[require]
shader model >= 4.0

[pixel shader]
uniform float4 u;

float4 main() : sv_target
{
    return D3DCOLORtoUBYTE4(u);
}

[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(msl) draw quad
probe (0, 0) rgba (1912.0, 1657.0, -127.0, 867.0) 1

[pixel shader]
uniform float4 u;

float4 main() : sv_target
{
    return D3DCOLORtoUBYTE4(u.x);
}

[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(msl) draw quad
probe (0, 0) rgba (-127.0, -127.0, -127.0, -127.0) 1