[require] shader model >= 4.0 [texture 0] size (3, 3) 0 0 0 1 1 0 0 1 2 0 0 1 0 1 0 1 1 1 0 1 2 1 0 1 0 2 0 1 1 2 0 1 2 2 0 1 [pixel shader] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(0, 1)); } [test] draw quad todo probe (0, 0) rgba (0, 1, 0, 1) todo probe (1, 0) rgba (1, 1, 0, 1) todo probe (0, 1) rgba (0, 2, 0, 1) todo probe (1, 1) rgba (1, 2, 0, 1) [pixel shader] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(-2, 0)); } [test] draw quad todo probe (3, 0) rgba (1, 0, 0, 1) todo probe (4, 0) rgba (2, 0, 0, 1) todo probe (3, 1) rgba (1, 1, 0, 1) todo probe (4, 1) rgba (2, 1, 0, 1) [pixel shader fail todo] Texture2D t; float4 main(float4 pos : sv_position) : sv_target { return t.Load(int3(pos.xy, 0), int2(8, 1)); }