[pixel shader] float4 main(uniform float4 u) : sv_target { return floor(u); } [test] uniform 0 float4 -0.5 6.5 7.5 3.4 draw quad probe all rgba (-1.0, 6.0, 7.0, 3.0) 4 [pixel shader] float4 main(uniform float4 u) : sv_target { float a = floor(u.r); int2 b = floor(u.gb); float4 res = float4(b, a, u.a); return floor(res); } [test] uniform 0 float4 -0.5 6.5 7.5 3.4 draw quad probe all rgba (6.0, 7.0, -1.0, 3.0) 4 [require] shader model >= 4.0 [pixel shader] float4 main(uniform int4 u) : sv_target { float a = floor(u.r); int2 b = floor(u.gb); float4 res = float4(b, a, u.a); return floor(res); } [test] uniform 0 int4 -1 6 7 3 draw quad probe all rgba (6.0, 7.0, -1.0, 3.0) 4