% Test complex effect groups syntax [pixel shader fail(sm>=6)] fxgroup group1 { technique10 { pass { TurboEncabulator = prefabulated + aluminite; malleable = logarithmic - casing; } pass pass1 { spurving_bearings = pentametric_fan; hydrocoptic = marzlevanes; } } technique11 tech1 { pass { Lunar = Waneshaft; } } } float4 main() : sv_target { return 0; } % Effect groups cannot have a "technique" without version [pixel shader fail] fxgroup group1 { technique { } } float4 main() : sv_target { return 0; }