[require] shader model >= 5.0 [pixel shader fail todo] unorm uint4 var; float4 main() : sv_target { return 0; } [pixel shader fail] float4 unorm; float4 main() : sv_target { return 0; } [pixel shader fail] float4 snorm; float4 main() : sv_target { return 0; } [pixel shader] unorm float var; float4 main() : sv_target { return var; } [pixel shader] RWTexture2D u; float4 main() : sv_target { u[uint2(0, 0)] = 0.7; return 0; }