[pixel shader]
float4 main() : SV_TARGET
{
    float4 color;
    color[0] = 0.020;
    color[1] = 0.245;
    color[2] = 0.351;
    color[3] = 1.0;
    return color;
}

[test]
draw quad
probe all rgba (0.02, 0.245, 0.351, 1.0)

[pixel shader]
uniform float4 m;

float4 main() : SV_TARGET
{
    return float4(m[0], m[1], m[1], m[2]);
}

[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe all rgba (1.0, 2.0, 2.0, 3.0)