/* * HLSL preprocessor * * Copyright 2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ %code requires { #include "vkd3d_shader_private.h" #include "preproc.h" #define PREPROC_YYLTYPE struct vkd3d_shader_location } %code provides { int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param, void *scanner); } %code { #define YYLLOC_DEFAULT(cur, rhs, n) (cur) = YYRHSLOC(rhs, !!n) static void preproc_error(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_verror(ctx->message_context, loc, error, format, args); va_end(args); ctx->error = true; } void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_vwarning(ctx->message_context, loc, error, format, args); va_end(args); } static void yyerror(const YYLTYPE *loc, void *scanner, struct preproc_ctx *ctx, const char *string) { preproc_error(ctx, loc, VKD3D_SHADER_ERROR_PP_INVALID_SYNTAX, "%s", string); } static bool preproc_was_writing(struct preproc_ctx *ctx) { if (ctx->if_count < 2) return true; return ctx->if_stack[ctx->if_count - 2].current_true; } static bool preproc_push_if(struct preproc_ctx *ctx, bool condition) { struct preproc_if_state *state; if (!vkd3d_array_reserve((void **)&ctx->if_stack, &ctx->if_stack_size, ctx->if_count + 1, sizeof(*ctx->if_stack))) return false; state = &ctx->if_stack[ctx->if_count++]; state->current_true = condition && preproc_was_writing(ctx); state->seen_true = condition; state->seen_else = false; return true; } static int char_to_int(char c) { if ('0' <= c && c <= '9') return c - '0'; if ('A' <= c && c <= 'F') return c - 'A' + 10; if ('a' <= c && c <= 'f') return c - 'a' + 10; return -1; } static uint32_t preproc_parse_integer(const char *s) { uint32_t base = 10, ret = 0; int digit; if (*s == '0') { base = 8; ++s; if (*s == 'x' || *s == 'X') { base = 16; ++s; } } while ((digit = char_to_int(*s++)) >= 0) ret = ret * base + (uint32_t)digit; return ret; } } %define api.prefix {preproc_yy} %define api.pure full %define parse.error verbose %expect 0 %locations %lex-param {yyscan_t scanner} %parse-param {void *scanner} %parse-param {struct preproc_ctx *ctx} %union { char *string; uint32_t integer; } %token T_INTEGER %token T_TEXT %token T_NEWLINE %token T_ELSE "#else" %token T_ENDIF "#endif" %token T_IF "#if" %type expr %% shader_text : %empty | shader_text directive { vkd3d_string_buffer_printf(&ctx->buffer, "\n"); } directive : T_IF expr T_NEWLINE { if (!preproc_push_if(ctx, !!$2)) YYABORT; } | T_ELSE T_NEWLINE { if (ctx->if_count) { struct preproc_if_state *state = &ctx->if_stack[ctx->if_count - 1]; if (state->seen_else) { preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE, "Ignoring #else after #else."); } else { state->current_true = !state->seen_true && preproc_was_writing(ctx); state->seen_else = true; } } else { preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE, "Ignoring #else without prior #if."); } } | T_ENDIF T_NEWLINE { if (ctx->if_count) --ctx->if_count; else preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE, "Ignoring #endif without prior #if."); } expr : T_INTEGER { $$ = preproc_parse_integer($1); vkd3d_free($1); }