return a->parameter_count - b->parameter_count; assert(a->parameter_count <= ARRAY_SIZE(a->parameters)); return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters)); } static void vkd3d_spirv_declaration_free(struct rb_entry *entry, void *context) { struct vkd3d_spirv_declaration *d = RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry); vkd3d_free(d); } static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder, const struct vkd3d_spirv_declaration *declaration) { struct vkd3d_spirv_declaration *d; assert(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters)); if (!(d = vkd3d_malloc(sizeof(*d)))) return; memcpy(d, declaration, sizeof(*d)); if (rb_put(&builder->declarations, d, &d->entry) == -1) { ERR("Failed to insert declaration entry.\n"); vkd3d_free(d); } } static uint32_t vkd3d_spirv_build_once1(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, vkd3d_spirv_build1_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 1; declaration.parameters[0] = operand0; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count, vkd3d_spirv_build1v_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; unsigned int i, param_idx = 0; struct rb_entry *entry; declaration.op = op; declaration.parameters[param_idx++] = operand0; for (i = 0; i < operand_count; ++i) declaration.parameters[param_idx++] = operands[i]; declaration.parameter_count = param_idx; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0, operands, operand_count); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once2(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, uint32_t operand1, vkd3d_spirv_build2_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 2; declaration.parameters[0] = operand0; declaration.parameters[1] = operand1; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0, operand1); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once7(struct vkd3d_spirv_builder *builder, SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 7; memcpy(&declaration.parameters, operands, declaration.parameter_count * sizeof(*operands)); if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operands[0], operands[1], operands[2], operands[3], operands[4], operands[5], operands[6]); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } /* * vkd3d_spirv_build_op[1-3][v]() * vkd3d_spirv_build_op_[t][r][1-3][v]() * * t - result type * r - result id * 1-3 - the number of operands * v - variable number of operands */ static void vkd3d_spirv_build_op(struct vkd3d_spirv_stream *stream, SpvOp op) { vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 1)); } static void vkd3d_spirv_build_op1(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand) { vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2)); vkd3d_spirv_build_word(stream, operand); } static void vkd3d_spirv_build_op1v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2 + operand_count)); vkd3d_spirv_build_word(stream, operand0); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op2v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 3 + operand_count)); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op3v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 4 + operand_count)); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); vkd3d_spirv_build_word(stream, operand2); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op2(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, NULL, 0); } static void vkd3d_spirv_build_op3(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2) { return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, &operand2, 1); } static uint32_t vkd3d_spirv_build_op_rv(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op1v(stream, op, result_id, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_r(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op) { return vkd3d_spirv_build_op_rv(builder, stream, op, NULL, 0); } static uint32_t vkd3d_spirv_build_op_r1(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0) { return vkd3d_spirv_build_op_rv(builder, stream, op, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_r2(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1) { uint32_t operands[] = {operand0, operand1}; return vkd3d_spirv_build_op_rv(builder, stream, op, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_r1v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op2v(stream, op, result_id, operand0, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op2v(stream, op, result_type, result_id, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_tr(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type) { return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, NULL, 0); } static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0) { return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1) { uint32_t operands[] = {operand0, operand1}; return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_tr3(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1, uint32_t operand2) { uint32_t operands[] = {operand0, operand1, operand2}; return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_tr1v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op3v(stream, op, result_type, result_id, operand0, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 5 + operand_count)); vkd3d_spirv_build_word(stream, result_type); vkd3d_spirv_build_word(stream, result_id); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); return result_id; } static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder, size_t location) { assert(builder->insertion_location == ~(size_t)0); if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location) return; builder->original_function_stream = builder->function_stream; builder->function_stream = builder->insertion_stream; builder->insertion_location = location; } static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder *builder) { struct vkd3d_spirv_stream *insertion_stream = &builder->insertion_stream; if (builder->insertion_location == ~(size_t)0) return; builder->insertion_stream = builder->function_stream; builder->function_stream = builder->original_function_stream; vkd3d_spirv_stream_insert(&builder->function_stream, builder->insertion_location, insertion_stream->words, insertion_stream->word_count); vkd3d_spirv_stream_clear(insertion_stream); builder->insertion_location = ~(size_t)0; } struct vkd3d_spirv_op_branch_conditional { uint32_t opcode; uint32_t condition_id; uint32_t true_label; uint32_t false_label; }; static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional( struct vkd3d_spirv_stream *stream, size_t location) { return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location]; } static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream, SpvCapability cap) { vkd3d_spirv_build_op1(stream, SpvOpCapability, cap); } static void vkd3d_spirv_build_op_extension(struct vkd3d_spirv_stream *stream, const char *name) { unsigned int name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtension, 1 + name_size)); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_ext_inst_import(struct vkd3d_spirv_stream *stream, uint32_t result_id, const char *name) { unsigned int name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtInstImport, 2 + name_size)); vkd3d_spirv_build_word(stream, result_id); vkd3d_spirv_build_string(stream, name, name_size); } static uint32_t vkd3d_spirv_build_op_ext_inst(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t inst_set, uint32_t inst_number, uint32_t *operands, unsigned int operand_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpExtInst, result_type, inst_set, inst_number, operands, operand_count); } static void vkd3d_spirv_build_op_memory_model(struct vkd3d_spirv_stream *stream, SpvAddressingModel addressing_model, SpvMemoryModel memory_model) { vkd3d_spirv_build_op2(stream, SpvOpMemoryModel, addressing_model, memory_model); } static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream, SpvExecutionModel model, uint32_t function_id, const char *name, uint32_t *interface_list, unsigned int interface_size) { unsigned int i, name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpEntryPoint, 3 + name_size + interface_size)); vkd3d_spirv_build_word(stream, model); vkd3d_spirv_build_word(stream, function_id); vkd3d_spirv_build_string(stream, name, name_size); for (i = 0; i < interface_size; ++i) vkd3d_spirv_build_word(stream, interface_list[i]); } static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream, uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) { vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count); } static void vkd3d_spirv_build_op_name(struct vkd3d_spirv_builder *builder, uint32_t id, const char *fmt, ...) { struct vkd3d_spirv_stream *stream = &builder->debug_stream; unsigned int name_size; char name[1024]; va_list args; va_start(args, fmt); vsnprintf(name, ARRAY_SIZE(name), fmt, args); name[ARRAY_SIZE(name) - 1] = '\0'; va_end(args); name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpName, 2 + name_size)); vkd3d_spirv_build_word(stream, id); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_member_name(struct vkd3d_spirv_builder *builder, uint32_t type_id, uint32_t member, const char *fmt, ...) { struct vkd3d_spirv_stream *stream = &builder->debug_stream; unsigned int name_size; char name[1024]; va_list args; va_start(args, fmt); vsnprintf(name, ARRAY_SIZE(name), fmt, args); name[ARRAY_SIZE(name) - 1] = '\0'; va_end(args); name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpMemberName, 3 + name_size)); vkd3d_spirv_build_word(stream, type_id); vkd3d_spirv_build_word(stream, member); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_decorate(struct vkd3d_spirv_builder *builder, uint32_t target_id, SpvDecoration decoration, uint32_t *literals, uint32_t literal_count) { vkd3d_spirv_build_op2v(&builder->annotation_stream, SpvOpDecorate, target_id, decoration, literals, literal_count); } static void vkd3d_spirv_build_op_decorate1(struct vkd3d_spirv_builder *builder, uint32_t target_id, SpvDecoration decoration, uint32_t operand0) { return vkd3d_spirv_build_op_decorate(builder, target_id, decoration, &operand0, 1); } static void vkd3d_spirv_build_op_member_decorate(struct vkd3d_spirv_builder *builder, uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t *literals, uint32_t literal_count) { vkd3d_spirv_build_op3v(&builder->annotation_stream, SpvOpMemberDecorate, structure_type_id, member_idx, decoration, literals, literal_count); } static void vkd3d_spirv_build_op_member_decorate1(struct vkd3d_spirv_builder *builder, uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t operand0) { vkd3d_spirv_build_op_member_decorate(builder, structure_type_id, member_idx, decoration, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid); } static uint32_t vkd3d_spirv_get_op_type_void(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_void_id, vkd3d_spirv_build_op_type_void); } static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool); } static uint32_t vkd3d_spirv_get_op_type_bool(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_bool_id, vkd3d_spirv_build_op_type_bool); } static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder, uint32_t width) { return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeFloat, width); } static uint32_t vkd3d_spirv_get_op_type_float(struct vkd3d_spirv_builder *builder, uint32_t width) { return vkd3d_spirv_build_once1(builder, SpvOpTypeFloat, width, vkd3d_spirv_build_op_type_float); } static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builder, uint32_t width, uint32_t signedness) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeInt, width, signedness); } static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder, uint32_t width, uint32_t signedness) { return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness, vkd3d_spirv_build_op_type_int); } static uint32_t vkd3d_spirv_build_op_type_vector(struct vkd3d_spirv_builder *builder, uint32_t component_type, uint32_t component_count) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeVector, component_type, component_count); } static uint32_t vkd3d_spirv_get_op_type_vector(struct vkd3d_spirv_builder *builder, uint32_t component_type, uint32_t component_count) { return vkd3d_spirv_build_once2(builder, SpvOpTypeVector, component_type, component_count, vkd3d_spirv_build_op_type_vector); } static uint32_t vkd3d_spirv_build_op_type_array(struct vkd3d_spirv_builder *builder, uint32_t element_type, uint32_t length_id) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeArray, element_type, length_id); } static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builder, uint32_t element_type, uint32_t length_id) { return vkd3d_spirv_build_once2(builder, SpvOpTypeArray, element_type, length_id, vkd3d_spirv_build_op_type_array); } static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder, uint32_t *members, unsigned int member_count) { return vkd3d_spirv_build_op_rv(builder, &builder->global_stream, SpvOpTypeStruct, members, member_count); } static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler); } static uint32_t vkd3d_spirv_get_op_type_sampler(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_sampler_id, vkd3d_spirv_build_op_type_sampler); } /* Access qualifiers are not supported. */ static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder, uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed, uint32_t ms, uint32_t sampled, SpvImageFormat format) { uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format}; return vkd3d_spirv_build_op_rv(builder, &builder->global_stream, SpvOpTypeImage, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_get_op_type_image(struct vkd3d_spirv_builder *builder, uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed, uint32_t ms, uint32_t sampled, SpvImageFormat format) { uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format}; return vkd3d_spirv_build_once7(builder, SpvOpTypeImage, operands, vkd3d_spirv_build_op_type_image); } static uint32_t vkd3d_spirv_build_op_type_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t image_type_id) { return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeSampledImage, image_type_id); } static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t image_type_id) { return vkd3d_spirv_build_once1(builder, SpvOpTypeSampledImage, image_type_id, vkd3d_spirv_build_op_type_sampled_image); } static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder, uint32_t return_type, uint32_t *param_types, unsigned int param_count) { return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream, SpvOpTypeFunction, return_type, param_types, param_count); } static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder, uint32_t storage_class, uint32_t type_id) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypePointer, storage_class, type_id); } static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *builder, uint32_t storage_class, uint32_t type_id) { return vkd3d_spirv_build_once2(builder, SpvOpTypePointer, storage_class, type_id, vkd3d_spirv_build_op_type_pointer); } /* Types larger than 32-bits are not supported. */ static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) { return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream, SpvOpConstant, result_type, value); } static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) { return vkd3d_spirv_build_once2(builder, SpvOpConstant, result_type, value, vkd3d_spirv_build_op_constant); } static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_op_trv(builder, &builder->global_stream, SpvOpConstantComposite, result_type, constituents, constituent_count); } static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_once1v(builder, SpvOpConstantComposite, result_type, constituents, constituent_count, vkd3d_spirv_build_op_constant_composite); } static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer) { return vkd3d_spirv_build_op_tr1v(builder, stream, SpvOpVariable, type_id, storage_class, &initializer, !!initializer); } static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t result_id, uint32_t function_control, uint32_t function_type) { vkd3d_spirv_build_op3v(&builder->function_stream, SpvOpFunction, result_type, result_id, function_control, &function_type, 1); return result_id; } static uint32_t vkd3d_spirv_build_op_function_parameter(struct vkd3d_spirv_builder *builder, uint32_t result_type) { return vkd3d_spirv_build_op_tr(builder, &builder->function_stream, SpvOpFunctionParameter, result_type); } static void vkd3d_spirv_build_op_function_end(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpFunctionEnd); } static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t function_id, const uint32_t *arguments, unsigned int argument_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpFunctionCall, result_type, function_id, arguments, argument_count); } static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, uint32_t type_id) { return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id); } static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpAccessChain, result_type, base_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpInBoundsAccessChain, result_type, base_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_vector_shuffle(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t vector1_id, uint32_t vector2_id, const uint32_t *components, uint32_t component_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpVectorShuffle, result_type, vector1_id, vector2_id, components, component_count); } static uint32_t vkd3d_spirv_build_op_composite_construct(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpCompositeConstruct, result_type, constituents, constituent_count); } static uint32_t vkd3d_spirv_build_op_composite_extract(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpCompositeExtract, result_type, composite_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_composite_extract1(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t composite_id, uint32_t index) { return vkd3d_spirv_build_op_composite_extract(builder, result_type, composite_id, &index, 1); } static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t object_id, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpCompositeInsert, result_type, object_id, composite_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t pointer_id, uint32_t memory_access) { if (!memory_access) return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad, result_type, pointer_id); else return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLoad, result_type, pointer_id, memory_access); } static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder, uint32_t pointer_id, uint32_t object_id, uint32_t memory_access) { if (!memory_access) return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore, pointer_id, object_id); else return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpStore, pointer_id, object_id, memory_access); } static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id) { return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpSelect, result_type, condition_id, object0_id, object1_id); } static void vkd3d_spirv_build_op_kill(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpKill); } static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn); } static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder, uint32_t label_id) { vkd3d_spirv_build_op1(&builder->function_stream, SpvOpLabel, label_id); return label_id; } /* Loop control parameters are not supported. */ static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder, uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge, merge_block, continue_target, loop_control); } static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder, uint32_t merge_block, uint32_t selection_control) { vkd3d_spirv_build_op2(&builder->function_stream, SpvOpSelectionMerge, merge_block, selection_control); } static void vkd3d_spirv_build_op_branch(struct vkd3d_spirv_builder *builder, uint32_t label) { vkd3d_spirv_build_op1(&builder->function_stream, SpvOpBranch, label); } /* Branch weights are not supported. */ static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *builder, uint32_t condition, uint32_t true_label, uint32_t false_label) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpBranchConditional, condition, true_label, false_label); } static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder, uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count) { vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch, selector, default_label, targets, 2 * target_count); } static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIAdd, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_imul(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIMul, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_udiv(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUDiv, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_umod(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUMod, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpISub, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFDiv, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpFNegate, result_type, operand); } static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpSNegate, result_type, operand); } static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpBitwiseAnd, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_shift_right_logical(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base, uint32_t shift) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpShiftRightLogical, result_type, base, shift); } static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t unsigned_value) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertUToF, result_type, unsigned_value); } static uint32_t vkd3d_spirv_build_op_bitcast(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpBitcast, result_type, operand); } static uint32_t vkd3d_spirv_build_op_image_texel_pointer(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t sample_id) { return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpImageTexelPointer, result_type, image_id, coordinate_id, sample_id); } static uint32_t vkd3d_spirv_build_op_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t sampler_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpSampledImage, result_type, image_id, sampler_id); } static uint32_t vkd3d_spirv_build_op_image(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t sampled_image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImage, result_type, sampled_image_id); } static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { unsigned int index = 0, i; uint32_t w[10]; assert(operand_count <= ARRAY_SIZE(w)); for (i = 0; i < operand_count; ++i) w[index++] = operands[i]; if (image_operands_mask) { assert(index + 1 + image_operand_count <= ARRAY_SIZE(w)); w[index++] = image_operands_mask; for (i = 0; i < image_operand_count; ++i) w[index++] = image_operands[i]; } return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, result_type, w, index); } static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id}; if (op == SpvOpImageSampleExplicitLod) assert(image_operands_mask & SpvImageOperandsLodMask); else assert(op == SpvOpImageSampleImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id}; if (op == SpvOpImageSampleDrefExplicitLod) assert(image_operands_mask & SpvImageOperandsLodMask); else assert(op == SpvOpImageSampleDrefImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t component_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id, component_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageGather, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {image_id, coordinate_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageFetch, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {image_id, coordinate_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageRead, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder, uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id, uint32_t image_operands, const uint32_t *operands, unsigned int operand_count) { if (image_operands) FIXME("Image operands not supported.\n"); vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite, image_id, coordinate_id, texel_id); } static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t lod_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpImageQuerySizeLod, result_type, image_id, lod_id); } static uint32_t vkd3d_spirv_build_op_image_query_size(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImageQuerySize, result_type, image_id); } static uint32_t vkd3d_spirv_build_op_image_query_levels(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImageQueryLevels, result_type, image_id); } static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex); } static void vkd3d_spirv_build_op_end_primitive(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndPrimitive); } static void vkd3d_spirv_build_op_control_barrier(struct vkd3d_spirv_builder *builder, uint32_t execution_id, uint32_t memory_id, uint32_t memory_semantics_id) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpControlBarrier, execution_id, memory_id, memory_semantics_id); } static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *builder, uint32_t memory_id, uint32_t memory_semantics_id) { vkd3d_spirv_build_op2(&builder->function_stream, SpvOpMemoryBarrier, memory_id, memory_semantics_id); } static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id, GLSLstd450FAbs, &operand, 1); } static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t x, uint32_t min, uint32_t max) { uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); uint32_t operands[] = {x, min, max}; return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id, GLSLstd450NClamp, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder, enum vkd3d_component_type component_type, unsigned int component_count) { uint32_t scalar_id; if (component_count == 1) { switch (component_type) { case VKD3D_TYPE_VOID: return vkd3d_spirv_get_op_type_void(builder); break; case VKD3D_TYPE_FLOAT: return vkd3d_spirv_get_op_type_float(builder, 32); break; case VKD3D_TYPE_INT: case VKD3D_TYPE_UINT: return vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_TYPE_INT); break; case VKD3D_TYPE_BOOL: return vkd3d_spirv_get_op_type_bool(builder); break; default: FIXME("Unhandled component type %#x.\n", component_type); return 0; } } else { assert(component_type != VKD3D_TYPE_VOID); scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1); return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count); } } static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder) { uint32_t void_id, function_type_id; vkd3d_spirv_stream_init(&builder->debug_stream); vkd3d_spirv_stream_init(&builder->annotation_stream); vkd3d_spirv_stream_init(&builder->global_stream); vkd3d_spirv_stream_init(&builder->function_stream); vkd3d_spirv_stream_init(&builder->execution_mode_stream); vkd3d_spirv_stream_init(&builder->insertion_stream); builder->insertion_location = ~(size_t)0; builder->current_id = 1; rb_init(&builder->declarations, vkd3d_spirv_declaration_compare); void_id = vkd3d_spirv_get_op_type_void(builder); function_type_id = vkd3d_spirv_build_op_type_function(builder, void_id, NULL, 0); builder->main_function_id = vkd3d_spirv_build_op_function(builder, void_id, vkd3d_spirv_alloc_id(builder), SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_name(builder, builder->main_function_id, "main"); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); } static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_stream_free(&builder->debug_stream); vkd3d_spirv_stream_free(&builder->annotation_stream); vkd3d_spirv_stream_free(&builder->global_stream); vkd3d_spirv_stream_free(&builder->function_stream); vkd3d_spirv_stream_free(&builder->execution_mode_stream); vkd3d_spirv_stream_free(&builder->insertion_stream); rb_destroy(&builder->declarations, vkd3d_spirv_declaration_free, NULL); vkd3d_free(builder->iface); } static void vkd3d_spirv_build_additional_execution_modes(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream) { const uint32_t function_id = builder->main_function_id; switch (builder->execution_model) { case SpvExecutionModelFragment: if (builder->u.fragment.depth_replacing) vkd3d_spirv_build_op_execution_mode(stream, function_id, SpvExecutionModeDepthReplacing, NULL, 0); break; default: break; } } static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder, struct vkd3d_shader_code *spirv) { uint64_t capability_mask = builder->capability_mask; struct vkd3d_spirv_stream stream; uint32_t *code; unsigned int i; size_t size; vkd3d_spirv_stream_init(&stream); vkd3d_spirv_build_word(&stream, SpvMagicNumber); vkd3d_spirv_build_word(&stream, SpvVersion); vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC); vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */ vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */ /* capabilities */ for (i = 0; capability_mask; ++i) { if (capability_mask & 1) vkd3d_spirv_build_op_capability(&stream, i); capability_mask >>= 1; } if (builder->capability_draw_parameters) vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDrawParameters); /* extensions */ if (builder->capability_draw_parameters) vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters"); if (builder->ext_instr_set_glsl_450) vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450"); /* entry point declarations */ vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450); vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id, "main", builder->iface, builder->iface_element_count); /* execution mode declarations */ vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream); vkd3d_spirv_build_additional_execution_modes(builder, &stream); vkd3d_spirv_stream_append(&stream, &builder->debug_stream); vkd3d_spirv_stream_append(&stream, &builder->annotation_stream); vkd3d_spirv_stream_append(&stream, &builder->global_stream); vkd3d_spirv_stream_append(&stream, &builder->function_stream); if (!(code = vkd3d_calloc(stream.word_count, sizeof(*code)))) { vkd3d_spirv_stream_free(&stream); return false; } size = stream.word_count * sizeof(*code); memcpy(code, stream.words, size); vkd3d_spirv_stream_free(&stream); spirv->code = code; spirv->size = size; return true; } static const struct vkd3d_spirv_resource_type { enum vkd3d_shader_resource_type resource_type; SpvDim dim; uint32_t arrayed; uint32_t ms; unsigned int coordinate_component_count; unsigned int offset_component_count; SpvCapability capability; SpvCapability uav_capability; } vkd3d_spirv_resource_type_table[] = { {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0, SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer}, {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1, SpvCapabilitySampled1D, SpvCapabilityImage1D}, {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3}, {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0}, {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1, SpvCapabilitySampled1D, SpvCapabilityImage1D}, {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 3, 0, SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray}, }; static const struct vkd3d_spirv_resource_type *vkd3d_get_spirv_resource_type( enum vkd3d_shader_resource_type resource_type) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_resource_type_table); ++i) { const struct vkd3d_spirv_resource_type* current = &vkd3d_spirv_resource_type_table[i]; if (current->resource_type == resource_type) return current; } FIXME("Unhandled resource type %#x.\n", resource_type); return NULL; } struct vkd3d_symbol_register { enum vkd3d_shader_register_type type; unsigned int idx; }; struct vkd3d_symbol_resource { enum vkd3d_shader_register_type type; unsigned int idx; }; struct vkd3d_symbol_register_data { SpvStorageClass storage_class; uint32_t member_idx; unsigned int structure_stride; }; struct vkd3d_symbol_resource_data { enum vkd3d_component_type sampled_type; uint32_t type_id; const struct vkd3d_spirv_resource_type *resource_type_info; unsigned int structure_stride; bool raw; uint32_t uav_counter_id; }; struct vkd3d_symbol { struct rb_entry entry; enum { VKD3D_SYMBOL_REGISTER, VKD3D_SYMBOL_RESOURCE, } type; union { struct vkd3d_symbol_register reg; struct vkd3d_symbol_resource resource; } key; uint32_t id; union { struct vkd3d_symbol_register_data reg; struct vkd3d_symbol_resource_data resource; } info; }; static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry) { const struct vkd3d_symbol *a = key; const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry); if (a->type != b->type) return a->type - b->type; return memcmp(&a->key, &b->key, sizeof(a->key)); } static void vkd3d_symbol_free(struct rb_entry *entry, void *context) { struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); vkd3d_free(s); } static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) { symbol->type = VKD3D_SYMBOL_REGISTER; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.reg.type = reg->type; if (reg->type == VKD3DSPR_INPUT && reg->idx[1].offset != ~0u) symbol->key.reg.idx = reg->idx[1].offset; else if (reg->type != VKD3DSPR_IMMCONSTBUFFER) symbol->key.reg.idx = reg->idx[0].offset; } static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) { symbol->type = VKD3D_SYMBOL_RESOURCE; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.resource.type = reg->type; symbol->key.resource.idx = reg->idx[0].offset; } static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol) { struct vkd3d_symbol *s; if (!(s = vkd3d_malloc(sizeof(*s)))) return NULL; return memcpy(s, symbol, sizeof(*s)); } static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) { switch (symbol->type) { case VKD3D_SYMBOL_REGISTER: return vkd3d_dbg_sprintf("register %#x, %u", symbol->key.reg.type, symbol->key.reg.idx); case VKD3D_SYMBOL_RESOURCE: return vkd3d_dbg_sprintf("resource %#x, %u", symbol->key.resource.type, symbol->key.resource.idx); default: return vkd3d_dbg_sprintf("type %#x", symbol->type); } } struct vkd3d_if_cf_info { size_t stream_location; unsigned int id; uint32_t merge_block_id; uint32_t else_block_id; }; struct vkd3d_loop_cf_info { uint32_t header_block_id; uint32_t continue_block_id; uint32_t merge_block_id; }; struct vkd3d_switch_cf_info { size_t stream_location; unsigned int id; uint32_t selector_id; uint32_t merge_block_id; uint32_t default_block_id; uint32_t *case_blocks; size_t case_blocks_size; unsigned int case_block_count; }; struct vkd3d_control_flow_info { union { struct vkd3d_if_cf_info if_; struct vkd3d_loop_cf_info loop; struct vkd3d_switch_cf_info switch_; } u; enum { VKD3D_BLOCK_IF, VKD3D_BLOCK_LOOP, VKD3D_BLOCK_SWITCH, } current_block; bool inside_block; }; struct vkd3d_push_constant_buffer_binding { struct vkd3d_shader_register reg; struct vkd3d_shader_push_constant_buffer pc; }; struct vkd3d_dxbc_compiler { struct vkd3d_spirv_builder spirv_builder; uint32_t options; struct rb_tree symbol_table; uint32_t temp_id; unsigned int temp_count; enum vkd3d_shader_type shader_type; unsigned int branch_id; unsigned int loop_id; unsigned int switch_id; unsigned int control_flow_depth; struct vkd3d_control_flow_info *control_flow_info; size_t control_flow_info_size; struct vkd3d_shader_interface shader_interface; struct vkd3d_push_constant_buffer_binding *push_constants; bool after_declarations_section; const struct vkd3d_shader_signature *input_signature; const struct vkd3d_shader_signature *output_signature; struct { uint32_t id; enum vkd3d_component_type component_type; } *output_info; uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */ uint32_t output_setup_function_id; uint32_t default_sampler_id; uint32_t binding_idx; const struct vkd3d_shader_scan_info *scan_info; }; struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options, const struct vkd3d_shader_interface *shader_interface, const struct vkd3d_shader_scan_info *scan_info) { const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature; struct vkd3d_dxbc_compiler *compiler; unsigned int i; if (!(compiler = vkd3d_malloc(sizeof(*compiler)))) return NULL; memset(compiler, 0, sizeof(*compiler)); if (!(compiler->output_info = vkd3d_calloc(output_signature->element_count, sizeof(*compiler->output_info)))) { vkd3d_free(compiler); return NULL; } vkd3d_spirv_builder_init(&compiler->spirv_builder); compiler->options = compiler_options; rb_init(&compiler->symbol_table, vkd3d_symbol_compare); switch (shader_version->type) { case VKD3D_SHADER_TYPE_VERTEX: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelVertex); break; case VKD3D_SHADER_TYPE_HULL: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelTessellationControl); break; case VKD3D_SHADER_TYPE_DOMAIN: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelTessellationEvaluation); break; case VKD3D_SHADER_TYPE_GEOMETRY: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGeometry); break; case VKD3D_SHADER_TYPE_PIXEL: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelFragment); break; case VKD3D_SHADER_TYPE_COMPUTE: vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGLCompute); break; default: ERR("Invalid shader type %#x.\n", shader_version->type); } compiler->shader_type = shader_version->type; compiler->input_signature = &shader_desc->input_signature; compiler->output_signature = &shader_desc->output_signature; if (shader_interface) { compiler->shader_interface = *shader_interface; if (shader_interface->push_constant_buffer_count) { if (!(compiler->push_constants = vkd3d_calloc(shader_interface->push_constant_buffer_count, sizeof(*compiler->push_constants)))) { vkd3d_dxbc_compiler_destroy(compiler); return NULL; } for (i = 0; i < shader_interface->push_constant_buffer_count; ++i) compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i]; } } compiler->scan_info = scan_info; return compiler; } static bool vkd3d_dxbc_compiler_check_shader_visibility(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_visibility visibility) { switch (visibility) { case VKD3D_SHADER_VISIBILITY_ALL: return true; case VKD3D_SHADER_VISIBILITY_VERTEX: return compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX; case VKD3D_SHADER_VISIBILITY_HULL: return compiler->shader_type == VKD3D_SHADER_TYPE_HULL; case VKD3D_SHADER_VISIBILITY_DOMAIN: return compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN; case VKD3D_SHADER_VISIBILITY_GEOMETRY: return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY; case VKD3D_SHADER_VISIBILITY_PIXEL: return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL; default: ERR("Invalid shader visibility %#x.\n", visibility); return false; } } static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) { unsigned int reg_idx = reg->idx[0].offset; unsigned int i; for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i]; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility)) continue; if (current->pc.register_index == reg_idx) return current; } return NULL; } static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface; enum vkd3d_shader_descriptor_type descriptor_type; struct vkd3d_shader_descriptor_binding vk_binding; unsigned int reg_idx = reg->idx[0].offset; bool is_buffer_resource; unsigned int i; descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN; if (reg->type == VKD3DSPR_CONSTBUFFER) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; else if (reg->type == VKD3DSPR_RESOURCE) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; else if (reg->type == VKD3DSPR_UAV) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else if (reg->type == VKD3DSPR_SAMPLER) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER; else FIXME("Unhandled register type %#x.\n", reg->type); is_buffer_resource = resource_type == VKD3D_SHADER_RESOURCE_BUFFER; if (is_uav_counter) { assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); for (i = 0; i < shader_interface->uav_counter_count; ++i) { const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i]; /* FIXME: Implement shader visibility for UAV counters. */ if (current->register_index == reg_idx) return current->binding; } if (shader_interface->uav_counter_count) FIXME("Could not find descriptor binding for UAV counter %u.\n", reg_idx); } else if (descriptor_type != VKD3D_SHADER_DESCRIPTOR_TYPE_UNKNOWN) { for (i = 0; i < shader_interface->binding_count; ++i) { const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i]; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue; if (current->type == descriptor_type && current->register_index == reg_idx && current->is_buffer == is_buffer_resource) return current->binding; } if (shader_interface->binding_count) FIXME("Could not find binding for type %#x, register %u, shader type %#x.\n", descriptor_type, reg_idx, compiler->shader_type); } vk_binding.set = 0; vk_binding.binding = compiler->binding_idx++; return vk_binding; } static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compiler *compiler, uint32_t variable_id, const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_descriptor_binding vk_binding; vk_binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, resource_type, is_uav_counter); vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, vk_binding.set); vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, vk_binding.binding); } static void vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_symbol *symbol) { struct vkd3d_symbol *s; s = vkd3d_symbol_dup(symbol); if (rb_put(&compiler->symbol_table, s, &s->entry) == -1) { ERR("Failed to insert symbol entry (%s).\n", debug_vkd3d_symbol(symbol)); vkd3d_free(s); } } static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_component_type component_type, unsigned int component_count, const uint32_t *values) { uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); switch (component_type) { case VKD3D_TYPE_UINT: case VKD3D_TYPE_INT: case VKD3D_TYPE_FLOAT: break; default: FIXME("Unhandled component_type %#x.\n", component_type); return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); } if (component_count == 1) { return vkd3d_spirv_get_op_constant(builder, type_id, *values); } else { scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); for (i = 0; i < component_count; ++i) component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]); return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count); } } static uint32_t vkd3d_dxbc_compiler_get_constant_uint(struct vkd3d_dxbc_compiler *compiler, uint32_t value) { return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, 1, &value); } static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compiler *compiler, float value) { return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, 1, (uint32_t *)&value); } static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_compiler *compiler, uint32_t value, unsigned int component_count) { const uint32_t values[] = {value, value, value, value}; return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, values); } static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler, float value, unsigned int component_count) { const float values[] = {value, value, value, value}; return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, component_count, (const uint32_t *)values); } static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size, const struct vkd3d_shader_register *reg) { unsigned int idx; idx = reg->idx[1].offset != ~0u ? reg->idx[1].offset : reg->idx[0].offset; switch (reg->type) { case VKD3DSPR_RESOURCE: snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset); break; case VKD3DSPR_UAV: snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset); break; case VKD3DSPR_SAMPLER: snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset); break; case VKD3DSPR_CONSTBUFFER: snprintf(buffer, buffer_size, "cb%u_%u", reg->idx[0].offset, reg->idx[1].offset); break; case VKD3DSPR_INPUT: snprintf(buffer, buffer_size, "v%u", idx); break; case VKD3DSPR_OUTPUT: case VKD3DSPR_COLOROUT: snprintf(buffer, buffer_size, "o%u", idx); break; case VKD3DSPR_DEPTHOUT: snprintf(buffer, buffer_size, "oDepth"); break; case VKD3DSPR_THREADID: snprintf(buffer, buffer_size, "vThreadID"); break; case VKD3DSPR_LOCALTHREADID: snprintf(buffer, buffer_size, "vThreadIDInGroup"); break; case VKD3DSPR_LOCALTHREADINDEX: snprintf(buffer, buffer_size, "vThreadIDInGroupFlattened"); break; case VKD3DSPR_THREADGROUPID: snprintf(buffer, buffer_size, "vThreadGroupID"); break; case VKD3DSPR_GROUPSHAREDMEM: snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset); break; default: FIXME("Unhandled register %#x.\n", reg->type); snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type); return false; } return true; } static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder, uint32_t id, const struct vkd3d_shader_register *reg) { char debug_name[256]; if (vkd3d_dxbc_compiler_get_register_name(debug_name, ARRAY_SIZE(debug_name), reg)) vkd3d_spirv_build_op_name(builder, id, "%s", debug_name); } static uint32_t vkd3d_dxbc_compiler_emit_variable(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class, enum vkd3d_component_type component_type, unsigned int component_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id; type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0); } static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class, enum vkd3d_component_type component_type, unsigned int component_count, unsigned int array_length) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, length_id, ptr_type_id; if (!array_length) return vkd3d_dxbc_compiler_emit_variable(compiler, stream, storage_class, component_type, component_count); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, array_length); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0); } static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src, DWORD write_mask); static uint32_t vkd3d_dxbc_compiler_emit_register_addressing(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register_index *reg_index) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, addr_id; if (!reg_index->rel_addr) return vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset); addr_id = vkd3d_dxbc_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0); if (reg_index->offset) { type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); addr_id = vkd3d_spirv_build_op_iadd(builder, type_id, addr_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset)); } return addr_id; } struct vkd3d_shader_register_info { uint32_t id; SpvStorageClass storage_class; unsigned int structure_stride; }; static bool vkd3d_dxbc_compiler_get_register_info(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_symbol reg_symbol, *symbol; uint32_t type_id, ptr_type_id; uint32_t index_count = 0; struct rb_entry *entry; uint32_t indexes[2]; assert(reg->type != VKD3DSPR_IMMCONST); if (reg->type == VKD3DSPR_TEMP) { assert(reg->idx[0].offset < compiler->temp_count); register_info->id = compiler->temp_id + reg->idx[0].offset; register_info->storage_class = SpvStorageClassFunction; return true; } vkd3d_symbol_make_register(®_symbol, reg); if (!(entry = rb_get(&compiler->symbol_table, ®_symbol))) { FIXME("Unrecognized register (%s).\n", debug_vkd3d_symbol(®_symbol)); memset(register_info, 0, sizeof(*register_info)); return false; } symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); register_info->id = symbol->id; register_info->storage_class = symbol->info.reg.storage_class; register_info->structure_stride = symbol->info.reg.structure_stride; if (reg->type == VKD3DSPR_CONSTBUFFER) { assert(!reg->idx[0].rel_addr); indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, symbol->info.reg.member_idx); indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); } else if (reg->type == VKD3DSPR_IMMCONSTBUFFER) { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]); } else { if (reg->idx[0].rel_addr || reg->idx[1].rel_addr) FIXME("Relative addressing not implemented.\n"); /* Handle arrayed registers, e.g. v[3][0]. */ if (reg->idx[1].offset != ~0u) indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, reg->idx[0].offset); } if (index_count) { type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id); register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info->id, indexes, index_count); } return true; } static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register_info register_info; switch (reg->type) { case VKD3DSPR_TEMP: case VKD3DSPR_INPUT: case VKD3DSPR_OUTPUT: case VKD3DSPR_COLOROUT: case VKD3DSPR_DEPTHOUT: case VKD3DSPR_CONSTBUFFER: case VKD3DSPR_IMMCONSTBUFFER: case VKD3DSPR_SAMPLER: case VKD3DSPR_THREADID: case VKD3DSPR_LOCALTHREADID: case VKD3DSPR_LOCALTHREADINDEX: case VKD3DSPR_THREADGROUPID: if (vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®ister_info)) return register_info.id; return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); case VKD3DSPR_IMMCONST: ERR("Unexpected register type %#x.\n", reg->type); return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); default: FIXME("Unhandled register type %#x.\n", reg->type); return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); } } static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle, DWORD write_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i, component_idx, component_count; uint32_t type_id, components[VKD3D_VEC4_SIZE]; if (swizzle == VKD3DSP_NOSWIZZLE && write_mask == VKD3DSP_WRITEMASK_ALL) return val_id; component_count = vkd3d_write_mask_component_count(write_mask); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (component_count == 1) { component_idx = vkd3d_write_mask_get_component_idx(write_mask); component_idx = vkd3d_swizzle_get_component(swizzle, component_idx); return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx); } for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i); } return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count); } static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); uint32_t values[VKD3D_VEC4_SIZE]; unsigned int i, j; assert(reg->type == VKD3DSPR_IMMCONST); if (reg->immconst_type == VKD3D_IMMCONST_SCALAR) { assert(component_count == 1); values[0] = *reg->u.immconst_data; } else { for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) values[j++] = reg->u.immconst_data[vkd3d_swizzle_get_component(swizzle, i)]; } } return vkd3d_dxbc_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(reg->data_type), component_count, values); } static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, indexes[1], chain_id, val_id; struct vkd3d_shader_register_info reg_info; unsigned int component_idx; assert(reg->type != VKD3DSPR_IMMCONST); assert(vkd3d_write_mask_component_count(write_mask) == 1); component_idx = vkd3d_write_mask_get_component_idx(write_mask); component_idx = vkd3d_swizzle_get_component(swizzle, component_idx); if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), 1); return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); indexes[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx); chain_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id, reg_info.id, indexes, ARRAY_SIZE(indexes)); val_id = vkd3d_spirv_build_op_load(builder, type_id, chain_id, SpvMemoryAccessMaskNone); if (reg->data_type != VKD3D_DATA_FLOAT) { type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), 1); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t src_id, type_id, val_id; unsigned int component_count; if (reg->type == VKD3DSPR_IMMCONST) return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask); component_count = vkd3d_write_mask_component_count(write_mask); if (component_count == 1) return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask); src_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone); val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3D_TYPE_FLOAT, swizzle, write_mask); if (reg->data_type != VKD3D_DATA_FLOAT) { type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), component_count); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } return val_id; } static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, builder->main_function_id, mode, literals, literal_count); } static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, SpvExecutionMode mode, const uint32_t literal) { vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); } static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; if (reg->data_type == VKD3D_DATA_FLOAT) { type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count); return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id); } FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), component_count); if (reg->data_type == VKD3D_DATA_FLOAT) return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id); else if (reg->data_type == VKD3D_DATA_INT) return vkd3d_spirv_build_op_snegate(builder, type_id, val_id); FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, enum vkd3d_shader_src_modifier modifier, uint32_t val_id) { switch (modifier) { case VKD3DSPSM_NONE: break; case VKD3DSPSM_NEG: return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id); case VKD3DSPSM_ABS: return vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id); case VKD3DSPSM_ABSNEG: val_id = vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id); return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id); default: FIXME("Unhandled src modifier %#x.\n", modifier); break; } return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src, DWORD write_mask) { uint32_t val_id; val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask); return vkd3d_dxbc_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id); } static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, chain_id, index[1]; struct vkd3d_shader_register_info reg_info; unsigned int component_idx; assert(reg->type != VKD3DSPR_IMMCONST); if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info)) return; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); component_idx = vkd3d_write_mask_get_component_idx(write_mask); index[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx); chain_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id, reg_info.id, index, ARRAY_SIZE(index)); vkd3d_spirv_build_op_store(builder, chain_id, val_id, SpvMemoryAccessMaskNone); } static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i, component_idx, component_count; uint32_t components[VKD3D_VEC4_SIZE]; uint32_t reg_id; assert(reg->type != VKD3DSPR_IMMCONST); assert(write_mask); component_count = vkd3d_write_mask_component_count(write_mask); if (reg->data_type != VKD3D_DATA_FLOAT) { uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } if (component_count == 1) return vkd3d_dxbc_compiler_emit_store_scalar(compiler, reg, write_mask, val_id); reg_id = vkd3d_dxbc_compiler_get_register_id(compiler, reg); if (component_count != VKD3D_VEC4_SIZE) { uint32_t type_id, reg_val_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); reg_val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone); for (i = 0, component_idx = 0; i < ARRAY_SIZE(components); ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[i] = VKD3D_VEC4_SIZE + component_idx++; else components[i] = i; } val_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, reg_val_id, val_id, components, ARRAY_SIZE(components)); } vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone); } static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, one_id; zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count); one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), component_count); if (reg->data_type == VKD3D_DATA_FLOAT) return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id); FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id) { assert(!(dst->modifiers & ~VKD3DSPDM_SATURATE)); if (dst->modifiers & VKD3DSPDM_SATURATE) val_id = vkd3d_dxbc_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle) { struct vkd3d_shader_dst_param typed_dst = *dst; val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, component_type, swizzle, dst->write_mask); /* XXX: The register data type could be fixed by the shader parser. For SM5 * shaders the data types are stored in instructions modifiers. */ typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type); vkd3d_dxbc_compiler_emit_store_dst(compiler, &typed_dst, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_components(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_component_type component_type, uint32_t *component_ids) { unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, val_id; if (component_count > 1) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, component_ids, component_count); } else { val_id = *component_ids; } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_scalar(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vkd3d_component_type component_type, DWORD swizzle) { unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask); uint32_t component_ids[VKD3D_VEC4_SIZE]; unsigned int component_idx, i; component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); for (i = 0; i < component_count; ++i) { if (vkd3d_swizzle_get_component(swizzle, component_idx + i)) ERR("Invalid swizzle %#x for scalar value, write mask %#x.\n", swizzle, dst->write_mask); component_ids[i] = val_id; } vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids); } static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *compiler, uint32_t target_id, SpvBuiltIn builtin) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && builtin == SpvBuiltInPosition) builtin = SpvBuiltInFragCoord; vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin); } static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; SpvOp op; assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count); op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual; return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id, vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count)); } static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler, unsigned int component_count, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, true_id, false_id; true_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); false_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, component_count); return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); } typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id); /* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */ static uint32_t vkd3d_spirv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t instance_index_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t base_instance_var_id, base_instance_id, type_id; vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters); /* The Vulkan spec states: * * "The variable decorated with BaseInstance must be declared as a scalar * 32-bit integer. */ base_instance_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassInput, VKD3D_TYPE_INT, 1); vkd3d_spirv_add_iface_variable(builder, base_instance_var_id); vkd3d_dxbc_compiler_decorate_builtin(compiler, base_instance_var_id, SpvBuiltInBaseInstance); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1); base_instance_id = vkd3d_spirv_build_op_load(builder, type_id, base_instance_var_id, SpvMemoryAccessMaskNone); return vkd3d_spirv_build_op_isub(builder, type_id, instance_index_id, base_instance_id); } static uint32_t vkd3d_spirv_front_facing_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t front_facing_id) { return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id); } /* The Vulkan spec says: * * "The variable decorated with GlobalInvocationId must be declared as a * three-component vector of 32-bit integers." * * "The variable decorated with LocalInvocationId must be declared as a * three-component vector of 32-bit integers." * * "The variable decorated with WorkgroupId must be declared as a * three-component vector of 32-bit integers." * * "The variable decorated with FragCoord must be declared as a * four-component vector of 32-bit floating-point values." * * "The variable decorated with FragDepth must be declared as a scalar 32-bit * floating-point value." * * "Any variable decorated with Position must be declared as a four-component * vector of 32-bit floating-point values." * * "The variable decorated with VertexIndex must be declared as a scalar * 32-bit integer." * * "The variable decorated with InstanceIndex must be declared as a scalar * 32-bit integer." * * "The variable decorated with FrontFacing must be declared as a boolean." */ static const struct vkd3d_spirv_builtin { enum vkd3d_shader_input_sysval_semantic sysval; enum vkd3d_shader_register_type reg_type; enum vkd3d_component_type component_type; unsigned int component_count; SpvBuiltIn spirv_builtin; vkd3d_spirv_builtin_fixup_pfn fixup_pfn; } vkd3d_spirv_builtin_table[] = { {VKD3D_SIV_NONE, VKD3DSPR_THREADID, VKD3D_TYPE_INT, 3, SpvBuiltInGlobalInvocationId}, {VKD3D_SIV_NONE, VKD3DSPR_LOCALTHREADID, VKD3D_TYPE_INT, 3, SpvBuiltInLocalInvocationId}, {VKD3D_SIV_NONE, VKD3DSPR_LOCALTHREADINDEX, VKD3D_TYPE_INT, 1, SpvBuiltInLocalInvocationIndex}, {VKD3D_SIV_NONE, VKD3DSPR_THREADGROUPID, VKD3D_TYPE_INT, 3, SpvBuiltInWorkgroupId}, {VKD3D_SIV_NONE, VKD3DSPR_GSINSTID, VKD3D_TYPE_INT, 1, SpvBuiltInInvocationId}, {VKD3D_SIV_NONE, VKD3DSPR_OUTPOINTID, VKD3D_TYPE_INT, 1, SpvBuiltInInvocationId}, {VKD3D_SIV_NONE, VKD3DSPR_TESSCOORD, VKD3D_TYPE_FLOAT, 3, SpvBuiltInTessCoord}, {VKD3D_SIV_NONE, VKD3DSPR_DEPTHOUT, VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}, {VKD3D_SIV_POSITION, ~0u, VKD3D_TYPE_FLOAT, 4, SpvBuiltInPosition}, {VKD3D_SIV_VERTEX_ID, ~0u, VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex}, {VKD3D_SIV_INSTANCE_ID, ~0u, VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, vkd3d_spirv_instance_id_fixup}, {VKD3D_SIV_IS_FRONT_FACE, ~0u, VKD3D_TYPE_BOOL, 1, SpvBuiltInFrontFacing, vkd3d_spirv_front_facing_fixup}, }; static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_builtin_table); ++i) { const struct vkd3d_spirv_builtin* current = &vkd3d_spirv_builtin_table[i]; if (current->sysval == VKD3D_SIV_NONE && current->reg_type == reg_type) return current; if (current->reg_type == ~0u && current->sysval == sysval) return current; } if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_INPUT && reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT)) FIXME("Unhandled builtin (register type %#x, semantic %#x).\n", reg_type, sysval); return NULL; } static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg( const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index, const struct vkd3d_shader_register *reg, DWORD write_mask) { unsigned int signature_idx; for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) { if (signature->elements[signature_idx].register_index == reg->idx[0].offset && (signature->elements[signature_idx].mask & 0xff) == write_mask) { if (signature_element_index) *signature_element_index = signature_idx; return &signature->elements[signature_idx]; } } FIXME("Could not find shader signature element (register %u, write mask %#x).\n", reg->idx[0].offset, write_mask); if (signature_element_index) *signature_element_index = ~0u; return NULL; } static bool vkd3d_dxbc_compiler_is_input_arrayed(struct vkd3d_dxbc_compiler *compiler) { return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY; } static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { unsigned int component_idx, component_count, input_component_count; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; enum vkd3d_component_type component_type; uint32_t val_id = 0, input_id, var_id; uint32_t type_id, float_type_id; struct vkd3d_symbol reg_symbol; SpvStorageClass storage_class; struct rb_entry *entry = NULL; bool use_private_var = false; unsigned int array_size; unsigned int reg_idx; assert(!reg->idx[0].rel_addr); assert(!reg->idx[1].rel_addr); if (vkd3d_dxbc_compiler_is_input_arrayed(compiler)) { array_size = reg->idx[0].offset; reg_idx = reg->idx[1].offset; } else { array_size = 0; reg_idx = reg->idx[0].offset; } builtin = vkd3d_get_spirv_builtin(reg->type, sysval); component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); if (builtin) { component_type = builtin->component_type; input_component_count = builtin->component_count; } else { signature_element = vkd3d_find_signature_element_for_reg(compiler->input_signature, NULL, reg, dst->write_mask); component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT; input_component_count = component_count; } assert(component_count <= input_component_count); storage_class = SpvStorageClassInput; input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, component_type, input_component_count, array_size); vkd3d_spirv_add_iface_variable(builder, input_id); if (builtin) { vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, builtin->spirv_builtin); if (component_idx) FIXME("Unhandled component index %u.\n", component_idx); } else { vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, reg_idx); if (component_idx) vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx); } if (component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE) { type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count); val_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone); if (builtin && builtin->fixup_pfn) val_id = builtin->fixup_pfn(compiler, val_id); if (component_type != VKD3D_TYPE_FLOAT) { float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count); val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id); } use_private_var = true; } if (val_id && input_component_count != component_count) val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3D_TYPE_FLOAT, VKD3DSP_NOSWIZZLE, dst->write_mask); vkd3d_symbol_make_register(®_symbol, reg); if (!use_private_var) { var_id = input_id; } else if (!(entry = rb_get(&compiler->symbol_table, ®_symbol))) { storage_class = SpvStorageClassPrivate; var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, array_size); } if (!entry) { reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); } if (use_private_var) { assert(val_id); vkd3d_dxbc_compiler_emit_store_reg(compiler, reg, dst->write_mask, val_id); } return input_id; } static unsigned int vkd3d_dxbc_compiler_get_output_variable_index( struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx) { if (register_idx == ~0u) /* oDepth */ return ARRAY_SIZE(compiler->private_output_variable) - 1; assert(register_idx < ARRAY_SIZE(compiler->private_output_variable) - 1); return register_idx; } static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { unsigned int component_idx, component_count, output_component_count; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; enum vkd3d_component_type component_type; struct vkd3d_symbol reg_symbol; SpvStorageClass storage_class; struct rb_entry *entry = NULL; unsigned int signature_idx; bool use_private_variable; uint32_t id, var_id; signature_element = vkd3d_find_signature_element_for_reg(compiler->output_signature, &signature_idx, reg, dst->write_mask); builtin = vkd3d_get_spirv_builtin(dst->reg.type, sysval); component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); if (builtin) { component_type = builtin->component_type; output_component_count = builtin->component_count; } else { component_type = signature_element ? signature_element->component_type : VKD3D_TYPE_FLOAT; output_component_count = component_count; } assert(component_count <= output_component_count); storage_class = SpvStorageClassOutput; id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, storage_class, component_type, component_count); vkd3d_spirv_add_iface_variable(builder, id); if (builtin) { vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin); if (component_idx) FIXME("Unhandled component index %u.\n", component_idx); } else { vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, reg->idx[0].offset); if (component_idx) vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx); } if (signature_element) { compiler->output_info[signature_idx].id = id; compiler->output_info[signature_idx].component_type = component_type; } if ((use_private_variable = component_type != VKD3D_TYPE_FLOAT || component_count != VKD3D_VEC4_SIZE)) storage_class = SpvStorageClassPrivate; vkd3d_symbol_make_register(®_symbol, reg); if (!use_private_variable) var_id = id; else if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id; else var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); if (!entry) { reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); } if (use_private_variable) { unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset); compiler->private_output_variable[idx] = var_id; if (!compiler->output_setup_function_id) compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder); } if (builtin && builtin->spirv_builtin == SpvBuiltInFragDepth) vkd3d_spirv_enable_depth_replacing(builder); return id; } static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { if (instruction->flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)) FIXME("Unrecognized global flags %#x.\n", instruction->flags); else WARN("Unhandled global flags %#x.\n", instruction->flags); } static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; uint32_t id; vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location); assert(!compiler->temp_count); compiler->temp_count = instruction->declaration.count; for (i = 0; i < compiler->temp_count; ++i) { id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->function_stream, SpvStorageClassFunction, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); if (!i) compiler->temp_id = id; assert(id == compiler->temp_id + i); vkd3d_spirv_build_op_name(builder, id, "r%u", i); } vkd3d_spirv_end_function_stream_insertion(builder); } static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler) { const SpvStorageClass storage_class = SpvStorageClassPushConstant; uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i, j, count, reg_idx, cb_size; struct vkd3d_symbol reg_symbol; uint32_t *member_ids; count = 0; for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (cb->reg.type) ++count; } if (!count) return; if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids)))) return; vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (!cb->reg.type) continue; cb_size = cb->reg.idx[1].offset; length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size); member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id); vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16); ++j; } struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0); vkd3d_spirv_build_op_name(builder, struct_id, "push_cb"); vkd3d_free(member_ids); pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, pointer_type_id, storage_class, 0); for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (!cb->reg.type) continue; reg_idx = cb->reg.idx[0].offset; vkd3d_spirv_build_op_member_decorate1(builder, struct_id, j, SpvDecorationOffset, cb->pc.offset); vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx); vkd3d_symbol_make_register(®_symbol, &cb->reg); reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; reg_symbol.info.reg.member_idx = j; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); ++j; } } static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t vec4_id, array_type_id, length_id, struct_id, pointer_type_id, var_id; const struct vkd3d_shader_register *reg = &instruction->declaration.src.reg; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const SpvStorageClass storage_class = SpvStorageClassUniform; struct vkd3d_push_constant_buffer_binding *push_cb; struct vkd3d_symbol reg_symbol; unsigned int cb_size; assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC)); if (instruction->flags & VKD3DSI_INDEXED_DYNAMIC) vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing); cb_size = reg->idx[1].offset; if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, reg))) { /* Push constant buffers are handled in * vkd3d_dxbc_compiler_emit_push_constant_buffers(). */ unsigned int cb_size_in_bytes = cb_size * VKD3D_VEC4_SIZE * sizeof(uint32_t); push_cb->reg = *reg; if (cb_size_in_bytes > push_cb->pc.size) WARN("Constant buffer size %u exceeds push constant size %u.\n", cb_size_in_bytes, push_cb->pc.size); return; } vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb_size); array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id); vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16); struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0); vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0); vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb_size); pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, pointer_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, VKD3D_SHADER_RESOURCE_BUFFER, false); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; reg_symbol.info.reg.member_idx = 0; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb; uint32_t *elements, length_id, type_id, const_id, ptr_type_id, icb_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register reg; struct vkd3d_symbol reg_symbol; unsigned int i; if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements)))) return; for (i = 0; i < icb->vec4_count; ++i) elements[i] = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, icb->vec4_count); type_id = vkd3d_spirv_build_op_type_array(builder, type_id, length_id); const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, const_id); vkd3d_spirv_build_op_name(builder, icb_id, "icb"); vkd3d_free(elements); memset(®, 0, sizeof(reg)); reg.type = VKD3DSPR_IMMCONSTBUFFER; vkd3d_symbol_make_register(®_symbol, ®); reg_symbol.id = icb_id; reg_symbol.info.reg.storage_class = SpvStorageClassPrivate; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_register *reg = &instruction->declaration.dst.reg; const SpvStorageClass storage_class = SpvStorageClassUniformConstant; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, var_id; struct vkd3d_symbol reg_symbol; type_id = vkd3d_spirv_get_op_type_sampler(builder); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, VKD3D_SHADER_RESOURCE_NONE, false); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static uint32_t vkd3d_dxbc_compiler_get_default_sampler_id(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_interface *shader_interface = &compiler->shader_interface; const SpvStorageClass storage_class = SpvStorageClassUniformConstant; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, var_id; if (compiler->default_sampler_id) return compiler->default_sampler_id; type_id = vkd3d_spirv_get_op_type_sampler(builder); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationDescriptorSet, shader_interface->default_sampler.set); vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationBinding, shader_interface->default_sampler.binding); vkd3d_spirv_build_op_name(builder, var_id, "default_sampler"); compiler->default_sampler_id = var_id; return compiler->default_sampler_id; } static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resource_type( struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_spirv_resource_type *resource_type_info; if (!(resource_type_info = vkd3d_get_spirv_resource_type(resource_type))) return NULL; if (resource_type_info->capability) vkd3d_spirv_enable_capability(builder, resource_type_info->capability); if (is_uav && resource_type_info->uav_capability) vkd3d_spirv_enable_capability(builder, resource_type_info->uav_capability); return resource_type_info; } static SpvImageFormat image_format_for_image_read(enum vkd3d_component_type data_type) { /* The following formats are supported by Direct3D 11 hardware for UAV * typed loads. A newer hardware may support more formats for UAV typed * loads (see StorageImageReadWithoutFormat SPIR-V capability). */ switch (data_type) { case VKD3D_TYPE_FLOAT: return SpvImageFormatR32f; case VKD3D_TYPE_INT: return SpvImageFormatR32i; case VKD3D_TYPE_UINT: return SpvImageFormatR32ui; default: FIXME("Unhandled type %#x.\n", data_type); return SpvImageFormatUnknown; } } static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_component_type data_type, bool raw_structured, uint32_t depth) { const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t sampled_type_id; SpvImageFormat format; format = SpvImageFormatUnknown; if (reg->type == VKD3DSPR_UAV && (raw_structured || (scan_info->uav_read_mask & (1u << reg->idx[0].offset)))) format = image_format_for_image_read(data_type); sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1); return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim, depth, resource_type_info->arrayed, resource_type_info->ms, reg->type == VKD3DSPR_UAV ? 2 : 1, format); } static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw) { const SpvStorageClass storage_class = SpvStorageClassUniformConstant; const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_spirv_resource_type *resource_type_info; uint32_t type_id, ptr_type_id, var_id, counter_var_id = 0; enum vkd3d_component_type sampled_type; struct vkd3d_symbol resource_symbol; bool is_uav; is_uav = reg->type == VKD3DSPR_UAV; if (!(resource_type_info = vkd3d_dxbc_compiler_enable_resource_type(compiler, resource_type, is_uav))) { FIXME("Unrecognized resource type.\n"); return; } sampled_type = vkd3d_component_type_from_data_type(resource_data_type); type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, resource_type_info, sampled_type, structure_stride || raw, 0); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, reg, resource_type, false); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); if (is_uav && !(scan_info->uav_read_mask & (1u << reg->idx[0].offset))) vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0); if (is_uav && (scan_info->uav_counter_mask & (1u << reg->idx[0].offset))) { assert(structure_stride); /* counters are valid only for structured buffers */ counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, counter_var_id, reg, resource_type, true); vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); } vkd3d_symbol_make_resource(&resource_symbol, reg); resource_symbol.id = var_id; resource_symbol.info.resource.sampled_type = sampled_type; resource_symbol.info.resource.type_id = type_id; resource_symbol.info.resource.resource_type_info = resource_type_info; resource_symbol.info.resource.structure_stride = structure_stride; resource_symbol.info.resource.raw = raw; resource_symbol.info.resource.uav_counter_id = counter_var_id; vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic; vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, semantic->resource_type, semantic->resource_data_type, 0, false); } static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.dst.reg, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true); } static void vkd3d_dxbc_compiler_emit_dcl_uav_raw(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &instruction->declaration.dst.reg, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true); } static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_register *reg = &instruction->declaration.structured_resource.reg.reg; unsigned int stride = instruction->declaration.structured_resource.byte_stride; vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false); } static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_register *reg = &instruction->declaration.structured_resource.reg.reg; unsigned int stride = instruction->declaration.structured_resource.byte_stride; if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false); } static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic; if (instruction->flags) FIXME("Unhandled UAV flags %#x.\n", instruction->flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, semantic->resource_type, semantic->resource_data_type, 0, false); } static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride) { uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const SpvStorageClass storage_class = SpvStorageClassWorkgroup; struct vkd3d_symbol reg_symbol; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, size); array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, pointer_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = var_id; reg_symbol.info.reg.storage_class = storage_class; reg_symbol.info.reg.member_idx = 0; reg_symbol.info.reg.structure_stride = structure_stride; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw; vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg, tgsm_raw->byte_count / 4, 0); } static void vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured; unsigned int stride = tgsm_structured->byte_stride / 4; vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg, tgsm_structured->structure_count * stride, stride); } static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE); } static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler, uint32_t id, enum vkd3d_shader_interpolation_mode mode) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; switch (mode) { case VKD3DSIM_CONSTANT: vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0); break; case VKD3DSIM_LINEAR: break; case VKD3DSIM_LINEAR_SAMPLE: vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0); break; default: FIXME("Unhandled interpolation mode %#x.\n", mode); break; } } static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t input_id; input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE); vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags); } static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t input_id; input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg, instruction->declaration.register_semantic.sysval_semantic); if (!instruction->declaration.register_semantic.sysval_semantic) vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags); } static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg, instruction->declaration.register_semantic.sysval_semantic); } static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_output(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE); } static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_output(compiler, &instruction->declaration.register_semantic.reg, instruction->declaration.register_semantic.sysval_semantic); } static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { unsigned int stream_idx = instruction->src[0].reg.idx[0].offset; if (stream_idx) FIXME("Multiple streams are not supported yet.\n"); } static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_execution_mode1(compiler, SpvExecutionModeOutputVertices, instruction->declaration.count); } static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type; SpvExecutionMode mode; switch (primitive_type) { case VKD3D_PT_POINTLIST: mode = SpvExecutionModeInputPoints; break; case VKD3D_PT_LINELIST: mode = SpvExecutionModeInputLines; break; case VKD3D_PT_LINELIST_ADJ: mode = SpvExecutionModeInputLinesAdjacency; break; case VKD3D_PT_TRIANGLELIST: mode = SpvExecutionModeTriangles; break; case VKD3D_PT_TRIANGLELIST_ADJ: mode = SpvExecutionModeInputTrianglesAdjacency; break; default: FIXME("Unhandled primitive type %#x.\n", primitive_type); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type; SpvExecutionMode mode; switch (primitive_type) { case VKD3D_PT_POINTLIST: mode = SpvExecutionModeOutputPoints; break; case VKD3D_PT_LINESTRIP: mode = SpvExecutionModeOutputLineStrip; break; case VKD3D_PT_TRIANGLESTRIP: mode = SpvExecutionModeOutputTriangleStrip; break; default: ERR("Unexpected primitive type %#x.\n", primitive_type); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_execution_mode1(compiler, SpvExecutionModeInvocations, instruction->declaration.count); } static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain; SpvExecutionMode mode; switch (domain) { case VKD3D_TESSELLATOR_DOMAIN_LINE: mode = SpvExecutionModeIsolines; break; case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE: mode = SpvExecutionModeTriangles; break; case VKD3D_TESSELLATOR_DOMAIN_QUAD: mode = SpvExecutionModeQuads; break; default: FIXME("Invalid tessellator domain %#x.\n", domain); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_tessellator_partitioning partitioning = instruction->declaration.tessellator_partitioning; SpvExecutionMode mode; switch (partitioning) { case VKD3D_TESSELLATOR_PARTITIONING_INTEGER: case VKD3D_TESSELLATOR_PARTITIONING_POW2: mode = SpvExecutionModeSpacingEqual; break; case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: mode = SpvExecutionModeSpacingFractionalOdd; break; case VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: mode = SpvExecutionModeSpacingFractionalEven; break; default: FIXME("Invalid tessellator partitioning %#x.\n", partitioning); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size; const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z}; vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size)); } static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction) { static const struct { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx; SpvOp spirv_op; } alu_ops[] = { {VKD3DSIH_ADD, SpvOpFAdd}, {VKD3DSIH_AND, SpvOpBitwiseAnd}, {VKD3DSIH_BFREV, SpvOpBitReverse}, {VKD3DSIH_COUNTBITS, SpvOpBitCount}, {VKD3DSIH_DIV, SpvOpFDiv}, {VKD3DSIH_FTOI, SpvOpConvertFToS}, {VKD3DSIH_FTOU, SpvOpConvertFToU}, {VKD3DSIH_IADD, SpvOpIAdd}, {VKD3DSIH_ISHL, SpvOpShiftLeftLogical}, {VKD3DSIH_ISHR, SpvOpShiftRightArithmetic}, {VKD3DSIH_ITOF, SpvOpConvertSToF}, {VKD3DSIH_MUL, SpvOpFMul}, {VKD3DSIH_NOT, SpvOpNot}, {VKD3DSIH_OR, SpvOpBitwiseOr}, {VKD3DSIH_USHR, SpvOpShiftRightLogical}, {VKD3DSIH_UTOF, SpvOpConvertUToF}, {VKD3DSIH_XOR, SpvOpBitwiseXor}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(alu_ops); ++i) { if (alu_ops[i].handler_idx == instruction->handler_idx) return alu_ops[i].spirv_op; } return SpvOpMax; } static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_ids[VKD3D_DXBC_MAX_SOURCE_COUNT]; unsigned int component_count; uint32_t type_id, val_id; unsigned int i; SpvOp op; op = vkd3d_dxbc_compiler_map_alu_instruction(instruction); if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } assert(instruction->dst_count == 1); assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst->reg.data_type), component_count); for (i = 0; i < instruction->src_count; ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, src_ids, instruction->src_count); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction( const struct vkd3d_shader_instruction *instruction) { static const struct { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx; enum GLSLstd450 glsl_inst; } glsl_insts[] = { {VKD3DSIH_EXP, GLSLstd450Exp2}, {VKD3DSIH_FIRSTBIT_HI, GLSLstd450FindUMsb}, {VKD3DSIH_FIRSTBIT_LO, GLSLstd450FindILsb}, {VKD3DSIH_FIRSTBIT_SHI, GLSLstd450FindSMsb}, {VKD3DSIH_FRC, GLSLstd450Fract}, {VKD3DSIH_IMAX, GLSLstd450SMax}, {VKD3DSIH_IMIN, GLSLstd450SMin}, {VKD3DSIH_LOG, GLSLstd450Log2}, {VKD3DSIH_MAD, GLSLstd450Fma}, {VKD3DSIH_MAX, GLSLstd450NMax}, {VKD3DSIH_MIN, GLSLstd450NMin}, {VKD3DSIH_ROUND_NI, GLSLstd450Floor}, {VKD3DSIH_ROUND_PI, GLSLstd450Ceil}, {VKD3DSIH_ROUND_Z, GLSLstd450Trunc}, {VKD3DSIH_RSQ, GLSLstd450InverseSqrt}, {VKD3DSIH_SQRT, GLSLstd450Sqrt}, {VKD3DSIH_UMAX, GLSLstd450UMax}, {VKD3DSIH_UMIN, GLSLstd450UMin}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i) { if (glsl_insts[i].handler_idx == instruction->handler_idx) return glsl_insts[i].glsl_inst; } return GLSLstd450Bad; } static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_id[VKD3D_DXBC_MAX_SOURCE_COUNT]; uint32_t instr_set_id, type_id, val_id; unsigned int component_count; enum GLSLstd450 glsl_inst; unsigned int i; glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction); if (glsl_inst == GLSLstd450Bad) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); assert(instruction->dst_count == 1); assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst->reg.data_type), component_count); for (i = 0; i < instruction->src_count; ++i) src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, glsl_inst, src_id, instruction->src_count); if (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI || instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI) { /* In D3D bits are numbered from the most significant bit. */ val_id = vkd3d_spirv_build_op_isub(builder, type_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 31), val_id); } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t val_id, dst_val_id, type_id, dst_id, src_id; uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, component_count; component_count = vkd3d_write_mask_component_count(dst->write_mask); if (component_count == 1 || component_count == VKD3D_VEC4_SIZE || dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST) { val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } else { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg); src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg); val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone); dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone); for (i = 0; i < ARRAY_SIZE(components); ++i) { if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(src->swizzle, i); else components[i] = i; } val_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE); vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone); } } static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, src1_id, src2_id, type_id, val_id; unsigned int component_count; condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_swapc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, src1_id, src2_id, type_id, val_id; unsigned int component_count; assert(dst[0].write_mask == dst[1].write_mask); condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, val_id, src_ids[2]; DWORD write_mask; unsigned int i; assert(vkd3d_write_mask_component_count(dst->write_mask) == 1); if (instruction->handler_idx == VKD3DSIH_DP4) write_mask = VKD3DSP_WRITEMASK_ALL; else if (instruction->handler_idx == VKD3DSIH_DP3) write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2; else write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; assert(instruction->src_count == ARRAY_SIZE(src_ids)); for (i = 0; i < ARRAY_SIZE(src_ids); ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst->reg.data_type), 1); val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpDot, type_id, src_ids[0], src_ids[1]); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, src_id, val_id; unsigned int component_count; component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst->reg.data_type), component_count); src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); val_id = vkd3d_spirv_build_op_fdiv(builder, type_id, vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count), src_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, val_id, src0_id, src1_id; unsigned int component_count; if (dst[0].reg.type != VKD3DSPR_NULL) FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended */ if (dst[1].reg.type == VKD3DSPR_NULL) return; component_count = vkd3d_write_mask_component_count(dst[1].write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst[1].reg.data_type), component_count); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask); val_id = vkd3d_spirv_build_op_imul(builder, type_id, src0_id, src1_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } static void vkd3d_dxbc_compiler_emit_imad(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, val_id, src_ids[3]; unsigned int i, component_count; component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, component_count); for (i = 0; i < ARRAY_SIZE(src_ids); ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); val_id = vkd3d_spirv_build_op_imul(builder, type_id, src_ids[0], src_ids[1]); val_id = vkd3d_spirv_build_op_iadd(builder, type_id, val_id, src_ids[2]); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; unsigned int component_count = 0; if (dst[0].reg.type != VKD3DSPR_NULL) { component_count = vkd3d_write_mask_component_count(dst[0].write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst[0].reg.data_type), component_count); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id); uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id); /* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */ val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id); } if (dst[1].reg.type != VKD3DSPR_NULL) { if (!component_count || dst[0].write_mask != dst[1].write_mask) { component_count = vkd3d_write_mask_component_count(dst[1].write_mask); type_id = vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(dst[1].reg.data_type), component_count); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id); uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); } val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id); /* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */ val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } } static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_ids[4], result_id, type_id, mask_id; unsigned int i, j, src_count; DWORD write_mask; SpvOp op; src_count = instruction->src_count; assert(2 <= src_count && src_count <= ARRAY_SIZE(src_ids)); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); mask_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0x1f); switch (instruction->handler_idx) { case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break; case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break; case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; for (j = 0; j < src_count; ++j) src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src[j].reg, src[j].swizzle, write_mask); for (j = src_count - 2; j < src_count; ++j) { uint32_t int_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1); src_ids[j] = vkd3d_spirv_build_op_and(builder, int_type_id, src_ids[j], mask_id); } result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, src_ids, src_count); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id); } } static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t instr_set_id, type_id, scalar_type_id, src_id, result_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; DWORD write_mask; unsigned int i; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 2); scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1); /* FIXME: Consider a single UnpackHalf2x16 intruction per 2 components. */ for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask); result_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, GLSLstd450UnpackHalf2x16, &src_id, 1); result_id = vkd3d_spirv_build_op_composite_extract1(builder, scalar_type_id, result_id, 0); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id); } } static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2], result_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; DWORD write_mask; unsigned int i; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 2); scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f); /* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */ for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask); constituents[0] = src_id; constituents[1] = zero_id; src_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, ARRAY_SIZE(constituents)); result_id = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id, instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, write_mask, result_id); } } static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src0_id, src1_id, type_id, result_id; unsigned int component_count; SpvOp op; switch (instruction->handler_idx) { case VKD3DSIH_EQ: op = SpvOpFOrdEqual; break; case VKD3DSIH_GE: op = SpvOpFOrdGreaterThanEqual; break; case VKD3DSIH_IEQ: op = SpvOpIEqual; break; case VKD3DSIH_IGE: op = SpvOpSGreaterThanEqual; break; case VKD3DSIH_ILT: op = SpvOpSLessThan; break; case VKD3DSIH_INE: op = SpvOpINotEqual; break; case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break; case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break; case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break; case VKD3DSIH_ULT: op = SpvOpULessThan; break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } component_count = vkd3d_write_mask_component_count(dst->write_mask); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count); result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id); result_id = vkd3d_dxbc_compiler_emit_bool_to_int(compiler, component_count, result_id); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id); } static void vkd3d_dxbc_compiler_emit_breakc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, merge_block_id; condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id); vkd3d_spirv_build_op_label(builder, merge_block_id); } static void vkd3d_dxbc_compiler_emit_output_setup_invocation(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t void_id, function_id, arguments[MAX_REG_OUTPUT]; unsigned int i, count; if ((function_id = compiler->output_setup_function_id)) { void_id = vkd3d_spirv_get_op_type_void(builder); for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) arguments[count++] = compiler->private_output_variable[i]; } vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count); } } static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler); vkd3d_spirv_build_op_return(builder); } static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, target_block_id, merge_block_id; condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id); merge_block_id = vkd3d_spirv_alloc_id(builder); target_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id); vkd3d_spirv_build_op_label(builder, target_block_id); vkd3d_spirv_build_op_kill(builder); vkd3d_spirv_build_op_label(builder, merge_block_id); } static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_push_control_flow_level( struct vkd3d_dxbc_compiler *compiler) { if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size, compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info))) { ERR("Failed to allocate control flow info structure.\n"); return NULL; } return &compiler->control_flow_info[compiler->control_flow_depth++]; } static void vkd3d_dxbc_compiler_pop_control_flow_level(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_control_flow_info *cf_info; assert(compiler->control_flow_depth); cf_info = &compiler->control_flow_info[--compiler->control_flow_depth]; memset(cf_info, 0, sizeof(*cf_info)); } static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct( struct vkd3d_dxbc_compiler *compiler) { int depth; for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) { if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP || compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) return &compiler->control_flow_info[depth]; } return NULL; } static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t loop_header_block_id, loop_body_block_id, continue_block_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t merge_block_id, val_id, condition_id, true_label; struct vkd3d_control_flow_info *cf_info; cf_info = compiler->control_flow_depth ? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL; switch (instruction->handler_idx) { case VKD3DSIH_IF: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return; val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id); true_label = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id); vkd3d_spirv_build_op_label(builder, true_label); cf_info->u.if_.id = compiler->branch_id; cf_info->u.if_.merge_block_id = merge_block_id; cf_info->u.if_.else_block_id = 0; cf_info->inside_block = true; cf_info->current_block = VKD3D_BLOCK_IF; vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id); vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id); ++compiler->branch_id; break; case VKD3DSIH_ELSE: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_IF); if (cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_as_op_branch_conditional(&builder->function_stream, cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id; vkd3d_spirv_build_op_name(builder, cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id); vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id); cf_info->inside_block = true; break; case VKD3DSIH_ENDIF: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_IF); if (cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_LOOP: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return; loop_header_block_id = vkd3d_spirv_alloc_id(builder); loop_body_block_id = vkd3d_spirv_alloc_id(builder); continue_block_id = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_branch(builder, loop_header_block_id); vkd3d_spirv_build_op_label(builder, loop_header_block_id); vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); vkd3d_spirv_build_op_branch(builder, loop_body_block_id); vkd3d_spirv_build_op_label(builder, loop_body_block_id); cf_info->u.loop.header_block_id = loop_header_block_id; cf_info->u.loop.continue_block_id = continue_block_id; cf_info->u.loop.merge_block_id = merge_block_id; cf_info->current_block = VKD3D_BLOCK_LOOP; vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id); vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id); vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id); vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id); ++compiler->loop_id; break; case VKD3DSIH_ENDLOOP: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_LOOP); vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_SWITCH: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return; merge_block_id = vkd3d_spirv_alloc_id(builder); assert(src->reg.data_type == VKD3D_DATA_INT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); cf_info->u.switch_.id = compiler->switch_id; cf_info->u.switch_.merge_block_id = merge_block_id; cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); cf_info->u.switch_.selector_id = val_id; cf_info->u.switch_.case_blocks = NULL; cf_info->u.switch_.case_blocks_size = 0; cf_info->u.switch_.case_block_count = 0; vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, 10, sizeof(*cf_info->u.switch_.case_blocks)); cf_info->u.switch_.default_block_id = 0; cf_info->inside_block = false; cf_info->current_block = VKD3D_BLOCK_SWITCH; vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id); ++compiler->switch_id; break; case VKD3DSIH_ENDSWITCH: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(!cf_info->inside_block); if (!cf_info->u.switch_.default_block_id) cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id); /* The OpSwitch instruction is inserted when the endswitch * instruction is processed because we do not know the number * of case statments in advance.*/ vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location); vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id, cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks, cf_info->u.switch_.case_block_count); vkd3d_spirv_end_function_stream_insertion(builder); vkd3d_free(cf_info->u.switch_.case_blocks); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_CASE: { uint32_t label_id, value; assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(src->swizzle == VKD3DSP_NOSWIZZLE && src->reg.type == VKD3DSPR_IMMCONST); value = *src->reg.u.immconst_data; if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, 2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks))) return; label_id = vkd3d_spirv_alloc_id(builder); if (cf_info->inside_block) /* fall-through */ vkd3d_spirv_build_op_branch(builder, label_id); cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value; cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id; ++cf_info->u.switch_.case_block_count; vkd3d_spirv_build_op_label(builder, label_id); cf_info->inside_block = true; vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value); break; } case VKD3DSIH_DEFAULT: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(!cf_info->u.switch_.default_block_id); cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder); if (cf_info->inside_block) /* fall-through */ vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id); vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id, "switch%u_default", cf_info->u.switch_.id); cf_info->inside_block = true; break; case VKD3DSIH_BREAK: { struct vkd3d_control_flow_info *breakable_cf_info; if (!(breakable_cf_info = vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(compiler))) { FIXME("Unhandled break instruction.\n"); return; } assert(compiler->control_flow_depth); if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) { vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id); } else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { assert(breakable_cf_info->inside_block); vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); } cf_info->inside_block = false; break; } case VKD3DSIH_BREAKP: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_LOOP); vkd3d_dxbc_compiler_emit_breakc(compiler, instruction, cf_info->u.loop.merge_block_id); break; case VKD3DSIH_RET: vkd3d_dxbc_compiler_emit_return(compiler, instruction); if (cf_info) cf_info->inside_block = false; break; case VKD3DSIH_TEXKILL: vkd3d_dxbc_compiler_emit_kill(compiler, instruction); break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); break; } } struct vkd3d_shader_image { uint32_t id; uint32_t image_id; uint32_t sampler_id; uint32_t sampled_image_id; enum vkd3d_component_type sampled_type; uint32_t image_type_id; const struct vkd3d_spirv_resource_type *resource_type_info; unsigned int structure_stride; bool raw; }; #define VKD3D_IMAGE_FLAG_NONE 0x0 #define VKD3D_IMAGE_FLAG_DEPTH 0x1 #define VKD3D_IMAGE_FLAG_NO_LOAD 0x2 static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *resource_reg) { struct vkd3d_symbol resource_key; struct rb_entry *entry; vkd3d_symbol_make_resource(&resource_key, resource_reg); entry = rb_get(&compiler->symbol_table, &resource_key); assert(entry); return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); } static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg, unsigned int flags) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_symbol *resource_symbol; bool load, depth_comparison; load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD); depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg); image->sampled_type = resource_symbol->info.resource.sampled_type; image->image_type_id = resource_symbol->info.resource.type_id; image->resource_type_info = resource_symbol->info.resource.resource_type_info; image->structure_stride = resource_symbol->info.resource.structure_stride; image->raw = resource_symbol->info.resource.raw; image->id = resource_symbol->id; image->image_id = load ? vkd3d_spirv_build_op_load(builder, image->image_type_id, image->id, SpvMemoryAccessMaskNone) : 0; image->image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource_reg, image->resource_type_info, image->sampled_type, image->structure_stride || image->raw, depth_comparison); image->sampler_id = 0; image->sampled_image_id = 0; } static void vkd3d_dxbc_compiler_prepare_sampled_image_for_sampler(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg, uint32_t sampler_var_id, unsigned int flags) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t sampled_image_type_id; vkd3d_dxbc_compiler_prepare_image(compiler, image, resource_reg, flags); image->sampler_id = vkd3d_spirv_build_op_load(builder, vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone); sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id); image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder, sampled_image_type_id, image->image_id, image->sampler_id); } static void vkd3d_dxbc_compiler_prepare_default_sampled_image(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg) { vkd3d_dxbc_compiler_prepare_sampled_image_for_sampler(compiler, image, resource_reg, vkd3d_dxbc_compiler_get_default_sampler_id(compiler), false); } static void vkd3d_dxbc_compiler_prepare_sampled_image(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg, bool depth_comparison) { vkd3d_dxbc_compiler_prepare_sampled_image_for_sampler(compiler, image, resource_reg, vkd3d_dxbc_compiler_get_register_id(compiler, sampler_reg), depth_comparison); } static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t image_id, type_id, coordinate_id, val_id; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[2]; DWORD coordinate_mask; if (vkd3d_shader_instruction_has_texel_offset(instruction)) FIXME("Texel offset not supported.\n"); /* OpImageFetch must be used with a sampled image. */ vkd3d_dxbc_compiler_prepare_default_sampled_image(compiler, &image, &src[1].reg); image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id); type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER) { operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_3); } val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id, image_id, coordinate_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t sampled_type_id, coordinate_id, val_id; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[1]; SpvOp op; switch (instruction->handler_idx) { case VKD3DSIH_SAMPLE: op = SpvOpImageSampleImplicitLod; break; case VKD3DSIH_SAMPLE_LOD: op = SpvOpImageSampleExplicitLod; operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0); break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } if (vkd3d_shader_instruction_has_texel_offset(instruction)) FIXME("Texel offset not supported.\n"); vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_NONE); sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id, image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t sampled_type_id, coordinate_id, ref_id, val_id, type_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[1]; SpvOp op; if (vkd3d_shader_instruction_has_texel_offset(instruction)) FIXME("Texel offset not supported.\n"); if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ) { op = SpvOpImageSampleDrefExplicitLod; operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f); } else { op = SpvOpImageSampleDrefImplicitLod; } vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_DEPTH); sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); ref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0); /* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); coordinate_id = vkd3d_spirv_build_op_composite_insert(builder, type_id, ref_id, coordinate_id, &image.resource_type_info->coordinate_component_count, 1); val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id, image.sampled_image_id, coordinate_id, ref_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction, const struct vkd3d_spirv_resource_type *resource_type_info) { const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset; unsigned int component_count = resource_type_info->offset_component_count; int32_t data[4] = {offset->u, offset->v, offset->w, 0}; return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, component_count, (const uint32_t *)data); } static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t sampled_type_id, coordinate_id, component_id, val_id; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_src_param *resource, *sampler; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; unsigned int component_idx; uint32_t image_operands[1]; DWORD coordinate_mask; resource = &src[1]; sampler = &src[2]; component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0); /* Nvidia driver requires signed integer type. */ component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_INT, 1, &component_idx); vkd3d_dxbc_compiler_prepare_sampled_image(compiler, &image, &resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_NONE); if (vkd3d_shader_instruction_has_texel_offset(instruction)) { operands_mask |= SpvImageOperandsConstOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, instruction, image.resource_type_info); } sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id, image.sampled_image_id, coordinate_id, component_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle); } static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing( struct vkd3d_dxbc_compiler *compiler, uint32_t type_id, unsigned int stride, const struct vkd3d_shader_src_param *src0, DWORD src0_mask, const struct vkd3d_shader_src_param *src1, DWORD src1_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *offset; uint32_t structure_id = 0, offset_id; DWORD offset_write_mask; if (stride) { structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src0, src0_mask); structure_id = vkd3d_spirv_build_op_imul(builder, type_id, structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride)); } offset = stride ? src1 : src0; offset_write_mask = stride ? src1_mask : src0_mask; offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, offset_write_mask); offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id, offset_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2)); if (structure_id) return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id); else return offset_id; } static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, type_id, val_id, image_id, texel_type_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_src_param *resource; uint32_t base_coordinate_id, component_idx; uint32_t constituents[VKD3D_VEC4_SIZE]; struct vkd3d_shader_image image; unsigned int i, j; SpvOp op; resource = &src[instruction->src_count - 1]; if (resource->reg.type == VKD3DSPR_RESOURCE) { /* OpImageFetch must be used with a sampled image. */ op = SpvOpImageFetch; vkd3d_dxbc_compiler_prepare_default_sampled_image(compiler, &image, &resource->reg); image_id = vkd3d_spirv_build_op_image(builder, image.image_type_id, image.sampled_image_id); } else { op = SpvOpImageRead; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, VKD3D_IMAGE_FLAG_NONE); image_id = image.image_id; } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; component_idx = vkd3d_swizzle_get_component(resource->swizzle, i); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, texel_type_id, image_id, coordinate_id); constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, 0); } assert(dst->reg.data_type == VKD3D_DATA_UINT); vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_TYPE_UINT, constituents); } static void vkd3d_dxbc_compiler_emit_ld_tgsm(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t coordinate_id, type_id, ptr_type_id, ptr_id; const struct vkd3d_shader_src_param *resource; struct vkd3d_shader_register_info reg_info; uint32_t base_coordinate_id, component_idx; uint32_t constituents[VKD3D_VEC4_SIZE]; unsigned int i, j; resource = &src[instruction->src_count - 1]; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, ®_info)) return; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; component_idx = vkd3d_swizzle_get_component(resource->swizzle, i); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, reg_info.id, &coordinate_id, 1); constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone); } assert(dst->reg.data_type == VKD3D_DATA_UINT); vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_TYPE_UINT, constituents); } static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type; switch (reg_type) { case VKD3DSPR_RESOURCE: case VKD3DSPR_UAV: vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(compiler, instruction); break; case VKD3DSPR_GROUPSHAREDMEM: vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction); break; default: ERR("Unexpected register type %#x.\n", reg_type); } } static uint32_t vkd3d_dxbc_compiler_emit_construct_vec4(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id, enum vkd3d_component_type component_type, unsigned int component_idx, unsigned int component_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t components[VKD3D_VEC4_SIZE]; uint32_t type_id, result_id; unsigned int i; assert(component_idx < component_count); type_id = vkd3d_spirv_get_type_id(builder, component_type, VKD3D_VEC4_SIZE); if (component_count == 1) { for (i = 0; i < VKD3D_VEC4_SIZE; ++i) components[i] = val_id; result_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, components, VKD3D_VEC4_SIZE); } else { for (i = 0; i < VKD3D_VEC4_SIZE; ++i) components[i] = component_idx; result_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, VKD3D_VEC4_SIZE); } return result_id; } static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t coordinate_id, type_id, val_id, texel_id; const struct vkd3d_shader_src_param *texel; uint32_t base_coordinate_id, component_idx; struct vkd3d_shader_image image; unsigned int component_count; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE); assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); texel = &src[instruction->src_count - 1]; assert(texel->reg.data_type == VKD3D_DATA_UINT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, texel, dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) { /* Mesa Vulkan drivers require the texel parameter to be a vector. */ texel_id = vkd3d_dxbc_compiler_emit_construct_vec4(compiler, val_id, VKD3D_TYPE_UINT, component_idx, component_count); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id, SpvImageOperandsMaskNone, NULL, 0); } } static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t base_coordinate_id, component_idx; const struct vkd3d_shader_src_param *data; struct vkd3d_shader_register_info reg_info; unsigned int component_count; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, ®_info)) return; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; assert(data->reg.data_type == VKD3D_DATA_UINT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) { data_id = component_count > 1 ? vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id; coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, reg_info.id, &coordinate_id, 1); vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone); } } static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type; switch (reg_type) { case VKD3DSPR_UAV: vkd3d_dxbc_compiler_emit_store_uav_raw_structured(compiler, instruction); break; case VKD3DSPR_GROUPSHAREDMEM: vkd3d_dxbc_compiler_emit_store_tgsm(compiler, instruction); break; default: ERR("Unexpected register type %#x.\n", reg_type); } } static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t coordinate_id, type_id, val_id; struct vkd3d_shader_image image; DWORD coordinate_mask; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); val_id = vkd3d_spirv_build_op_image_read(builder, type_id, image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; struct vkd3d_shader_src_param texel_param = src[1]; uint32_t coordinate_id, texel_id; struct vkd3d_shader_image image; DWORD coordinate_mask; vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, VKD3D_IMAGE_FLAG_NONE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); /* XXX: Fix the data type. */ texel_param.reg.data_type = vkd3d_data_type_from_component_type(image.sampled_type); texel_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &texel_param, dst->write_mask); vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id, SpvImageOperandsMaskNone, NULL, 0); } static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t ptr_type_id, type_id, image_id, result_id; uint32_t coordinate_id, sample_id, pointer_id; const struct vkd3d_symbol *resource_symbol; uint32_t operands[3]; SpvOp op; op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC ? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg); image_id = resource_symbol->info.resource.uav_counter_id; assert(image_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id); coordinate_id = sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder, ptr_type_id, image_id, coordinate_id, sample_id); operands[0] = pointer_id; operands[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvScopeDevice); operands[2] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, operands, ARRAY_SIZE(operands)); if (op == SpvOpAtomicIDecrement) { /* SpvOpAtomicIDecrement returns the original value. */ result_id = vkd3d_spirv_build_op_isub(builder, type_id, result_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 1)); } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id); } static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction) { static const struct { enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx; SpvOp spirv_op; } atomic_ops[] = { {VKD3DSIH_ATOMIC_AND, SpvOpAtomicAnd}, {VKD3DSIH_ATOMIC_CMP_STORE, SpvOpAtomicCompareExchange}, {VKD3DSIH_ATOMIC_IADD, SpvOpAtomicIAdd}, {VKD3DSIH_ATOMIC_IMAX, SpvOpAtomicSMax}, {VKD3DSIH_ATOMIC_IMIN, SpvOpAtomicSMin}, {VKD3DSIH_ATOMIC_OR, SpvOpAtomicOr}, {VKD3DSIH_ATOMIC_UMAX, SpvOpAtomicUMax}, {VKD3DSIH_ATOMIC_UMIN, SpvOpAtomicUMin}, {VKD3DSIH_ATOMIC_XOR, SpvOpAtomicXor}, {VKD3DSIH_IMM_ATOMIC_AND, SpvOpAtomicAnd}, {VKD3DSIH_IMM_ATOMIC_CMP_EXCH, SpvOpAtomicCompareExchange}, {VKD3DSIH_IMM_ATOMIC_EXCH, SpvOpAtomicExchange}, {VKD3DSIH_IMM_ATOMIC_IADD, SpvOpAtomicIAdd}, {VKD3DSIH_IMM_ATOMIC_IMAX, SpvOpAtomicSMax}, {VKD3DSIH_IMM_ATOMIC_IMIN, SpvOpAtomicSMin}, {VKD3DSIH_IMM_ATOMIC_OR, SpvOpAtomicOr}, {VKD3DSIH_IMM_ATOMIC_UMAX, SpvOpAtomicUMax}, {VKD3DSIH_IMM_ATOMIC_UMIN, SpvOpAtomicUMin}, {VKD3DSIH_IMM_ATOMIC_XOR, SpvOpAtomicXor}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i) { if (atomic_ops[i].handler_idx == instruction->handler_idx) return atomic_ops[i].spirv_op; } return SpvOpMax; } static bool is_imm_atomic_instruction(enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx) { return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR; } static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t ptr_type_id, type_id, val_id, result_id; const struct vkd3d_shader_dst_param *resource; uint32_t coordinate_id, sample_id, pointer_id; struct vkd3d_shader_register_info reg_info; struct vkd3d_shader_image image; unsigned int structure_stride; DWORD coordinate_mask; uint32_t operands[6]; unsigned int i = 0; SpvScope scope; bool raw; SpvOp op; resource = is_imm_atomic_instruction(instruction->handler_idx) ? &dst[1] : &dst[0]; op = vkd3d_dxbc_compiler_map_atomic_instruction(instruction); if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM) { scope = SpvScopeWorkgroup; coordinate_mask = 1u; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, ®_info)) return; structure_stride = reg_info.structure_stride; raw = !structure_stride; } else { scope = SpvScopeDevice; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, VKD3D_IMAGE_FLAG_NO_LOAD); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; structure_stride = image.structure_stride; raw = image.raw; } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); if (structure_stride || raw) { assert(!raw != !structure_stride); coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[0], VKD3DSP_WRITEMASK_1); } else { assert(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); } if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM) { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, reg_info.id, &coordinate_id, 1); } else { type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id); sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder, ptr_type_id, image.id, coordinate_id, sample_id); } val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0); operands[i++] = pointer_id; operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, scope); operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); if (instruction->src_count >= 3) { operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); operands[i++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], VKD3DSP_WRITEMASK_0); } operands[i++] = val_id; result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, operands, i); if (is_imm_atomic_instruction(instruction->handler_idx)) vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id); } static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, lod_id, val_id, miplevel_count_id; uint32_t constituents[VKD3D_VEC4_SIZE]; unsigned int i, size_component_count; struct vkd3d_shader_image image; vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, VKD3D_IMAGE_FLAG_NONE); size_component_count = image.resource_type_info->coordinate_component_count; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, size_component_count); if (src[1].reg.type == VKD3DSPR_RESOURCE) { lod_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1); miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id); } else if (src[1].reg.type == VKD3DSPR_UAV) { val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id); /* For UAVs the returned miplevel count is always 1. */ miplevel_count_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1); } else { ERR("Unexpected register type %#x.\n", src[1].reg.type); return; } constituents[0] = val_id; for (i = 0; i < 3 - size_component_count; ++i) constituents[i + 1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); constituents[i + 1] = miplevel_count_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, i + 2); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE); if (instruction->flags == VKD3DSI_RESINFO_UINT) { val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } else { if (instruction->flags) FIXME("Unhandled flags %#x.\n", instruction->flags); val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3D_TYPE_FLOAT, src[1].swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } /* From the Vulkan spec: * * "Scope for execution must be limited to: * Workgroup * Subgroup" * * "Scope for memory must be limited to: * Device * Workgroup * Invocation" */ static void vkd3d_dxbc_compiler_emit_sync(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t execution_id, memory_id, semantics_id; unsigned int flags = instruction->flags; SpvScope execution_scope = SpvScopeMax; SpvScope memory_scope = SpvScopeDevice; unsigned int memory_semantics; memory_semantics = SpvMemorySemanticsAcquireReleaseMask; if (flags & VKD3DSSF_GROUP_SHARED_MEMORY) { memory_scope = SpvScopeWorkgroup; memory_semantics |= SpvMemorySemanticsWorkgroupMemoryMask; flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY; } if (flags & VKD3DSSF_THREAD_GROUP) { execution_scope = SpvScopeWorkgroup; flags &= ~VKD3DSSF_THREAD_GROUP; } if (flags) { FIXME("Unhandled sync flags %#x.\n", flags); memory_scope = SpvScopeDevice; execution_scope = SpvScopeWorkgroup; memory_semantics |= SpvMemorySemanticsUniformMemoryMask | SpvMemorySemanticsSubgroupMemoryMask | SpvMemorySemanticsWorkgroupMemoryMask | SpvMemorySemanticsCrossWorkgroupMemoryMask | SpvMemorySemanticsAtomicCounterMemoryMask | SpvMemorySemanticsImageMemoryMask; } memory_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_scope); semantics_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_semantics); if (execution_scope != SpvScopeMax) { execution_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, execution_scope); vkd3d_spirv_build_op_control_barrier(builder, execution_id, memory_id, semantics_id); } else { vkd3d_spirv_build_op_memory_barrier(builder, memory_id, semantics_id); } } static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int stream_idx; if (instruction->handler_idx == VKD3DSIH_EMIT_STREAM) stream_idx = instruction->src[0].reg.idx[0].offset; else stream_idx = 0; if (stream_idx) { FIXME("Multiple streams are not supported yet.\n"); return; } vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler); vkd3d_spirv_build_op_emit_vertex(builder); } static void vkd3d_dxbc_compiler_emit_cut_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int stream_idx; if (instruction->handler_idx == VKD3DSIH_CUT_STREAM) stream_idx = instruction->src[0].reg.idx[0].offset; else stream_idx = 0; if (stream_idx) { FIXME("Multiple streams are not supported yet.\n"); return; } vkd3d_spirv_build_op_end_primitive(builder); } /* This function is called after declarations are processed. */ static void vkd3d_dxbc_compiler_emit_main_prolog(struct vkd3d_dxbc_compiler *compiler) { vkd3d_dxbc_compiler_emit_push_constant_buffers(compiler); } static bool is_dcl_instruction(enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx) { return VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT; } void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section) { compiler->after_declarations_section = true; vkd3d_dxbc_compiler_emit_main_prolog(compiler); } switch (instruction->handler_idx) { case VKD3DSIH_DCL_GLOBAL_FLAGS: vkd3d_dxbc_compiler_emit_dcl_global_flags(compiler, instruction); break; case VKD3DSIH_DCL_TEMPS: vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction); break; case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_dxbc_compiler_emit_dcl_constant_buffer(compiler, instruction); break; case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER: vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction); break; case VKD3DSIH_DCL_SAMPLER: vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction); break; case VKD3DSIH_DCL: vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction); break; case VKD3DSIH_DCL_RESOURCE_RAW: vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction); break; case VKD3DSIH_DCL_UAV_RAW: vkd3d_dxbc_compiler_emit_dcl_uav_raw(compiler, instruction); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction); break; case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_dxbc_compiler_emit_dcl_uav_structured(compiler, instruction); break; case VKD3DSIH_DCL_UAV_TYPED: vkd3d_dxbc_compiler_emit_dcl_uav_typed(compiler, instruction); break; case VKD3DSIH_DCL_TGSM_RAW: vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction); break; case VKD3DSIH_DCL_TGSM_STRUCTURED: vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(compiler, instruction); break; case VKD3DSIH_DCL_INPUT: vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PS: vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PS_SGV: case VKD3DSIH_DCL_INPUT_PS_SIV: vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_SGV: case VKD3DSIH_DCL_INPUT_SIV: vkd3d_dxbc_compiler_emit_dcl_input_sysval(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT: vkd3d_dxbc_compiler_emit_dcl_output(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT_SIV: vkd3d_dxbc_compiler_emit_dcl_output_siv(compiler, instruction); break; case VKD3DSIH_DCL_STREAM: vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction); break; case VKD3DSIH_DCL_VERTICES_OUT: case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT: vkd3d_dxbc_compiler_emit_dcl_vertices_out(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PRIMITIVE: vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT_TOPOLOGY: vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction); break; case VKD3DSIH_DCL_GS_INSTANCES: vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction); break; case VKD3DSIH_DCL_TESSELLATOR_DOMAIN: vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction); break; case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING: vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(compiler, instruction); break; case VKD3DSIH_DCL_THREAD_GROUP: vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction); break; case VKD3DSIH_MOV: vkd3d_dxbc_compiler_emit_mov(compiler, instruction); break; case VKD3DSIH_MOVC: vkd3d_dxbc_compiler_emit_movc(compiler, instruction); break; case VKD3DSIH_SWAPC: vkd3d_dxbc_compiler_emit_swapc(compiler, instruction); break; case VKD3DSIH_ADD: case VKD3DSIH_AND: case VKD3DSIH_BFREV: case VKD3DSIH_COUNTBITS: case VKD3DSIH_DIV: case VKD3DSIH_FTOI: case VKD3DSIH_FTOU: case VKD3DSIH_IADD: case VKD3DSIH_ISHL: case VKD3DSIH_ISHR: case VKD3DSIH_ITOF: case VKD3DSIH_MUL: case VKD3DSIH_NOT: case VKD3DSIH_OR: case VKD3DSIH_USHR: case VKD3DSIH_UTOF: case VKD3DSIH_XOR: vkd3d_dxbc_compiler_emit_alu_instruction(compiler, instruction); break; case VKD3DSIH_EXP: case VKD3DSIH_FIRSTBIT_HI: case VKD3DSIH_FIRSTBIT_LO: case VKD3DSIH_FIRSTBIT_SHI: case VKD3DSIH_FRC: case VKD3DSIH_IMAX: case VKD3DSIH_IMIN: case VKD3DSIH_LOG: case VKD3DSIH_MAD: case VKD3DSIH_MAX: case VKD3DSIH_MIN: case VKD3DSIH_ROUND_NI: case VKD3DSIH_ROUND_PI: case VKD3DSIH_ROUND_Z: case VKD3DSIH_RSQ: case VKD3DSIH_SQRT: case VKD3DSIH_UMAX: case VKD3DSIH_UMIN: vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction); break; case VKD3DSIH_DP4: case VKD3DSIH_DP3: case VKD3DSIH_DP2: vkd3d_dxbc_compiler_emit_dot(compiler, instruction); break; case VKD3DSIH_RCP: vkd3d_dxbc_compiler_emit_rcp(compiler, instruction); break; case VKD3DSIH_IMUL: vkd3d_dxbc_compiler_emit_imul(compiler, instruction); break; case VKD3DSIH_IMAD: vkd3d_dxbc_compiler_emit_imad(compiler, instruction); break; case VKD3DSIH_UDIV: vkd3d_dxbc_compiler_emit_udiv(compiler, instruction); break; case VKD3DSIH_EQ: case VKD3DSIH_GE: case VKD3DSIH_IEQ: case VKD3DSIH_IGE: case VKD3DSIH_ILT: case VKD3DSIH_INE: case VKD3DSIH_LT: case VKD3DSIH_NE: case VKD3DSIH_UGE: case VKD3DSIH_ULT: vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction); break; case VKD3DSIH_BFI: case VKD3DSIH_IBFE: case VKD3DSIH_UBFE: vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction); break; case VKD3DSIH_F16TOF32: vkd3d_dxbc_compiler_emit_f16tof32(compiler, instruction); break; case VKD3DSIH_F32TOF16: vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction); break; case VKD3DSIH_BREAK: case VKD3DSIH_BREAKP: case VKD3DSIH_CASE: case VKD3DSIH_DEFAULT: case VKD3DSIH_ELSE: case VKD3DSIH_ENDIF: case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDSWITCH: case VKD3DSIH_IF: case VKD3DSIH_LOOP: case VKD3DSIH_RET: case VKD3DSIH_SWITCH: case VKD3DSIH_TEXKILL: vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction); break; case VKD3DSIH_LD: vkd3d_dxbc_compiler_emit_ld(compiler, instruction); break; case VKD3DSIH_SAMPLE: case VKD3DSIH_SAMPLE_LOD: vkd3d_dxbc_compiler_emit_sample(compiler, instruction); break; case VKD3DSIH_SAMPLE_C: case VKD3DSIH_SAMPLE_C_LZ: vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction); break; case VKD3DSIH_GATHER4: vkd3d_dxbc_compiler_emit_gather4(compiler, instruction); break; case VKD3DSIH_LD_RAW: case VKD3DSIH_LD_STRUCTURED: vkd3d_dxbc_compiler_emit_ld_raw_structured(compiler, instruction); break; case VKD3DSIH_STORE_RAW: case VKD3DSIH_STORE_STRUCTURED: vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction); break; case VKD3DSIH_LD_UAV_TYPED: vkd3d_dxbc_compiler_emit_ld_uav_typed(compiler, instruction); break; case VKD3DSIH_STORE_UAV_TYPED: vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction); break; case VKD3DSIH_IMM_ATOMIC_ALLOC: case VKD3DSIH_IMM_ATOMIC_CONSUME: vkd3d_dxbc_compiler_emit_uav_counter_instruction(compiler, instruction); break; case VKD3DSIH_ATOMIC_AND: case VKD3DSIH_ATOMIC_CMP_STORE: case VKD3DSIH_ATOMIC_IADD: case VKD3DSIH_ATOMIC_IMAX: case VKD3DSIH_ATOMIC_IMIN: case VKD3DSIH_ATOMIC_OR: case VKD3DSIH_ATOMIC_UMAX: case VKD3DSIH_ATOMIC_UMIN: case VKD3DSIH_ATOMIC_XOR: case VKD3DSIH_IMM_ATOMIC_AND: case VKD3DSIH_IMM_ATOMIC_CMP_EXCH: case VKD3DSIH_IMM_ATOMIC_EXCH: case VKD3DSIH_IMM_ATOMIC_IADD: case VKD3DSIH_IMM_ATOMIC_IMAX: case VKD3DSIH_IMM_ATOMIC_IMIN: case VKD3DSIH_IMM_ATOMIC_OR: case VKD3DSIH_IMM_ATOMIC_UMAX: case VKD3DSIH_IMM_ATOMIC_UMIN: case VKD3DSIH_IMM_ATOMIC_XOR: vkd3d_dxbc_compiler_emit_atomic_instruction(compiler, instruction); break; case VKD3DSIH_RESINFO: vkd3d_dxbc_compiler_emit_resinfo(compiler, instruction); break; case VKD3DSIH_SYNC: vkd3d_dxbc_compiler_emit_sync(compiler, instruction); break; case VKD3DSIH_EMIT: case VKD3DSIH_EMIT_STREAM: vkd3d_dxbc_compiler_emit_emit_stream(compiler, instruction); break; case VKD3DSIH_CUT: case VKD3DSIH_CUT_STREAM: vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT: case VKD3DSIH_NOP: /* nothing to do */ break; default: FIXME("Unhandled instruction %#x.\n", instruction->handler_idx); } } static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_compiler *compiler) { uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id, val_id; uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {}; const struct vkd3d_shader_signature *signature = compiler->output_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; DWORD write_mask, variable_idx; unsigned int i, count; function_id = compiler->output_setup_function_id; assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id)); assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id)); void_id = vkd3d_spirv_get_op_type_void(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 4); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_type_id[count++] = ptr_type_id; } function_type_id = vkd3d_spirv_build_op_type_function(builder, void_id, param_type_id, count); vkd3d_spirv_build_op_function(builder, void_id, function_id, SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_name(builder, function_id, "setup_output"); for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id); } vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone); } for (i = 0; i < signature->element_count; ++i) { variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, signature->elements[i].register_index); if (!param_id[variable_idx]) continue; write_mask = signature->elements[i].mask & 0xff; val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, param_id[variable_idx], VKD3D_TYPE_FLOAT, VKD3DSP_NOSWIZZLE, write_mask); if (compiler->output_info[i].component_type != VKD3D_TYPE_FLOAT) { type_id = vkd3d_spirv_get_type_id(builder, compiler->output_info[i].component_type, vkd3d_write_mask_component_count(write_mask)); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } vkd3d_spirv_build_op_store(builder, compiler->output_info[i].id, val_id, SpvMemoryAccessMaskNone); } vkd3d_spirv_build_op_return(&compiler->spirv_builder); vkd3d_spirv_build_op_function_end(builder); } int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_code *spirv) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; if (compiler->options & VKD3D_SHADER_STRIP_DEBUG) vkd3d_spirv_stream_clear(&builder->debug_stream); vkd3d_spirv_build_op_function_end(builder); if (compiler->output_setup_function_id) vkd3d_dxbc_compiler_emit_output_setup_function(compiler); if (!vkd3d_spirv_compile_module(builder, spirv)) return VKD3D_ERROR; if (TRACE_ON()) { vkd3d_spirv_dump(spirv); vkd3d_spirv_validate(spirv); } return VKD3D_OK; } void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) { vkd3d_free(compiler->control_flow_info); vkd3d_free(compiler->output_info); vkd3d_free(compiler->push_constants); vkd3d_spirv_builder_free(&compiler->spirv_builder); rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL); vkd3d_free(compiler); }