/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 2004 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2008-2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_PRIVATE_H #define __VKD3D_SHADER_PRIVATE_H #define NONAMELESSUNION #include "vkd3d_common.h" #include "vkd3d_memory.h" #include "vkd3d_shader.h" #include "list.h" #include #include #include #include #define VKD3D_VEC4_SIZE 4 #define VKD3D_DVEC2_SIZE 2 #define VKD3D_SHADER_COMPONENT_TYPE_COUNT (VKD3D_SHADER_COMPONENT_UINT64 + 1) #define VKD3D_SHADER_MINIMUM_PRECISION_COUNT (VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 + 1) enum vkd3d_shader_error { VKD3D_SHADER_ERROR_DXBC_INVALID_SIZE = 1, VKD3D_SHADER_ERROR_DXBC_INVALID_MAGIC = 2, VKD3D_SHADER_ERROR_DXBC_INVALID_CHECKSUM = 3, VKD3D_SHADER_ERROR_DXBC_INVALID_VERSION = 4, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_OFFSET = 5, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE = 6, VKD3D_SHADER_ERROR_DXBC_OUT_OF_MEMORY = 7, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE = 8, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF = 1000, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_RANGE = 1001, VKD3D_SHADER_ERROR_TPF_OUT_OF_MEMORY = 1002, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_INDEX_COUNT = 1003, VKD3D_SHADER_ERROR_TPF_TOO_MANY_REGISTERS = 1004, VKD3D_SHADER_ERROR_TPF_INVALID_IO_REGISTER = 1005, VKD3D_SHADER_ERROR_TPF_INVALID_INDEX_RANGE_DCL = 1006, VKD3D_SHADER_ERROR_TPF_INVALID_CASE_VALUE = 1007, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DIMENSION = 1008, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_SWIZZLE = 1009, VKD3D_SHADER_ERROR_TPF_INVALID_REGISTER_DCL = 1010, VKD3D_SHADER_WARNING_TPF_MASK_NOT_CONTIGUOUS = 1300, VKD3D_SHADER_WARNING_TPF_UNHANDLED_INDEX_RANGE_MASK = 1301, VKD3D_SHADER_WARNING_TPF_UNHANDLED_REGISTER_MASK = 1302, VKD3D_SHADER_WARNING_TPF_UNHANDLED_REGISTER_SWIZZLE = 1303, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND = 2000, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE = 2001, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE = 2004, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005, VKD3D_SHADER_ERROR_SPV_INVALID_TYPE = 2006, VKD3D_SHADER_ERROR_SPV_INVALID_HANDLER = 2007, VKD3D_SHADER_ERROR_SPV_NOT_IMPLEMENTED = 2008, VKD3D_SHADER_ERROR_SPV_INVALID_SHADER = 2009, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300, VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301, VKD3D_SHADER_WARNING_SPV_IGNORING_FLAG = 2302, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000, VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001, VKD3D_SHADER_ERROR_RS_INVALID_ROOT_PARAMETER_TYPE = 3002, VKD3D_SHADER_ERROR_RS_INVALID_DESCRIPTOR_RANGE_TYPE = 3003, VKD3D_SHADER_ERROR_RS_MIXED_DESCRIPTOR_RANGE_TYPES = 3004, VKD3D_SHADER_ERROR_PP_INVALID_SYNTAX = 4000, VKD3D_SHADER_ERROR_PP_ERROR_DIRECTIVE = 4001, VKD3D_SHADER_ERROR_PP_INCLUDE_FAILED = 4002, VKD3D_SHADER_WARNING_PP_ALREADY_DEFINED = 4300, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE = 4301, VKD3D_SHADER_WARNING_PP_ARGUMENT_COUNT_MISMATCH = 4302, VKD3D_SHADER_WARNING_PP_UNKNOWN_DIRECTIVE = 4303, VKD3D_SHADER_WARNING_PP_UNTERMINATED_MACRO = 4304, VKD3D_SHADER_WARNING_PP_UNTERMINATED_IF = 4305, VKD3D_SHADER_WARNING_PP_DIV_BY_ZERO = 4306, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX = 5000, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER = 5001, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE = 5002, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST = 5003, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC = 5004, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED = 5005, VKD3D_SHADER_ERROR_HLSL_REDEFINED = 5006, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT = 5007, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE = 5008, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER = 5009, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE = 5010, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK = 5011, VKD3D_SHADER_ERROR_HLSL_INVALID_INDEX = 5012, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC = 5013, VKD3D_SHADER_ERROR_HLSL_INVALID_RETURN = 5014, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS = 5015, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION = 5016, VKD3D_SHADER_ERROR_HLSL_NOT_IMPLEMENTED = 5017, VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS = 5019, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021, VKD3D_SHADER_ERROR_HLSL_NON_STATIC_OBJECT_REF = 5022, VKD3D_SHADER_ERROR_HLSL_INVALID_THREAD_COUNT = 5023, VKD3D_SHADER_ERROR_HLSL_MISSING_ATTRIBUTE = 5024, VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025, VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE = 5029, VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030, VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY = 5031, VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL = 5032, VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033, VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034, VKD3D_SHADER_ERROR_HLSL_INVALID_DOMAIN = 5035, VKD3D_SHADER_ERROR_HLSL_INVALID_CONTROL_POINT_COUNT = 5036, VKD3D_SHADER_ERROR_HLSL_INVALID_OUTPUT_PRIMITIVE = 5037, VKD3D_SHADER_ERROR_HLSL_INVALID_PARTITIONING = 5038, VKD3D_SHADER_ERROR_HLSL_MISPLACED_SAMPLER_STATE = 5039, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301, VKD3D_SHADER_WARNING_HLSL_UNKNOWN_ATTRIBUTE = 5302, VKD3D_SHADER_WARNING_HLSL_IMAGINARY_NUMERIC_RESULT = 5303, VKD3D_SHADER_WARNING_HLSL_NON_FINITE_RESULT = 5304, VKD3D_SHADER_WARNING_HLSL_IGNORED_ATTRIBUTE = 5305, VKD3D_SHADER_WARNING_HLSL_IGNORED_DEFAULT_VALUE = 5306, VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000, VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001, VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED = 6002, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE = 7002, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE = 7003, VKD3D_SHADER_ERROR_D3DBC_OUT_OF_MEMORY = 7004, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_INDEX = 7005, VKD3D_SHADER_ERROR_D3DBC_UNDECLARED_SEMANTIC = 7006, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_TYPE = 7007, VKD3D_SHADER_ERROR_D3DBC_INVALID_REGISTER_COUNT = 7008, VKD3D_SHADER_ERROR_D3DBC_NOT_IMPLEMENTED = 7009, VKD3D_SHADER_ERROR_D3DBC_INVALID_PROFILE = 7010, VKD3D_SHADER_ERROR_D3DBC_INVALID_WRITEMASK = 7011, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY = 8000, VKD3D_SHADER_ERROR_DXIL_INVALID_SIZE = 8001, VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_OFFSET = 8002, VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_SIZE = 8003, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE = 8004, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT = 8005, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE = 8006, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB = 8007, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED_BITCODE_FORMAT = 8008, VKD3D_SHADER_ERROR_DXIL_INVALID_FUNCTION_DCL = 8009, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_ID = 8010, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE = 8011, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND = 8012, VKD3D_SHADER_ERROR_DXIL_UNHANDLED_INTRINSIC = 8013, VKD3D_SHADER_ERROR_DXIL_INVALID_METADATA = 8014, VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT = 8015, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE = 8016, VKD3D_SHADER_ERROR_DXIL_INVALID_PROPERTIES = 8017, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCES = 8018, VKD3D_SHADER_ERROR_DXIL_INVALID_RESOURCE_HANDLE = 8019, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301, VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH = 8302, VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH = 8303, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS = 8304, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH = 8305, VKD3D_SHADER_WARNING_DXIL_ENTRY_POINT_MISMATCH = 8306, VKD3D_SHADER_WARNING_DXIL_INVALID_MASK = 8307, VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION = 8308, VKD3D_SHADER_WARNING_DXIL_IGNORING_ATTACHMENT = 8309, VKD3D_SHADER_WARNING_DXIL_UNDEFINED_OPERAND = 8310, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE = 9002, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK = 9003, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS = 9004, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT = 9005, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE = 9006, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION = 9007, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE = 9008, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION = 9009, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT = 9010, VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT = 9011, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT = 9012, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS = 9013, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS = 9014, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX = 9015, VKD3D_SHADER_ERROR_VSIR_INVALID_CONTROL_FLOW = 9016, VKD3D_SHADER_ERROR_VSIR_INVALID_SSA_USAGE = 9017, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION = 9018, VKD3D_SHADER_ERROR_VSIR_INVALID_GS = 9019, VKD3D_SHADER_ERROR_VSIR_INVALID_PARAMETER = 9020, VKD3D_SHADER_ERROR_VSIR_MISSING_SEMANTIC = 9021, VKD3D_SHADER_ERROR_VSIR_INVALID_SIGNATURE = 9022, VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300, VKD3D_SHADER_ERROR_MSL_INTERNAL = 10000, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND = 10001, }; enum vkd3d_shader_opcode { VKD3DSIH_ABS, VKD3DSIH_ACOS, VKD3DSIH_ADD, VKD3DSIH_AND, VKD3DSIH_ASIN, VKD3DSIH_ATAN, VKD3DSIH_ATOMIC_AND, VKD3DSIH_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_IADD, VKD3DSIH_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMIN, VKD3DSIH_ATOMIC_OR, VKD3DSIH_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMIN, VKD3DSIH_ATOMIC_XOR, VKD3DSIH_BEM, VKD3DSIH_BFI, VKD3DSIH_BFREV, VKD3DSIH_BRANCH, VKD3DSIH_BREAK, VKD3DSIH_BREAKC, VKD3DSIH_BREAKP, VKD3DSIH_BUFINFO, VKD3DSIH_CALL, VKD3DSIH_CALLNZ, VKD3DSIH_CASE, VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED, VKD3DSIH_CMP, VKD3DSIH_CND, VKD3DSIH_CONTINUE, VKD3DSIH_CONTINUEP, VKD3DSIH_COUNTBITS, VKD3DSIH_CRS, VKD3DSIH_CUT, VKD3DSIH_CUT_STREAM, VKD3DSIH_DADD, VKD3DSIH_DCL, VKD3DSIH_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GS_INSTANCES, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, VKD3DSIH_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INPUT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SIV, VKD3DSIH_DCL_INTERFACE, VKD3DSIH_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_SAMPLER, VKD3DSIH_DCL_STREAM, VKD3DSIH_DCL_TEMPS, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_THREAD_GROUP, VKD3DSIH_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_TYPED, VKD3DSIH_DCL_VERTICES_OUT, VKD3DSIH_DDIV, VKD3DSIH_DEF, VKD3DSIH_DEFAULT, VKD3DSIH_DEFB, VKD3DSIH_DEFI, VKD3DSIH_DEQO, VKD3DSIH_DFMA, VKD3DSIH_DGEO, VKD3DSIH_DISCARD, VKD3DSIH_DIV, VKD3DSIH_DLT, VKD3DSIH_DMAX, VKD3DSIH_DMIN, VKD3DSIH_DMOV, VKD3DSIH_DMOVC, VKD3DSIH_DMUL, VKD3DSIH_DNE, VKD3DSIH_DP2, VKD3DSIH_DP2ADD, VKD3DSIH_DP3, VKD3DSIH_DP4, VKD3DSIH_DRCP, VKD3DSIH_DST, VKD3DSIH_DSX, VKD3DSIH_DSX_COARSE, VKD3DSIH_DSX_FINE, VKD3DSIH_DSY, VKD3DSIH_DSY_COARSE, VKD3DSIH_DSY_FINE, VKD3DSIH_DTOF, VKD3DSIH_DTOI, VKD3DSIH_DTOU, VKD3DSIH_ELSE, VKD3DSIH_EMIT, VKD3DSIH_EMIT_STREAM, VKD3DSIH_ENDIF, VKD3DSIH_ENDLOOP, VKD3DSIH_ENDREP, VKD3DSIH_ENDSWITCH, VKD3DSIH_EQO, VKD3DSIH_EQU, VKD3DSIH_EVAL_CENTROID, VKD3DSIH_EVAL_SAMPLE_INDEX, VKD3DSIH_EXP, VKD3DSIH_EXPP, VKD3DSIH_F16TOF32, VKD3DSIH_F32TOF16, VKD3DSIH_FCALL, VKD3DSIH_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_SHI, VKD3DSIH_FRC, VKD3DSIH_FREM, VKD3DSIH_FTOD, VKD3DSIH_FTOI, VKD3DSIH_FTOU, VKD3DSIH_GATHER4, VKD3DSIH_GATHER4_C, VKD3DSIH_GATHER4_C_S, VKD3DSIH_GATHER4_PO, VKD3DSIH_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C_S, VKD3DSIH_GATHER4_PO_S, VKD3DSIH_GATHER4_S, VKD3DSIH_GEO, VKD3DSIH_GEU, VKD3DSIH_HCOS, VKD3DSIH_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_DECLS, VKD3DSIH_HS_FORK_PHASE, VKD3DSIH_HS_JOIN_PHASE, VKD3DSIH_HSIN, VKD3DSIH_HTAN, VKD3DSIH_IADD, VKD3DSIH_IBFE, VKD3DSIH_IDIV, VKD3DSIH_IEQ, VKD3DSIH_IF, VKD3DSIH_IFC, VKD3DSIH_IGE, VKD3DSIH_ILT, VKD3DSIH_IMAD, VKD3DSIH_IMAX, VKD3DSIH_IMIN, VKD3DSIH_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_XOR, VKD3DSIH_IMUL, VKD3DSIH_INE, VKD3DSIH_INEG, VKD3DSIH_ISFINITE, VKD3DSIH_ISHL, VKD3DSIH_ISHR, VKD3DSIH_ISINF, VKD3DSIH_ISNAN, VKD3DSIH_ITOD, VKD3DSIH_ITOF, VKD3DSIH_ITOI, VKD3DSIH_LABEL, VKD3DSIH_LD, VKD3DSIH_LD2DMS, VKD3DSIH_LD2DMS_S, VKD3DSIH_LD_RAW, VKD3DSIH_LD_RAW_S, VKD3DSIH_LD_S, VKD3DSIH_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED_S, VKD3DSIH_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED_S, VKD3DSIH_LIT, VKD3DSIH_LOD, VKD3DSIH_LOG, VKD3DSIH_LOGP, VKD3DSIH_LOOP, VKD3DSIH_LRP, VKD3DSIH_LTO, VKD3DSIH_LTU, VKD3DSIH_M3x2, VKD3DSIH_M3x3, VKD3DSIH_M3x4, VKD3DSIH_M4x3, VKD3DSIH_M4x4, VKD3DSIH_MAD, VKD3DSIH_MAX, VKD3DSIH_MIN, VKD3DSIH_MOV, VKD3DSIH_MOVA, VKD3DSIH_MOVC, VKD3DSIH_MSAD, VKD3DSIH_MUL, VKD3DSIH_NEO, VKD3DSIH_NEU, VKD3DSIH_NOP, VKD3DSIH_NOT, VKD3DSIH_NRM, VKD3DSIH_OR, VKD3DSIH_ORD, VKD3DSIH_PHASE, VKD3DSIH_PHI, VKD3DSIH_POW, VKD3DSIH_QUAD_READ_ACROSS_D, VKD3DSIH_QUAD_READ_ACROSS_X, VKD3DSIH_QUAD_READ_ACROSS_Y, VKD3DSIH_QUAD_READ_LANE_AT, VKD3DSIH_RCP, VKD3DSIH_REP, VKD3DSIH_RESINFO, VKD3DSIH_RET, VKD3DSIH_RETP, VKD3DSIH_ROUND_NE, VKD3DSIH_ROUND_NI, VKD3DSIH_ROUND_PI, VKD3DSIH_ROUND_Z, VKD3DSIH_RSQ, VKD3DSIH_SAMPLE, VKD3DSIH_SAMPLE_B, VKD3DSIH_SAMPLE_B_CL_S, VKD3DSIH_SAMPLE_C, VKD3DSIH_SAMPLE_C_CL_S, VKD3DSIH_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ_S, VKD3DSIH_SAMPLE_CL_S, VKD3DSIH_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD_CL_S, VKD3DSIH_SAMPLE_INFO, VKD3DSIH_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD_S, VKD3DSIH_SAMPLE_POS, VKD3DSIH_SETP, VKD3DSIH_SGE, VKD3DSIH_SGN, VKD3DSIH_SINCOS, VKD3DSIH_SLT, VKD3DSIH_SQRT, VKD3DSIH_STORE_RAW, VKD3DSIH_STORE_STRUCTURED, VKD3DSIH_STORE_UAV_TYPED, VKD3DSIH_SUB, VKD3DSIH_SWAPC, VKD3DSIH_SWITCH, VKD3DSIH_SWITCH_MONOLITHIC, VKD3DSIH_SYNC, VKD3DSIH_TAN, VKD3DSIH_TEX, VKD3DSIH_TEXBEM, VKD3DSIH_TEXBEML, VKD3DSIH_TEXCOORD, VKD3DSIH_TEXDEPTH, VKD3DSIH_TEXDP3, VKD3DSIH_TEXDP3TEX, VKD3DSIH_TEXKILL, VKD3DSIH_TEXLDD, VKD3DSIH_TEXLDL, VKD3DSIH_TEXM3x2DEPTH, VKD3DSIH_TEXM3x2PAD, VKD3DSIH_TEXM3x2TEX, VKD3DSIH_TEXM3x3, VKD3DSIH_TEXM3x3DIFF, VKD3DSIH_TEXM3x3PAD, VKD3DSIH_TEXM3x3SPEC, VKD3DSIH_TEXM3x3TEX, VKD3DSIH_TEXM3x3VSPEC, VKD3DSIH_TEXREG2AR, VKD3DSIH_TEXREG2GB, VKD3DSIH_TEXREG2RGB, VKD3DSIH_UBFE, VKD3DSIH_UDIV, VKD3DSIH_UGE, VKD3DSIH_ULT, VKD3DSIH_UMAX, VKD3DSIH_UMIN, VKD3DSIH_UMUL, VKD3DSIH_UNO, VKD3DSIH_USHR, VKD3DSIH_UTOD, VKD3DSIH_UTOF, VKD3DSIH_UTOU, VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL, VKD3DSIH_WAVE_ACTIVE_BALLOT, VKD3DSIH_WAVE_ACTIVE_BIT_AND, VKD3DSIH_WAVE_ACTIVE_BIT_OR, VKD3DSIH_WAVE_ACTIVE_BIT_XOR, VKD3DSIH_WAVE_ALL_BIT_COUNT, VKD3DSIH_WAVE_ALL_TRUE, VKD3DSIH_WAVE_ANY_TRUE, VKD3DSIH_WAVE_IS_FIRST_LANE, VKD3DSIH_WAVE_OP_ADD, VKD3DSIH_WAVE_OP_IMAX, VKD3DSIH_WAVE_OP_IMIN, VKD3DSIH_WAVE_OP_MAX, VKD3DSIH_WAVE_OP_MIN, VKD3DSIH_WAVE_OP_MUL, VKD3DSIH_WAVE_OP_UMAX, VKD3DSIH_WAVE_OP_UMIN, VKD3DSIH_WAVE_PREFIX_BIT_COUNT, VKD3DSIH_WAVE_READ_LANE_AT, VKD3DSIH_WAVE_READ_LANE_FIRST, VKD3DSIH_XOR, VKD3DSIH_INVALID, }; enum vkd3d_shader_register_type { VKD3DSPR_TEMP = 0, VKD3DSPR_INPUT = 1, VKD3DSPR_CONST = 2, VKD3DSPR_ADDR = 3, VKD3DSPR_TEXTURE = 3, VKD3DSPR_RASTOUT = 4, VKD3DSPR_ATTROUT = 5, VKD3DSPR_TEXCRDOUT = 6, VKD3DSPR_OUTPUT = 6, VKD3DSPR_CONSTINT = 7, VKD3DSPR_COLOROUT = 8, VKD3DSPR_DEPTHOUT = 9, VKD3DSPR_COMBINED_SAMPLER = 10, VKD3DSPR_CONST2 = 11, VKD3DSPR_CONST3 = 12, VKD3DSPR_CONST4 = 13, VKD3DSPR_CONSTBOOL = 14, VKD3DSPR_LOOP = 15, VKD3DSPR_TEMPFLOAT16 = 16, VKD3DSPR_MISCTYPE = 17, VKD3DSPR_LABEL = 18, VKD3DSPR_PREDICATE = 19, VKD3DSPR_IMMCONST, VKD3DSPR_IMMCONST64, VKD3DSPR_CONSTBUFFER, VKD3DSPR_IMMCONSTBUFFER, VKD3DSPR_PRIMID, VKD3DSPR_NULL, VKD3DSPR_SAMPLER, VKD3DSPR_RESOURCE, VKD3DSPR_UAV, VKD3DSPR_OUTPOINTID, VKD3DSPR_FORKINSTID, VKD3DSPR_JOININSTID, VKD3DSPR_INCONTROLPOINT, VKD3DSPR_OUTCONTROLPOINT, VKD3DSPR_PATCHCONST, VKD3DSPR_TESSCOORD, VKD3DSPR_GROUPSHAREDMEM, VKD3DSPR_THREADID, VKD3DSPR_THREADGROUPID, VKD3DSPR_LOCALTHREADID, VKD3DSPR_LOCALTHREADINDEX, VKD3DSPR_IDXTEMP, VKD3DSPR_STREAM, VKD3DSPR_FUNCTIONBODY, VKD3DSPR_FUNCTIONPOINTER, VKD3DSPR_COVERAGE, VKD3DSPR_SAMPLEMASK, VKD3DSPR_GSINSTID, VKD3DSPR_DEPTHOUTGE, VKD3DSPR_DEPTHOUTLE, VKD3DSPR_RASTERIZER, VKD3DSPR_OUTSTENCILREF, VKD3DSPR_UNDEF, VKD3DSPR_SSA, VKD3DSPR_WAVELANECOUNT, VKD3DSPR_WAVELANEINDEX, VKD3DSPR_PARAMETER, VKD3DSPR_COUNT, VKD3DSPR_INVALID = ~0u, }; enum vkd3d_shader_register_precision { VKD3D_SHADER_REGISTER_PRECISION_DEFAULT, VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_16, VKD3D_SHADER_REGISTER_PRECISION_MIN_FLOAT_10, VKD3D_SHADER_REGISTER_PRECISION_MIN_INT_16, VKD3D_SHADER_REGISTER_PRECISION_MIN_UINT_16, VKD3D_SHADER_REGISTER_PRECISION_COUNT, VKD3D_SHADER_REGISTER_PRECISION_INVALID = ~0u, }; enum vkd3d_data_type { VKD3D_DATA_FLOAT, VKD3D_DATA_INT, VKD3D_DATA_UINT, VKD3D_DATA_UNORM, VKD3D_DATA_SNORM, VKD3D_DATA_OPAQUE, VKD3D_DATA_MIXED, VKD3D_DATA_DOUBLE, VKD3D_DATA_CONTINUED, VKD3D_DATA_UNUSED, VKD3D_DATA_UINT8, VKD3D_DATA_UINT64, VKD3D_DATA_BOOL, VKD3D_DATA_UINT16, VKD3D_DATA_HALF, VKD3D_DATA_COUNT, }; static inline bool data_type_is_integer(enum vkd3d_data_type data_type) { return data_type == VKD3D_DATA_INT || data_type == VKD3D_DATA_UINT8 || data_type == VKD3D_DATA_UINT16 || data_type == VKD3D_DATA_UINT || data_type == VKD3D_DATA_UINT64; } static inline bool data_type_is_bool(enum vkd3d_data_type data_type) { return data_type == VKD3D_DATA_BOOL; } static inline bool data_type_is_floating_point(enum vkd3d_data_type data_type) { return data_type == VKD3D_DATA_HALF || data_type == VKD3D_DATA_FLOAT || data_type == VKD3D_DATA_DOUBLE; } static inline bool data_type_is_64_bit(enum vkd3d_data_type data_type) { return data_type == VKD3D_DATA_DOUBLE || data_type == VKD3D_DATA_UINT64; } enum vsir_dimension { VSIR_DIMENSION_NONE, VSIR_DIMENSION_SCALAR, VSIR_DIMENSION_VEC4, VSIR_DIMENSION_COUNT, }; enum vkd3d_shader_src_modifier { VKD3DSPSM_NONE = 0, VKD3DSPSM_NEG = 1, VKD3DSPSM_BIAS = 2, VKD3DSPSM_BIASNEG = 3, VKD3DSPSM_SIGN = 4, VKD3DSPSM_SIGNNEG = 5, VKD3DSPSM_COMP = 6, VKD3DSPSM_X2 = 7, VKD3DSPSM_X2NEG = 8, VKD3DSPSM_DZ = 9, VKD3DSPSM_DW = 10, VKD3DSPSM_ABS = 11, VKD3DSPSM_ABSNEG = 12, VKD3DSPSM_NOT = 13, VKD3DSPSM_COUNT, }; #define VKD3DSP_WRITEMASK_0 0x1u /* .x r */ #define VKD3DSP_WRITEMASK_1 0x2u /* .y g */ #define VKD3DSP_WRITEMASK_2 0x4u /* .z b */ #define VKD3DSP_WRITEMASK_3 0x8u /* .w a */ #define VKD3DSP_WRITEMASK_ALL 0xfu /* all */ enum vkd3d_shader_dst_modifier { VKD3DSPDM_NONE = 0, VKD3DSPDM_SATURATE = 1, VKD3DSPDM_PARTIALPRECISION = 2, VKD3DSPDM_MSAMPCENTROID = 4, VKD3DSPDM_MASK = 7, }; enum vkd3d_shader_interpolation_mode { VKD3DSIM_NONE = 0, VKD3DSIM_CONSTANT = 1, VKD3DSIM_LINEAR = 2, VKD3DSIM_LINEAR_CENTROID = 3, VKD3DSIM_LINEAR_NOPERSPECTIVE = 4, VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5, VKD3DSIM_LINEAR_SAMPLE = 6, VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, VKD3DSIM_COUNT = 8, }; enum vkd3d_shader_global_flags { VKD3DSGF_REFACTORING_ALLOWED = 0x01, VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02, VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04, VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08, VKD3DSGF_SKIP_OPTIMIZATION = 0x10, VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20, VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40, VKD3DSGF_ENABLE_SHADER_EXTENSIONS = 0x80, /* never emitted? */ VKD3DSGF_BIND_FOR_DURATION = 0x100, VKD3DSGF_ENABLE_VP_AND_RT_ARRAY_INDEX = 0x200, VKD3DSGF_ENABLE_INNER_COVERAGE = 0x400, VKD3DSGF_ENABLE_STENCIL_REF = 0x800, VKD3DSGF_ENABLE_TILED_RESOURCE_INTRINSICS = 0x1000, VKD3DSGF_ENABLE_RELAXED_TYPED_UAV_FORMATS = 0x2000, VKD3DSGF_ENABLE_LVL_9_COMPARISON_FILTERING = 0x4000, VKD3DSGF_ENABLE_UP_TO_64_UAVS = 0x8000, VKD3DSGF_ENABLE_UAVS_AT_EVERY_STAGE = 0x10000, VKD3DSGF_ENABLE_CS4_RAW_STRUCTURED_BUFFERS = 0x20000, VKD3DSGF_ENABLE_RASTERIZER_ORDERED_VIEWS = 0x40000, VKD3DSGF_ENABLE_WAVE_INTRINSICS = 0x80000, VKD3DSGF_ENABLE_INT64 = 0x100000, VKD3DSGF_ENABLE_VIEWID = 0x200000, VKD3DSGF_ENABLE_BARYCENTRICS = 0x400000, VKD3DSGF_FORCE_NATIVE_LOW_PRECISION = 0x800000, VKD3DSGF_ENABLE_SHADINGRATE = 0x1000000, VKD3DSGF_ENABLE_RAYTRACING_TIER_1_1 = 0x2000000, VKD3DSGF_ENABLE_SAMPLER_FEEDBACK = 0x4000000, VKD3DSGF_ENABLE_ATOMIC_INT64_ON_TYPED_RESOURCE = 0x8000000, VKD3DSGF_ENABLE_ATOMIC_INT64_ON_GROUP_SHARED = 0x10000000, VKD3DSGF_ENABLE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS = 0x20000000, VKD3DSGF_ENABLE_RESOURCE_DESCRIPTOR_HEAP_INDEXING = 0x40000000, VKD3DSGF_ENABLE_SAMPLER_DESCRIPTOR_HEAP_INDEXING = 0x80000000, VKD3DSGF_ENABLE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE = 0x100000000ull, }; enum vkd3d_shader_sync_flags { VKD3DSSF_THREAD_GROUP = 0x1, VKD3DSSF_GROUP_SHARED_MEMORY = 0x2, VKD3DSSF_THREAD_GROUP_UAV = 0x4, VKD3DSSF_GLOBAL_UAV = 0x8, }; enum vkd3d_shader_uav_flags { VKD3DSUF_GLOBALLY_COHERENT = 0x002, VKD3DSUF_RASTERISER_ORDERED_VIEW = 0x004, VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100, }; enum vkd3d_shader_atomic_rmw_flags { VKD3DARF_SEQ_CST = 0x1, VKD3DARF_VOLATILE = 0x2, }; enum vkd3d_tessellator_domain { VKD3D_TESSELLATOR_DOMAIN_INVALID = 0, VKD3D_TESSELLATOR_DOMAIN_LINE = 1, VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2, VKD3D_TESSELLATOR_DOMAIN_QUAD = 3, VKD3D_TESSELLATOR_DOMAIN_COUNT = 4, }; #define VKD3DSI_NONE 0x0 #define VKD3DSI_TEXLD_PROJECT 0x1 #define VKD3DSI_TEXLD_BIAS 0x2 #define VKD3DSI_INDEXED_DYNAMIC 0x4 #define VKD3DSI_RESINFO_RCP_FLOAT 0x1 #define VKD3DSI_RESINFO_UINT 0x2 #define VKD3DSI_SAMPLE_INFO_UINT 0x1 #define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1 #define VKD3DSI_SHIFT_UNMASKED 0x1 #define VKD3DSI_WAVE_PREFIX 0x1 #define VKD3DSI_PRECISE_X 0x100 #define VKD3DSI_PRECISE_Y 0x200 #define VKD3DSI_PRECISE_Z 0x400 #define VKD3DSI_PRECISE_W 0x800 #define VKD3DSI_PRECISE_XYZW (VKD3DSI_PRECISE_X | VKD3DSI_PRECISE_Y \ | VKD3DSI_PRECISE_Z | VKD3DSI_PRECISE_W) #define VKD3DSI_PRECISE_SHIFT 8 enum vkd3d_shader_rel_op { VKD3D_SHADER_REL_OP_GT = 1, VKD3D_SHADER_REL_OP_EQ = 2, VKD3D_SHADER_REL_OP_GE = 3, VKD3D_SHADER_REL_OP_LT = 4, VKD3D_SHADER_REL_OP_NE = 5, VKD3D_SHADER_REL_OP_LE = 6, }; enum vkd3d_shader_conditional_op { VKD3D_SHADER_CONDITIONAL_OP_NZ = 0, VKD3D_SHADER_CONDITIONAL_OP_Z = 1 }; #define MAX_REG_OUTPUT 32 enum vkd3d_shader_type { VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_EFFECT, VKD3D_SHADER_TYPE_TEXTURE, VKD3D_SHADER_TYPE_LIBRARY, VKD3D_SHADER_TYPE_COUNT, }; struct vkd3d_shader_message_context; struct vkd3d_shader_version { enum vkd3d_shader_type type; uint8_t major; uint8_t minor; }; struct vkd3d_shader_immediate_constant_buffer { unsigned int register_idx; enum vkd3d_data_type data_type; /* total count is element_count * component_count */ unsigned int element_count; unsigned int component_count; bool is_null; uint32_t data[]; }; struct vkd3d_shader_indexable_temp { unsigned int register_idx; unsigned int register_size; unsigned int alignment; enum vkd3d_data_type data_type; unsigned int component_count; bool has_function_scope; const struct vkd3d_shader_immediate_constant_buffer *initialiser; }; struct vkd3d_shader_register_index { struct vkd3d_shader_src_param *rel_addr; unsigned int offset; /* address is known to fall within the object (for optimisation) */ bool is_in_bounds; }; struct vkd3d_shader_register { enum vkd3d_shader_register_type type; enum vkd3d_shader_register_precision precision; bool non_uniform; enum vkd3d_data_type data_type; struct vkd3d_shader_register_index idx[3]; unsigned int idx_count; enum vsir_dimension dimension; /* known address alignment for optimisation, or zero */ unsigned int alignment; union { uint32_t immconst_u32[VKD3D_VEC4_SIZE]; float immconst_f32[VKD3D_VEC4_SIZE]; uint64_t immconst_u64[VKD3D_DVEC2_SIZE]; double immconst_f64[VKD3D_DVEC2_SIZE]; unsigned fp_body_idx; } u; }; void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int idx_count); static inline bool vsir_register_is_descriptor(const struct vkd3d_shader_register *reg) { switch (reg->type) { case VKD3DSPR_SAMPLER: case VKD3DSPR_RESOURCE: case VKD3DSPR_CONSTBUFFER: case VKD3DSPR_UAV: return true; default: return false; } } struct vkd3d_shader_dst_param { struct vkd3d_shader_register reg; uint32_t write_mask; uint32_t modifiers; unsigned int shift; }; struct vkd3d_shader_src_param { struct vkd3d_shader_register reg; uint32_t swizzle; enum vkd3d_shader_src_modifier modifiers; }; void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int idx_count); void vsir_dst_param_init(struct vkd3d_shader_dst_param *param, enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int idx_count); void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id); struct vkd3d_shader_index_range { struct vkd3d_shader_dst_param dst; unsigned int register_count; }; struct vkd3d_shader_register_range { unsigned int space; unsigned int first, last; }; struct vkd3d_shader_resource { struct vkd3d_shader_dst_param reg; struct vkd3d_shader_register_range range; }; enum vkd3d_decl_usage { VKD3D_DECL_USAGE_POSITION = 0, VKD3D_DECL_USAGE_BLEND_WEIGHT = 1, VKD3D_DECL_USAGE_BLEND_INDICES = 2, VKD3D_DECL_USAGE_NORMAL = 3, VKD3D_DECL_USAGE_PSIZE = 4, VKD3D_DECL_USAGE_TEXCOORD = 5, VKD3D_DECL_USAGE_TANGENT = 6, VKD3D_DECL_USAGE_BINORMAL = 7, VKD3D_DECL_USAGE_TESS_FACTOR = 8, VKD3D_DECL_USAGE_POSITIONT = 9, VKD3D_DECL_USAGE_COLOR = 10, VKD3D_DECL_USAGE_FOG = 11, VKD3D_DECL_USAGE_DEPTH = 12, VKD3D_DECL_USAGE_SAMPLE = 13 }; struct vkd3d_shader_semantic { enum vkd3d_decl_usage usage; unsigned int usage_idx; enum vkd3d_shader_resource_type resource_type; unsigned int sample_count; enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE]; struct vkd3d_shader_resource resource; }; enum vkd3d_shader_input_sysval_semantic { VKD3D_SIV_NONE = 0, VKD3D_SIV_POSITION = 1, VKD3D_SIV_CLIP_DISTANCE = 2, VKD3D_SIV_CULL_DISTANCE = 3, VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4, VKD3D_SIV_VIEWPORT_ARRAY_INDEX = 5, VKD3D_SIV_VERTEX_ID = 6, VKD3D_SIV_PRIMITIVE_ID = 7, VKD3D_SIV_INSTANCE_ID = 8, VKD3D_SIV_IS_FRONT_FACE = 9, VKD3D_SIV_SAMPLE_INDEX = 10, VKD3D_SIV_QUAD_U0_TESS_FACTOR = 11, VKD3D_SIV_QUAD_V0_TESS_FACTOR = 12, VKD3D_SIV_QUAD_U1_TESS_FACTOR = 13, VKD3D_SIV_QUAD_V1_TESS_FACTOR = 14, VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15, VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16, VKD3D_SIV_TRIANGLE_U_TESS_FACTOR = 17, VKD3D_SIV_TRIANGLE_V_TESS_FACTOR = 18, VKD3D_SIV_TRIANGLE_W_TESS_FACTOR = 19, VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20, VKD3D_SIV_LINE_DETAIL_TESS_FACTOR = 21, VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22, }; #define SM1_COLOR_REGISTER_OFFSET 8 #define SM1_RASTOUT_REGISTER_OFFSET 10 #define SIGNATURE_TARGET_LOCATION_UNUSED (~0u) struct signature_element { /* sort_index is not a property of the signature element, it is just a * convenience field used to retain the original order in a signature and * recover it after having permuted the signature itself. */ unsigned int sort_index; const char *semantic_name; unsigned int semantic_index; unsigned int stream_index; enum vkd3d_shader_sysval_semantic sysval_semantic; enum vkd3d_shader_component_type component_type; /* Register index in the source shader. */ unsigned int register_index; unsigned int register_count; unsigned int mask; unsigned int used_mask; enum vkd3d_shader_minimum_precision min_precision; enum vkd3d_shader_interpolation_mode interpolation_mode; /* Register index / location in the target shader. * If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */ unsigned int target_location; }; struct shader_signature { struct signature_element *elements; size_t elements_capacity; unsigned int element_count; }; static inline bool vsir_sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic) { return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE && sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN; } static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_semantic sysval_semantic) { return sysval_semantic == VKD3D_SHADER_SV_CLIP_DISTANCE || sysval_semantic == VKD3D_SHADER_SV_CULL_DISTANCE; } struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature, unsigned int reg_idx, unsigned int write_mask); void shader_signature_cleanup(struct shader_signature *signature); struct dxbc_shader_desc { const uint32_t *byte_code; size_t byte_code_size; bool is_dxil; struct shader_signature input_signature; struct shader_signature output_signature; struct shader_signature patch_constant_signature; }; struct vkd3d_shader_register_semantic { struct vkd3d_shader_dst_param reg; enum vkd3d_shader_input_sysval_semantic sysval_semantic; }; struct vkd3d_shader_sampler { struct vkd3d_shader_src_param src; struct vkd3d_shader_register_range range; }; struct vkd3d_shader_constant_buffer { struct vkd3d_shader_src_param src; unsigned int size; struct vkd3d_shader_register_range range; }; struct vkd3d_shader_structured_resource { struct vkd3d_shader_resource resource; unsigned int byte_stride; }; struct vkd3d_shader_raw_resource { struct vkd3d_shader_resource resource; }; struct vkd3d_shader_tgsm { unsigned int size; unsigned int stride; }; struct vkd3d_shader_tgsm_raw { struct vkd3d_shader_dst_param reg; unsigned int alignment; unsigned int byte_count; bool zero_init; }; struct vkd3d_shader_tgsm_structured { struct vkd3d_shader_dst_param reg; unsigned int alignment; unsigned int byte_stride; unsigned int structure_count; bool zero_init; }; struct vsir_thread_group_size { unsigned int x, y, z; }; struct vkd3d_shader_function_table_pointer { unsigned int index; unsigned int array_size; unsigned int body_count; unsigned int table_count; }; struct vkd3d_shader_texel_offset { signed char u, v, w; }; enum vkd3d_primitive_type { VKD3D_PT_UNDEFINED = 0, VKD3D_PT_POINTLIST = 1, VKD3D_PT_LINELIST = 2, VKD3D_PT_LINESTRIP = 3, VKD3D_PT_TRIANGLELIST = 4, VKD3D_PT_TRIANGLESTRIP = 5, VKD3D_PT_TRIANGLEFAN = 6, VKD3D_PT_LINELIST_ADJ = 10, VKD3D_PT_LINESTRIP_ADJ = 11, VKD3D_PT_TRIANGLELIST_ADJ = 12, VKD3D_PT_TRIANGLESTRIP_ADJ = 13, VKD3D_PT_PATCH = 14, VKD3D_PT_COUNT = 15, }; struct vkd3d_shader_primitive_type { enum vkd3d_primitive_type type; unsigned int patch_vertex_count; }; struct vkd3d_shader_location { const char *source_name; unsigned int line, column; }; struct vkd3d_shader_instruction { struct vkd3d_shader_location location; enum vkd3d_shader_opcode opcode; uint32_t flags; unsigned int dst_count; unsigned int src_count; struct vkd3d_shader_dst_param *dst; struct vkd3d_shader_src_param *src; struct vkd3d_shader_texel_offset texel_offset; enum vkd3d_shader_resource_type resource_type; unsigned int resource_stride; enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE]; bool coissue, structured, raw; const struct vkd3d_shader_src_param *predicate; union { enum vkd3d_shader_global_flags global_flags; struct vkd3d_shader_semantic semantic; struct vkd3d_shader_register_semantic register_semantic; struct vkd3d_shader_primitive_type primitive_type; struct vkd3d_shader_dst_param dst; struct vkd3d_shader_constant_buffer cb; struct vkd3d_shader_sampler sampler; unsigned int count; unsigned int index; const struct vkd3d_shader_immediate_constant_buffer *icb; struct vkd3d_shader_raw_resource raw_resource; struct vkd3d_shader_structured_resource structured_resource; struct vkd3d_shader_tgsm_raw tgsm_raw; struct vkd3d_shader_tgsm_structured tgsm_structured; struct vsir_thread_group_size thread_group_size; enum vkd3d_tessellator_domain tessellator_domain; enum vkd3d_shader_tessellator_output_primitive tessellator_output_primitive; enum vkd3d_shader_tessellator_partitioning tessellator_partitioning; float max_tessellation_factor; struct vkd3d_shader_index_range index_range; struct vkd3d_shader_indexable_temp indexable_temp; struct vkd3d_shader_function_table_pointer fp; } declaration; }; static inline bool vkd3d_shader_ver_ge(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor) { return v->major > major || (v->major == major && v->minor >= minor); } static inline bool vkd3d_shader_ver_le(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor) { return v->major < major || (v->major == major && v->minor <= minor); } void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode); static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins) { return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w; } static inline bool register_is_constant(const struct vkd3d_shader_register *reg) { return (reg->type == VKD3DSPR_IMMCONST || reg->type == VKD3DSPR_IMMCONST64); } static inline bool register_is_undef(const struct vkd3d_shader_register *reg) { return reg->type == VKD3DSPR_UNDEF; } static inline bool register_is_constant_or_undef(const struct vkd3d_shader_register *reg) { return register_is_constant(reg) || register_is_undef(reg); } static inline bool register_is_scalar_constant_zero(const struct vkd3d_shader_register *reg) { return register_is_constant(reg) && reg->dimension == VSIR_DIMENSION_SCALAR && (data_type_is_64_bit(reg->data_type) ? !reg->u.immconst_u64[0] : !reg->u.immconst_u32[0]); } static inline bool register_is_numeric_array(const struct vkd3d_shader_register *reg) { return (reg->type == VKD3DSPR_IMMCONSTBUFFER || reg->type == VKD3DSPR_IDXTEMP || reg->type == VKD3DSPR_GROUPSHAREDMEM); } static inline bool vsir_register_is_label(const struct vkd3d_shader_register *reg) { return reg->type == VKD3DSPR_LABEL; } static inline bool register_is_ssa(const struct vkd3d_shader_register *reg) { return reg->type == VKD3DSPR_SSA; } struct vkd3d_shader_param_node { struct vkd3d_shader_param_node *next; uint8_t param[]; }; struct vkd3d_shader_param_allocator { struct vkd3d_shader_param_node *head; struct vkd3d_shader_param_node *current; unsigned int count; unsigned int stride; unsigned int index; }; void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, unsigned int count); static inline struct vkd3d_shader_src_param *shader_src_param_allocator_get( struct vkd3d_shader_param_allocator *allocator, unsigned int count) { VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_src_param)); return shader_param_allocator_get(allocator, count); } static inline struct vkd3d_shader_dst_param *shader_dst_param_allocator_get( struct vkd3d_shader_param_allocator *allocator, unsigned int count) { VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_dst_param)); return shader_param_allocator_get(allocator, count); } struct vkd3d_shader_instruction_array { struct vkd3d_shader_instruction *elements; size_t capacity; size_t count; struct vkd3d_shader_param_allocator src_params; struct vkd3d_shader_param_allocator dst_params; struct vkd3d_shader_immediate_constant_buffer **icbs; size_t icb_capacity; size_t icb_count; struct vkd3d_shader_src_param *outpointid_param; }; bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions, unsigned int idx, unsigned int count); bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, struct vkd3d_shader_immediate_constant_buffer *icb); bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions, unsigned int dst, unsigned int src); void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions); enum vkd3d_shader_config_flags { VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001, }; enum vsir_control_flow_type { VSIR_CF_STRUCTURED, VSIR_CF_BLOCKS, }; struct vsir_program { struct vkd3d_shader_version shader_version; struct vkd3d_shader_instruction_array instructions; struct shader_signature input_signature; struct shader_signature output_signature; struct shader_signature patch_constant_signature; unsigned int parameter_count; const struct vkd3d_shader_parameter1 *parameters; bool free_parameters; unsigned int input_control_point_count, output_control_point_count; struct vsir_thread_group_size thread_group_size; unsigned int flat_constant_count[3]; unsigned int block_count; unsigned int temp_count; unsigned int ssa_count; bool use_vocp; enum vsir_control_flow_type cf_type; const char **block_names; size_t block_name_count; }; void vsir_program_cleanup(struct vsir_program *program); int vsir_program_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); const struct vkd3d_shader_parameter1 *vsir_program_get_parameter( const struct vsir_program *program, enum vkd3d_shader_parameter_name name); bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type); enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context); enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags, const char *source_name, struct vkd3d_shader_message_context *message_context); struct vkd3d_shader_src_param *vsir_program_create_outpointid_param( struct vsir_program *program); bool vsir_instruction_init_with_params(struct vsir_program *program, struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location, enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count); static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params( struct vsir_program *program, unsigned int count) { return shader_dst_param_allocator_get(&program->instructions.dst_params, count); } static inline struct vkd3d_shader_src_param *vsir_program_get_src_params( struct vsir_program *program, unsigned int count) { return shader_src_param_allocator_get(&program->instructions.src_params, count); } struct vkd3d_shader_parser { struct vkd3d_shader_message_context *message_context; struct vkd3d_shader_location location; struct vsir_program *program; bool failed; }; void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4); void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vsir_program *program, struct vkd3d_shader_message_context *message_context, const char *source_name); void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4); static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser, uint64_t config_flags) { return vsir_program_validate(parser->program, config_flags, parser->location.source_name, parser->message_context); } struct vkd3d_shader_descriptor_info1 { enum vkd3d_shader_descriptor_type type; unsigned int register_space; unsigned int register_index; unsigned int register_id; enum vkd3d_shader_resource_type resource_type; enum vkd3d_shader_resource_data_type resource_data_type; unsigned int flags; unsigned int sample_count; unsigned int buffer_size; unsigned int structure_stride; unsigned int count; uint32_t uav_flags; }; struct vkd3d_shader_scan_descriptor_info1 { struct vkd3d_shader_descriptor_info1 *descriptors; unsigned int descriptor_count; }; void vsir_program_trace(const struct vsir_program *program); const char *shader_get_type_prefix(enum vkd3d_shader_type type); struct vkd3d_string_buffer { char *buffer; size_t buffer_size, content_size; }; struct vkd3d_string_buffer_cache { struct vkd3d_string_buffer **buffers; size_t count, max_count, capacity; }; enum vsir_asm_flags { VSIR_ASM_FLAG_NONE = 0, VSIR_ASM_FLAG_DUMP_TYPES = 0x1, VSIR_ASM_FLAG_DUMP_ALL_INDICES = 0x2, }; enum vkd3d_result d3d_asm_compile(const struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, enum vsir_asm_flags flags); void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer); struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list); void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer); void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *list); void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *list); void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer); void vkd3d_string_buffer_truncate(struct vkd3d_string_buffer *buffer, size_t size); int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f); int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d); int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) VKD3D_PRINTF_FUNC(2, 3); void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *list, struct vkd3d_string_buffer *buffer); #define vkd3d_string_buffer_trace(buffer) \ vkd3d_string_buffer_trace_(buffer, __FUNCTION__) void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function); int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args); void vkd3d_shader_code_from_string_buffer(struct vkd3d_shader_code *code, struct vkd3d_string_buffer *buffer); struct vkd3d_bytecode_buffer { uint8_t *data; size_t size, capacity; int status; }; /* Align to the next 4-byte offset, and return that offset. */ size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer); size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size); size_t bytecode_put_bytes_unaligned(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size); size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size); void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value); void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length); static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value) { return bytecode_put_bytes(buffer, &value, sizeof(value)); } static inline size_t put_f32(struct vkd3d_bytecode_buffer *buffer, float value) { return bytecode_put_bytes(buffer, &value, sizeof(value)); } static inline size_t put_string(struct vkd3d_bytecode_buffer *buffer, const char *string) { return bytecode_put_bytes(buffer, string, strlen(string) + 1); } static inline size_t bytecode_get_size(struct vkd3d_bytecode_buffer *buffer) { return buffer->size; } uint32_t vkd3d_parse_integer(const char *s); struct vkd3d_shader_message_context { enum vkd3d_shader_log_level log_level; struct vkd3d_string_buffer messages; }; void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context); bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out); void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, enum vkd3d_shader_log_level log_level); void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context, const char *function); #define vkd3d_shader_message_context_trace_messages(context) \ vkd3d_shader_message_context_trace_messages_(context, __FUNCTION__) void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5); void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args); void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_log_level level, const char *format, va_list args); void vkd3d_shader_warning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5); void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args); uint64_t vkd3d_shader_init_config_flags(void); void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function); #define vkd3d_shader_trace_text(text, size) \ vkd3d_shader_trace_text_(text, size, __FUNCTION__) int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags, struct vkd3d_shader_message_context *message_context, struct vsir_program *program); int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags, struct vkd3d_shader_message_context *message_context, struct vsir_program *program); int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags, struct vkd3d_shader_message_context *message_context, struct vsir_program *program); void free_dxbc_shader_desc(struct dxbc_shader_desc *desc); int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc); int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context, struct shader_signature *signature); int glsl_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info, const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); #define SPIRV_MAX_SRC_COUNT 6 int spirv_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); int msl_compile(struct vsir_program *program, uint64_t config_flags, const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context); enum vkd3d_md5_variant { VKD3D_MD5_STANDARD, VKD3D_MD5_DXBC, }; void vkd3d_compute_md5(const void *dxbc, size_t size, uint32_t checksum[4], enum vkd3d_md5_variant variant); int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vkd3d_data_type data_type) { switch (data_type) { case VKD3D_DATA_HALF: /* Minimum precision. TODO: native 16-bit */ case VKD3D_DATA_FLOAT: case VKD3D_DATA_UNORM: case VKD3D_DATA_SNORM: return VKD3D_SHADER_COMPONENT_FLOAT; case VKD3D_DATA_UINT16: /* Minimum precision. TODO: native 16-bit */ case VKD3D_DATA_UINT: return VKD3D_SHADER_COMPONENT_UINT; case VKD3D_DATA_INT: return VKD3D_SHADER_COMPONENT_INT; case VKD3D_DATA_DOUBLE: return VKD3D_SHADER_COMPONENT_DOUBLE; case VKD3D_DATA_UINT64: return VKD3D_SHADER_COMPONENT_UINT64; case VKD3D_DATA_BOOL: return VKD3D_SHADER_COMPONENT_BOOL; default: FIXME("Unhandled data type %#x.\n", data_type); /* fall-through */ case VKD3D_DATA_MIXED: return VKD3D_SHADER_COMPONENT_UINT; } } static inline enum vkd3d_data_type vkd3d_data_type_from_component_type( enum vkd3d_shader_component_type component_type) { switch (component_type) { case VKD3D_SHADER_COMPONENT_FLOAT: return VKD3D_DATA_FLOAT; case VKD3D_SHADER_COMPONENT_UINT: return VKD3D_DATA_UINT; case VKD3D_SHADER_COMPONENT_INT: return VKD3D_DATA_INT; case VKD3D_SHADER_COMPONENT_DOUBLE: return VKD3D_DATA_DOUBLE; default: FIXME("Unhandled component type %#x.\n", component_type); return VKD3D_DATA_FLOAT; } } static inline enum vkd3d_shader_component_type vkd3d_component_type_from_resource_data_type( enum vkd3d_shader_resource_data_type data_type) { switch (data_type) { case VKD3D_SHADER_RESOURCE_DATA_FLOAT: case VKD3D_SHADER_RESOURCE_DATA_UNORM: case VKD3D_SHADER_RESOURCE_DATA_SNORM: return VKD3D_SHADER_COMPONENT_FLOAT; case VKD3D_SHADER_RESOURCE_DATA_UINT: return VKD3D_SHADER_COMPONENT_UINT; case VKD3D_SHADER_RESOURCE_DATA_INT: return VKD3D_SHADER_COMPONENT_INT; case VKD3D_SHADER_RESOURCE_DATA_DOUBLE: case VKD3D_SHADER_RESOURCE_DATA_CONTINUED: return VKD3D_SHADER_COMPONENT_DOUBLE; default: FIXME("Unhandled data type %#x.\n", data_type); /* fall-through */ case VKD3D_SHADER_RESOURCE_DATA_MIXED: return VKD3D_SHADER_COMPONENT_UINT; } } static inline bool component_type_is_64_bit(enum vkd3d_shader_component_type component_type) { return component_type == VKD3D_SHADER_COMPONENT_DOUBLE || component_type == VKD3D_SHADER_COMPONENT_UINT64; } enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval, unsigned int index); static inline enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval) { return vkd3d_siv_from_sysval_indexed(sysval, 0); } static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask) { unsigned int i; VKD3D_ASSERT(write_mask); for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) return i; } FIXME("Invalid write mask %#x.\n", write_mask); return 0; } static inline unsigned int vsir_write_mask_component_count(uint32_t write_mask) { unsigned int count = vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL); VKD3D_ASSERT(1 <= count && count <= VKD3D_VEC4_SIZE); return count; } static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count) { VKD3D_ASSERT(component_count <= VKD3D_VEC4_SIZE); return (VKD3DSP_WRITEMASK_0 << component_count) - 1; } static inline uint32_t vsir_write_mask_64_from_32(uint32_t write_mask32) { switch (write_mask32) { case VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1: return VKD3DSP_WRITEMASK_0; case VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3: return VKD3DSP_WRITEMASK_1; case VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3: return VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; default: ERR("Invalid 32 bit writemask when converting to 64 bit: %#x.\n", write_mask32); return VKD3DSP_WRITEMASK_0; } } static inline uint32_t vsir_write_mask_32_from_64(uint32_t write_mask64) { switch (write_mask64) { case VKD3DSP_WRITEMASK_0: return VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; case VKD3DSP_WRITEMASK_1: return VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3; case VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1: return VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3; default: ERR("Invalid 64 bit writemask: %#x.\n", write_mask64); return VKD3DSP_WRITEMASK_0; } } static inline uint32_t vsir_swizzle_64_from_32(uint32_t swizzle32) { switch (swizzle32) { case VKD3D_SHADER_SWIZZLE(X, Y, X, Y): return VKD3D_SHADER_SWIZZLE(X, X, X, X); case VKD3D_SHADER_SWIZZLE(X, Y, Z, W): return VKD3D_SHADER_SWIZZLE(X, Y, X, X); case VKD3D_SHADER_SWIZZLE(Z, W, X, Y): return VKD3D_SHADER_SWIZZLE(Y, X, X, X); case VKD3D_SHADER_SWIZZLE(Z, W, Z, W): return VKD3D_SHADER_SWIZZLE(Y, Y, X, X); default: ERR("Invalid 32 bit swizzle when converting to 64 bit: %#x.\n", swizzle32); return VKD3D_SHADER_SWIZZLE(X, X, X, X); } } static inline uint32_t vsir_swizzle_32_from_64(uint32_t swizzle64) { switch (swizzle64) { case VKD3D_SHADER_SWIZZLE(X, X, X, X): return VKD3D_SHADER_SWIZZLE(X, Y, X, Y); case VKD3D_SHADER_SWIZZLE(X, Y, X, X): return VKD3D_SHADER_SWIZZLE(X, Y, Z, W); case VKD3D_SHADER_SWIZZLE(Y, X, X, X): return VKD3D_SHADER_SWIZZLE(Z, W, X, Y); case VKD3D_SHADER_SWIZZLE(Y, Y, X, X): return VKD3D_SHADER_SWIZZLE(Z, W, Z, W); default: ERR("Invalid 64 bit swizzle: %#x.\n", swizzle64); return VKD3D_SHADER_SWIZZLE(X, Y, X, Y); } } static inline unsigned int vsir_swizzle_get_component(uint32_t swizzle, unsigned int idx) { return (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(idx)) & VKD3D_SHADER_SWIZZLE_MASK; } static inline unsigned int vkd3d_compact_swizzle(uint32_t swizzle, uint32_t write_mask) { unsigned int i, compacted_swizzle = 0; for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) { compacted_swizzle <<= VKD3D_SHADER_SWIZZLE_SHIFT(1); compacted_swizzle |= vsir_swizzle_get_component(swizzle, i); } } return compacted_swizzle; } static inline uint32_t vsir_swizzle_from_writemask(unsigned int writemask) { static const unsigned int swizzles[16] = { 0, VKD3D_SHADER_SWIZZLE(X, X, X, X), VKD3D_SHADER_SWIZZLE(Y, Y, Y, Y), VKD3D_SHADER_SWIZZLE(X, Y, X, X), VKD3D_SHADER_SWIZZLE(Z, Z, Z, Z), VKD3D_SHADER_SWIZZLE(X, Z, X, X), VKD3D_SHADER_SWIZZLE(Y, Z, X, X), VKD3D_SHADER_SWIZZLE(X, Y, Z, X), VKD3D_SHADER_SWIZZLE(W, W, W, W), VKD3D_SHADER_SWIZZLE(X, W, X, X), VKD3D_SHADER_SWIZZLE(Y, W, X, X), VKD3D_SHADER_SWIZZLE(X, Y, W, X), VKD3D_SHADER_SWIZZLE(Z, W, X, X), VKD3D_SHADER_SWIZZLE(X, Z, W, X), VKD3D_SHADER_SWIZZLE(Y, Z, W, X), VKD3D_SHADER_SWIZZLE(X, Y, Z, W), }; return swizzles[writemask & 0xf]; } struct vkd3d_struct { enum vkd3d_shader_structure_type type; const void *next; }; #define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t) static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain, enum vkd3d_shader_structure_type type) { while (chain) { if (chain->type == type) return (void *)chain; chain = chain->next; } return NULL; } #define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t)) #define VKD3D_DXBC_CHUNK_ALIGNMENT sizeof(uint32_t) #define DXBC_MAX_SECTION_COUNT 6 struct dxbc_writer { unsigned int section_count; struct vkd3d_shader_dxbc_section_desc sections[DXBC_MAX_SECTION_COUNT]; }; void dxbc_writer_add_section(struct dxbc_writer *dxbc, uint32_t tag, const void *data, size_t size); void dxbc_writer_init(struct dxbc_writer *dxbc); int dxbc_writer_write(struct dxbc_writer *dxbc, struct vkd3d_shader_code *code); #endif /* __VKD3D_SHADER_PRIVATE_H */