[pixel shader] float4 main(uniform float4 u) : sv_target { return float4(fmod(u.x, u.y), 0, 0, 0); } [test] uniform 0 float4 -0.5 6.5 0.0 0.0 draw quad probe all rgba (-0.5, 0.0, 0.0, 0.0) 4 uniform 0 float4 1.1 0.3 0.0 0.0 draw quad probe all rgba (0.2, 0.0, 0.0, 0.0) 4