/* * HLSL code generation for DXBC shader models 1-3 * * Copyright 2019-2020 Zebediah Figura for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "hlsl.h" #include bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, D3DSHADER_PARAM_REGISTER_TYPE *type, unsigned int *reg) { unsigned int i; static const struct { const char *semantic; bool output; enum vkd3d_shader_type shader_type; unsigned int major_version; D3DSHADER_PARAM_REGISTER_TYPE type; DWORD offset; } register_table[] = { {"color", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT}, {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT}, {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_DEPTHOUT}, {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_COLOROUT}, {"color", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_INPUT}, {"texcoord", false, VKD3D_SHADER_TYPE_PIXEL, 2, D3DSPR_TEXTURE}, {"color", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT}, {"depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT}, {"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_DEPTHOUT}, {"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_COLOROUT}, {"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION}, {"vface", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_FACE}, {"vpos", false, VKD3D_SHADER_TYPE_PIXEL, 3, D3DSPR_MISCTYPE, D3DSMO_POSITION}, {"color", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_ATTROUT}, {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_FOG}, {"position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION}, {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE}, {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_RASTOUT, D3DSRO_POSITION}, {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 1, D3DSPR_TEXCRDOUT}, {"color", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_ATTROUT}, {"fog", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_FOG}, {"position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION}, {"psize", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POINT_SIZE}, {"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_RASTOUT, D3DSRO_POSITION}, {"texcoord", true, VKD3D_SHADER_TYPE_VERTEX, 2, D3DSPR_TEXCRDOUT}, }; for (i = 0; i < ARRAY_SIZE(register_table); ++i) { if (!ascii_strcasecmp(semantic->name, register_table[i].semantic) && output == register_table[i].output && ctx->profile->type == register_table[i].shader_type && ctx->profile->major_version == register_table[i].major_version) { *type = register_table[i].type; if (register_table[i].type == D3DSPR_MISCTYPE || register_table[i].type == D3DSPR_RASTOUT) *reg = register_table[i].offset; else *reg = semantic->index; return true; } } return false; } bool hlsl_sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx) { static const struct { const char *name; D3DDECLUSAGE usage; } semantics[] = { {"binormal", D3DDECLUSAGE_BINORMAL}, {"blendindices", D3DDECLUSAGE_BLENDINDICES}, {"blendweight", D3DDECLUSAGE_BLENDWEIGHT}, {"color", D3DDECLUSAGE_COLOR}, {"depth", D3DDECLUSAGE_DEPTH}, {"fog", D3DDECLUSAGE_FOG}, {"normal", D3DDECLUSAGE_NORMAL}, {"position", D3DDECLUSAGE_POSITION}, {"positiont", D3DDECLUSAGE_POSITIONT}, {"psize", D3DDECLUSAGE_PSIZE}, {"sample", D3DDECLUSAGE_SAMPLE}, {"sv_depth", D3DDECLUSAGE_DEPTH}, {"sv_position", D3DDECLUSAGE_POSITION}, {"sv_target", D3DDECLUSAGE_COLOR}, {"tangent", D3DDECLUSAGE_TANGENT}, {"tessfactor", D3DDECLUSAGE_TESSFACTOR}, {"texcoord", D3DDECLUSAGE_TEXCOORD}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(semantics); ++i) { if (!ascii_strcasecmp(semantic->name, semantics[i].name)) { *usage = semantics[i].usage; *usage_idx = semantic->index; return true; } } return false; } static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor) { if (type == VKD3D_SHADER_TYPE_VERTEX) return D3DVS_VERSION(major, minor); else return D3DPS_VERSION(major, minor); } static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type) { switch (type->type) { case HLSL_CLASS_ARRAY: return sm1_class(type->e.array.type); case HLSL_CLASS_MATRIX: assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK); if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR) return D3DXPC_MATRIX_COLUMNS; else return D3DXPC_MATRIX_ROWS; case HLSL_CLASS_OBJECT: return D3DXPC_OBJECT; case HLSL_CLASS_SCALAR: return D3DXPC_SCALAR; case HLSL_CLASS_STRUCT: return D3DXPC_STRUCT; case HLSL_CLASS_VECTOR: return D3DXPC_VECTOR; default: ERR("Invalid class %#x.\n", type->type); assert(0); return 0; } } static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type) { switch (type->base_type) { case HLSL_TYPE_BOOL: return D3DXPT_BOOL; case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF: return D3DXPT_FLOAT; case HLSL_TYPE_INT: case HLSL_TYPE_UINT: return D3DXPT_INT; case HLSL_TYPE_PIXELSHADER: return D3DXPT_PIXELSHADER; case HLSL_TYPE_SAMPLER: switch (type->sampler_dim) { case HLSL_SAMPLER_DIM_1D: return D3DXPT_SAMPLER1D; case HLSL_SAMPLER_DIM_2D: return D3DXPT_SAMPLER2D; case HLSL_SAMPLER_DIM_3D: return D3DXPT_SAMPLER3D; case HLSL_SAMPLER_DIM_CUBE: return D3DXPT_SAMPLERCUBE; case HLSL_SAMPLER_DIM_GENERIC: return D3DXPT_SAMPLER; default: ERR("Invalid dimension %#x.\n", type->sampler_dim); } break; case HLSL_TYPE_STRING: return D3DXPT_STRING; case HLSL_TYPE_TEXTURE: switch (type->sampler_dim) { case HLSL_SAMPLER_DIM_1D: return D3DXPT_TEXTURE1D; case HLSL_SAMPLER_DIM_2D: return D3DXPT_TEXTURE2D; case HLSL_SAMPLER_DIM_3D: return D3DXPT_TEXTURE3D; case HLSL_SAMPLER_DIM_CUBE: return D3DXPT_TEXTURECUBE; case HLSL_SAMPLER_DIM_GENERIC: return D3DXPT_TEXTURE; default: ERR("Invalid dimension %#x.\n", type->sampler_dim); } break; case HLSL_TYPE_VERTEXSHADER: return D3DXPT_VERTEXSHADER; case HLSL_TYPE_VOID: return D3DXPT_VOID; default: assert(0); } assert(0); return 0; } static const struct hlsl_type *get_array_type(const struct hlsl_type *type) { if (type->type == HLSL_CLASS_ARRAY) return get_array_type(type->e.array.type); return type; } static unsigned int get_array_size(const struct hlsl_type *type) { if (type->type == HLSL_CLASS_ARRAY) return get_array_size(type->e.array.type) * type->e.array.elements_count; return 1; } static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start) { const struct hlsl_type *array_type = get_array_type(type); unsigned int array_size = get_array_size(type); struct hlsl_struct_field *field; unsigned int field_count = 0; size_t fields_offset = 0; if (type->bytecode_offset) return; if (array_type->type == HLSL_CLASS_STRUCT) { LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry) { field->name_bytecode_offset = put_string(buffer, field->name); write_sm1_type(buffer, field->type, ctab_start); } fields_offset = bytecode_get_size(buffer) - ctab_start; LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry) { put_u32(buffer, field->name_bytecode_offset - ctab_start); put_u32(buffer, field->type->bytecode_offset - ctab_start); ++field_count; } } type->bytecode_offset = put_u32(buffer, vkd3d_make_u32(sm1_class(type), sm1_base_type(type))); put_u32(buffer, vkd3d_make_u32(type->dimy, type->dimx)); put_u32(buffer, vkd3d_make_u32(array_size, field_count)); put_u32(buffer, fields_offset); } static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort) { struct hlsl_ir_var *var; list_remove(&to_sort->extern_entry); LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry) { if (strcmp(to_sort->name, var->name) < 0) { list_add_before(&var->extern_entry, &to_sort->extern_entry); return; } } list_add_tail(sorted, &to_sort->extern_entry); } static void sm1_sort_externs(struct hlsl_ctx *ctx) { struct list sorted = LIST_INIT(sorted); struct hlsl_ir_var *var, *next; LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) sm1_sort_extern(&sorted, var); list_move_tail(&ctx->extern_vars, &sorted); } static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, struct hlsl_ir_function_decl *entry_func) { size_t ctab_offset, ctab_start, ctab_end, vars_start, size_offset, creator_offset, offset; unsigned int uniform_count = 0; struct hlsl_ir_var *var; LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (!var->semantic.name && var->reg.allocated) { ++uniform_count; if (var->is_param && var->is_uniform) { struct vkd3d_string_buffer *name; if (!(name = hlsl_get_string_buffer(ctx))) { buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; return; } vkd3d_string_buffer_printf(name, "$%s", var->name); vkd3d_free((char *)var->name); var->name = hlsl_strdup(ctx, name->buffer); hlsl_release_string_buffer(ctx, name); } } } sm1_sort_externs(ctx); size_offset = put_u32(buffer, 0); ctab_offset = put_u32(buffer, MAKEFOURCC('C','T','A','B')); ctab_start = put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); creator_offset = put_u32(buffer, 0); put_u32(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version)); put_u32(buffer, uniform_count); put_u32(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */ put_u32(buffer, 0); /* FIXME: flags */ put_u32(buffer, 0); /* FIXME: target string */ vars_start = bytecode_get_size(buffer); LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (!var->semantic.name && var->reg.allocated) { put_u32(buffer, 0); /* name */ put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id)); put_u32(buffer, var->data_type->reg_size / 4); put_u32(buffer, 0); /* type */ put_u32(buffer, 0); /* FIXME: default value */ } } uniform_count = 0; LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (!var->semantic.name && var->reg.allocated) { size_t var_offset = vars_start + (uniform_count * 5 * sizeof(uint32_t)); size_t name_offset; name_offset = put_string(buffer, var->name); set_u32(buffer, var_offset, name_offset - ctab_start); write_sm1_type(buffer, var->data_type, ctab_start); set_u32(buffer, var_offset + 3 * sizeof(uint32_t), var->data_type->bytecode_offset - ctab_start); ++uniform_count; } } offset = put_string(buffer, vkd3d_shader_get_version(NULL, NULL)); set_u32(buffer, creator_offset, offset - ctab_start); ctab_end = bytecode_get_size(buffer); set_u32(buffer, size_offset, vkd3d_make_u32(D3DSIO_COMMENT, (ctab_end - ctab_offset) / sizeof(uint32_t))); } static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type) { return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) | ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2); } struct sm1_instruction { D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode; struct sm1_dst_register { D3DSHADER_PARAM_REGISTER_TYPE type; D3DSHADER_PARAM_DSTMOD_TYPE mod; unsigned int writemask; uint32_t reg; } dst; struct sm1_src_register { D3DSHADER_PARAM_REGISTER_TYPE type; D3DSHADER_PARAM_SRCMOD_TYPE mod; unsigned int swizzle; uint32_t reg; } srcs[2]; unsigned int src_count; unsigned int has_dst; }; static void write_sm1_dst_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_dst_register *reg) { assert(reg->writemask); put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (reg->writemask << 16) | reg->reg); } static void write_sm1_src_register(struct vkd3d_bytecode_buffer *buffer, const struct sm1_src_register *reg, unsigned int dst_writemask) { unsigned int swizzle = hlsl_map_swizzle(reg->swizzle, dst_writemask); put_u32(buffer, (1u << 31) | sm1_encode_register_type(reg->type) | reg->mod | (swizzle << 16) | reg->reg); } static void write_sm1_instruction(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct sm1_instruction *instr) { uint32_t token = instr->opcode; unsigned int i; if (ctx->profile->major_version > 1) token |= (instr->has_dst + instr->src_count) << D3DSI_INSTLENGTH_SHIFT; put_u32(buffer, token); if (instr->has_dst) write_sm1_dst_register(buffer, &instr->dst); for (i = 0; i < instr->src_count; ++i) write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask); }; static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src1, const struct hlsl_reg *src2) { const struct sm1_instruction instr = { .opcode = opcode, .dst.type = D3DSPR_TEMP, .dst.writemask = dst->writemask, .dst.reg = dst->id, .has_dst = 1, .srcs[0].type = D3DSPR_TEMP, .srcs[0].swizzle = hlsl_swizzle_from_writemask(src1->writemask), .srcs[0].reg = src1->id, .srcs[1].type = D3DSPR_TEMP, .srcs[1].swizzle = hlsl_swizzle_from_writemask(src2->writemask), .srcs[1].reg = src2->id, .src_count = 2, }; write_sm1_instruction(ctx, buffer, &instr); } static void write_sm1_unary_op(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst, const struct hlsl_reg *src, D3DSHADER_PARAM_SRCMOD_TYPE src_mod) { const struct sm1_instruction instr = { .opcode = opcode, .dst.type = D3DSPR_TEMP, .dst.writemask = dst->writemask, .dst.reg = dst->id, .has_dst = 1, .srcs[0].type = D3DSPR_TEMP, .srcs[0].swizzle = hlsl_swizzle_from_writemask(src->writemask), .srcs[0].reg = src->id, .srcs[0].mod = src_mod, .src_count = 1, }; write_sm1_instruction(ctx, buffer, &instr); } static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer) { unsigned int i, x; for (i = 0; i < ctx->constant_defs.count; ++i) { uint32_t token = D3DSIO_DEF; const struct sm1_dst_register reg = { .type = D3DSPR_CONST, .writemask = VKD3DSP_WRITEMASK_ALL, .reg = i, }; if (ctx->profile->major_version > 1) token |= 5 << D3DSI_INSTLENGTH_SHIFT; put_u32(buffer, token); write_sm1_dst_register(buffer, ®); for (x = 0; x < 4; ++x) put_f32(buffer, ctx->constant_defs.values[i].f[x]); } } static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var, bool output) { struct sm1_dst_register reg = {0}; uint32_t token, usage_idx; D3DDECLUSAGE usage; bool ret; if (hlsl_sm1_register_from_semantic(ctx, &var->semantic, output, ®.type, ®.reg)) { usage = 0; usage_idx = 0; } else { ret = hlsl_sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx); assert(ret); reg.type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT; reg.reg = var->reg.id; } token = D3DSIO_DCL; if (ctx->profile->major_version > 1) token |= 2 << D3DSI_INSTLENGTH_SHIFT; put_u32(buffer, token); token = (1u << 31); token |= usage << D3DSP_DCL_USAGE_SHIFT; token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT; put_u32(buffer, token); reg.writemask = (1 << var->data_type->dimx) - 1; write_sm1_dst_register(buffer, ®); } static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer) { bool write_in = false, write_out = false; struct hlsl_ir_var *var; if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL) write_in = true; else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3) write_in = write_out = true; else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3) write_in = true; LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { if (write_in && var->is_input_semantic) write_sm1_semantic_dcl(ctx, buffer, var, false); if (write_out && var->is_output_semantic) write_sm1_semantic_dcl(ctx, buffer, var, true); } } static void write_sm1_constant(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) { const struct hlsl_ir_constant *constant = hlsl_ir_constant(instr); struct sm1_instruction sm1_instr = { .opcode = D3DSIO_MOV, .dst.type = D3DSPR_TEMP, .dst.reg = instr->reg.id, .dst.writemask = instr->reg.writemask, .has_dst = 1, .srcs[0].type = D3DSPR_CONST, .srcs[0].reg = constant->reg.id, .srcs[0].swizzle = hlsl_swizzle_from_writemask(constant->reg.writemask), .src_count = 1, }; assert(instr->reg.allocated); assert(constant->reg.allocated); write_sm1_instruction(ctx, buffer, &sm1_instr); } static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) { struct hlsl_ir_expr *expr = hlsl_ir_expr(instr); struct hlsl_ir_node *arg1 = expr->operands[0].node; struct hlsl_ir_node *arg2 = expr->operands[1].node; unsigned int i; assert(instr->reg.allocated); if (instr->data_type->base_type != HLSL_TYPE_FLOAT) { /* These need to be lowered. */ hlsl_fixme(ctx, instr->loc, "SM1 non-float expression."); return; } switch (expr->op) { case HLSL_OP1_NEG: write_sm1_unary_op(ctx, buffer, D3DSIO_MOV, &instr->reg, &arg1->reg, D3DSPSM_NEG); break; case HLSL_OP1_RCP: for (i = 0; i < instr->data_type->dimx; ++i) { struct hlsl_reg src = arg1->reg, dst = instr->reg; src.writemask = hlsl_combine_writemasks(src.writemask, 1u << i); dst.writemask = hlsl_combine_writemasks(dst.writemask, 1u << i); write_sm1_unary_op(ctx, buffer, D3DSIO_RCP, &dst, &src, 0); } break; case HLSL_OP2_ADD: write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MAX: write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MIN: write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg); break; case HLSL_OP2_MUL: write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg); break; default: hlsl_fixme(ctx, instr->loc, "SM1 \"%s\" expression.", debug_hlsl_expr_op(expr->op)); break; } } static void write_sm1_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) { const struct hlsl_ir_load *load = hlsl_ir_load(instr); const struct hlsl_reg reg = hlsl_reg_from_deref(&load->src, instr->data_type); struct sm1_instruction sm1_instr = { .opcode = D3DSIO_MOV, .dst.type = D3DSPR_TEMP, .dst.reg = instr->reg.id, .dst.writemask = instr->reg.writemask, .has_dst = 1, .srcs[0].type = D3DSPR_TEMP, .srcs[0].reg = reg.id, .srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask), .src_count = 1, }; assert(instr->reg.allocated); if (load->src.var->is_uniform) { assert(reg.allocated); sm1_instr.srcs[0].type = D3DSPR_CONST; } else if (load->src.var->is_input_semantic) { if (!hlsl_sm1_register_from_semantic(ctx, &load->src.var->semantic, false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg)) { assert(reg.allocated); sm1_instr.srcs[0].type = D3DSPR_INPUT; sm1_instr.srcs[0].reg = reg.id; } else sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1); } write_sm1_instruction(ctx, buffer, &sm1_instr); } static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) { const struct hlsl_ir_store *store = hlsl_ir_store(instr); const struct hlsl_ir_node *rhs = store->rhs.node; const struct hlsl_reg reg = hlsl_reg_from_deref(&store->lhs, rhs->data_type); struct sm1_instruction sm1_instr = { .opcode = D3DSIO_MOV, .dst.type = D3DSPR_TEMP, .dst.reg = reg.id, .dst.writemask = hlsl_combine_writemasks(reg.writemask, store->writemask), .has_dst = 1, .srcs[0].type = D3DSPR_TEMP, .srcs[0].reg = rhs->reg.id, .srcs[0].swizzle = hlsl_swizzle_from_writemask(rhs->reg.writemask), .src_count = 1, }; if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX) { FIXME("Matrix writemasks need to be lowered.\n"); return; } if (store->lhs.var->is_output_semantic) { if (!hlsl_sm1_register_from_semantic(ctx, &store->lhs.var->semantic, true, &sm1_instr.dst.type, &sm1_instr.dst.reg)) { assert(reg.allocated); sm1_instr.dst.type = D3DSPR_OUTPUT; sm1_instr.dst.reg = reg.id; } else sm1_instr.dst.writemask = (1u << store->lhs.var->data_type->dimx) - 1; } else assert(reg.allocated); write_sm1_instruction(ctx, buffer, &sm1_instr); } static void write_sm1_swizzle(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_node *instr) { const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr); const struct hlsl_ir_node *val = swizzle->val.node; struct sm1_instruction sm1_instr = { .opcode = D3DSIO_MOV, .dst.type = D3DSPR_TEMP, .dst.reg = instr->reg.id, .dst.writemask = instr->reg.writemask, .has_dst = 1, .srcs[0].type = D3DSPR_TEMP, .srcs[0].reg = val->reg.id, .srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask), swizzle->swizzle, instr->data_type->dimx), .src_count = 1, }; assert(instr->reg.allocated); assert(val->reg.allocated); write_sm1_instruction(ctx, buffer, &sm1_instr); } static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_function_decl *entry_func) { const struct hlsl_ir_node *instr; LIST_FOR_EACH_ENTRY(instr, entry_func->body, struct hlsl_ir_node, entry) { if (instr->data_type) { if (instr->data_type->type == HLSL_CLASS_MATRIX) { /* These need to be lowered. */ hlsl_fixme(ctx, instr->loc, "SM1 matrix expression."); continue; } else if (instr->data_type->type == HLSL_CLASS_OBJECT) { hlsl_fixme(ctx, instr->loc, "Object copy.\n"); break; } assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR); } switch (instr->type) { case HLSL_IR_CONSTANT: write_sm1_constant(ctx, buffer, instr); break; case HLSL_IR_EXPR: write_sm1_expr(ctx, buffer, instr); break; case HLSL_IR_LOAD: write_sm1_load(ctx, buffer, instr); break; case HLSL_IR_STORE: write_sm1_store(ctx, buffer, instr); break; case HLSL_IR_SWIZZLE: write_sm1_swizzle(ctx, buffer, instr); break; default: FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type)); } } } int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out) { struct vkd3d_bytecode_buffer buffer = {0}; int ret; put_u32(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version)); write_sm1_uniforms(ctx, &buffer, entry_func); write_sm1_constant_defs(ctx, &buffer); write_sm1_semantic_dcls(ctx, &buffer); write_sm1_instructions(ctx, &buffer, entry_func); put_u32(&buffer, D3DSIO_END); if (!(ret = buffer.status)) { out->code = buffer.data; out->size = buffer.size; } return ret; }