[require] shader model >= 5.0 % This is just a parsing test. [compute shader todo] [numthreads(1024, 1, 1)] void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID) { GroupMemoryBarrier(); GroupMemoryBarrierWithGroupSync(); DeviceMemoryBarrier(); DeviceMemoryBarrierWithGroupSync(); AllMemoryBarrier(); AllMemoryBarrierWithGroupSync(); }