[pixel shader] vector main() : sv_target { float4 ret = vector(1.0, 2.0, 3.0, 4.0); return ret; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) [pixel shader] float4 main() : sv_target { vector ret = float4(1.0, 2.0, 3.0, 4.0); return ret; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) [pixel shader] float4 main() : sv_target { vector ret = vector(1.0, 2.0, 3.0); return vector(ret, 0.0); } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 0.0) [pixel shader fail] vector main() : sv_target { vector ret = vector(1.0, 2.0, 3.0); return ret; } [pixel shader fail] vector main() : sv_target { vector ret = vector(1.0, 2.0, 3.0, 4.0); return ret; } [pixel shader] float4 main() : sv_target { matrix m = matrix(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); return m[1]; } [test] draw quad probe all rgba (5.0, 6.0, 7.0, 8.0) [pixel shader] float4 main() : sv_target { matrix m = float2x3(1.0, 2.0, 3.0, 5.0, 6.0, 7.0); return float4(m[1], 0.0); } [test] draw quad probe all rgba (5.0, 6.0, 7.0, 0.0) [pixel shader fail] float4 main() : sv_target { matrix m = matrix(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); return m[1]; } [pixel shader fail] float4 main() : sv_target { matrix m = matrix(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); return m[1]; } [pixel shader fail] float4 main() : sv_target { matrix m = matrix(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0); return m[1]; }