[pixel shader] float4 main() : SV_target { float4 ret; ret.yw.y = 0.1; ret.xzy.yz.y.x = 0.2; ret.yzwx.yzwx.wz.y = 0.3; ret.zxy.xyz.zxy.xy.y = 0.4; return ret; } [test] draw quad probe all rgba (0.3, 0.2, 0.4, 0.1)