/* * HLSL preprocessor * * Copyright 2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ %code requires { #include "vkd3d_shader_private.h" #include "preproc.h" } %code provides { int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param, void *scanner); } %code { static void yyerror(const YYLTYPE *loc, void *scanner, struct preproc_ctx *ctx, const char *string) { FIXME("Error reporting is not implemented.\n"); } } %define api.prefix {preproc_yy} %define api.pure full %define parse.error verbose %expect 0 %locations %lex-param {yyscan_t scanner} %parse-param {void *scanner} %parse-param {struct preproc_ctx *ctx} %token T_TEXT %% shader_text : %empty