[pixel shader] uniform float4 x; float4 main() : sv_target { clip(x); return x; } [test] uniform 0 float4 1 2 3 4 todo(glsl | msl) draw quad probe (0, 0) rgba (1, 2, 3, 4) uniform 0 float4 9 8 7 6 todo(glsl | msl) draw quad probe (0, 0) rgba (9, 8, 7, 6) uniform 0 float4 -1 8 7 6 todo(glsl | msl) draw quad probe (0, 0) rgba (9, 8, 7, 6) uniform 0 float4 9 0 7 6 todo(glsl | msl) draw quad probe (0, 0) rgba (9, 0, 7, 6) uniform 0 float4 3 -8 3 0 todo(glsl | msl) draw quad probe (0, 0) rgba (9, 0, 7, 6) uniform 0 float4 3 3 3 -1 todo(glsl | msl) draw quad probe (0, 0) rgba (9, 0, 7, 6)