[require] shader model >= 5.0 [pixel shader fail] RWTexture2D u; float4 main() : sv_target { /* All four components must be written in a single statement. */ u[uint2(0, 0)].xy = float4(1, 2); u[uint2(0, 0)].zw = float4(3, 4); return 0; } [pixel shader fail] Texture2D u; float4 main() : sv_target { /* SRVs are not writable. */ u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4); return 0; } [uav 1] format r32 float size (2, 2) 0.1 0.2 0.3 0.4 [uav 2] size (1, 1) 0.5 0.6 0.7 0.8 [pixel shader] RWTexture2D u; RWTexture2D v; float4 main() : sv_target { u[uint2(0, 0)] = 0.5; u[uint2(0, 1)].x = 0.6; u[uint2(1, 1)] = 0.7; v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4); return 0; } [test] todo draw quad probe uav 1 (0, 0) r (0.5) probe uav 1 (0, 1) r (0.6) probe uav 1 (1, 0) r (0.2) probe uav 1 (1, 1) r (0.7) probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)