/* * HLSL preprocessor * * Copyright 2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_PREPROC_H #define __VKD3D_SHADER_PREPROC_H #include "vkd3d_shader_private.h" #include "rbtree.h" struct preproc_if_state { /* Are we currently in a "true" block? */ bool current_true; /* Have we seen a "true" block in this #if..#endif yet? */ bool seen_true; /* Have we seen an #else yet? */ bool seen_else; }; struct preproc_buffer { void *lexer_buffer; struct vkd3d_shader_location location; }; struct preproc_file { struct preproc_buffer buffer; struct vkd3d_shader_code code; char *filename; struct preproc_if_state *if_stack; size_t if_count, if_stack_size; }; struct preproc_macro { struct rb_entry entry; char *name; }; struct preproc_ctx { const struct vkd3d_shader_preprocess_info *preprocess_info; void *scanner; struct vkd3d_shader_message_context *message_context; struct vkd3d_string_buffer buffer; struct preproc_file *file_stack; size_t file_count, file_stack_size; struct rb_tree macros; int current_directive; bool last_was_newline; bool last_was_eof; bool error; }; void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN; void preproc_free_macro(struct preproc_macro *macro) DECLSPEC_HIDDEN; bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN; void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN; static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx) { assert(ctx->file_count); return &ctx->file_stack[ctx->file_count - 1]; } #endif