[pixel shader] uniform float4 x; float4 main() : sv_target { return x.x ? x : x - 1; } [test] uniform 0 float4 2.0 3.0 4.0 5.0 draw quad probe all rgba (2.0, 3.0, 4.0, 5.0) uniform 0 float4 0.0 10.0 11.0 12.0 draw quad probe all rgba (-1.0, 9.0, 10.0, 11.0) [pixel shader] uniform float4 x; float4 main() : sv_target { float4 ret; ret.x = x.x ? x.x : 1; ret.y = x.y ? 2 : x.y; ret.z = ret.w = 0.0; return ret; } [test] uniform 0 float4 1.1 3.0 4.0 5.0 draw quad probe all rgba (1.1, 2.0, 0.0, 0.0)