[require] shader model >= 4.0 [sampler 0] filter point point point address clamp clamp clamp [texture 0] size (3, 3) 0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4 0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0 0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4 [pixel shader] sampler s; Texture2D t; float4 main() : sv_target { return t.Sample(s, float2(0.5, 0.5), int2(0, 1)); } [test] todo draw quad probe all rgba (0.1, 0.2, 0.5, 0.0) [pixel shader] sampler s; Texture2D t; float4 main() : sv_target { return t.Sample(s, float2(0.1, 0.5), int2(2, 1)); } [test] todo draw quad probe all rgba (0.2, 0.2, 0.0, 0.4) [pixel shader] sampler s; Texture2D t; float4 main() : sv_target { return t.Sample(s, float2(0.9, 0.5), int2(-2, 1)); } [test] todo draw quad probe all rgba (0.0, 0.2, 0.0, 0.4)