[pixel shader] float4 main() : SV_target { float4 ret = float4(2, 2, 2, 2); ret.xyzw.xyzw -= float4(0.1, 0.2, 0.3, 0.4); return ret; } [test] todo(glsl) draw quad probe (0, 0) rgba (1.9, 1.8, 1.7, 1.6)