/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 2004 Jason Edmeades * Copyright 2002-2003 Raphael Junqueira * Copyright 2005 Oliver Stieber * Copyright 2006 Stefan Dösinger * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers * Copyright 2007 Henri Verbeet * Copyright 2008-2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_PRIVATE_H #define __VKD3D_SHADER_PRIVATE_H #define NONAMELESSUNION #include "vkd3d_common.h" #include "vkd3d_memory.h" #include "vkd3d_shader.h" #include "list.h" #include #include #include #include #define VKD3D_VEC4_SIZE 4 enum VKD3D_SHADER_INSTRUCTION_HANDLER { VKD3DSIH_ABS, VKD3DSIH_ADD, VKD3DSIH_AND, VKD3DSIH_ATOMIC_AND, VKD3DSIH_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_IADD, VKD3DSIH_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMIN, VKD3DSIH_ATOMIC_OR, VKD3DSIH_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMIN, VKD3DSIH_ATOMIC_XOR, VKD3DSIH_BEM, VKD3DSIH_BFI, VKD3DSIH_BFREV, VKD3DSIH_BREAK, VKD3DSIH_BREAKC, VKD3DSIH_BREAKP, VKD3DSIH_BUFINFO, VKD3DSIH_CALL, VKD3DSIH_CALLNZ, VKD3DSIH_CASE, VKD3DSIH_CMP, VKD3DSIH_CND, VKD3DSIH_CONTINUE, VKD3DSIH_CONTINUEP, VKD3DSIH_COUNTBITS, VKD3DSIH_CRS, VKD3DSIH_CUT, VKD3DSIH_CUT_STREAM, VKD3DSIH_DCL, VKD3DSIH_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GS_INSTANCES, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, VKD3DSIH_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INPUT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SIV, VKD3DSIH_DCL_INTERFACE, VKD3DSIH_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_SAMPLER, VKD3DSIH_DCL_STREAM, VKD3DSIH_DCL_TEMPS, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_THREAD_GROUP, VKD3DSIH_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_TYPED, VKD3DSIH_DCL_VERTICES_OUT, VKD3DSIH_DEF, VKD3DSIH_DEFAULT, VKD3DSIH_DEFB, VKD3DSIH_DEFI, VKD3DSIH_DIV, VKD3DSIH_DP2, VKD3DSIH_DP2ADD, VKD3DSIH_DP3, VKD3DSIH_DP4, VKD3DSIH_DST, VKD3DSIH_DSX, VKD3DSIH_DSX_COARSE, VKD3DSIH_DSX_FINE, VKD3DSIH_DSY, VKD3DSIH_DSY_COARSE, VKD3DSIH_DSY_FINE, VKD3DSIH_ELSE, VKD3DSIH_EMIT, VKD3DSIH_EMIT_STREAM, VKD3DSIH_ENDIF, VKD3DSIH_ENDLOOP, VKD3DSIH_ENDREP, VKD3DSIH_ENDSWITCH, VKD3DSIH_EQ, VKD3DSIH_EXP, VKD3DSIH_EXPP, VKD3DSIH_F16TOF32, VKD3DSIH_F32TOF16, VKD3DSIH_FCALL, VKD3DSIH_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_SHI, VKD3DSIH_FRC, VKD3DSIH_FTOI, VKD3DSIH_FTOU, VKD3DSIH_GATHER4, VKD3DSIH_GATHER4_C, VKD3DSIH_GATHER4_PO, VKD3DSIH_GATHER4_PO_C, VKD3DSIH_GE, VKD3DSIH_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_DECLS, VKD3DSIH_HS_FORK_PHASE, VKD3DSIH_HS_JOIN_PHASE, VKD3DSIH_IADD, VKD3DSIH_IBFE, VKD3DSIH_IEQ, VKD3DSIH_IF, VKD3DSIH_IFC, VKD3DSIH_IGE, VKD3DSIH_ILT, VKD3DSIH_IMAD, VKD3DSIH_IMAX, VKD3DSIH_IMIN, VKD3DSIH_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_XOR, VKD3DSIH_IMUL, VKD3DSIH_INE, VKD3DSIH_INEG, VKD3DSIH_ISHL, VKD3DSIH_ISHR, VKD3DSIH_ITOF, VKD3DSIH_LABEL, VKD3DSIH_LD, VKD3DSIH_LD2DMS, VKD3DSIH_LD_RAW, VKD3DSIH_LD_STRUCTURED, VKD3DSIH_LD_UAV_TYPED, VKD3DSIH_LIT, VKD3DSIH_LOD, VKD3DSIH_LOG, VKD3DSIH_LOGP, VKD3DSIH_LOOP, VKD3DSIH_LRP, VKD3DSIH_LT, VKD3DSIH_M3x2, VKD3DSIH_M3x3, VKD3DSIH_M3x4, VKD3DSIH_M4x3, VKD3DSIH_M4x4, VKD3DSIH_MAD, VKD3DSIH_MAX, VKD3DSIH_MIN, VKD3DSIH_MOV, VKD3DSIH_MOVA, VKD3DSIH_MOVC, VKD3DSIH_MUL, VKD3DSIH_NE, VKD3DSIH_NOP, VKD3DSIH_NOT, VKD3DSIH_NRM, VKD3DSIH_OR, VKD3DSIH_PHASE, VKD3DSIH_POW, VKD3DSIH_RCP, VKD3DSIH_REP, VKD3DSIH_RESINFO, VKD3DSIH_RET, VKD3DSIH_RETP, VKD3DSIH_ROUND_NE, VKD3DSIH_ROUND_NI, VKD3DSIH_ROUND_PI, VKD3DSIH_ROUND_Z, VKD3DSIH_RSQ, VKD3DSIH_SAMPLE, VKD3DSIH_SAMPLE_B, VKD3DSIH_SAMPLE_C, VKD3DSIH_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_GRAD, VKD3DSIH_SAMPLE_INFO, VKD3DSIH_SAMPLE_LOD, VKD3DSIH_SAMPLE_POS, VKD3DSIH_SETP, VKD3DSIH_SGE, VKD3DSIH_SGN, VKD3DSIH_SINCOS, VKD3DSIH_SLT, VKD3DSIH_SQRT, VKD3DSIH_STORE_RAW, VKD3DSIH_STORE_STRUCTURED, VKD3DSIH_STORE_UAV_TYPED, VKD3DSIH_SUB, VKD3DSIH_SWAPC, VKD3DSIH_SWITCH, VKD3DSIH_SYNC, VKD3DSIH_TEX, VKD3DSIH_TEXBEM, VKD3DSIH_TEXBEML, VKD3DSIH_TEXCOORD, VKD3DSIH_TEXDEPTH, VKD3DSIH_TEXDP3, VKD3DSIH_TEXDP3TEX, VKD3DSIH_TEXKILL, VKD3DSIH_TEXLDD, VKD3DSIH_TEXLDL, VKD3DSIH_TEXM3x2DEPTH, VKD3DSIH_TEXM3x2PAD, VKD3DSIH_TEXM3x2TEX, VKD3DSIH_TEXM3x3, VKD3DSIH_TEXM3x3DIFF, VKD3DSIH_TEXM3x3PAD, VKD3DSIH_TEXM3x3SPEC, VKD3DSIH_TEXM3x3TEX, VKD3DSIH_TEXM3x3VSPEC, VKD3DSIH_TEXREG2AR, VKD3DSIH_TEXREG2GB, VKD3DSIH_TEXREG2RGB, VKD3DSIH_UBFE, VKD3DSIH_UDIV, VKD3DSIH_UGE, VKD3DSIH_ULT, VKD3DSIH_UMAX, VKD3DSIH_UMIN, VKD3DSIH_UMUL, VKD3DSIH_USHR, VKD3DSIH_UTOF, VKD3DSIH_XOR, VKD3DSIH_TABLE_SIZE }; enum vkd3d_shader_register_type { VKD3DSPR_TEMP = 0, VKD3DSPR_INPUT = 1, VKD3DSPR_CONST = 2, VKD3DSPR_ADDR = 3, VKD3DSPR_TEXTURE = 3, VKD3DSPR_RASTOUT = 4, VKD3DSPR_ATTROUT = 5, VKD3DSPR_TEXCRDOUT = 6, VKD3DSPR_OUTPUT = 6, VKD3DSPR_CONSTINT = 7, VKD3DSPR_COLOROUT = 8, VKD3DSPR_DEPTHOUT = 9, VKD3DSPR_SAMPLER = 10, VKD3DSPR_CONST2 = 11, VKD3DSPR_CONST3 = 12, VKD3DSPR_CONST4 = 13, VKD3DSPR_CONSTBOOL = 14, VKD3DSPR_LOOP = 15, VKD3DSPR_TEMPFLOAT16 = 16, VKD3DSPR_MISCTYPE = 17, VKD3DSPR_LABEL = 18, VKD3DSPR_PREDICATE = 19, VKD3DSPR_IMMCONST, VKD3DSPR_CONSTBUFFER, VKD3DSPR_IMMCONSTBUFFER, VKD3DSPR_PRIMID, VKD3DSPR_NULL, VKD3DSPR_RESOURCE, VKD3DSPR_UAV, VKD3DSPR_OUTPOINTID, VKD3DSPR_FORKINSTID, VKD3DSPR_JOININSTID, VKD3DSPR_INCONTROLPOINT, VKD3DSPR_OUTCONTROLPOINT, VKD3DSPR_PATCHCONST, VKD3DSPR_TESSCOORD, VKD3DSPR_GROUPSHAREDMEM, VKD3DSPR_THREADID, VKD3DSPR_THREADGROUPID, VKD3DSPR_LOCALTHREADID, VKD3DSPR_LOCALTHREADINDEX, VKD3DSPR_IDXTEMP, VKD3DSPR_STREAM, VKD3DSPR_FUNCTIONBODY, VKD3DSPR_FUNCTIONPOINTER, VKD3DSPR_COVERAGE, VKD3DSPR_SAMPLEMASK, VKD3DSPR_GSINSTID, }; enum vkd3d_component_type { VKD3D_TYPE_VOID = 0, VKD3D_TYPE_UINT = 1, VKD3D_TYPE_INT = 2, VKD3D_TYPE_FLOAT = 3, VKD3D_TYPE_BOOL, VKD3D_TYPE_COUNT, }; enum vkd3d_shader_resource_type { VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_TEXTURE_1D, VKD3D_SHADER_RESOURCE_TEXTURE_2D, VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, VKD3D_SHADER_RESOURCE_TEXTURE_3D, VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, }; enum vkd3d_data_type { VKD3D_DATA_FLOAT, VKD3D_DATA_INT, VKD3D_DATA_RESOURCE, VKD3D_DATA_SAMPLER, VKD3D_DATA_UAV, VKD3D_DATA_UINT, VKD3D_DATA_UNORM, VKD3D_DATA_SNORM, VKD3D_DATA_OPAQUE, }; enum vkd3d_immconst_type { VKD3D_IMMCONST_SCALAR, VKD3D_IMMCONST_VEC4, }; #define VKD3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6)) enum vkd3d_shader_src_modifier { VKD3DSPSM_NONE = 0, VKD3DSPSM_NEG = 1, VKD3DSPSM_BIAS = 2, VKD3DSPSM_BIASNEG = 3, VKD3DSPSM_SIGN = 4, VKD3DSPSM_SIGNNEG = 5, VKD3DSPSM_COMP = 6, VKD3DSPSM_X2 = 7, VKD3DSPSM_X2NEG = 8, VKD3DSPSM_DZ = 9, VKD3DSPSM_DW = 10, VKD3DSPSM_ABS = 11, VKD3DSPSM_ABSNEG = 12, VKD3DSPSM_NOT = 13, }; #define VKD3DSP_WRITEMASK_0 0x1u /* .x r */ #define VKD3DSP_WRITEMASK_1 0x2u /* .y g */ #define VKD3DSP_WRITEMASK_2 0x4u /* .z b */ #define VKD3DSP_WRITEMASK_3 0x8u /* .w a */ #define VKD3DSP_WRITEMASK_ALL 0xfu /* all */ enum vkd3d_shader_dst_modifier { VKD3DSPDM_NONE = 0, VKD3DSPDM_SATURATE = 1, VKD3DSPDM_PARTIALPRECISION = 2, VKD3DSPDM_MSAMPCENTROID = 4, }; enum vkd3d_shader_interpolation_mode { VKD3DSIM_CONSTANT = 1, VKD3DSIM_LINEAR = 2, VKD3DSIM_LINEAR_CENTROID = 3, VKD3DSIM_LINEAR_NOPERSPECTIVE = 4, VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5, VKD3DSIM_LINEAR_SAMPLE = 6, VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, }; enum vkd3d_shader_global_flags { VKD3DSGF_REFACTORING_ALLOWED = 0x1, VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8, }; enum vkd3d_shader_sync_flags { VKD3DSSF_THREAD_GROUP = 0x1, VKD3DSSF_GROUP_SHARED_MEMORY = 0x2, }; enum vkd3d_shader_uav_flags { VKD3DSUF_GLOBALLY_COHERENT = 0x2, VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100, }; enum vkd3d_tessellator_domain { VKD3D_TESSELLATOR_DOMAIN_LINE = 1, VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2, VKD3D_TESSELLATOR_DOMAIN_QUAD = 3, }; enum vkd3d_tessellator_output_primitive { VKD3D_TESSELLATOR_OUTPUT_POINT = 1, VKD3D_TESSELLATOR_OUTPUT_LINE = 2, VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, }; enum vkd3d_tessellator_partitioning { VKD3D_TESSELLATOR_PARTITIONING_INTEGER = 1, VKD3D_TESSELLATOR_PARTITIONING_POW2 = 2, VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, VKD3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, }; #define VKD3DSI_INDEXED_DYNAMIC 0x4 #define VKD3DSI_RESINFO_RCP_FLOAT 0x1 #define VKD3DSI_RESINFO_UINT 0x2 #define VKD3DSI_SAMPLE_INFO_UINT 0x1 #define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1 enum vkd3d_shader_rel_op { VKD3D_SHADER_REL_OP_GT = 1, VKD3D_SHADER_REL_OP_EQ = 2, VKD3D_SHADER_REL_OP_GE = 3, VKD3D_SHADER_REL_OP_LT = 4, VKD3D_SHADER_REL_OP_NE = 5, VKD3D_SHADER_REL_OP_LE = 6, }; enum vkd3d_shader_conditional_op { VKD3D_SHADER_CONDITIONAL_OP_NZ = 0, VKD3D_SHADER_CONDITIONAL_OP_Z = 1 }; #define VKD3D_SM1_VS 0xfffeu #define VKD3D_SM1_PS 0xffffu #define VKD3D_SM4_PS 0x0000u #define VKD3D_SM4_VS 0x0001u #define VKD3D_SM4_GS 0x0002u #define VKD3D_SM5_HS 0x0003u #define VKD3D_SM5_DS 0x0004u #define VKD3D_SM5_CS 0x0005u /* Shader version tokens, and shader end tokens */ #define VKD3DPS_VERSION(major, minor) ((VKD3D_SM1_PS << 16) | ((major) << 8) | (minor)) #define VKD3DVS_VERSION(major, minor) ((VKD3D_SM1_VS << 16) | ((major) << 8) | (minor)) #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096 #define MAX_REG_OUTPUT 32 enum vkd3d_shader_type { VKD3D_SHADER_TYPE_PIXEL, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SHADER_TYPE_HULL, VKD3D_SHADER_TYPE_DOMAIN, VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT, VKD3D_SHADER_TYPE_COUNT, }; struct vkd3d_shader_version { enum vkd3d_shader_type type; BYTE major; BYTE minor; }; struct vkd3d_shader_immediate_constant_buffer { unsigned int vec4_count; DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE]; }; struct vkd3d_shader_indexable_temp { struct list entry; unsigned int register_idx; unsigned int register_size; unsigned int component_count; }; struct vkd3d_shader_register_index { const struct vkd3d_shader_src_param *rel_addr; unsigned int offset; }; struct vkd3d_shader_register { enum vkd3d_shader_register_type type; enum vkd3d_data_type data_type; struct vkd3d_shader_register_index idx[2]; enum vkd3d_immconst_type immconst_type; union { DWORD immconst_data[VKD3D_VEC4_SIZE]; unsigned fp_body_idx; } u; }; struct vkd3d_shader_dst_param { struct vkd3d_shader_register reg; DWORD write_mask; DWORD modifiers; DWORD shift; }; struct vkd3d_shader_src_param { struct vkd3d_shader_register reg; DWORD swizzle; enum vkd3d_shader_src_modifier modifiers; }; struct vkd3d_shader_index_range { struct vkd3d_shader_dst_param first_register; unsigned int last_register; }; enum vkd3d_decl_usage { VKD3D_DECL_USAGE_POSITION = 0, VKD3D_DECL_USAGE_BLEND_WEIGHT = 1, VKD3D_DECL_USAGE_BLEND_INDICES = 2, VKD3D_DECL_USAGE_NORMAL = 3, VKD3D_DECL_USAGE_PSIZE = 4, VKD3D_DECL_USAGE_TEXCOORD = 5, VKD3D_DECL_USAGE_TANGENT = 6, VKD3D_DECL_USAGE_BINORMAL = 7, VKD3D_DECL_USAGE_TESS_FACTOR = 8, VKD3D_DECL_USAGE_POSITIONT = 9, VKD3D_DECL_USAGE_COLOR = 10, VKD3D_DECL_USAGE_FOG = 11, VKD3D_DECL_USAGE_DEPTH = 12, VKD3D_DECL_USAGE_SAMPLE = 13 }; struct vkd3d_shader_semantic { enum vkd3d_decl_usage usage; UINT usage_idx; enum vkd3d_shader_resource_type resource_type; enum vkd3d_data_type resource_data_type; struct vkd3d_shader_dst_param reg; }; enum vkd3d_sysval_semantic { VKD3D_SV_POSITION = 1, VKD3D_SV_CLIP_DISTANCE = 2, VKD3D_SV_CULL_DISTANCE = 3, VKD3D_SV_RENDER_TARGET_ARRAY_INDEX = 4, VKD3D_SV_VIEWPORT_ARRAY_INDEX = 5, VKD3D_SV_VERTEX_ID = 6, VKD3D_SV_PRIMITIVE_ID = 7, VKD3D_SV_INSTANCE_ID = 8, VKD3D_SV_IS_FRONT_FACE = 9, VKD3D_SV_SAMPLE_INDEX = 10, VKD3D_SV_TESS_FACTOR_QUADEDGE = 11, VKD3D_SV_TESS_FACTOR_QUADINT = 12, VKD3D_SV_TESS_FACTOR_TRIEDGE = 13, VKD3D_SV_TESS_FACTOR_TRIINT = 14, VKD3D_SV_TESS_FACTOR_LINEDET = 15, VKD3D_SV_TESS_FACTOR_LINEDEN = 16, }; enum vkd3d_shader_input_sysval_semantic { VKD3D_SIV_NONE = 0, VKD3D_SIV_POSITION = 1, VKD3D_SIV_CLIP_DISTANCE = 2, VKD3D_SIV_CULL_DISTANCE = 3, VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4, VKD3D_SIV_VIEWPORT_ARRAY_INDEX = 5, VKD3D_SIV_VERTEX_ID = 6, VKD3D_SIV_PRIMITIVE_ID = 7, VKD3D_SIV_INSTANCE_ID = 8, VKD3D_SIV_IS_FRONT_FACE = 9, VKD3D_SIV_SAMPLE_INDEX = 10, VKD3D_SIV_QUAD_U0_TESS_FACTOR = 11, VKD3D_SIV_QUAD_V0_TESS_FACTOR = 12, VKD3D_SIV_QUAD_U1_TESS_FACTOR = 13, VKD3D_SIV_QUAD_V1_TESS_FACTOR = 14, VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15, VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16, VKD3D_SIV_TRIANGLE_U_TESS_FACTOR = 17, VKD3D_SIV_TRIANGLE_V_TESS_FACTOR = 18, VKD3D_SIV_TRIANGLE_W_TESS_FACTOR = 19, VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20, VKD3D_SIV_LINE_DETAIL_TESS_FACTOR = 21, VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22, }; struct vkd3d_shader_signature_element { const char *semantic_name; unsigned int semantic_idx; unsigned int stream_idx; enum vkd3d_sysval_semantic sysval_semantic; enum vkd3d_component_type component_type; unsigned int register_idx; DWORD mask; }; struct vkd3d_shader_signature { UINT element_count; struct vkd3d_shader_signature_element *elements; }; struct vkd3d_shader_desc { const DWORD *byte_code; size_t byte_code_size; struct vkd3d_shader_signature input_signature; struct vkd3d_shader_signature output_signature; struct vkd3d_shader_signature patch_constant_signature; }; struct vkd3d_shader_register_semantic { struct vkd3d_shader_dst_param reg; enum vkd3d_shader_input_sysval_semantic sysval_semantic; }; struct vkd3d_shader_structured_resource { struct vkd3d_shader_dst_param reg; unsigned int byte_stride; }; struct vkd3d_shader_tgsm { unsigned int size; unsigned int stride; }; struct vkd3d_shader_tgsm_raw { struct vkd3d_shader_dst_param reg; unsigned int byte_count; }; struct vkd3d_shader_tgsm_structured { struct vkd3d_shader_dst_param reg; unsigned int byte_stride; unsigned int structure_count; }; struct vkd3d_shader_thread_group_size { unsigned int x, y, z; }; struct vkd3d_shader_function_table_pointer { unsigned int index; unsigned int array_size; unsigned int body_count; unsigned int table_count; }; struct vkd3d_shader_texel_offset { signed char u, v, w; }; enum vkd3d_primitive_type { VKD3D_PT_UNDEFINED = 0, VKD3D_PT_POINTLIST = 1, VKD3D_PT_LINELIST = 2, VKD3D_PT_LINESTRIP = 3, VKD3D_PT_TRIANGLELIST = 4, VKD3D_PT_TRIANGLESTRIP = 5, VKD3D_PT_TRIANGLEFAN = 6, VKD3D_PT_LINELIST_ADJ = 10, VKD3D_PT_LINESTRIP_ADJ = 11, VKD3D_PT_TRIANGLELIST_ADJ = 12, VKD3D_PT_TRIANGLESTRIP_ADJ = 13, VKD3D_PT_PATCH = 14, }; struct vkd3d_shader_primitive_type { enum vkd3d_primitive_type type; unsigned int patch_vertex_count; }; struct vkd3d_shader_instruction { const struct vkd3d_shader_context *ctx; enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx; DWORD flags; unsigned int dst_count; unsigned int src_count; const struct vkd3d_shader_dst_param *dst; const struct vkd3d_shader_src_param *src; struct vkd3d_shader_texel_offset texel_offset; union { struct vkd3d_shader_semantic semantic; struct vkd3d_shader_register_semantic register_semantic; struct vkd3d_shader_primitive_type primitive_type; struct vkd3d_shader_dst_param dst; struct vkd3d_shader_src_param src; unsigned int count; unsigned int index; const struct vkd3d_shader_immediate_constant_buffer *icb; struct vkd3d_shader_structured_resource structured_resource; struct vkd3d_shader_tgsm_raw tgsm_raw; struct vkd3d_shader_tgsm_structured tgsm_structured; struct vkd3d_shader_thread_group_size thread_group_size; enum vkd3d_tessellator_domain tessellator_domain; enum vkd3d_tessellator_output_primitive tessellator_output_primitive; enum vkd3d_tessellator_partitioning tessellator_partitioning; float max_tessellation_factor; struct vkd3d_shader_index_range index_range; struct vkd3d_shader_indexable_temp indexable_temp; struct vkd3d_shader_function_table_pointer fp; } declaration; }; static inline BOOL vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins) { return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w; } void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, const struct vkd3d_shader_signature *output_signature) DECLSPEC_HIDDEN; void shader_sm4_free(void *data) DECLSPEC_HIDDEN; void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_version *shader_version) DECLSPEC_HIDDEN; void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN; BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN; HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s, const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN; void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN; struct vkd3d_dxbc_compiler; struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_signature *output_signature, uint32_t compiler_options) DECLSPEC_HIDDEN; void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN; bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN; void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN; static inline enum vkd3d_component_type vkd3d_component_type_from_data_type( enum vkd3d_data_type data_type) { switch (data_type) { case VKD3D_DATA_FLOAT: return VKD3D_TYPE_FLOAT; case VKD3D_DATA_UINT: return VKD3D_TYPE_UINT; case VKD3D_DATA_INT: return VKD3D_TYPE_INT; default: FIXME("Unhandled data type %#x.\n", data_type); return VKD3D_TYPE_UINT; } } static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask) { unsigned int i; for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) return i; } FIXME("Invalid write mask %#x.\n", write_mask); return 0; } static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask) { unsigned int i, count = 0; for (i = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) ++count; } return count; } static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle, unsigned int idx) { /* swizzle bits fields: wwzzyyxx */ return (swizzle >> (2 * idx)) & 0x3; } #define VKD3D_DXBC_MAX_SOURCE_COUNT 6 #endif /* __VKD3D_SHADER_PRIVATE_H */