[pixel shader todo(sm<4)] float4 v; float4 main() : sv_target { float4 ip; return modf(v, ip); } [test] uniform 0 float4 1.2 1.7 -1.2 -1.7 todo(sm<4) draw quad probe (0, 0) rgba (0.2, 0.7, -0.2, -0.7) 4 [pixel shader todo(sm<4)] float4 v; float4 main() : sv_target { float4 ip; modf(v, ip); return ip; } [test] uniform 0 float4 1.2 2.7 -1.2 -2.7 todo(sm<4) draw quad probe (0, 0) rgba (1.0, 2.0, -1.0, -2.0)