/* * HLSL utility functions * * Copyright 2012 Matteo Bruni for CodeWeavers * Copyright 2019-2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "hlsl.h" #include void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_log_level level, const char *fmt, ...) { va_list args; va_start(args, fmt); vkd3d_shader_vnote(ctx->message_context, loc, level, fmt, args); va_end(args); } void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *fmt, ...) { va_list args; va_start(args, fmt); vkd3d_shader_verror(ctx->message_context, loc, error, fmt, args); va_end(args); if (!ctx->result) ctx->result = VKD3D_ERROR_INVALID_SHADER; } void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *fmt, ...) { va_list args; va_start(args, fmt); vkd3d_shader_vwarning(ctx->message_context, loc, error, fmt, args); va_end(args); } void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc, const char *fmt, ...) { struct vkd3d_string_buffer *string; va_list args; va_start(args, fmt); string = hlsl_get_string_buffer(ctx); vkd3d_string_buffer_printf(string, "Aborting due to not yet implemented feature: "); vkd3d_string_buffer_vprintf(string, fmt, args); vkd3d_shader_error(ctx->message_context, loc, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED, "%s", string->buffer); hlsl_release_string_buffer(ctx, string); va_end(args); if (!ctx->result) ctx->result = VKD3D_ERROR_NOT_IMPLEMENTED; } char *hlsl_sprintf_alloc(struct hlsl_ctx *ctx, const char *fmt, ...) { struct vkd3d_string_buffer *string; va_list args; char *ret; if (!(string = hlsl_get_string_buffer(ctx))) return NULL; va_start(args, fmt); if (vkd3d_string_buffer_vprintf(string, fmt, args) < 0) { va_end(args); hlsl_release_string_buffer(ctx, string); return NULL; } va_end(args); ret = hlsl_strdup(ctx, string->buffer); hlsl_release_string_buffer(ctx, string); return ret; } bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) { struct hlsl_scope *scope = ctx->cur_scope; struct hlsl_ir_var *var; if (decl->name) { LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { if (var->name && !strcmp(decl->name, var->name)) return false; } if (local_var && scope->upper->upper == ctx->globals) { /* Check whether the variable redefines a function parameter. */ LIST_FOR_EACH_ENTRY(var, &scope->upper->vars, struct hlsl_ir_var, scope_entry) { if (var->name && !strcmp(decl->name, var->name)) return false; } } } list_add_tail(&scope->vars, &decl->scope_entry); return true; } struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name) { struct hlsl_ir_var *var; LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { if (var->name && !strcmp(name, var->name)) return var; } if (!scope->upper) return NULL; return hlsl_get_var(scope->upper, name); } void hlsl_free_state_block_entry(struct hlsl_state_block_entry *entry) { unsigned int i; vkd3d_free(entry->name); for (i = 0; i < entry->args_count; ++i) hlsl_src_remove(&entry->args[i]); vkd3d_free(entry->args); hlsl_block_cleanup(entry->instrs); vkd3d_free(entry->instrs); vkd3d_free(entry); } void hlsl_free_state_block(struct hlsl_state_block *state_block) { unsigned int k; VKD3D_ASSERT(state_block); for (k = 0; k < state_block->count; ++k) hlsl_free_state_block_entry(state_block->entries[k]); vkd3d_free(state_block->entries); vkd3d_free(state_block); } void hlsl_free_var(struct hlsl_ir_var *decl) { unsigned int k, i; vkd3d_free((void *)decl->name); hlsl_cleanup_semantic(&decl->semantic); for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k) vkd3d_free((void *)decl->objects_usage[k]); if (decl->default_values) { unsigned int component_count = hlsl_type_component_count(decl->data_type); for (k = 0; k < component_count; ++k) vkd3d_free((void *)decl->default_values[k].string); vkd3d_free(decl->default_values); } for (i = 0; i < decl->state_block_count; ++i) hlsl_free_state_block(decl->state_blocks[i]); vkd3d_free(decl->state_blocks); vkd3d_free(decl); } bool hlsl_type_is_row_major(const struct hlsl_type *type) { /* Default to column-major if the majority isn't explicitly set, which can * happen for anonymous nodes. */ return !!(type->modifiers & HLSL_MODIFIER_ROW_MAJOR); } unsigned int hlsl_type_minor_size(const struct hlsl_type *type) { if (type->class != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type)) return type->dimx; else return type->dimy; } unsigned int hlsl_type_major_size(const struct hlsl_type *type) { if (type->class != HLSL_CLASS_MATRIX || hlsl_type_is_row_major(type)) return type->dimy; else return type->dimx; } unsigned int hlsl_type_element_count(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_VECTOR: return type->dimx; case HLSL_CLASS_MATRIX: return hlsl_type_major_size(type); case HLSL_CLASS_ARRAY: return type->e.array.elements_count; case HLSL_CLASS_STRUCT: return type->e.record.field_count; default: return 0; } } const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type) { if (type->class == HLSL_CLASS_ARRAY) return hlsl_get_multiarray_element_type(type->e.array.type); return type; } unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type) { if (type->class == HLSL_CLASS_ARRAY) return hlsl_get_multiarray_size(type->e.array.type) * type->e.array.elements_count; return 1; } bool hlsl_type_is_resource(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_ARRAY: return hlsl_type_is_resource(type->e.array.type); case HLSL_CLASS_SAMPLER: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: return true; default: return false; } } bool hlsl_type_is_shader(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_ARRAY: return hlsl_type_is_shader(type->e.array.type); case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_VERTEX_SHADER: return true; case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: case HLSL_CLASS_STRUCT: case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_ERROR: case HLSL_CLASS_PASS: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_CONSTANT_BUFFER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_VOID: case HLSL_CLASS_NULL: return false; } return false; } /* Only intended to be used for derefs (after copies have been lowered to components or vectors) or * resources, since for both their data types span across a single regset. */ static enum hlsl_regset type_get_regset(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: return HLSL_REGSET_NUMERIC; case HLSL_CLASS_ARRAY: return type_get_regset(type->e.array.type); case HLSL_CLASS_SAMPLER: return HLSL_REGSET_SAMPLERS; case HLSL_CLASS_TEXTURE: return HLSL_REGSET_TEXTURES; case HLSL_CLASS_UAV: return HLSL_REGSET_UAVS; default: break; } vkd3d_unreachable(); } enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref) { return type_get_regset(hlsl_deref_get_type(ctx, deref)); } unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset) { /* Align to the next vec4 boundary if: * (a) the type is a struct or array type, or * (b) the type would cross a vec4 boundary; i.e. a vec3 and a * vec1 can be packed together, but not a vec3 and a vec2. */ if (type->class == HLSL_CLASS_STRUCT || type->class == HLSL_CLASS_ARRAY || (offset & 3) + type->reg_size[HLSL_REGSET_NUMERIC] > 4) return align(offset, 4); return offset; } static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type *type) { bool is_sm4 = (ctx->profile->major_version >= 4); unsigned int k; for (k = 0; k <= HLSL_REGSET_LAST; ++k) type->reg_size[k] = 0; switch (type->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? type->dimx : 4; break; case HLSL_CLASS_MATRIX: if (hlsl_type_is_row_major(type)) type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? (4 * (type->dimy - 1) + type->dimx) : (4 * type->dimy); else type->reg_size[HLSL_REGSET_NUMERIC] = is_sm4 ? (4 * (type->dimx - 1) + type->dimy) : (4 * type->dimx); break; case HLSL_CLASS_ARRAY: { if (type->e.array.elements_count == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT) break; for (k = 0; k <= HLSL_REGSET_LAST; ++k) { unsigned int element_size = type->e.array.type->reg_size[k]; if (is_sm4 && k == HLSL_REGSET_NUMERIC) type->reg_size[k] = (type->e.array.elements_count - 1) * align(element_size, 4) + element_size; else type->reg_size[k] = type->e.array.elements_count * element_size; } break; } case HLSL_CLASS_STRUCT: { unsigned int i; type->dimx = 0; for (i = 0; i < type->e.record.field_count; ++i) { struct hlsl_struct_field *field = &type->e.record.fields[i]; for (k = 0; k <= HLSL_REGSET_LAST; ++k) { if (k == HLSL_REGSET_NUMERIC) type->reg_size[k] = hlsl_type_get_sm4_offset(field->type, type->reg_size[k]); field->reg_offset[k] = type->reg_size[k]; type->reg_size[k] += field->type->reg_size[k]; } type->dimx += field->type->dimx * field->type->dimy * hlsl_get_multiarray_size(field->type); } break; } case HLSL_CLASS_SAMPLER: type->reg_size[HLSL_REGSET_SAMPLERS] = 1; break; case HLSL_CLASS_TEXTURE: type->reg_size[HLSL_REGSET_TEXTURES] = 1; break; case HLSL_CLASS_UAV: type->reg_size[HLSL_REGSET_UAVS] = 1; break; case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_ERROR: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_STRING: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: case HLSL_CLASS_CONSTANT_BUFFER: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_NULL: break; } } /* Returns the size of a type, considered as part of an array of that type, within a specific * register set. As such it includes padding after the type, when applicable. */ unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset) { if (regset == HLSL_REGSET_NUMERIC) return align(type->reg_size[regset], 4); return type->reg_size[regset]; } static struct hlsl_type *hlsl_new_simple_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class class) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; if (!(type->name = hlsl_strdup(ctx, name))) { vkd3d_free(type); return NULL; } type->class = class; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class, enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; if (!(type->name = hlsl_strdup(ctx, name))) { vkd3d_free(type); return NULL; } type->class = type_class; type->e.numeric.type = base_type; type->dimx = dimx; type->dimy = dimy; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } static bool type_is_single_component(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_ERROR: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_SCALAR: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_NULL: return true; case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: case HLSL_CLASS_STRUCT: case HLSL_CLASS_ARRAY: case HLSL_CLASS_CONSTANT_BUFFER: return false; case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VOID: break; } vkd3d_unreachable(); } /* Given a type and a component index, this function moves one step through the path required to * reach that component within the type. * It returns the first index of this path. * It sets *type_ptr to the (outermost) type within the original type that contains the component. * It sets *index_ptr to the index of the component within *type_ptr. * So, this function can be called several times in sequence to obtain all the path's indexes until * the component is finally reached. */ static unsigned int traverse_path_from_component_index(struct hlsl_ctx *ctx, struct hlsl_type **type_ptr, unsigned int *index_ptr) { struct hlsl_type *type = *type_ptr; unsigned int index = *index_ptr; VKD3D_ASSERT(!type_is_single_component(type)); VKD3D_ASSERT(index < hlsl_type_component_count(type)); switch (type->class) { case HLSL_CLASS_VECTOR: VKD3D_ASSERT(index < type->dimx); *type_ptr = hlsl_get_scalar_type(ctx, type->e.numeric.type); *index_ptr = 0; return index; case HLSL_CLASS_MATRIX: { unsigned int y = index / type->dimx, x = index % type->dimx; bool row_major = hlsl_type_is_row_major(type); VKD3D_ASSERT(index < type->dimx * type->dimy); *type_ptr = hlsl_get_vector_type(ctx, type->e.numeric.type, row_major ? type->dimx : type->dimy); *index_ptr = row_major ? x : y; return row_major ? y : x; } case HLSL_CLASS_ARRAY: { unsigned int elem_comp_count = hlsl_type_component_count(type->e.array.type); unsigned int array_index; *type_ptr = type->e.array.type; *index_ptr = index % elem_comp_count; array_index = index / elem_comp_count; VKD3D_ASSERT(array_index < type->e.array.elements_count); return array_index; } case HLSL_CLASS_STRUCT: { struct hlsl_struct_field *field; unsigned int field_comp_count, i; for (i = 0; i < type->e.record.field_count; ++i) { field = &type->e.record.fields[i]; field_comp_count = hlsl_type_component_count(field->type); if (index < field_comp_count) { *type_ptr = field->type; *index_ptr = index; return i; } index -= field_comp_count; } vkd3d_unreachable(); } case HLSL_CLASS_CONSTANT_BUFFER: { *type_ptr = type->e.resource.format; return traverse_path_from_component_index(ctx, type_ptr, index_ptr); } default: vkd3d_unreachable(); } } struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type, unsigned int index) { while (!type_is_single_component(type)) traverse_path_from_component_index(ctx, &type, &index); return type; } unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type, unsigned int index, enum hlsl_regset *regset) { unsigned int offset[HLSL_REGSET_LAST + 1] = {0}; struct hlsl_type *next_type; unsigned int idx, r; while (!type_is_single_component(type)) { next_type = type; idx = traverse_path_from_component_index(ctx, &next_type, &index); switch (type->class) { case HLSL_CLASS_VECTOR: offset[HLSL_REGSET_NUMERIC] += idx; break; case HLSL_CLASS_MATRIX: offset[HLSL_REGSET_NUMERIC] += 4 * idx; break; case HLSL_CLASS_STRUCT: for (r = 0; r <= HLSL_REGSET_LAST; ++r) offset[r] += type->e.record.fields[idx].reg_offset[r]; break; case HLSL_CLASS_ARRAY: for (r = 0; r <= HLSL_REGSET_LAST; ++r) { if (r == HLSL_REGSET_NUMERIC) offset[r] += idx * align(type->e.array.type->reg_size[r], 4); else offset[r] += idx * type->e.array.type->reg_size[r]; } break; case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: VKD3D_ASSERT(idx == 0); break; case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_ERROR: case HLSL_CLASS_PASS: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VOID: case HLSL_CLASS_SCALAR: case HLSL_CLASS_CONSTANT_BUFFER: case HLSL_CLASS_NULL: vkd3d_unreachable(); } type = next_type; } *regset = type_get_regset(type); return offset[*regset]; } static bool init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var, unsigned int path_len) { deref->var = var; deref->path_len = path_len; deref->rel_offset.node = NULL; deref->const_offset = 0; deref->data_type = NULL; if (path_len == 0) { deref->path = NULL; return true; } if (!(deref->path = hlsl_calloc(ctx, deref->path_len, sizeof(*deref->path)))) { deref->var = NULL; deref->path_len = 0; return false; } return true; } bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain) { struct hlsl_ir_index *index; struct hlsl_ir_load *load; unsigned int chain_len, i; struct hlsl_ir_node *ptr; deref->path = NULL; deref->path_len = 0; deref->rel_offset.node = NULL; deref->const_offset = 0; VKD3D_ASSERT(chain); if (chain->type == HLSL_IR_INDEX) VKD3D_ASSERT(!hlsl_index_is_noncontiguous(hlsl_ir_index(chain))); /* Find the length of the index chain */ chain_len = 0; ptr = chain; while (ptr->type == HLSL_IR_INDEX) { index = hlsl_ir_index(ptr); chain_len++; ptr = index->val.node; } if (ptr->type != HLSL_IR_LOAD) { hlsl_error(ctx, &chain->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE, "Invalid l-value."); return false; } load = hlsl_ir_load(ptr); if (!init_deref(ctx, deref, load->src.var, load->src.path_len + chain_len)) return false; for (i = 0; i < load->src.path_len; ++i) hlsl_src_from_node(&deref->path[i], load->src.path[i].node); chain_len = 0; ptr = chain; while (ptr->type == HLSL_IR_INDEX) { unsigned int p = deref->path_len - 1 - chain_len; index = hlsl_ir_index(ptr); if (hlsl_index_is_noncontiguous(index)) { hlsl_src_from_node(&deref->path[p], deref->path[p + 1].node); hlsl_src_remove(&deref->path[p + 1]); hlsl_src_from_node(&deref->path[p + 1], index->idx.node); } else { hlsl_src_from_node(&deref->path[p], index->idx.node); } chain_len++; ptr = index->val.node; } VKD3D_ASSERT(deref->path_len == load->src.path_len + chain_len); return true; } struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref) { struct hlsl_type *type; unsigned int i; VKD3D_ASSERT(deref); if (hlsl_deref_is_lowered(deref)) return deref->data_type; type = deref->var->data_type; for (i = 0; i < deref->path_len; ++i) type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node); return type; } /* Initializes a deref from another deref (prefix) and a component index. * *block is initialized to contain the new constant node instructions used by the deref's path. */ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_deref *deref, const struct hlsl_deref *prefix, unsigned int index, const struct vkd3d_shader_location *loc) { unsigned int path_len, path_index, deref_path_len, i; struct hlsl_type *path_type; struct hlsl_ir_node *c; hlsl_block_init(block); path_len = 0; path_type = hlsl_deref_get_type(ctx, prefix); path_index = index; while (!type_is_single_component(path_type)) { traverse_path_from_component_index(ctx, &path_type, &path_index); ++path_len; } if (!init_deref(ctx, deref, prefix->var, prefix->path_len + path_len)) return false; deref_path_len = 0; for (i = 0; i < prefix->path_len; ++i) hlsl_src_from_node(&deref->path[deref_path_len++], prefix->path[i].node); path_type = hlsl_deref_get_type(ctx, prefix); path_index = index; while (!type_is_single_component(path_type)) { unsigned int next_index = traverse_path_from_component_index(ctx, &path_type, &path_index); if (!(c = hlsl_new_uint_constant(ctx, next_index, loc))) { hlsl_block_cleanup(block); return false; } hlsl_block_add_instr(block, c); hlsl_src_from_node(&deref->path[deref_path_len++], c); } VKD3D_ASSERT(deref_path_len == deref->path_len); return true; } struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type, struct hlsl_ir_node *idx) { VKD3D_ASSERT(idx); switch (type->class) { case HLSL_CLASS_VECTOR: return hlsl_get_scalar_type(ctx, type->e.numeric.type); case HLSL_CLASS_MATRIX: if (hlsl_type_is_row_major(type)) return hlsl_get_vector_type(ctx, type->e.numeric.type, type->dimx); else return hlsl_get_vector_type(ctx, type->e.numeric.type, type->dimy); case HLSL_CLASS_ARRAY: return type->e.array.type; case HLSL_CLASS_STRUCT: { struct hlsl_ir_constant *c = hlsl_ir_constant(idx); VKD3D_ASSERT(c->value.u[0].u < type->e.record.field_count); return type->e.record.fields[c->value.u[0].u].type; } default: vkd3d_unreachable(); } } struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; type->class = HLSL_CLASS_ARRAY; type->modifiers = basic_type->modifiers; type->e.array.elements_count = array_size; type->e.array.type = basic_type; type->dimx = basic_type->dimx; type->dimy = basic_type->dimy; type->sampler_dim = basic_type->sampler_dim; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct hlsl_struct_field *fields, size_t field_count) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; type->class = HLSL_CLASS_STRUCT; type->name = name; type->dimy = 1; type->e.record.fields = fields; type->e.record.field_count = field_count; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format, unsigned int sample_count) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; type->class = HLSL_CLASS_TEXTURE; type->dimx = 4; type->dimy = 1; type->sampler_dim = dim; type->e.resource.format = format; type->sample_count = sample_count; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format, bool rasteriser_ordered) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; type->class = HLSL_CLASS_UAV; type->dimx = format->dimx; type->dimy = 1; type->sampler_dim = dim; type->e.resource.format = format; type->e.resource.rasteriser_ordered = rasteriser_ordered; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; type->class = HLSL_CLASS_CONSTANT_BUFFER; type->dimy = 1; type->e.resource.format = format; hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } static const char * get_case_insensitive_typename(const char *name) { static const char *const names[] = { "dword", "float", "geometryshader", "matrix", "pixelshader", "texture", "vector", "vertexshader", "string", }; unsigned int i; for (i = 0; i < ARRAY_SIZE(names); ++i) { if (!ascii_strcasecmp(names[i], name)) return names[i]; } return NULL; } struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive) { struct rb_entry *entry = rb_get(&scope->types, name); if (entry) return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); if (scope->upper) { if (recursive) return hlsl_get_type(scope->upper, name, recursive, case_insensitive); } else { if (case_insensitive && (name = get_case_insensitive_typename(name))) { if ((entry = rb_get(&scope->types, name))) return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry); } } return NULL; } struct hlsl_ir_function *hlsl_get_function(struct hlsl_ctx *ctx, const char *name) { struct rb_entry *entry; if ((entry = rb_get(&ctx->functions, name))) return RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry); return NULL; } struct hlsl_ir_function_decl *hlsl_get_first_func_decl(struct hlsl_ctx *ctx, const char *name) { struct hlsl_ir_function *func; struct rb_entry *entry; if ((entry = rb_get(&ctx->functions, name))) { func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry); return LIST_ENTRY(list_head(&func->overloads), struct hlsl_ir_function_decl, entry); } return NULL; } unsigned int hlsl_type_component_count(const struct hlsl_type *type) { switch (type->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: return type->dimx * type->dimy; case HLSL_CLASS_STRUCT: { unsigned int count = 0, i; for (i = 0; i < type->e.record.field_count; ++i) count += hlsl_type_component_count(type->e.record.fields[i].type); return count; } case HLSL_CLASS_ARRAY: return hlsl_type_component_count(type->e.array.type) * type->e.array.elements_count; case HLSL_CLASS_CONSTANT_BUFFER: return hlsl_type_component_count(type->e.resource.format); case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_ERROR: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_NULL: return 1; case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VOID: break; } vkd3d_unreachable(); } bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2) { if (t1 == t2) return true; if (t1->class != t2->class) return false; switch (t1->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: if (t1->e.numeric.type != t2->e.numeric.type) return false; if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR) != (t2->modifiers & HLSL_MODIFIER_ROW_MAJOR)) return false; if (t1->dimx != t2->dimx) return false; if (t1->dimy != t2->dimy) return false; return true; case HLSL_CLASS_UAV: if (t1->e.resource.rasteriser_ordered != t2->e.resource.rasteriser_ordered) return false; /* fall through */ case HLSL_CLASS_TEXTURE: if (t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC && !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format)) return false; /* fall through */ case HLSL_CLASS_SAMPLER: if (t1->sampler_dim != t2->sampler_dim) return false; return true; case HLSL_CLASS_STRUCT: if (t1->e.record.field_count != t2->e.record.field_count) return false; for (size_t i = 0; i < t1->e.record.field_count; ++i) { const struct hlsl_struct_field *field1 = &t1->e.record.fields[i]; const struct hlsl_struct_field *field2 = &t2->e.record.fields[i]; if (!hlsl_types_are_equal(field1->type, field2->type)) return false; if (strcmp(field1->name, field2->name)) return false; } return true; case HLSL_CLASS_ARRAY: return t1->e.array.elements_count == t2->e.array.elements_count && hlsl_types_are_equal(t1->e.array.type, t2->e.array.type); case HLSL_CLASS_TECHNIQUE: return t1->e.version == t2->e.version; case HLSL_CLASS_CONSTANT_BUFFER: return hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format); case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_ERROR: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_STRING: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_NULL: return true; } vkd3d_unreachable(); } struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, unsigned int default_majority, uint32_t modifiers) { struct hlsl_type *type; if (!(type = hlsl_alloc(ctx, sizeof(*type)))) return NULL; if (old->name) { type->name = hlsl_strdup(ctx, old->name); if (!type->name) { vkd3d_free(type); return NULL; } } type->class = old->class; type->dimx = old->dimx; type->dimy = old->dimy; type->modifiers = old->modifiers | modifiers; if (!(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK)) type->modifiers |= default_majority; type->sampler_dim = old->sampler_dim; type->is_minimum_precision = old->is_minimum_precision; type->sample_count = old->sample_count; switch (old->class) { case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: type->e.numeric.type = old->e.numeric.type; break; case HLSL_CLASS_ARRAY: if (!(type->e.array.type = hlsl_type_clone(ctx, old->e.array.type, default_majority, modifiers))) { vkd3d_free((void *)type->name); vkd3d_free(type); return NULL; } type->e.array.elements_count = old->e.array.elements_count; break; case HLSL_CLASS_STRUCT: { size_t field_count = old->e.record.field_count, i; type->e.record.field_count = field_count; if (!(type->e.record.fields = hlsl_calloc(ctx, field_count, sizeof(*type->e.record.fields)))) { vkd3d_free((void *)type->name); vkd3d_free(type); return NULL; } for (i = 0; i < field_count; ++i) { const struct hlsl_struct_field *src_field = &old->e.record.fields[i]; struct hlsl_struct_field *dst_field = &type->e.record.fields[i]; dst_field->loc = src_field->loc; if (!(dst_field->type = hlsl_type_clone(ctx, src_field->type, default_majority, modifiers))) { vkd3d_free(type->e.record.fields); vkd3d_free((void *)type->name); vkd3d_free(type); return NULL; } dst_field->name = hlsl_strdup(ctx, src_field->name); if (src_field->semantic.name) { dst_field->semantic.name = hlsl_strdup(ctx, src_field->semantic.name); dst_field->semantic.index = src_field->semantic.index; } } break; } case HLSL_CLASS_UAV: type->e.resource.rasteriser_ordered = old->e.resource.rasteriser_ordered; /* fall through */ case HLSL_CLASS_TEXTURE: type->e.resource.format = old->e.resource.format; break; case HLSL_CLASS_TECHNIQUE: type->e.version = old->e.version; break; default: break; } hlsl_type_calculate_reg_size(ctx, type); list_add_tail(&ctx->types, &type->entry); return type; } bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) { if (hlsl_get_type(scope, type->name, false, false)) return false; rb_put(&scope->types, type->name, &type->scope_entry); return true; } struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type, const struct vkd3d_shader_location *loc) { struct hlsl_ir_node *cast; cast = hlsl_new_unary_expr(ctx, HLSL_OP1_CAST, node, loc); if (cast) cast->data_type = type; return cast; } struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node) { /* Use a cast to the same type as a makeshift identity expression. */ return hlsl_new_cast(ctx, node, node->data_type, &node->loc); } struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers, const struct hlsl_reg_reservation *reg_reservation) { struct hlsl_ir_var *var; unsigned int k; if (!(var = hlsl_alloc(ctx, sizeof(*var)))) return NULL; var->name = name; var->data_type = type; var->loc = *loc; if (semantic) var->semantic = *semantic; var->storage_modifiers = modifiers; if (reg_reservation) var->reg_reservation = *reg_reservation; for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k) { unsigned int i, obj_count = type->reg_size[k]; if (obj_count == 0) continue; if (!(var->objects_usage[k] = hlsl_calloc(ctx, obj_count, sizeof(*var->objects_usage[0])))) { for (i = 0; i < k; ++i) vkd3d_free(var->objects_usage[i]); vkd3d_free(var); return NULL; } } return var; } struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template, struct hlsl_type *type, const struct vkd3d_shader_location *loc) { struct vkd3d_string_buffer *string; struct hlsl_ir_var *var; if (!(string = hlsl_get_string_buffer(ctx))) return NULL; vkd3d_string_buffer_printf(string, "<%s-%u>", template, ctx->internal_name_counter++); var = hlsl_new_synthetic_var_named(ctx, string->buffer, type, loc, true); hlsl_release_string_buffer(ctx, string); return var; } struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type, const struct vkd3d_shader_location *loc, bool dummy_scope) { struct hlsl_ir_var *var; const char *name_copy; if (!(name_copy = hlsl_strdup(ctx, name))) return NULL; var = hlsl_new_var(ctx, name_copy, type, loc, NULL, 0, NULL); if (var) { if (dummy_scope) list_add_tail(&ctx->dummy_scope->vars, &var->scope_entry); else list_add_tail(&ctx->globals->vars, &var->scope_entry); var->is_synthetic = true; } return var; } static bool type_is_single_reg(const struct hlsl_type *type) { return type->class == HLSL_CLASS_SCALAR || type->class == HLSL_CLASS_VECTOR; } bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other) { unsigned int i; memset(deref, 0, sizeof(*deref)); if (!other) return true; VKD3D_ASSERT(!hlsl_deref_is_lowered(other)); if (!init_deref(ctx, deref, other->var, other->path_len)) return false; for (i = 0; i < deref->path_len; ++i) hlsl_src_from_node(&deref->path[i], other->path[i].node); return true; } void hlsl_cleanup_deref(struct hlsl_deref *deref) { unsigned int i; for (i = 0; i < deref->path_len; ++i) hlsl_src_remove(&deref->path[i]); vkd3d_free(deref->path); deref->path = NULL; deref->path_len = 0; hlsl_src_remove(&deref->rel_offset); deref->const_offset = 0; } /* Initializes a simple variable dereference, so that it can be passed to load/store functions. */ void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var) { memset(deref, 0, sizeof(*deref)); deref->var = var; } static void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type, struct hlsl_type *data_type, const struct vkd3d_shader_location *loc) { memset(node, 0, sizeof(*node)); node->type = type; node->data_type = data_type; node->loc = *loc; list_init(&node->uses); } struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs) { struct hlsl_deref lhs_deref; hlsl_init_simple_deref_from_var(&lhs_deref, lhs); return hlsl_new_store_index(ctx, &lhs_deref, NULL, rhs, 0, &rhs->loc); } struct hlsl_ir_node *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs, struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc) { struct hlsl_ir_store *store; unsigned int i; VKD3D_ASSERT(lhs); VKD3D_ASSERT(!hlsl_deref_is_lowered(lhs)); if (!(store = hlsl_alloc(ctx, sizeof(*store)))) return NULL; init_node(&store->node, HLSL_IR_STORE, NULL, loc); if (!init_deref(ctx, &store->lhs, lhs->var, lhs->path_len + !!idx)) { vkd3d_free(store); return NULL; } for (i = 0; i < lhs->path_len; ++i) hlsl_src_from_node(&store->lhs.path[i], lhs->path[i].node); if (idx) hlsl_src_from_node(&store->lhs.path[lhs->path_len], idx); hlsl_src_from_node(&store->rhs, rhs); if (!writemask && type_is_single_reg(rhs->data_type)) writemask = (1 << rhs->data_type->dimx) - 1; store->writemask = writemask; return &store->node; } bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block, const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs) { struct hlsl_block comp_path_block; struct hlsl_ir_store *store; hlsl_block_init(block); if (!(store = hlsl_alloc(ctx, sizeof(*store)))) return false; init_node(&store->node, HLSL_IR_STORE, NULL, &rhs->loc); if (!init_deref_from_component_index(ctx, &comp_path_block, &store->lhs, lhs, comp, &rhs->loc)) { vkd3d_free(store); return false; } hlsl_block_add_block(block, &comp_path_block); hlsl_src_from_node(&store->rhs, rhs); if (type_is_single_reg(rhs->data_type)) store->writemask = (1 << rhs->data_type->dimx) - 1; hlsl_block_add_instr(block, &store->node); return true; } struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl, const struct vkd3d_shader_location *loc) { struct hlsl_ir_call *call; if (!(call = hlsl_alloc(ctx, sizeof(*call)))) return NULL; init_node(&call->node, HLSL_IR_CALL, NULL, loc); call->decl = decl; return &call->node; } struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type, const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc) { struct hlsl_ir_constant *c; VKD3D_ASSERT(type->class <= HLSL_CLASS_VECTOR || type->class == HLSL_CLASS_NULL); if (!(c = hlsl_alloc(ctx, sizeof(*c)))) return NULL; init_node(&c->node, HLSL_IR_CONSTANT, type, loc); c->value = *value; return &c->node; } struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc) { struct hlsl_constant_value value; value.u[0].u = b ? ~0u : 0; return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), &value, loc); } struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f, const struct vkd3d_shader_location *loc) { struct hlsl_constant_value value; value.u[0].f = f; return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_FLOAT), &value, loc); } struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc) { struct hlsl_constant_value value; value.u[0].i = n; return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_INT), &value, loc); } struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n, const struct vkd3d_shader_location *loc) { struct hlsl_constant_value value; value.u[0].u = n; return hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &value, loc); } struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str, const struct vkd3d_shader_location *loc) { struct hlsl_ir_string_constant *s; if (!(s = hlsl_alloc(ctx, sizeof(*s)))) return NULL; init_node(&s->node, HLSL_IR_STRING_CONSTANT, ctx->builtin_types.string, loc); if (!(s->string = hlsl_strdup(ctx, str))) { hlsl_free_instr(&s->node); return NULL; } return &s->node; } struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc) { struct hlsl_constant_value value = { 0 }; return hlsl_new_constant(ctx, ctx->builtin_types.null, &value, loc); } struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS], struct hlsl_type *data_type, const struct vkd3d_shader_location *loc) { struct hlsl_ir_expr *expr; unsigned int i; if (!(expr = hlsl_alloc(ctx, sizeof(*expr)))) return NULL; init_node(&expr->node, HLSL_IR_EXPR, data_type, loc); expr->op = op; for (i = 0; i < HLSL_MAX_OPERANDS; ++i) hlsl_src_from_node(&expr->operands[i], operands[i]); return &expr->node; } struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg, const struct vkd3d_shader_location *loc) { struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg}; return hlsl_new_expr(ctx, op, operands, arg->data_type, loc); } struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2) { struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg1, arg2}; VKD3D_ASSERT(hlsl_types_are_equal(arg1->data_type, arg2->data_type)); return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc); } struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3) { struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {arg1, arg2, arg3}; VKD3D_ASSERT(hlsl_types_are_equal(arg1->data_type, arg2->data_type)); VKD3D_ASSERT(hlsl_types_are_equal(arg1->data_type, arg3->data_type)); return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc); } static struct hlsl_ir_node *hlsl_new_error_expr(struct hlsl_ctx *ctx) { static const struct vkd3d_shader_location loc = {.source_name = ""}; struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0}; /* Use a dummy location; we should never report any messages related to * this expression. */ return hlsl_new_expr(ctx, HLSL_OP0_ERROR, operands, ctx->builtin_types.error, &loc); } struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc) { struct hlsl_ir_if *iff; if (!(iff = hlsl_alloc(ctx, sizeof(*iff)))) return NULL; init_node(&iff->node, HLSL_IR_IF, NULL, loc); hlsl_src_from_node(&iff->condition, condition); hlsl_block_init(&iff->then_block); hlsl_block_add_block(&iff->then_block, then_block); hlsl_block_init(&iff->else_block); if (else_block) hlsl_block_add_block(&iff->else_block, else_block); return &iff->node; } struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned int value, bool is_default, struct hlsl_block *body, const struct vkd3d_shader_location *loc) { struct hlsl_ir_switch_case *c; if (!(c = hlsl_alloc(ctx, sizeof(*c)))) return NULL; c->value = value; c->is_default = is_default; hlsl_block_init(&c->body); if (body) hlsl_block_add_block(&c->body, body); c->loc = *loc; return c; } struct hlsl_ir_node *hlsl_new_switch(struct hlsl_ctx *ctx, struct hlsl_ir_node *selector, struct list *cases, const struct vkd3d_shader_location *loc) { struct hlsl_ir_switch *s; if (!(s = hlsl_alloc(ctx, sizeof(*s)))) return NULL; init_node(&s->node, HLSL_IR_SWITCH, NULL, loc); hlsl_src_from_node(&s->selector, selector); list_init(&s->cases); if (cases) list_move_head(&s->cases, cases); return &s->node; } struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc) { struct hlsl_ir_load *load; struct hlsl_type *type; unsigned int i; VKD3D_ASSERT(!hlsl_deref_is_lowered(deref)); type = hlsl_deref_get_type(ctx, deref); if (idx) type = hlsl_get_element_type_from_path_index(ctx, type, idx); if (!(load = hlsl_alloc(ctx, sizeof(*load)))) return NULL; init_node(&load->node, HLSL_IR_LOAD, type, loc); if (!init_deref(ctx, &load->src, deref->var, deref->path_len + !!idx)) { vkd3d_free(load); return NULL; } for (i = 0; i < deref->path_len; ++i) hlsl_src_from_node(&load->src.path[i], deref->path[i].node); if (idx) hlsl_src_from_node(&load->src.path[deref->path_len], idx); return load; } struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc) { /* This deref can only exists temporarily because it is not the real owner of its members. */ struct hlsl_deref tmp_deref; VKD3D_ASSERT(deref->path_len >= 1); tmp_deref = *deref; tmp_deref.path_len = deref->path_len - 1; return hlsl_new_load_index(ctx, &tmp_deref, NULL, loc); } struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, const struct vkd3d_shader_location *loc) { struct hlsl_deref var_deref; hlsl_init_simple_deref_from_var(&var_deref, var); return hlsl_new_load_index(ctx, &var_deref, NULL, loc); } struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block, const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc) { struct hlsl_type *type, *comp_type; struct hlsl_block comp_path_block; struct hlsl_ir_load *load; hlsl_block_init(block); if (!(load = hlsl_alloc(ctx, sizeof(*load)))) return NULL; type = hlsl_deref_get_type(ctx, deref); comp_type = hlsl_type_get_component_type(ctx, type, comp); init_node(&load->node, HLSL_IR_LOAD, comp_type, loc); if (!init_deref_from_component_index(ctx, &comp_path_block, &load->src, deref, comp, loc)) { vkd3d_free(load); return NULL; } hlsl_block_add_block(block, &comp_path_block); hlsl_block_add_instr(block, &load->node); return &load->node; } struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx, const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc) { struct hlsl_ir_resource_load *load; if (!(load = hlsl_alloc(ctx, sizeof(*load)))) return NULL; init_node(&load->node, HLSL_IR_RESOURCE_LOAD, params->format, loc); load->load_type = params->type; if (!hlsl_init_deref_from_index_chain(ctx, &load->resource, params->resource)) { vkd3d_free(load); return NULL; } if (params->sampler) { if (!hlsl_init_deref_from_index_chain(ctx, &load->sampler, params->sampler)) { hlsl_cleanup_deref(&load->resource); vkd3d_free(load); return NULL; } } hlsl_src_from_node(&load->coords, params->coords); hlsl_src_from_node(&load->sample_index, params->sample_index); hlsl_src_from_node(&load->texel_offset, params->texel_offset); hlsl_src_from_node(&load->lod, params->lod); hlsl_src_from_node(&load->ddx, params->ddx); hlsl_src_from_node(&load->ddy, params->ddy); hlsl_src_from_node(&load->cmp, params->cmp); load->sampling_dim = params->sampling_dim; if (load->sampling_dim == HLSL_SAMPLER_DIM_GENERIC) load->sampling_dim = hlsl_deref_get_type(ctx, &load->resource)->sampler_dim; return &load->node; } struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource, struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc) { struct hlsl_ir_resource_store *store; if (!(store = hlsl_alloc(ctx, sizeof(*store)))) return NULL; init_node(&store->node, HLSL_IR_RESOURCE_STORE, NULL, loc); hlsl_copy_deref(ctx, &store->resource, resource); hlsl_src_from_node(&store->coords, coords); hlsl_src_from_node(&store->value, value); return &store->node; } struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components, struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc) { struct hlsl_ir_swizzle *swizzle; struct hlsl_type *type; if (!(swizzle = hlsl_alloc(ctx, sizeof(*swizzle)))) return NULL; VKD3D_ASSERT(hlsl_is_numeric_type(val->data_type)); if (components == 1) type = hlsl_get_scalar_type(ctx, val->data_type->e.numeric.type); else type = hlsl_get_vector_type(ctx, val->data_type->e.numeric.type, components); init_node(&swizzle->node, HLSL_IR_SWIZZLE, type, loc); hlsl_src_from_node(&swizzle->val, val); swizzle->swizzle = s; return &swizzle->node; } struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type, const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count, struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc) { const struct hlsl_profile_info *profile_info = NULL; struct hlsl_ir_compile *compile; struct hlsl_type *type = NULL; unsigned int i; switch (compile_type) { case HLSL_COMPILE_TYPE_COMPILE: if (!(profile_info = hlsl_get_target_info(profile_name))) { hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Unknown profile \"%s\".", profile_name); return NULL; } if (profile_info->type == VKD3D_SHADER_TYPE_PIXEL) type = hlsl_get_type(ctx->cur_scope, "PixelShader", true, true); else if (profile_info->type == VKD3D_SHADER_TYPE_VERTEX) type = hlsl_get_type(ctx->cur_scope, "VertexShader", true, true); if (!type) { hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE, "Invalid profile \"%s\".", profile_name); return NULL; } break; case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO: type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true); break; } if (!(compile = hlsl_alloc(ctx, sizeof(*compile)))) return NULL; init_node(&compile->node, HLSL_IR_COMPILE, type, loc); compile->compile_type = compile_type; compile->profile = profile_info; hlsl_block_init(&compile->instrs); hlsl_block_add_block(&compile->instrs, args_instrs); compile->args_count = args_count; if (!(compile->args = hlsl_alloc(ctx, sizeof(*compile->args) * args_count))) { vkd3d_free(compile); return NULL; } for (i = 0; i < compile->args_count; ++i) hlsl_src_from_node(&compile->args[i], args[i]); return &compile->node; } bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block, struct hlsl_state_block_entry *entry) { if (!vkd3d_array_reserve((void **)&state_block->entries, &state_block->capacity, state_block->count + 1, sizeof(*state_block->entries))) return false; state_block->entries[state_block->count++] = entry; return true; } struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx, const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc) { struct hlsl_ir_sampler_state *sampler_state; struct hlsl_type *type = ctx->builtin_types.sampler[HLSL_SAMPLER_DIM_GENERIC]; if (!(sampler_state = hlsl_alloc(ctx, sizeof(*sampler_state)))) return NULL; init_node(&sampler_state->node, HLSL_IR_SAMPLER_STATE, type, loc); if (!(sampler_state->state_block = hlsl_alloc(ctx, sizeof(*sampler_state->state_block)))) { vkd3d_free(sampler_state); return NULL; } if (state_block) { for (unsigned int i = 0; i < state_block->count; ++i) { const struct hlsl_state_block_entry *src = state_block->entries[i]; struct hlsl_state_block_entry *entry; if (!(entry = clone_stateblock_entry(ctx, src, src->name, src->lhs_has_index, src->lhs_index, false, 0))) { hlsl_free_instr(&sampler_state->node); return NULL; } if (!hlsl_state_block_add_entry(sampler_state->state_block, entry)) { hlsl_free_instr(&sampler_state->node); return NULL; } } } return &sampler_state->node; } struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name, struct vkd3d_shader_location *loc) { struct hlsl_ir_stateblock_constant *constant; struct hlsl_type *type = hlsl_get_scalar_type(ctx, HLSL_TYPE_INT); if (!(constant = hlsl_alloc(ctx, sizeof(*constant)))) return NULL; init_node(&constant->node, HLSL_IR_STATEBLOCK_CONSTANT, type, loc); if (!(constant->name = hlsl_alloc(ctx, strlen(name) + 1))) { vkd3d_free(constant); return NULL; } strcpy(constant->name, name); return &constant->node; } bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index) { struct hlsl_type *type = index->val.node->data_type; return type->class == HLSL_CLASS_MATRIX && !hlsl_type_is_row_major(type); } bool hlsl_index_is_resource_access(struct hlsl_ir_index *index) { const struct hlsl_type *type = index->val.node->data_type; return type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV; } bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index) { if (hlsl_index_is_resource_access(index)) return true; if (index->val.node->type == HLSL_IR_INDEX) return hlsl_index_chain_has_resource_access(hlsl_ir_index(index->val.node)); return false; } struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val, struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc) { struct hlsl_type *type = val->data_type; struct hlsl_ir_index *index; if (!(index = hlsl_alloc(ctx, sizeof(*index)))) return NULL; if (type->class == HLSL_CLASS_TEXTURE || type->class == HLSL_CLASS_UAV) type = type->e.resource.format; else if (type->class == HLSL_CLASS_MATRIX) type = hlsl_get_vector_type(ctx, type->e.numeric.type, type->dimx); else type = hlsl_get_element_type_from_path_index(ctx, type, idx); init_node(&index->node, HLSL_IR_INDEX, type, loc); hlsl_src_from_node(&index->val, val); hlsl_src_from_node(&index->idx, idx); return &index->node; } struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type type, struct hlsl_ir_node *condition, const struct vkd3d_shader_location *loc) { struct hlsl_ir_jump *jump; if (!(jump = hlsl_alloc(ctx, sizeof(*jump)))) return NULL; init_node(&jump->node, HLSL_IR_JUMP, NULL, loc); jump->type = type; hlsl_src_from_node(&jump->condition, condition); return &jump->node; } struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type, unsigned int unroll_limit, const struct vkd3d_shader_location *loc) { struct hlsl_ir_loop *loop; if (!(loop = hlsl_alloc(ctx, sizeof(*loop)))) return NULL; init_node(&loop->node, HLSL_IR_LOOP, NULL, loc); hlsl_block_init(&loop->body); hlsl_block_add_block(&loop->body, block); loop->unroll_type = unroll_type; loop->unroll_limit = unroll_limit; return &loop->node; } struct clone_instr_map { struct { const struct hlsl_ir_node *src; struct hlsl_ir_node *dst; } *instrs; size_t count, capacity; }; static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx, struct clone_instr_map *map, const struct hlsl_ir_node *instr); static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block, struct clone_instr_map *map) { const struct hlsl_ir_node *src; struct hlsl_ir_node *dst; hlsl_block_init(dst_block); LIST_FOR_EACH_ENTRY(src, &src_block->instrs, struct hlsl_ir_node, entry) { if (!(dst = clone_instr(ctx, map, src))) { hlsl_block_cleanup(dst_block); return false; } hlsl_block_add_instr(dst_block, dst); if (!list_empty(&src->uses)) { if (!hlsl_array_reserve(ctx, (void **)&map->instrs, &map->capacity, map->count + 1, sizeof(*map->instrs))) { hlsl_block_cleanup(dst_block); return false; } map->instrs[map->count].dst = dst; map->instrs[map->count].src = src; ++map->count; } } return true; } static struct hlsl_ir_node *map_instr(const struct clone_instr_map *map, struct hlsl_ir_node *src) { size_t i; if (!src) return NULL; for (i = 0; i < map->count; ++i) { if (map->instrs[i].src == src) return map->instrs[i].dst; } return src; } static bool clone_deref(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_deref *dst, const struct hlsl_deref *src) { unsigned int i; VKD3D_ASSERT(!hlsl_deref_is_lowered(src)); if (!init_deref(ctx, dst, src->var, src->path_len)) return false; for (i = 0; i < src->path_len; ++i) hlsl_src_from_node(&dst->path[i], map_instr(map, src->path[i].node)); return true; } static void clone_src(struct clone_instr_map *map, struct hlsl_src *dst, const struct hlsl_src *src) { hlsl_src_from_node(dst, map_instr(map, src->node)); } static struct hlsl_ir_node *clone_call(struct hlsl_ctx *ctx, struct hlsl_ir_call *src) { return hlsl_new_call(ctx, src->decl, &src->node.loc); } static struct hlsl_ir_node *clone_constant(struct hlsl_ctx *ctx, struct hlsl_ir_constant *src) { return hlsl_new_constant(ctx, src->node.data_type, &src->value, &src->node.loc); } static struct hlsl_ir_node *clone_expr(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_expr *src) { struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS]; unsigned int i; for (i = 0; i < ARRAY_SIZE(operands); ++i) operands[i] = map_instr(map, src->operands[i].node); return hlsl_new_expr(ctx, src->op, operands, src->node.data_type, &src->node.loc); } static struct hlsl_ir_node *clone_if(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_if *src) { struct hlsl_block then_block, else_block; struct hlsl_ir_node *dst; if (!clone_block(ctx, &then_block, &src->then_block, map)) return NULL; if (!clone_block(ctx, &else_block, &src->else_block, map)) { hlsl_block_cleanup(&then_block); return NULL; } if (!(dst = hlsl_new_if(ctx, map_instr(map, src->condition.node), &then_block, &else_block, &src->node.loc))) { hlsl_block_cleanup(&then_block); hlsl_block_cleanup(&else_block); return NULL; } return dst; } static struct hlsl_ir_node *clone_jump(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_jump *src) { return hlsl_new_jump(ctx, src->type, map_instr(map, src->condition.node), &src->node.loc); } static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_load *src) { struct hlsl_ir_load *dst; if (!(dst = hlsl_alloc(ctx, sizeof(*dst)))) return NULL; init_node(&dst->node, HLSL_IR_LOAD, src->node.data_type, &src->node.loc); if (!clone_deref(ctx, map, &dst->src, &src->src)) { vkd3d_free(dst); return NULL; } return &dst->node; } static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_loop *src) { struct hlsl_ir_node *dst; struct hlsl_block body; if (!clone_block(ctx, &body, &src->body, map)) return NULL; if (!(dst = hlsl_new_loop(ctx, &body, src->unroll_type, src->unroll_limit, &src->node.loc))) { hlsl_block_cleanup(&body); return NULL; } return dst; } static struct hlsl_ir_node *clone_resource_load(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_resource_load *src) { struct hlsl_ir_resource_load *dst; if (!(dst = hlsl_alloc(ctx, sizeof(*dst)))) return NULL; init_node(&dst->node, HLSL_IR_RESOURCE_LOAD, src->node.data_type, &src->node.loc); dst->load_type = src->load_type; if (!clone_deref(ctx, map, &dst->resource, &src->resource)) { vkd3d_free(dst); return NULL; } if (!clone_deref(ctx, map, &dst->sampler, &src->sampler)) { hlsl_cleanup_deref(&dst->resource); vkd3d_free(dst); return NULL; } clone_src(map, &dst->coords, &src->coords); clone_src(map, &dst->lod, &src->lod); clone_src(map, &dst->ddx, &src->ddx); clone_src(map, &dst->ddy, &src->ddy); clone_src(map, &dst->sample_index, &src->sample_index); clone_src(map, &dst->cmp, &src->cmp); clone_src(map, &dst->texel_offset, &src->texel_offset); dst->sampling_dim = src->sampling_dim; return &dst->node; } static struct hlsl_ir_node *clone_resource_store(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_resource_store *src) { struct hlsl_ir_resource_store *dst; if (!(dst = hlsl_alloc(ctx, sizeof(*dst)))) return NULL; init_node(&dst->node, HLSL_IR_RESOURCE_STORE, NULL, &src->node.loc); if (!clone_deref(ctx, map, &dst->resource, &src->resource)) { vkd3d_free(dst); return NULL; } clone_src(map, &dst->coords, &src->coords); clone_src(map, &dst->value, &src->value); return &dst->node; } static struct hlsl_ir_node *clone_string_constant(struct hlsl_ctx *ctx, struct hlsl_ir_string_constant *src) { return hlsl_new_string_constant(ctx, src->string, &src->node.loc); } static struct hlsl_ir_node *clone_store(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_store *src) { struct hlsl_ir_store *dst; if (!(dst = hlsl_alloc(ctx, sizeof(*dst)))) return NULL; init_node(&dst->node, HLSL_IR_STORE, NULL, &src->node.loc); if (!clone_deref(ctx, map, &dst->lhs, &src->lhs)) { vkd3d_free(dst); return NULL; } clone_src(map, &dst->rhs, &src->rhs); dst->writemask = src->writemask; return &dst->node; } static struct hlsl_ir_node *clone_swizzle(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_swizzle *src) { return hlsl_new_swizzle(ctx, src->swizzle, src->node.data_type->dimx, map_instr(map, src->val.node), &src->node.loc); } static struct hlsl_ir_node *clone_index(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_index *src) { struct hlsl_ir_node *dst; if (!(dst = hlsl_new_index(ctx, map_instr(map, src->val.node), map_instr(map, src->idx.node), &src->node.loc))) return NULL; return dst; } static struct hlsl_ir_node *clone_compile(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_compile *compile) { const char *profile_name = NULL; struct hlsl_ir_node **args; struct hlsl_ir_node *node; struct hlsl_block block; unsigned int i; if (!(clone_block(ctx, &block, &compile->instrs, map))) return NULL; if (!(args = hlsl_alloc(ctx, sizeof(*args) * compile->args_count))) { hlsl_block_cleanup(&block); return NULL; } for (i = 0; i < compile->args_count; ++i) { args[i] = map_instr(map, compile->args[i].node); VKD3D_ASSERT(args[i]); } if (compile->profile) profile_name = compile->profile->name; if (!(node = hlsl_new_compile(ctx, compile->compile_type, profile_name, args, compile->args_count, &block, &compile->node.loc))) { hlsl_block_cleanup(&block); vkd3d_free(args); return NULL; } vkd3d_free(args); return node; } static struct hlsl_ir_node *clone_sampler_state(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_sampler_state *sampler_state) { return hlsl_new_sampler_state(ctx, sampler_state->state_block, &sampler_state->node.loc); } static struct hlsl_ir_node *clone_stateblock_constant(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_stateblock_constant *constant) { return hlsl_new_stateblock_constant(ctx, constant->name, &constant->node.loc); } struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx, const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index, unsigned int lhs_index, bool single_arg, unsigned int arg_index) { struct hlsl_state_block_entry *entry; struct clone_instr_map map = { 0 }; if (!(entry = hlsl_alloc(ctx, sizeof(*entry)))) return NULL; entry->name = hlsl_strdup(ctx, name); entry->lhs_has_index = lhs_has_index; entry->lhs_index = lhs_index; if (!(entry->instrs = hlsl_alloc(ctx, sizeof(*entry->instrs)))) { hlsl_free_state_block_entry(entry); return NULL; } if (single_arg) entry->args_count = 1; else entry->args_count = src->args_count; if (!(entry->args = hlsl_alloc(ctx, sizeof(*entry->args) * entry->args_count))) { hlsl_free_state_block_entry(entry); return NULL; } hlsl_block_init(entry->instrs); if (!clone_block(ctx, entry->instrs, src->instrs, &map)) { hlsl_free_state_block_entry(entry); return NULL; } if (single_arg) { clone_src(&map, entry->args, &src->args[arg_index]); } else { for (unsigned int i = 0; i < src->args_count; ++i) clone_src(&map, &entry->args[i], &src->args[i]); } vkd3d_free(map.instrs); return entry; } void hlsl_free_ir_switch_case(struct hlsl_ir_switch_case *c) { hlsl_block_cleanup(&c->body); list_remove(&c->entry); vkd3d_free(c); } void hlsl_cleanup_ir_switch_cases(struct list *cases) { struct hlsl_ir_switch_case *c, *next; LIST_FOR_EACH_ENTRY_SAFE(c, next, cases, struct hlsl_ir_switch_case, entry) { hlsl_free_ir_switch_case(c); } } static struct hlsl_ir_node *clone_switch(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_switch *s) { struct hlsl_ir_switch_case *c, *d; struct hlsl_ir_node *ret; struct hlsl_block body; struct list cases; list_init(&cases); LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) { if (!(clone_block(ctx, &body, &c->body, map))) { hlsl_cleanup_ir_switch_cases(&cases); return NULL; } d = hlsl_new_switch_case(ctx, c->value, c->is_default, &body, &c->loc); hlsl_block_cleanup(&body); if (!d) { hlsl_cleanup_ir_switch_cases(&cases); return NULL; } list_add_tail(&cases, &d->entry); } ret = hlsl_new_switch(ctx, map_instr(map, s->selector.node), &cases, &s->node.loc); hlsl_cleanup_ir_switch_cases(&cases); return ret; } static struct hlsl_ir_node *clone_instr(struct hlsl_ctx *ctx, struct clone_instr_map *map, const struct hlsl_ir_node *instr) { switch (instr->type) { case HLSL_IR_CALL: return clone_call(ctx, hlsl_ir_call(instr)); case HLSL_IR_CONSTANT: return clone_constant(ctx, hlsl_ir_constant(instr)); case HLSL_IR_EXPR: return clone_expr(ctx, map, hlsl_ir_expr(instr)); case HLSL_IR_IF: return clone_if(ctx, map, hlsl_ir_if(instr)); case HLSL_IR_INDEX: return clone_index(ctx, map, hlsl_ir_index(instr)); case HLSL_IR_JUMP: return clone_jump(ctx, map, hlsl_ir_jump(instr)); case HLSL_IR_LOAD: return clone_load(ctx, map, hlsl_ir_load(instr)); case HLSL_IR_LOOP: return clone_loop(ctx, map, hlsl_ir_loop(instr)); case HLSL_IR_RESOURCE_LOAD: return clone_resource_load(ctx, map, hlsl_ir_resource_load(instr)); case HLSL_IR_RESOURCE_STORE: return clone_resource_store(ctx, map, hlsl_ir_resource_store(instr)); case HLSL_IR_STRING_CONSTANT: return clone_string_constant(ctx, hlsl_ir_string_constant(instr)); case HLSL_IR_STORE: return clone_store(ctx, map, hlsl_ir_store(instr)); case HLSL_IR_SWITCH: return clone_switch(ctx, map, hlsl_ir_switch(instr)); case HLSL_IR_SWIZZLE: return clone_swizzle(ctx, map, hlsl_ir_swizzle(instr)); case HLSL_IR_COMPILE: return clone_compile(ctx, map, hlsl_ir_compile(instr)); case HLSL_IR_SAMPLER_STATE: return clone_sampler_state(ctx, map, hlsl_ir_sampler_state(instr)); case HLSL_IR_STATEBLOCK_CONSTANT: return clone_stateblock_constant(ctx, map, hlsl_ir_stateblock_constant(instr)); } vkd3d_unreachable(); } bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block) { struct clone_instr_map map = {0}; bool ret; ret = clone_block(ctx, dst_block, src_block, &map); vkd3d_free(map.instrs); return ret; } struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters, const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc) { struct hlsl_ir_node *constant, *store; struct hlsl_ir_function_decl *decl; if (!(decl = hlsl_alloc(ctx, sizeof(*decl)))) return NULL; hlsl_block_init(&decl->body); decl->return_type = return_type; decl->parameters = *parameters; decl->loc = *loc; if (!hlsl_types_are_equal(return_type, ctx->builtin_types.Void)) { if (!(decl->return_var = hlsl_new_synthetic_var(ctx, "retval", return_type, loc))) { vkd3d_free(decl); return NULL; } decl->return_var->semantic = *semantic; } if (!(decl->early_return_var = hlsl_new_synthetic_var(ctx, "early_return", hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), loc))) return decl; if (!(constant = hlsl_new_bool_constant(ctx, false, loc))) return decl; hlsl_block_add_instr(&decl->body, constant); if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, constant))) return decl; hlsl_block_add_instr(&decl->body, store); return decl; } struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name, uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations, const struct vkd3d_shader_location *loc) { struct hlsl_buffer *buffer; if (!(buffer = hlsl_alloc(ctx, sizeof(*buffer)))) return NULL; buffer->type = type; buffer->name = name; buffer->modifiers = modifiers; if (reservation) buffer->reservation = *reservation; buffer->annotations = annotations; buffer->loc = *loc; list_add_tail(&ctx->buffers, &buffer->entry); return buffer; } static int compare_hlsl_types_rb(const void *key, const struct rb_entry *entry) { const struct hlsl_type *type = RB_ENTRY_VALUE(entry, const struct hlsl_type, scope_entry); const char *name = key; if (name == type->name) return 0; if (!name || !type->name) { ERR("hlsl_type without a name in a scope?\n"); return -1; } return strcmp(name, type->name); } static struct hlsl_scope *hlsl_new_scope(struct hlsl_ctx *ctx, struct hlsl_scope *upper) { struct hlsl_scope *scope; if (!(scope = hlsl_alloc(ctx, sizeof(*scope)))) return NULL; list_init(&scope->vars); rb_init(&scope->types, compare_hlsl_types_rb); scope->upper = upper; list_add_tail(&ctx->scopes, &scope->entry); return scope; } void hlsl_push_scope(struct hlsl_ctx *ctx) { struct hlsl_scope *new_scope; if (!(new_scope = hlsl_new_scope(ctx, ctx->cur_scope))) return; TRACE("Pushing a new scope.\n"); ctx->cur_scope = new_scope; } void hlsl_pop_scope(struct hlsl_ctx *ctx) { struct hlsl_scope *prev_scope = ctx->cur_scope->upper; VKD3D_ASSERT(prev_scope); TRACE("Popping current scope.\n"); ctx->cur_scope = prev_scope; } static bool func_decl_matches(const struct hlsl_ir_function_decl *decl, const struct hlsl_func_parameters *parameters) { size_t i; if (parameters->count != decl->parameters.count) return false; for (i = 0; i < parameters->count; ++i) { if (!hlsl_types_are_equal(parameters->vars[i]->data_type, decl->parameters.vars[i]->data_type)) return false; } return true; } struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name, const struct hlsl_func_parameters *parameters) { struct hlsl_ir_function_decl *decl; struct hlsl_ir_function *func; if (!(func = hlsl_get_function(ctx, name))) return NULL; LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry) { if (func_decl_matches(decl, parameters)) return decl; } return NULL; } struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type) { struct vkd3d_string_buffer *string, *inner_string; static const char *const base_types[] = { [HLSL_TYPE_FLOAT] = "float", [HLSL_TYPE_HALF] = "half", [HLSL_TYPE_DOUBLE] = "double", [HLSL_TYPE_INT] = "int", [HLSL_TYPE_UINT] = "uint", [HLSL_TYPE_BOOL] = "bool", }; static const char *const dimensions[] = { [HLSL_SAMPLER_DIM_1D] = "1D", [HLSL_SAMPLER_DIM_2D] = "2D", [HLSL_SAMPLER_DIM_3D] = "3D", [HLSL_SAMPLER_DIM_CUBE] = "Cube", [HLSL_SAMPLER_DIM_1DARRAY] = "1DArray", [HLSL_SAMPLER_DIM_2DARRAY] = "2DArray", [HLSL_SAMPLER_DIM_2DMS] = "2DMS", [HLSL_SAMPLER_DIM_2DMSARRAY] = "2DMSArray", [HLSL_SAMPLER_DIM_CUBEARRAY] = "CubeArray", }; if (!(string = hlsl_get_string_buffer(ctx))) return NULL; if (type->name) { vkd3d_string_buffer_printf(string, "%s", type->name); return string; } switch (type->class) { case HLSL_CLASS_SCALAR: VKD3D_ASSERT(type->e.numeric.type < ARRAY_SIZE(base_types)); vkd3d_string_buffer_printf(string, "%s", base_types[type->e.numeric.type]); return string; case HLSL_CLASS_VECTOR: VKD3D_ASSERT(type->e.numeric.type < ARRAY_SIZE(base_types)); vkd3d_string_buffer_printf(string, "%s%u", base_types[type->e.numeric.type], type->dimx); return string; case HLSL_CLASS_MATRIX: VKD3D_ASSERT(type->e.numeric.type < ARRAY_SIZE(base_types)); vkd3d_string_buffer_printf(string, "%s%ux%u", base_types[type->e.numeric.type], type->dimy, type->dimx); return string; case HLSL_CLASS_ARRAY: { const struct hlsl_type *t; for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type) ; if ((inner_string = hlsl_type_to_string(ctx, t))) { vkd3d_string_buffer_printf(string, "%s", inner_string->buffer); hlsl_release_string_buffer(ctx, inner_string); } for (t = type; t->class == HLSL_CLASS_ARRAY; t = t->e.array.type) { if (t->e.array.elements_count == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT) vkd3d_string_buffer_printf(string, "[]"); else vkd3d_string_buffer_printf(string, "[%u]", t->e.array.elements_count); } return string; } case HLSL_CLASS_STRUCT: vkd3d_string_buffer_printf(string, ""); return string; case HLSL_CLASS_TEXTURE: if (type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC) { vkd3d_string_buffer_printf(string, "Texture"); return string; } VKD3D_ASSERT(hlsl_is_numeric_type(type->e.resource.format)); VKD3D_ASSERT(type->e.resource.format->e.numeric.type < ARRAY_SIZE(base_types)); if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER) { vkd3d_string_buffer_printf(string, "Buffer"); } else { VKD3D_ASSERT(type->sampler_dim < ARRAY_SIZE(dimensions)); vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]); } if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format))) { vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer); hlsl_release_string_buffer(ctx, inner_string); } return string; case HLSL_CLASS_UAV: if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER) vkd3d_string_buffer_printf(string, "RWBuffer"); else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER) vkd3d_string_buffer_printf(string, "RWStructuredBuffer"); else vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]); if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format))) { vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer); hlsl_release_string_buffer(ctx, inner_string); } return string; case HLSL_CLASS_CONSTANT_BUFFER: vkd3d_string_buffer_printf(string, "ConstantBuffer"); if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format))) { vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer); hlsl_release_string_buffer(ctx, inner_string); } return string; case HLSL_CLASS_ERROR: vkd3d_string_buffer_printf(string, ""); return string; case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_VERTEX_SHADER: case HLSL_CLASS_VOID: case HLSL_CLASS_COMPUTE_SHADER: case HLSL_CLASS_DOMAIN_SHADER: case HLSL_CLASS_HULL_SHADER: case HLSL_CLASS_GEOMETRY_SHADER: case HLSL_CLASS_BLEND_STATE: case HLSL_CLASS_NULL: break; } vkd3d_string_buffer_printf(string, ""); return string; } struct vkd3d_string_buffer *hlsl_component_to_string(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var, unsigned int index) { struct hlsl_type *type = var->data_type, *current_type; struct vkd3d_string_buffer *buffer; unsigned int element_index; if (!(buffer = hlsl_get_string_buffer(ctx))) return NULL; vkd3d_string_buffer_printf(buffer, "%s", var->name); while (!type_is_single_component(type)) { current_type = type; element_index = traverse_path_from_component_index(ctx, &type, &index); if (current_type->class == HLSL_CLASS_STRUCT) vkd3d_string_buffer_printf(buffer, ".%s", current_type->e.record.fields[element_index].name); else vkd3d_string_buffer_printf(buffer, "[%u]", element_index); } return buffer; } const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type) { struct vkd3d_string_buffer *string; const char *ret; if (!(string = hlsl_type_to_string(ctx, type))) return NULL; ret = vkd3d_dbg_sprintf("%s", string->buffer); hlsl_release_string_buffer(ctx, string); return ret; } struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, uint32_t modifiers) { struct vkd3d_string_buffer *string; if (!(string = hlsl_get_string_buffer(ctx))) return NULL; if (modifiers & HLSL_STORAGE_EXTERN) vkd3d_string_buffer_printf(string, "extern "); if (modifiers & HLSL_STORAGE_LINEAR) vkd3d_string_buffer_printf(string, "linear "); if (modifiers & HLSL_STORAGE_NOINTERPOLATION) vkd3d_string_buffer_printf(string, "nointerpolation "); if (modifiers & HLSL_STORAGE_CENTROID) vkd3d_string_buffer_printf(string, "centroid "); if (modifiers & HLSL_STORAGE_NOPERSPECTIVE) vkd3d_string_buffer_printf(string, "noperspective "); if (modifiers & HLSL_MODIFIER_PRECISE) vkd3d_string_buffer_printf(string, "precise "); if (modifiers & HLSL_STORAGE_SHARED) vkd3d_string_buffer_printf(string, "shared "); if (modifiers & HLSL_STORAGE_GROUPSHARED) vkd3d_string_buffer_printf(string, "groupshared "); if (modifiers & HLSL_STORAGE_STATIC) vkd3d_string_buffer_printf(string, "static "); if (modifiers & HLSL_STORAGE_UNIFORM) vkd3d_string_buffer_printf(string, "uniform "); if (modifiers & HLSL_MODIFIER_VOLATILE) vkd3d_string_buffer_printf(string, "volatile "); if (modifiers & HLSL_MODIFIER_CONST) vkd3d_string_buffer_printf(string, "const "); if (modifiers & HLSL_MODIFIER_ROW_MAJOR) vkd3d_string_buffer_printf(string, "row_major "); if (modifiers & HLSL_MODIFIER_COLUMN_MAJOR) vkd3d_string_buffer_printf(string, "column_major "); if ((modifiers & (HLSL_STORAGE_IN | HLSL_STORAGE_OUT)) == (HLSL_STORAGE_IN | HLSL_STORAGE_OUT)) vkd3d_string_buffer_printf(string, "inout "); else if (modifiers & HLSL_STORAGE_IN) vkd3d_string_buffer_printf(string, "in "); else if (modifiers & HLSL_STORAGE_OUT) vkd3d_string_buffer_printf(string, "out "); if (string->content_size) string->buffer[--string->content_size] = 0; return string; } const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) { static const char * const names[] = { [HLSL_IR_CALL ] = "HLSL_IR_CALL", [HLSL_IR_CONSTANT ] = "HLSL_IR_CONSTANT", [HLSL_IR_EXPR ] = "HLSL_IR_EXPR", [HLSL_IR_IF ] = "HLSL_IR_IF", [HLSL_IR_INDEX ] = "HLSL_IR_INDEX", [HLSL_IR_LOAD ] = "HLSL_IR_LOAD", [HLSL_IR_LOOP ] = "HLSL_IR_LOOP", [HLSL_IR_JUMP ] = "HLSL_IR_JUMP", [HLSL_IR_RESOURCE_LOAD ] = "HLSL_IR_RESOURCE_LOAD", [HLSL_IR_RESOURCE_STORE ] = "HLSL_IR_RESOURCE_STORE", [HLSL_IR_STRING_CONSTANT] = "HLSL_IR_STRING_CONSTANT", [HLSL_IR_STORE ] = "HLSL_IR_STORE", [HLSL_IR_SWITCH ] = "HLSL_IR_SWITCH", [HLSL_IR_SWIZZLE ] = "HLSL_IR_SWIZZLE", [HLSL_IR_COMPILE] = "HLSL_IR_COMPILE", [HLSL_IR_SAMPLER_STATE] = "HLSL_IR_SAMPLER_STATE", [HLSL_IR_STATEBLOCK_CONSTANT] = "HLSL_IR_STATEBLOCK_CONSTANT", }; if (type >= ARRAY_SIZE(names)) return "Unexpected node type"; return names[type]; } const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type) { static const char * const names[] = { [HLSL_IR_JUMP_BREAK] = "HLSL_IR_JUMP_BREAK", [HLSL_IR_JUMP_CONTINUE] = "HLSL_IR_JUMP_CONTINUE", [HLSL_IR_JUMP_DISCARD_NEG] = "HLSL_IR_JUMP_DISCARD_NEG", [HLSL_IR_JUMP_DISCARD_NZ] = "HLSL_IR_JUMP_DISCARD_NZ", [HLSL_IR_JUMP_RETURN] = "HLSL_IR_JUMP_RETURN", }; VKD3D_ASSERT(type < ARRAY_SIZE(names)); return names[type]; } static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_node *instr); static void dump_block(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_block *block) { struct hlsl_ir_node *instr; LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry) { dump_instr(ctx, buffer, instr); vkd3d_string_buffer_printf(buffer, "\n"); } } static void dump_src(struct vkd3d_string_buffer *buffer, const struct hlsl_src *src) { if (src->node->index) vkd3d_string_buffer_printf(buffer, "@%u", src->node->index); else vkd3d_string_buffer_printf(buffer, "%p", src->node); } static void dump_ir_var(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_var *var) { if (var->storage_modifiers) { struct vkd3d_string_buffer *string; if ((string = hlsl_modifiers_to_string(ctx, var->storage_modifiers))) vkd3d_string_buffer_printf(buffer, "%s ", string->buffer); hlsl_release_string_buffer(ctx, string); } vkd3d_string_buffer_printf(buffer, "%s %s", debug_hlsl_type(ctx, var->data_type), var->name); if (var->semantic.name) vkd3d_string_buffer_printf(buffer, " : %s%u", var->semantic.name, var->semantic.index); } static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_deref *deref) { unsigned int i; if (deref->var) { vkd3d_string_buffer_printf(buffer, "%s", deref->var->name); if (!hlsl_deref_is_lowered(deref)) { if (deref->path_len) { vkd3d_string_buffer_printf(buffer, "["); for (i = 0; i < deref->path_len; ++i) { vkd3d_string_buffer_printf(buffer, "["); dump_src(buffer, &deref->path[i]); vkd3d_string_buffer_printf(buffer, "]"); } vkd3d_string_buffer_printf(buffer, "]"); } } else { bool show_rel, show_const; show_rel = deref->rel_offset.node; show_const = deref->const_offset != 0 || !show_rel; vkd3d_string_buffer_printf(buffer, "["); if (show_rel) dump_src(buffer, &deref->rel_offset); if (show_rel && show_const) vkd3d_string_buffer_printf(buffer, " + "); if (show_const) vkd3d_string_buffer_printf(buffer, "%uc", deref->const_offset); vkd3d_string_buffer_printf(buffer, "]"); } } else { vkd3d_string_buffer_printf(buffer, "(nil)"); } } const char *debug_hlsl_writemask(unsigned int writemask) { static const char components[] = {'x', 'y', 'z', 'w'}; char string[5]; unsigned int i = 0, pos = 0; VKD3D_ASSERT(!(writemask & ~VKD3DSP_WRITEMASK_ALL)); while (writemask) { if (writemask & 1) string[pos++] = components[i]; writemask >>= 1; i++; } string[pos] = '\0'; return vkd3d_dbg_sprintf(".%s", string); } const char *debug_hlsl_swizzle(uint32_t swizzle, unsigned int size) { static const char components[] = {'x', 'y', 'z', 'w'}; char string[5]; unsigned int i; VKD3D_ASSERT(size <= ARRAY_SIZE(components)); for (i = 0; i < size; ++i) string[i] = components[hlsl_swizzle_get_component(swizzle, i)]; string[size] = 0; return vkd3d_dbg_sprintf(".%s", string); } static void dump_ir_call(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_call *call) { const struct hlsl_ir_function_decl *decl = call->decl; struct vkd3d_string_buffer *string; size_t i; if (!(string = hlsl_type_to_string(ctx, decl->return_type))) return; vkd3d_string_buffer_printf(buffer, "call %s %s(", string->buffer, decl->func->name); hlsl_release_string_buffer(ctx, string); for (i = 0; i < decl->parameters.count; ++i) { const struct hlsl_ir_var *param = decl->parameters.vars[i]; if (!(string = hlsl_type_to_string(ctx, param->data_type))) return; if (i) vkd3d_string_buffer_printf(buffer, ", "); vkd3d_string_buffer_printf(buffer, "%s", string->buffer); hlsl_release_string_buffer(ctx, string); } vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_constant *constant) { struct hlsl_type *type = constant->node.data_type; unsigned int x; if (type->dimx != 1) vkd3d_string_buffer_printf(buffer, "{"); for (x = 0; x < type->dimx; ++x) { const union hlsl_constant_value_component *value = &constant->value.u[x]; switch (type->e.numeric.type) { case HLSL_TYPE_BOOL: vkd3d_string_buffer_printf(buffer, "%s ", value->u ? "true" : "false"); break; case HLSL_TYPE_DOUBLE: vkd3d_string_buffer_printf(buffer, "%.16e ", value->d); break; case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF: vkd3d_string_buffer_printf(buffer, "%.8e ", value->f); break; case HLSL_TYPE_INT: vkd3d_string_buffer_printf(buffer, "%d ", value->i); break; case HLSL_TYPE_UINT: vkd3d_string_buffer_printf(buffer, "%u ", value->u); break; default: vkd3d_unreachable(); } } if (type->dimx != 1) vkd3d_string_buffer_printf(buffer, "}"); } const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op) { static const char *const op_names[] = { [HLSL_OP0_ERROR] = "error", [HLSL_OP0_VOID] = "void", [HLSL_OP0_RASTERIZER_SAMPLE_COUNT] = "GetRenderTargetSampleCount", [HLSL_OP1_ABS] = "abs", [HLSL_OP1_BIT_NOT] = "~", [HLSL_OP1_CAST] = "cast", [HLSL_OP1_CEIL] = "ceil", [HLSL_OP1_COS] = "cos", [HLSL_OP1_COS_REDUCED] = "cos_reduced", [HLSL_OP1_DSX] = "dsx", [HLSL_OP1_DSX_COARSE] = "dsx_coarse", [HLSL_OP1_DSX_FINE] = "dsx_fine", [HLSL_OP1_DSY] = "dsy", [HLSL_OP1_DSY_COARSE] = "dsy_coarse", [HLSL_OP1_DSY_FINE] = "dsy_fine", [HLSL_OP1_EXP2] = "exp2", [HLSL_OP1_F16TOF32] = "f16tof32", [HLSL_OP1_FLOOR] = "floor", [HLSL_OP1_FRACT] = "fract", [HLSL_OP1_LOG2] = "log2", [HLSL_OP1_LOGIC_NOT] = "!", [HLSL_OP1_NEG] = "-", [HLSL_OP1_NRM] = "nrm", [HLSL_OP1_RCP] = "rcp", [HLSL_OP1_REINTERPRET] = "reinterpret", [HLSL_OP1_ROUND] = "round", [HLSL_OP1_RSQ] = "rsq", [HLSL_OP1_SAT] = "sat", [HLSL_OP1_SIGN] = "sign", [HLSL_OP1_SIN] = "sin", [HLSL_OP1_SIN_REDUCED] = "sin_reduced", [HLSL_OP1_SQRT] = "sqrt", [HLSL_OP1_TRUNC] = "trunc", [HLSL_OP2_ADD] = "+", [HLSL_OP2_BIT_AND] = "&", [HLSL_OP2_BIT_OR] = "|", [HLSL_OP2_BIT_XOR] = "^", [HLSL_OP2_CRS] = "crs", [HLSL_OP2_DIV] = "/", [HLSL_OP2_DOT] = "dot", [HLSL_OP2_EQUAL] = "==", [HLSL_OP2_GEQUAL] = ">=", [HLSL_OP2_LESS] = "<", [HLSL_OP2_LOGIC_AND] = "&&", [HLSL_OP2_LOGIC_OR] = "||", [HLSL_OP2_LSHIFT] = "<<", [HLSL_OP2_MAX] = "max", [HLSL_OP2_MIN] = "min", [HLSL_OP2_MOD] = "%", [HLSL_OP2_MUL] = "*", [HLSL_OP2_NEQUAL] = "!=", [HLSL_OP2_RSHIFT] = ">>", [HLSL_OP2_SLT] = "slt", [HLSL_OP3_CMP] = "cmp", [HLSL_OP3_DP2ADD] = "dp2add", [HLSL_OP3_TERNARY] = "ternary", [HLSL_OP3_MAD] = "mad", }; return op_names[op]; } static void dump_ir_expr(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_expr *expr) { unsigned int i; vkd3d_string_buffer_printf(buffer, "%s (", debug_hlsl_expr_op(expr->op)); for (i = 0; i < HLSL_MAX_OPERANDS && expr->operands[i].node; ++i) { dump_src(buffer, &expr->operands[i]); vkd3d_string_buffer_printf(buffer, " "); } vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_if(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_if *if_node) { vkd3d_string_buffer_printf(buffer, "if ("); dump_src(buffer, &if_node->condition); vkd3d_string_buffer_printf(buffer, ") {\n"); dump_block(ctx, buffer, &if_node->then_block); vkd3d_string_buffer_printf(buffer, " %10s } else {\n", ""); dump_block(ctx, buffer, &if_node->else_block); vkd3d_string_buffer_printf(buffer, " %10s }", ""); } static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_jump *jump) { switch (jump->type) { case HLSL_IR_JUMP_BREAK: vkd3d_string_buffer_printf(buffer, "break"); break; case HLSL_IR_JUMP_CONTINUE: vkd3d_string_buffer_printf(buffer, "continue"); break; case HLSL_IR_JUMP_DISCARD_NEG: vkd3d_string_buffer_printf(buffer, "discard_neg"); break; case HLSL_IR_JUMP_DISCARD_NZ: vkd3d_string_buffer_printf(buffer, "discard_nz"); break; case HLSL_IR_JUMP_RETURN: vkd3d_string_buffer_printf(buffer, "return"); break; case HLSL_IR_JUMP_UNRESOLVED_CONTINUE: vkd3d_string_buffer_printf(buffer, "unresolved_continue"); break; } } static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_loop *loop) { vkd3d_string_buffer_printf(buffer, "for (;;) {\n"); dump_block(ctx, buffer, &loop->body); vkd3d_string_buffer_printf(buffer, " %10s }", ""); } static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_resource_load *load) { static const char *const type_names[] = { [HLSL_RESOURCE_LOAD] = "load_resource", [HLSL_RESOURCE_SAMPLE] = "sample", [HLSL_RESOURCE_SAMPLE_CMP] = "sample_cmp", [HLSL_RESOURCE_SAMPLE_CMP_LZ] = "sample_cmp_lz", [HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod", [HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased", [HLSL_RESOURCE_SAMPLE_GRAD] = "sample_grad", [HLSL_RESOURCE_GATHER_RED] = "gather_red", [HLSL_RESOURCE_GATHER_GREEN] = "gather_green", [HLSL_RESOURCE_GATHER_BLUE] = "gather_blue", [HLSL_RESOURCE_GATHER_ALPHA] = "gather_alpha", [HLSL_RESOURCE_SAMPLE_INFO] = "sample_info", [HLSL_RESOURCE_RESINFO] = "resinfo", }; VKD3D_ASSERT(load->load_type < ARRAY_SIZE(type_names)); vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]); dump_deref(buffer, &load->resource); vkd3d_string_buffer_printf(buffer, ", sampler = "); dump_deref(buffer, &load->sampler); if (load->coords.node) { vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &load->coords); } if (load->sample_index.node) { vkd3d_string_buffer_printf(buffer, ", sample index = "); dump_src(buffer, &load->sample_index); } if (load->texel_offset.node) { vkd3d_string_buffer_printf(buffer, ", offset = "); dump_src(buffer, &load->texel_offset); } if (load->lod.node) { vkd3d_string_buffer_printf(buffer, ", lod = "); dump_src(buffer, &load->lod); } if (load->ddx.node) { vkd3d_string_buffer_printf(buffer, ", ddx = "); dump_src(buffer, &load->ddx); } if (load->ddy.node) { vkd3d_string_buffer_printf(buffer, ", ddy = "); dump_src(buffer, &load->ddy); } if (load->cmp.node) { vkd3d_string_buffer_printf(buffer, ", cmp = "); dump_src(buffer, &load->cmp); } vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_resource_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_resource_store *store) { vkd3d_string_buffer_printf(buffer, "store_resource(resource = "); dump_deref(buffer, &store->resource); vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &store->coords); vkd3d_string_buffer_printf(buffer, ", value = "); dump_src(buffer, &store->value); vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_string(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_string_constant *string) { vkd3d_string_buffer_printf(buffer, "\"%s\"", debugstr_a(string->string)); } static void dump_ir_store(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_store *store) { vkd3d_string_buffer_printf(buffer, "= ("); dump_deref(buffer, &store->lhs); if (store->writemask != VKD3DSP_WRITEMASK_ALL) vkd3d_string_buffer_printf(buffer, "%s", debug_hlsl_writemask(store->writemask)); vkd3d_string_buffer_printf(buffer, " "); dump_src(buffer, &store->rhs); vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_swizzle(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_swizzle *swizzle) { unsigned int i; dump_src(buffer, &swizzle->val); if (swizzle->val.node->data_type->dimy > 1) { vkd3d_string_buffer_printf(buffer, "."); for (i = 0; i < swizzle->node.data_type->dimx; ++i) vkd3d_string_buffer_printf(buffer, "_m%u%u", (swizzle->swizzle >> i * 8) & 0xf, (swizzle->swizzle >> (i * 8 + 4)) & 0xf); } else { vkd3d_string_buffer_printf(buffer, "%s", debug_hlsl_swizzle(swizzle->swizzle, swizzle->node.data_type->dimx)); } } static void dump_ir_index(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_index *index) { dump_src(buffer, &index->val); vkd3d_string_buffer_printf(buffer, "[idx:"); dump_src(buffer, &index->idx); vkd3d_string_buffer_printf(buffer, "]"); } static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_compile *compile) { unsigned int i; switch (compile->compile_type) { case HLSL_COMPILE_TYPE_COMPILE: vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name); break; case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO: vkd3d_string_buffer_printf(buffer, "ConstructGSWithSO {\n"); break; } dump_block(ctx, buffer, &compile->instrs); vkd3d_string_buffer_printf(buffer, " %10s } (", ""); for (i = 0; i < compile->args_count; ++i) { dump_src(buffer, &compile->args[i]); if (i + 1 < compile->args_count) vkd3d_string_buffer_printf(buffer, ", "); } vkd3d_string_buffer_printf(buffer, ")"); } static void dump_ir_sampler_state(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_sampler_state *sampler_state) { vkd3d_string_buffer_printf(buffer, "sampler_state {...}"); } static void dump_ir_stateblock_constant(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_stateblock_constant *constant) { vkd3d_string_buffer_printf(buffer, "%s", constant->name); } static void dump_ir_switch(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_switch *s) { struct hlsl_ir_switch_case *c; vkd3d_string_buffer_printf(buffer, "switch ("); dump_src(buffer, &s->selector); vkd3d_string_buffer_printf(buffer, ") {\n"); LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) { if (c->is_default) { vkd3d_string_buffer_printf(buffer, " %10s default: {\n", ""); } else { vkd3d_string_buffer_printf(buffer, " %10s case %u : {\n", "", c->value); } dump_block(ctx, buffer, &c->body); vkd3d_string_buffer_printf(buffer, " %10s }\n", ""); } vkd3d_string_buffer_printf(buffer, " %10s }", ""); } static void dump_instr(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_node *instr) { if (instr->index) vkd3d_string_buffer_printf(buffer, "%4u: ", instr->index); else vkd3d_string_buffer_printf(buffer, "%p: ", instr); vkd3d_string_buffer_printf(buffer, "%10s | ", instr->data_type ? debug_hlsl_type(ctx, instr->data_type) : ""); switch (instr->type) { case HLSL_IR_CALL: dump_ir_call(ctx, buffer, hlsl_ir_call(instr)); break; case HLSL_IR_CONSTANT: dump_ir_constant(buffer, hlsl_ir_constant(instr)); break; case HLSL_IR_EXPR: dump_ir_expr(buffer, hlsl_ir_expr(instr)); break; case HLSL_IR_IF: dump_ir_if(ctx, buffer, hlsl_ir_if(instr)); break; case HLSL_IR_INDEX: dump_ir_index(buffer, hlsl_ir_index(instr)); break; case HLSL_IR_JUMP: dump_ir_jump(buffer, hlsl_ir_jump(instr)); break; case HLSL_IR_LOAD: dump_deref(buffer, &hlsl_ir_load(instr)->src); break; case HLSL_IR_LOOP: dump_ir_loop(ctx, buffer, hlsl_ir_loop(instr)); break; case HLSL_IR_RESOURCE_LOAD: dump_ir_resource_load(buffer, hlsl_ir_resource_load(instr)); break; case HLSL_IR_RESOURCE_STORE: dump_ir_resource_store(buffer, hlsl_ir_resource_store(instr)); break; case HLSL_IR_STRING_CONSTANT: dump_ir_string(buffer, hlsl_ir_string_constant(instr)); break; case HLSL_IR_STORE: dump_ir_store(buffer, hlsl_ir_store(instr)); break; case HLSL_IR_SWITCH: dump_ir_switch(ctx, buffer, hlsl_ir_switch(instr)); break; case HLSL_IR_SWIZZLE: dump_ir_swizzle(buffer, hlsl_ir_swizzle(instr)); break; case HLSL_IR_COMPILE: dump_ir_compile(ctx, buffer, hlsl_ir_compile(instr)); break; case HLSL_IR_SAMPLER_STATE: dump_ir_sampler_state(buffer, hlsl_ir_sampler_state(instr)); break; case HLSL_IR_STATEBLOCK_CONSTANT: dump_ir_stateblock_constant(buffer, hlsl_ir_stateblock_constant(instr)); break; } } void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func) { struct vkd3d_string_buffer buffer; size_t i; vkd3d_string_buffer_init(&buffer); vkd3d_string_buffer_printf(&buffer, "Dumping function %s.\n", func->func->name); vkd3d_string_buffer_printf(&buffer, "Function parameters:\n"); for (i = 0; i < func->parameters.count; ++i) { dump_ir_var(ctx, &buffer, func->parameters.vars[i]); vkd3d_string_buffer_printf(&buffer, "\n"); } if (func->has_body) dump_block(ctx, &buffer, &func->body); vkd3d_string_buffer_trace(&buffer); vkd3d_string_buffer_cleanup(&buffer); } void hlsl_dump_var_default_values(const struct hlsl_ir_var *var) { unsigned int k, component_count = hlsl_type_component_count(var->data_type); struct vkd3d_string_buffer buffer; vkd3d_string_buffer_init(&buffer); if (!var->default_values) { vkd3d_string_buffer_printf(&buffer, "var \"%s\" has no default values.\n", var->name); vkd3d_string_buffer_trace(&buffer); vkd3d_string_buffer_cleanup(&buffer); return; } vkd3d_string_buffer_printf(&buffer, "var \"%s\" default values:", var->name); for (k = 0; k < component_count; ++k) { bool is_string = var->default_values[k].string; if (k % 4 == 0 || is_string) vkd3d_string_buffer_printf(&buffer, "\n "); if (is_string) vkd3d_string_buffer_printf(&buffer, " %s", debugstr_a(var->default_values[k].string)); else vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].number.u); } vkd3d_string_buffer_printf(&buffer, "\n"); vkd3d_string_buffer_trace(&buffer); vkd3d_string_buffer_cleanup(&buffer); } void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new) { struct hlsl_src *src, *next; VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimx == new->data_type->dimx); VKD3D_ASSERT(old->data_type == new->data_type || old->data_type->dimy == new->data_type->dimy); LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry) { hlsl_src_remove(src); hlsl_src_from_node(src, new); } list_remove(&old->entry); hlsl_free_instr(old); } void hlsl_free_type(struct hlsl_type *type) { struct hlsl_struct_field *field; size_t i; vkd3d_free((void *)type->name); if (type->class == HLSL_CLASS_STRUCT) { for (i = 0; i < type->e.record.field_count; ++i) { field = &type->e.record.fields[i]; vkd3d_free((void *)field->name); hlsl_cleanup_semantic(&field->semantic); } vkd3d_free((void *)type->e.record.fields); } vkd3d_free(type); } void hlsl_free_instr_list(struct list *list) { struct hlsl_ir_node *node, *next_node; if (!list) return; /* Iterate in reverse, to avoid use-after-free when unlinking sources from * the "uses" list. */ LIST_FOR_EACH_ENTRY_SAFE_REV(node, next_node, list, struct hlsl_ir_node, entry) hlsl_free_instr(node); } void hlsl_block_cleanup(struct hlsl_block *block) { hlsl_free_instr_list(&block->instrs); } static void free_ir_call(struct hlsl_ir_call *call) { vkd3d_free(call); } static void free_ir_constant(struct hlsl_ir_constant *constant) { vkd3d_free(constant); } static void free_ir_expr(struct hlsl_ir_expr *expr) { unsigned int i; for (i = 0; i < ARRAY_SIZE(expr->operands); ++i) hlsl_src_remove(&expr->operands[i]); vkd3d_free(expr); } static void free_ir_if(struct hlsl_ir_if *if_node) { hlsl_block_cleanup(&if_node->then_block); hlsl_block_cleanup(&if_node->else_block); hlsl_src_remove(&if_node->condition); vkd3d_free(if_node); } static void free_ir_jump(struct hlsl_ir_jump *jump) { hlsl_src_remove(&jump->condition); vkd3d_free(jump); } static void free_ir_load(struct hlsl_ir_load *load) { hlsl_cleanup_deref(&load->src); vkd3d_free(load); } static void free_ir_loop(struct hlsl_ir_loop *loop) { hlsl_block_cleanup(&loop->body); vkd3d_free(loop); } static void free_ir_resource_load(struct hlsl_ir_resource_load *load) { hlsl_cleanup_deref(&load->sampler); hlsl_cleanup_deref(&load->resource); hlsl_src_remove(&load->coords); hlsl_src_remove(&load->lod); hlsl_src_remove(&load->ddx); hlsl_src_remove(&load->ddy); hlsl_src_remove(&load->cmp); hlsl_src_remove(&load->texel_offset); hlsl_src_remove(&load->sample_index); vkd3d_free(load); } static void free_ir_string_constant(struct hlsl_ir_string_constant *string) { vkd3d_free(string->string); vkd3d_free(string); } static void free_ir_resource_store(struct hlsl_ir_resource_store *store) { hlsl_cleanup_deref(&store->resource); hlsl_src_remove(&store->coords); hlsl_src_remove(&store->value); vkd3d_free(store); } static void free_ir_store(struct hlsl_ir_store *store) { hlsl_src_remove(&store->rhs); hlsl_cleanup_deref(&store->lhs); vkd3d_free(store); } static void free_ir_swizzle(struct hlsl_ir_swizzle *swizzle) { hlsl_src_remove(&swizzle->val); vkd3d_free(swizzle); } static void free_ir_switch(struct hlsl_ir_switch *s) { hlsl_src_remove(&s->selector); hlsl_cleanup_ir_switch_cases(&s->cases); vkd3d_free(s); } static void free_ir_index(struct hlsl_ir_index *index) { hlsl_src_remove(&index->val); hlsl_src_remove(&index->idx); vkd3d_free(index); } static void free_ir_compile(struct hlsl_ir_compile *compile) { unsigned int i; for (i = 0; i < compile->args_count; ++i) hlsl_src_remove(&compile->args[i]); hlsl_block_cleanup(&compile->instrs); vkd3d_free(compile); } static void free_ir_sampler_state(struct hlsl_ir_sampler_state *sampler_state) { if (sampler_state->state_block) hlsl_free_state_block(sampler_state->state_block); vkd3d_free(sampler_state); } static void free_ir_stateblock_constant(struct hlsl_ir_stateblock_constant *constant) { vkd3d_free(constant->name); vkd3d_free(constant); } void hlsl_free_instr(struct hlsl_ir_node *node) { VKD3D_ASSERT(list_empty(&node->uses)); switch (node->type) { case HLSL_IR_CALL: free_ir_call(hlsl_ir_call(node)); break; case HLSL_IR_CONSTANT: free_ir_constant(hlsl_ir_constant(node)); break; case HLSL_IR_EXPR: free_ir_expr(hlsl_ir_expr(node)); break; case HLSL_IR_IF: free_ir_if(hlsl_ir_if(node)); break; case HLSL_IR_INDEX: free_ir_index(hlsl_ir_index(node)); break; case HLSL_IR_JUMP: free_ir_jump(hlsl_ir_jump(node)); break; case HLSL_IR_LOAD: free_ir_load(hlsl_ir_load(node)); break; case HLSL_IR_LOOP: free_ir_loop(hlsl_ir_loop(node)); break; case HLSL_IR_RESOURCE_LOAD: free_ir_resource_load(hlsl_ir_resource_load(node)); break; case HLSL_IR_STRING_CONSTANT: free_ir_string_constant(hlsl_ir_string_constant(node)); break; case HLSL_IR_RESOURCE_STORE: free_ir_resource_store(hlsl_ir_resource_store(node)); break; case HLSL_IR_STORE: free_ir_store(hlsl_ir_store(node)); break; case HLSL_IR_SWIZZLE: free_ir_swizzle(hlsl_ir_swizzle(node)); break; case HLSL_IR_SWITCH: free_ir_switch(hlsl_ir_switch(node)); break; case HLSL_IR_COMPILE: free_ir_compile(hlsl_ir_compile(node)); break; case HLSL_IR_SAMPLER_STATE: free_ir_sampler_state(hlsl_ir_sampler_state(node)); break; case HLSL_IR_STATEBLOCK_CONSTANT: free_ir_stateblock_constant(hlsl_ir_stateblock_constant(node)); break; } } void hlsl_free_attribute(struct hlsl_attribute *attr) { unsigned int i; for (i = 0; i < attr->args_count; ++i) hlsl_src_remove(&attr->args[i]); hlsl_block_cleanup(&attr->instrs); vkd3d_free((void *)attr->name); vkd3d_free(attr); } void hlsl_cleanup_semantic(struct hlsl_semantic *semantic) { vkd3d_free((void *)semantic->name); vkd3d_free((void *)semantic->raw_name); memset(semantic, 0, sizeof(*semantic)); } bool hlsl_clone_semantic(struct hlsl_ctx *ctx, struct hlsl_semantic *dst, const struct hlsl_semantic *src) { *dst = *src; dst->name = dst->raw_name = NULL; if (src->name && !(dst->name = hlsl_strdup(ctx, src->name))) return false; if (src->raw_name && !(dst->raw_name = hlsl_strdup(ctx, src->raw_name))) { hlsl_cleanup_semantic(dst); return false; } return true; } static void free_function_decl(struct hlsl_ir_function_decl *decl) { unsigned int i; for (i = 0; i < decl->attr_count; ++i) hlsl_free_attribute((void *)decl->attrs[i]); vkd3d_free((void *)decl->attrs); vkd3d_free(decl->parameters.vars); hlsl_block_cleanup(&decl->body); vkd3d_free(decl); } static void free_function(struct hlsl_ir_function *func) { struct hlsl_ir_function_decl *decl, *next; LIST_FOR_EACH_ENTRY_SAFE(decl, next, &func->overloads, struct hlsl_ir_function_decl, entry) free_function_decl(decl); vkd3d_free((void *)func->name); vkd3d_free(func); } static void free_function_rb(struct rb_entry *entry, void *context) { free_function(RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry)); } void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl) { struct hlsl_ir_function *func; struct rb_entry *func_entry; if (ctx->internal_func_name) { char *internal_name; if (!(internal_name = hlsl_strdup(ctx, ctx->internal_func_name))) return; vkd3d_free(name); name = internal_name; } func_entry = rb_get(&ctx->functions, name); if (func_entry) { func = RB_ENTRY_VALUE(func_entry, struct hlsl_ir_function, entry); decl->func = func; list_add_tail(&func->overloads, &decl->entry); vkd3d_free(name); return; } func = hlsl_alloc(ctx, sizeof(*func)); func->name = name; list_init(&func->overloads); decl->func = func; list_add_tail(&func->overloads, &decl->entry); rb_put(&ctx->functions, func->name, &func->entry); } uint32_t hlsl_map_swizzle(uint32_t swizzle, unsigned int writemask) { uint32_t ret = 0; unsigned int i; /* Leave replicate swizzles alone; some instructions need them. */ if (swizzle == HLSL_SWIZZLE(X, X, X, X) || swizzle == HLSL_SWIZZLE(Y, Y, Y, Y) || swizzle == HLSL_SWIZZLE(Z, Z, Z, Z) || swizzle == HLSL_SWIZZLE(W, W, W, W)) return swizzle; for (i = 0; i < 4; ++i) { if (writemask & (1 << i)) { ret |= (swizzle & 3) << (i * 2); swizzle >>= 2; } } return ret; } uint32_t hlsl_swizzle_from_writemask(unsigned int writemask) { static const unsigned int swizzles[16] = { 0, HLSL_SWIZZLE(X, X, X, X), HLSL_SWIZZLE(Y, Y, Y, Y), HLSL_SWIZZLE(X, Y, X, X), HLSL_SWIZZLE(Z, Z, Z, Z), HLSL_SWIZZLE(X, Z, X, X), HLSL_SWIZZLE(Y, Z, X, X), HLSL_SWIZZLE(X, Y, Z, X), HLSL_SWIZZLE(W, W, W, W), HLSL_SWIZZLE(X, W, X, X), HLSL_SWIZZLE(Y, W, X, X), HLSL_SWIZZLE(X, Y, W, X), HLSL_SWIZZLE(Z, W, X, X), HLSL_SWIZZLE(X, Z, W, X), HLSL_SWIZZLE(Y, Z, W, X), HLSL_SWIZZLE(X, Y, Z, W), }; return swizzles[writemask & 0xf]; } unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second) { unsigned int ret = 0, i, j = 0; for (i = 0; i < 4; ++i) { if (first & (1 << i)) { if (second & (1 << j++)) ret |= (1 << i); } } return ret; } uint32_t hlsl_combine_swizzles(uint32_t first, uint32_t second, unsigned int dim) { uint32_t ret = 0; unsigned int i; for (i = 0; i < dim; ++i) { unsigned int s = hlsl_swizzle_get_component(second, i); ret |= hlsl_swizzle_get_component(first, s) << HLSL_SWIZZLE_SHIFT(i); } return ret; } const struct hlsl_profile_info *hlsl_get_target_info(const char *target) { unsigned int i; static const struct hlsl_profile_info profiles[] = { {"cs_4_0", VKD3D_SHADER_TYPE_COMPUTE, 4, 0, 0, 0, false}, {"cs_4_1", VKD3D_SHADER_TYPE_COMPUTE, 4, 1, 0, 0, false}, {"cs_5_0", VKD3D_SHADER_TYPE_COMPUTE, 5, 0, 0, 0, false}, {"cs_5_1", VKD3D_SHADER_TYPE_COMPUTE, 5, 1, 0, 0, false}, {"ds_5_0", VKD3D_SHADER_TYPE_DOMAIN, 5, 0, 0, 0, false}, {"ds_5_1", VKD3D_SHADER_TYPE_DOMAIN, 5, 1, 0, 0, false}, {"fx_2_0", VKD3D_SHADER_TYPE_EFFECT, 2, 0, 0, 0, false}, {"fx_4_0", VKD3D_SHADER_TYPE_EFFECT, 4, 0, 0, 0, false}, {"fx_4_1", VKD3D_SHADER_TYPE_EFFECT, 4, 1, 0, 0, false}, {"fx_5_0", VKD3D_SHADER_TYPE_EFFECT, 5, 0, 0, 0, false}, {"gs_4_0", VKD3D_SHADER_TYPE_GEOMETRY, 4, 0, 0, 0, false}, {"gs_4_1", VKD3D_SHADER_TYPE_GEOMETRY, 4, 1, 0, 0, false}, {"gs_5_0", VKD3D_SHADER_TYPE_GEOMETRY, 5, 0, 0, 0, false}, {"gs_5_1", VKD3D_SHADER_TYPE_GEOMETRY, 5, 1, 0, 0, false}, {"hs_5_0", VKD3D_SHADER_TYPE_HULL, 5, 0, 0, 0, false}, {"hs_5_1", VKD3D_SHADER_TYPE_HULL, 5, 1, 0, 0, false}, {"ps.1.0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false}, {"ps.1.1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false}, {"ps.1.2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false}, {"ps.1.3", VKD3D_SHADER_TYPE_PIXEL, 1, 3, 0, 0, false}, {"ps.1.4", VKD3D_SHADER_TYPE_PIXEL, 1, 4, 0, 0, false}, {"ps.2.0", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, false}, {"ps.2.a", VKD3D_SHADER_TYPE_PIXEL, 2, 1, 0, 0, false}, {"ps.2.b", VKD3D_SHADER_TYPE_PIXEL, 2, 2, 0, 0, false}, {"ps.2.sw", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, true}, {"ps.3.0", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, false}, {"ps_1_0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false}, {"ps_1_1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false}, {"ps_1_2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false}, {"ps_1_3", VKD3D_SHADER_TYPE_PIXEL, 1, 3, 0, 0, false}, {"ps_1_4", VKD3D_SHADER_TYPE_PIXEL, 1, 4, 0, 0, false}, {"ps_2_0", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, false}, {"ps_2_a", VKD3D_SHADER_TYPE_PIXEL, 2, 1, 0, 0, false}, {"ps_2_b", VKD3D_SHADER_TYPE_PIXEL, 2, 2, 0, 0, false}, {"ps_2_sw", VKD3D_SHADER_TYPE_PIXEL, 2, 0, 0, 0, true}, {"ps_3_0", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, false}, {"ps_3_sw", VKD3D_SHADER_TYPE_PIXEL, 3, 0, 0, 0, true}, {"ps_4_0", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 0, 0, false}, {"ps_4_0_level_9_0", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 0, false}, {"ps_4_0_level_9_1", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 1, false}, {"ps_4_0_level_9_3", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 3, false}, {"ps_4_1", VKD3D_SHADER_TYPE_PIXEL, 4, 1, 0, 0, false}, {"ps_5_0", VKD3D_SHADER_TYPE_PIXEL, 5, 0, 0, 0, false}, {"ps_5_1", VKD3D_SHADER_TYPE_PIXEL, 5, 1, 0, 0, false}, {"tx_1_0", VKD3D_SHADER_TYPE_TEXTURE, 1, 0, 0, 0, false}, {"vs.1.0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false}, {"vs.1.1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false}, {"vs.2.0", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, false}, {"vs.2.a", VKD3D_SHADER_TYPE_VERTEX, 2, 1, 0, 0, false}, {"vs.2.sw", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, true}, {"vs.3.0", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, false}, {"vs.3.sw", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, true}, {"vs_1_0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false}, {"vs_1_1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false}, {"vs_2_0", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, false}, {"vs_2_a", VKD3D_SHADER_TYPE_VERTEX, 2, 1, 0, 0, false}, {"vs_2_sw", VKD3D_SHADER_TYPE_VERTEX, 2, 0, 0, 0, true}, {"vs_3_0", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, false}, {"vs_3_sw", VKD3D_SHADER_TYPE_VERTEX, 3, 0, 0, 0, true}, {"vs_4_0", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 0, 0, false}, {"vs_4_0_level_9_0", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 0, false}, {"vs_4_0_level_9_1", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 1, false}, {"vs_4_0_level_9_3", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 3, false}, {"vs_4_1", VKD3D_SHADER_TYPE_VERTEX, 4, 1, 0, 0, false}, {"vs_5_0", VKD3D_SHADER_TYPE_VERTEX, 5, 0, 0, 0, false}, {"vs_5_1", VKD3D_SHADER_TYPE_VERTEX, 5, 1, 0, 0, false}, }; for (i = 0; i < ARRAY_SIZE(profiles); ++i) { if (!strcmp(target, profiles[i].name)) return &profiles[i]; } return NULL; } static int compare_function_rb(const void *key, const struct rb_entry *entry) { const char *name = key; const struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, const struct hlsl_ir_function,entry); return strcmp(name, func->name); } static void declare_predefined_types(struct hlsl_ctx *ctx) { struct vkd3d_string_buffer *name; unsigned int x, y, bt, i, v; struct hlsl_type *type; static const char * const names[] = { [HLSL_TYPE_FLOAT] = "float", [HLSL_TYPE_HALF] = "half", [HLSL_TYPE_DOUBLE] = "double", [HLSL_TYPE_INT] = "int", [HLSL_TYPE_UINT] = "uint", [HLSL_TYPE_BOOL] = "bool", }; static const char *const variants_float[] = {"min10float", "min16float"}; static const char *const variants_int[] = {"min12int", "min16int"}; static const char *const variants_uint[] = {"min16uint"}; static const char *const sampler_names[] = { [HLSL_SAMPLER_DIM_GENERIC] = "sampler", [HLSL_SAMPLER_DIM_COMPARISON] = "SamplerComparisonState", [HLSL_SAMPLER_DIM_1D] = "sampler1D", [HLSL_SAMPLER_DIM_2D] = "sampler2D", [HLSL_SAMPLER_DIM_3D] = "sampler3D", [HLSL_SAMPLER_DIM_CUBE] = "samplerCUBE", }; static const struct { char name[20]; enum hlsl_type_class class; enum hlsl_base_type base_type; unsigned int dimx, dimy; } effect_types[] = { {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, }; static const struct { const char *name; unsigned int version; } technique_types[] = { {"technique", 9}, {"technique10", 10}, {"technique11", 11}, }; if (!(name = hlsl_get_string_buffer(ctx))) return; for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt) { for (y = 1; y <= 4; ++y) { for (x = 1; x <= 4; ++x) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s%ux%u", names[bt], y, x); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_MATRIX, bt, x, y); hlsl_scope_add_type(ctx->globals, type); ctx->builtin_types.matrix[bt][x - 1][y - 1] = type; if (y == 1) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s%u", names[bt], x); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_VECTOR, bt, x, y); hlsl_scope_add_type(ctx->globals, type); ctx->builtin_types.vector[bt][x - 1] = type; if (x == 1) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s", names[bt]); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_SCALAR, bt, x, y); hlsl_scope_add_type(ctx->globals, type); ctx->builtin_types.scalar[bt] = type; } } } } } for (bt = 0; bt <= HLSL_TYPE_LAST_SCALAR; ++bt) { const char *const *variants; unsigned int n_variants; switch (bt) { case HLSL_TYPE_FLOAT: variants = variants_float; n_variants = ARRAY_SIZE(variants_float); break; case HLSL_TYPE_INT: variants = variants_int; n_variants = ARRAY_SIZE(variants_int); break; case HLSL_TYPE_UINT: variants = variants_uint; n_variants = ARRAY_SIZE(variants_uint); break; default: n_variants = 0; variants = NULL; break; } for (v = 0; v < n_variants; ++v) { for (y = 1; y <= 4; ++y) { for (x = 1; x <= 4; ++x) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s%ux%u", variants[v], y, x); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_MATRIX, bt, x, y); type->is_minimum_precision = 1; hlsl_scope_add_type(ctx->globals, type); if (y == 1) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s%u", variants[v], x); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_VECTOR, bt, x, y); type->is_minimum_precision = 1; hlsl_scope_add_type(ctx->globals, type); if (x == 1) { vkd3d_string_buffer_clear(name); vkd3d_string_buffer_printf(name, "%s", variants[v]); type = hlsl_new_type(ctx, name->buffer, HLSL_CLASS_SCALAR, bt, x, y); type->is_minimum_precision = 1; hlsl_scope_add_type(ctx->globals, type); } } } } } } for (bt = 0; bt <= HLSL_SAMPLER_DIM_LAST_SAMPLER; ++bt) { type = hlsl_new_simple_type(ctx, sampler_names[bt], HLSL_CLASS_SAMPLER); type->sampler_dim = bt; ctx->builtin_types.sampler[bt] = type; } ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID); ctx->builtin_types.null = hlsl_new_type(ctx, "NULL", HLSL_CLASS_NULL, HLSL_TYPE_UINT, 1, 1); ctx->builtin_types.string = hlsl_new_simple_type(ctx, "string", HLSL_CLASS_STRING); ctx->builtin_types.error = hlsl_new_simple_type(ctx, "", HLSL_CLASS_ERROR); hlsl_scope_add_type(ctx->globals, ctx->builtin_types.string); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilView", HLSL_CLASS_DEPTH_STENCIL_VIEW)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DepthStencilState", HLSL_CLASS_DEPTH_STENCIL_STATE)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pass", HLSL_CLASS_PASS)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pixelshader", HLSL_CLASS_PIXEL_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RasterizerState", HLSL_CLASS_RASTERIZER_STATE)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RenderTargetView", HLSL_CLASS_RENDER_TARGET_VIEW)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "vertexshader", HLSL_CLASS_VERTEX_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "ComputeShader", HLSL_CLASS_COMPUTE_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "DomainShader", HLSL_CLASS_DOMAIN_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "HullShader", HLSL_CLASS_HULL_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "GeometryShader", HLSL_CLASS_GEOMETRY_SHADER)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "BlendState", HLSL_CLASS_BLEND_STATE)); for (i = 0; i < ARRAY_SIZE(effect_types); ++i) { type = hlsl_new_type(ctx, effect_types[i].name, effect_types[i].class, effect_types[i].base_type, effect_types[i].dimx, effect_types[i].dimy); hlsl_scope_add_type(ctx->globals, type); } for (i = 0; i < ARRAY_SIZE(technique_types); ++i) { type = hlsl_new_simple_type(ctx, technique_types[i].name, HLSL_CLASS_TECHNIQUE); type->e.version = technique_types[i].version; hlsl_scope_add_type(ctx->globals, type); } hlsl_release_string_buffer(ctx, name); } static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info, const struct hlsl_profile_info *profile, struct vkd3d_shader_message_context *message_context) { unsigned int i; memset(ctx, 0, sizeof(*ctx)); ctx->profile = profile; ctx->message_context = message_context; if (!(ctx->source_files = hlsl_alloc(ctx, sizeof(*ctx->source_files)))) return false; if (!(ctx->source_files[0] = hlsl_strdup(ctx, compile_info->source_name ? compile_info->source_name : ""))) { vkd3d_free(ctx->source_files); return false; } ctx->source_files_count = 1; ctx->location.source_name = ctx->source_files[0]; ctx->location.line = ctx->location.column = 1; vkd3d_string_buffer_cache_init(&ctx->string_buffers); list_init(&ctx->scopes); if (!(ctx->dummy_scope = hlsl_new_scope(ctx, NULL))) { vkd3d_free((void *)ctx->source_files[0]); vkd3d_free(ctx->source_files); return false; } hlsl_push_scope(ctx); ctx->globals = ctx->cur_scope; list_init(&ctx->types); declare_predefined_types(ctx); rb_init(&ctx->functions, compare_function_rb); hlsl_block_init(&ctx->static_initializers); list_init(&ctx->extern_vars); list_init(&ctx->buffers); if (!(ctx->globals_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT, hlsl_strdup(ctx, "$Globals"), 0, NULL, NULL, &ctx->location))) return false; if (!(ctx->params_buffer = hlsl_new_buffer(ctx, HLSL_BUFFER_CONSTANT, hlsl_strdup(ctx, "$Params"), 0, NULL, NULL, &ctx->location))) return false; ctx->cur_buffer = ctx->globals_buffer; ctx->warn_implicit_truncation = true; for (i = 0; i < compile_info->option_count; ++i) { const struct vkd3d_shader_compile_option *option = &compile_info->options[i]; switch (option->name) { case VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER: if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR) ctx->matrix_majority = HLSL_MODIFIER_ROW_MAJOR; else if (option->value == VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR) ctx->matrix_majority = HLSL_MODIFIER_COLUMN_MAJOR; break; case VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY: ctx->semantic_compat_mapping = option->value & VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES; ctx->double_as_float_alias = option->value & VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS; break; case VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT: ctx->child_effect = option->value; break; case VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION: ctx->warn_implicit_truncation = option->value; break; case VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS: ctx->include_empty_buffers = option->value; break; default: break; } } if (!(ctx->error_instr = hlsl_new_error_expr(ctx))) return false; hlsl_block_add_instr(&ctx->static_initializers, ctx->error_instr); ctx->domain = VKD3D_TESSELLATOR_DOMAIN_INVALID; ctx->output_control_point_count = UINT_MAX; ctx->output_primitive = 0; ctx->partitioning = 0; return true; } static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx) { struct hlsl_buffer *buffer, *next_buffer; struct hlsl_scope *scope, *next_scope; struct hlsl_ir_var *var, *next_var; struct hlsl_type *type, *next_type; unsigned int i; for (i = 0; i < ctx->source_files_count; ++i) vkd3d_free((void *)ctx->source_files[i]); vkd3d_free(ctx->source_files); vkd3d_string_buffer_cache_cleanup(&ctx->string_buffers); rb_destroy(&ctx->functions, free_function_rb, NULL); hlsl_block_cleanup(&ctx->static_initializers); /* State blocks must be free before the variables, because they contain instructions that may * refer to them. */ LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry) { LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry) { for (i = 0; i < var->state_block_count; ++i) hlsl_free_state_block(var->state_blocks[i]); vkd3d_free(var->state_blocks); var->state_blocks = NULL; var->state_block_count = 0; var->state_block_capacity = 0; } } LIST_FOR_EACH_ENTRY_SAFE(scope, next_scope, &ctx->scopes, struct hlsl_scope, entry) { LIST_FOR_EACH_ENTRY_SAFE(var, next_var, &scope->vars, struct hlsl_ir_var, scope_entry) hlsl_free_var(var); rb_destroy(&scope->types, NULL, NULL); vkd3d_free(scope); } LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &ctx->types, struct hlsl_type, entry) hlsl_free_type(type); LIST_FOR_EACH_ENTRY_SAFE(buffer, next_buffer, &ctx->buffers, struct hlsl_buffer, entry) { vkd3d_free((void *)buffer->name); vkd3d_free(buffer); } vkd3d_free(ctx->constant_defs.regs); } int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { enum vkd3d_shader_target_type target_type = compile_info->target_type; const struct vkd3d_shader_hlsl_source_info *hlsl_source_info; struct hlsl_ir_function_decl *decl, *entry_func = NULL; const struct hlsl_profile_info *profile; struct hlsl_ir_function *func; const char *entry_point; struct hlsl_ctx ctx; int ret; if (!(hlsl_source_info = vkd3d_find_struct(compile_info->next, HLSL_SOURCE_INFO))) { ERR("No HLSL source info given.\n"); return VKD3D_ERROR_INVALID_ARGUMENT; } entry_point = hlsl_source_info->entry_point ? hlsl_source_info->entry_point : "main"; if (!(profile = hlsl_get_target_info(hlsl_source_info->profile))) { FIXME("Unknown compilation target %s.\n", debugstr_a(hlsl_source_info->profile)); return VKD3D_ERROR_NOT_IMPLEMENTED; } if (target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is only compatible with the 'fx' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } else if (target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } else if (target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } else if (target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'fx' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } if (!hlsl_ctx_init(&ctx, compile_info, profile, message_context)) return VKD3D_ERROR_OUT_OF_MEMORY; if ((ret = hlsl_lexer_compile(&ctx, hlsl)) == 2) { hlsl_ctx_cleanup(&ctx); return VKD3D_ERROR_OUT_OF_MEMORY; } if (ctx.result) { hlsl_ctx_cleanup(&ctx); return ctx.result; } /* If parsing failed without an error condition being recorded, we * plausibly hit some unimplemented feature. */ if (ret) { hlsl_ctx_cleanup(&ctx); return VKD3D_ERROR_NOT_IMPLEMENTED; } if (ctx.profile->type == VKD3D_SHADER_TYPE_EFFECT) { ret = hlsl_emit_effect_binary(&ctx, out); hlsl_ctx_cleanup(&ctx); return ret; } if ((func = hlsl_get_function(&ctx, entry_point))) { LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry) { if (!decl->has_body) continue; if (entry_func) { /* Depending on d3dcompiler version, either the first or last is * selected. */ hlsl_fixme(&ctx, &decl->loc, "Multiple valid entry point definitions."); } entry_func = decl; } } if (!entry_func) { const struct vkd3d_shader_location loc = {.source_name = compile_info->source_name}; hlsl_error(&ctx, &loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Entry point \"%s\" is not defined.", entry_point); hlsl_ctx_cleanup(&ctx); return VKD3D_ERROR_INVALID_SHADER; } if (target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY || target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT || target_type == VKD3D_SHADER_TARGET_D3D_ASM) { uint64_t config_flags = vkd3d_shader_init_config_flags(); struct vkd3d_shader_compile_info info = *compile_info; struct vsir_program program; if (profile->major_version < 4) { if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0) goto done; info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; ret = d3dbc_parse(&info, config_flags, message_context, &program); } else { if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0) goto done; info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; ret = tpf_parse(&info, config_flags, message_context, &program); } if (ret >= 0) { ret = vsir_program_compile(&program, config_flags, &info, out, message_context); vsir_program_cleanup(&program); } vkd3d_shader_free_shader_code(&info.source); } else { ret = hlsl_emit_bytecode(&ctx, entry_func, target_type, out); } done: hlsl_ctx_cleanup(&ctx); return ret; } struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl) { const struct hlsl_ir_function_decl *saved_cur_function = ctx->cur_function; struct vkd3d_shader_code code = {.code = hlsl, .size = strlen(hlsl)}; const char *saved_internal_func_name = ctx->internal_func_name; struct vkd3d_string_buffer *internal_name; struct hlsl_ir_function_decl *func; void *saved_scanner = ctx->scanner; int ret; TRACE("name %s, hlsl %s.\n", debugstr_a(name), debugstr_a(hlsl)); /* The actual name of the function is mangled with a unique prefix, both to * allow defining multiple variants of a function with the same name, and to * avoid polluting the user name space. */ if (!(internal_name = hlsl_get_string_buffer(ctx))) return NULL; vkd3d_string_buffer_printf(internal_name, "<%s-%u>", name, ctx->internal_name_counter++); /* Save and restore everything that matters. * Note that saving the scope stack is hard, and shouldn't be necessary. */ hlsl_push_scope(ctx); ctx->scanner = NULL; ctx->internal_func_name = internal_name->buffer; ctx->cur_function = NULL; ret = hlsl_lexer_compile(ctx, &code); ctx->scanner = saved_scanner; ctx->internal_func_name = saved_internal_func_name; ctx->cur_function = saved_cur_function; hlsl_pop_scope(ctx); if (ret) { ERR("Failed to compile intrinsic, error %u.\n", ret); hlsl_release_string_buffer(ctx, internal_name); return NULL; } func = hlsl_get_first_func_decl(ctx, internal_name->buffer); hlsl_release_string_buffer(ctx, internal_name); return func; }