% Test early return from the entry point.

[pixel shader]

float4 main() : sv_target
{
    return float4(0.1, 0.2, 0.3, 0.4);
    return float4(0.5, 0.6, 0.7, 0.8);
}

[test]
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)

[pixel shader]

void main(out float4 ret : sv_target)
{
    ret = float4(0.1, 0.2, 0.3, 0.4);
    return;
    ret = float4(0.5, 0.6, 0.7, 0.8);
}

[test]
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)

[pixel shader todo(sm<4)]
uniform float f;

float4 main() : sv_target
{
    if (f < 0.5)
        return float4(0.1, 0.2, 0.3, 0.4);
    return float4(0.5, 0.6, 0.7, 0.8);
}

[test]
uniform 0 float 0.2
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
uniform 0 float 0.8
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)

[pixel shader todo(sm<4)]
uniform float f;

void main(out float4 ret : sv_target)
{
    ret = float4(0.1, 0.2, 0.3, 0.4);
    if (f < 0.5)
    {
        ret += 0.1;
    }
    else
    {
        return;
        ret += 0.3;
    }
    ret += 0.1;
}

[test]
uniform 0 float 0.2
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
uniform 0 float 0.8
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)

[pixel shader todo(sm<4)]
uniform float f;

void main(out float4 ret : sv_target)
{
    ret = float4(0.1, 0.2, 0.3, 0.4);
    if (f < 0.3)
    {
        return;
    }
    ret += 0.1;
    if (f < 0.7)
    {
        return;
    }
    ret += 0.3;
}

[test]
uniform 0 float 0.1
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
uniform 0 float 0.5
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5) 1
uniform 0 float 0.9
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1

[pixel shader todo(sm<4)]
uniform float f;

void main(out float4 ret : sv_target)
{
    ret = float4(0.1, 0.2, 0.3, 0.4);
    if (f < 0.7)
    {
        if (f < 0.3)
            return;
        ret += 0.1;
    }
    ret += 0.3;
}

[test]
uniform 0 float 0.1
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
uniform 0 float 0.5
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
uniform 0 float 0.9
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.5, 0.6, 0.7) 1

[pixel shader]
void main(out float4 ret : sv_target)
{
    ret = float4(0.1, 0.2, 0.3, 0.4);
    for (;;)
    {
        ret *= 2;
        return;
        ret *= 3;
    }
    ret += 0.1;
}

[test]
draw quad
probe (0, 0) rgba (0.2, 0.4, 0.6, 0.8)

[pixel shader todo(sm<4)]
uniform float f;

void main(out float4 ret : sv_target)
{
    int i;

    ret = 0.1;
    for (i = 0; i < 4; ++i)
    {
        if (ret.x > f)
            return;
        ret *= 2;
    }
    ret = 0.9;
}

[test]
uniform 0 float 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1

uniform 0 float 0.1
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1

uniform 0 float 0.3
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1

uniform 0 float 0.7
todo(sm<4) draw quad
probe (0, 0) rgba (0.8, 0.8, 0.8, 0.8) 1

uniform 0 float 0.9
todo(sm<4) draw quad
probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1

[pixel shader todo(sm<4)]
uniform float f;

void main(out float4 ret : sv_target)
{
    if (f < 0.5)
    {
        ret = 0.1;
        for (;;)
        {
            ret *= 2;
            return;
        }
        ret *= 3;
        return;
    }
    else
    {
        ret = 0.4;
    }
    ret = 0.5;
}

[test]
uniform 0 float 0.2
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
uniform 0 float 0.8
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)

[pixel shader todo(sm<4)]

uniform float4 f[3];

void main(out float4 ret : sv_target)
{
    int i, j;

    ret = 0.1;
    for (i = 0; i < 3; ++i)
    {
        for (j = 0; j < 3; ++j)
        {
            if (ret.x > f[j].x)
                return;
        }
        ret *= 2;
    }
    ret = 0.9;
}

[test]

uniform 0 float4 0.3 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.1 0.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1

uniform 4 float4 0.35 0.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1

uniform 8 float4 0.5 0.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1

uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1

uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm<4) draw quad
probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1