[require]
clip-planes

[pixel shader]
float4 main() : sv_target
{
    return 1.0;
}

[test]
clear rtv 0  0 0 0 0
clip-plane 1  1.0 1.0 0.0 0.0
clip-plane 3 -1.0 1.0 0.0 0.0
draw quad

probe (320, 120) rgba (1, 1, 1, 1)
probe (320, 360) rgba (0, 0, 0, 0)
probe (160, 240) rgba (0, 0, 0, 0)
probe (480, 240) rgba (0, 0, 0, 0)

clear rtv 0  0 0 0 0
clip-plane 0  1.0  0.0 0.0 0.5
clip-plane 1 -1.0  0.0 0.0 0.5
clip-plane 2  0.0  1.0 0.0 0.5
clip-plane 3  0.0 -1.0 0.0 0.5
clip-plane 5  1.0  1.0 0.0 0.2
draw quad

probe (150, 130) rgba (0, 0, 0, 0)
probe (170, 110) rgba (0, 0, 0, 0)
probe (170, 130) rgba (1, 1, 1, 1)

probe (490, 130) rgba (0, 0, 0, 0)
probe (470, 110) rgba (0, 0, 0, 0)
probe (470, 130) rgba (1, 1, 1, 1)

probe (150, 350) rgba (0, 0, 0, 0)
probe (170, 370) rgba (0, 0, 0, 0)
probe (170, 350) rgba (0, 0, 0, 0)

probe (490, 350) rgba (0, 0, 0, 0)
probe (470, 370) rgba (0, 0, 0, 0)
probe (470, 350) rgba (1, 1, 1, 1)