[pixel shader] struct apple { float3 aa; float4 bb; }; struct banana { struct apple aa; int2 bb; int4 cc[8]; }; float4 main() : SV_TARGET { struct banana p = (struct banana)42; return p.aa.bb + p.cc[5]; } [test] todo draw quad todo probe all rgba (84.0, 84.0, 84.0, 84.0)