[pixel shader]
float4 main() : SV_TARGET
{
    float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80};

    return arr[1];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (50, 60, 70, 80)


[pixel shader]
float4 main() : sv_target
{
    float4 arr1[2] = {1, 2, 3, 4, 5, 6, 7, 8};
    float4 arr2[] = arr1;

    return arr2[1];
}

[test]
todo(msl) draw quad
% dxcompiler emits a nop shader which returns immediately.
if(sm<6) probe (0,0) rgba (5.0, 6.0, 7.0, 8.0)


[pixel shader]
float4 main() : sv_target
{
    float2 arr[][3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};

    return float4(arr[1][0], arr[1][1]);
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (7.0, 8.0, 9.0, 10.0)


[pixel shader]
struct foo
{
    float3 foo1;
    float4 foo2;
};

struct bar
{
    struct foo aa;
    int2 bb;
    float4 cc[2];
};

float4 main() : SV_TARGET
{
    struct bar p[] = {
        101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
        201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217,
    };
    return p[0].aa.foo2 + p[1].cc[1];
}

[test]
todo(msl) draw quad
probe (0, 0) rgba (318.0, 320.0, 322.0, 324.0)


[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
    float4 arr[] = {10, 20, 30, 40, 50, 60, 70};

    return 0.0;
}


[pixel shader fail]
// Incompatible number of arguments in implicit size array initializer
float4 main() : SV_TARGET
{
    float4 arr[] = {10, 20, 30, 40, 50, 60, 70, 80, 90};

    return 0.0;
}

[pixel shader fail]
// Implicit size inner array
float4 main() : sv_target
{
    float2 arr[3][] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};

    return 0.0;
}


[pixel shader fail]
// Implicit size array without initializer
float4 main() : sv_target
{
    float4 arr[];

    return 0.0;
}


[pixel shader fail]
// Implicit size array as struct member
struct foobar
{
    int a;
    float4 arr[];
};

float4 main() : sv_target
{
    struct foobar s;

    return 0.0;
}


[pixel shader fail(sm<6)]
// Implicit size array as function argument
float4 fun(float4 arr[])
{
    return 1.0;
}
float4 main() : sv_target
{
    float4 arr[3] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};
    return fun(arr);
}


[pixel shader fail]
// Implicit size array as function return type
// Note: explicit size arrays are not allowed either.
float4[] fun()
{
    float4 ret[2] = {1, 2, 3, 4, 5, 6, 7, 8};

    return ret;
}

float4 main() : sv_target
{   fun();
    return 0.0;
}


[pixel shader fail(sm<6)]
// Implicit size array as a typedef
typedef float4 arrtype[];

float4 main() : sv_target
{
    arrtype arr1 = {1, 2, 3, 4, 5, 6, 7, 8};

    return 0.0;
}


[pixel shader fail]
// Implicit size array of elements of size 0, without initializer
struct emp
{
};

float4 main() : sv_target
{
    struct emp arr[];

    return 0.0;
}


[pixel shader fail]
// Implicit size array with an initializer of size 0
struct emp
{
};

float4 main() : sv_target
{
    float4 arr[] = (struct emp) 42;

    return 0.0;
}


% dxcompiler crashes.
[require]
shader model < 6.0


[pixel shader fail]
// Implicit size array as a cast
float4 main() : sv_target
{
    float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
    float4 arr2[2] = (float4 []) arr1;

    return 0.0;
}


[pixel shader fail]
// Implicit size array of elements of size 0
struct emp
{
};

float4 main() : sv_target
{
    struct emp arr[] = {1, 2, 3, 4};

    return 0.0;
}


[pixel shader fail]
// Broadcast to an implicit size array
float4 main() : sv_target
{
    int a[4] = (int[]) 0;

    return 0.0;
}


[pixel shader fail]
// Implicit size array of elements of size 0 with initializer of size 0
struct emp
{
};

float4 main() : sv_target
{
    struct emp arr[] = (struct emp) 42;

    return 0.0;
}