/* * Copyright 2017 Józef Kucia for CodeWeavers * Copyright 2021 Conor McCarthy for Codeweavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" #include "rbtree.h" #include #include #ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H # include "spirv/unified1/spirv.h" #else # include "vulkan/spirv.h" #endif /* HAVE_SPIRV_UNIFIED1_SPIRV_H */ #ifdef HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H # include "spirv/unified1/GLSL.std.450.h" #else # include "vulkan/GLSL.std.450.h" #endif /* HAVE_SPIRV_UNIFIED1_GLSL_STD_450_H */ #ifdef HAVE_SPIRV_TOOLS # include "spirv-tools/libspirv.h" static spv_target_env spv_target_env_from_vkd3d(enum vkd3d_shader_spirv_environment environment) { switch (environment) { case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5: return SPV_ENV_OPENGL_4_5; case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0: return SPV_ENV_VULKAN_1_0; default: ERR("Invalid environment %#x.\n", environment); return SPV_ENV_VULKAN_1_0; } } static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting) { uint32_t out = 0; unsigned int i; static const struct { enum vkd3d_shader_compile_option_formatting_flags vkd3d; uint32_t spv; bool invert; } valuemap[] = { {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR, SPV_BINARY_TO_TEXT_OPTION_COLOR }, {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT, SPV_BINARY_TO_TEXT_OPTION_INDENT }, {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS, SPV_BINARY_TO_TEXT_OPTION_SHOW_BYTE_OFFSET}, {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER, SPV_BINARY_TO_TEXT_OPTION_NO_HEADER, true}, {VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS, SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES, true}, }; for (i = 0; i < ARRAY_SIZE(valuemap); ++i) { if (valuemap[i].invert == !(formatting & valuemap[i].vkd3d)) out |= valuemap[i].spv; } return out; } static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out) { spv_diagnostic diagnostic = NULL; spv_text text = NULL; spv_context context; spv_result_t spvret; enum vkd3d_result result = VKD3D_OK; context = spvContextCreate(spv_target_env_from_vkd3d(environment)); if (!(spvret = spvBinaryToText(context, spirv->code, spirv->size / sizeof(uint32_t), options, &text, &diagnostic))) { void *code = vkd3d_malloc(text->length); if (code) { memcpy(code, text->str, text->length); out->size = text->length; out->code = code; } else result = VKD3D_ERROR_OUT_OF_MEMORY; } else { FIXME("Failed to convert SPIR-V binary to text, ret %d.\n", spvret); FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error)); result = VKD3D_ERROR; } spvTextDestroy(text); spvDiagnosticDestroy(diagnostic); spvContextDestroy(context); return result; } static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment) { const static uint32_t options = SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_INDENT; struct vkd3d_shader_code text; if (!vkd3d_spirv_binary_to_text(spirv, environment, options, &text)) { vkd3d_shader_trace_text(text.code, text.size); vkd3d_shader_free_shader_code(&text); } } static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment) { spv_diagnostic diagnostic = NULL; spv_context context; spv_result_t ret; context = spvContextCreate(spv_target_env_from_vkd3d(environment)); if ((ret = spvValidateBinary(context, spirv->code, spirv->size / sizeof(uint32_t), &diagnostic))) { FIXME("Failed to validate SPIR-V binary, ret %d.\n", ret); FIXME("Diagnostic message: %s.\n", debugstr_a(diagnostic->error)); } spvDiagnosticDestroy(diagnostic); spvContextDestroy(context); } #else static uint32_t get_binary_to_text_options(enum vkd3d_shader_compile_option_formatting_flags formatting) { return 0; } static enum vkd3d_result vkd3d_spirv_binary_to_text(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment, uint32_t options, struct vkd3d_shader_code *out) { return VKD3D_ERROR; } static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment) {} static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd3d_shader_spirv_environment environment) {} #endif /* HAVE_SPIRV_TOOLS */ static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval, unsigned int index) { switch (sysval) { case VKD3D_SHADER_SV_NONE: return VKD3D_SIV_NONE; case VKD3D_SHADER_SV_POSITION: return VKD3D_SIV_POSITION; case VKD3D_SHADER_SV_CLIP_DISTANCE: return VKD3D_SIV_CLIP_DISTANCE; case VKD3D_SHADER_SV_CULL_DISTANCE: return VKD3D_SIV_CULL_DISTANCE; case VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE: return VKD3D_SIV_QUAD_U0_TESS_FACTOR + index; case VKD3D_SHADER_SV_TESS_FACTOR_QUADINT: return VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR + index; case VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE: return VKD3D_SIV_TRIANGLE_U_TESS_FACTOR + index; case VKD3D_SHADER_SV_TESS_FACTOR_TRIINT: return VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR; case VKD3D_SHADER_SV_TESS_FACTOR_LINEDET: return VKD3D_SIV_LINE_DETAIL_TESS_FACTOR; case VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN: return VKD3D_SIV_LINE_DENSITY_TESS_FACTOR; default: FIXME("Unhandled sysval %#x, index %u.\n", sysval, index); return VKD3D_SIV_NONE; } } static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_shader_sysval_semantic sysval) { return vkd3d_siv_from_sysval_indexed(sysval, 0); } #define VKD3D_SPIRV_VERSION 0x00010000 #define VKD3D_SPIRV_GENERATOR_ID 18 #define VKD3D_SPIRV_GENERATOR_VERSION 2 #define VKD3D_SPIRV_GENERATOR_MAGIC vkd3d_make_u32(VKD3D_SPIRV_GENERATOR_VERSION, VKD3D_SPIRV_GENERATOR_ID) struct vkd3d_spirv_stream { uint32_t *words; size_t capacity; size_t word_count; struct list inserted_chunks; }; static void vkd3d_spirv_stream_init(struct vkd3d_spirv_stream *stream) { stream->capacity = 256; if (!(stream->words = vkd3d_calloc(stream->capacity, sizeof(*stream->words)))) stream->capacity = 0; stream->word_count = 0; list_init(&stream->inserted_chunks); } struct vkd3d_spirv_chunk { struct list entry; size_t location; size_t word_count; uint32_t words[]; }; static void vkd3d_spirv_stream_clear(struct vkd3d_spirv_stream *stream) { struct vkd3d_spirv_chunk *c1, *c2; stream->word_count = 0; LIST_FOR_EACH_ENTRY_SAFE(c1, c2, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) vkd3d_free(c1); list_init(&stream->inserted_chunks); } static void vkd3d_spirv_stream_free(struct vkd3d_spirv_stream *stream) { vkd3d_free(stream->words); vkd3d_spirv_stream_clear(stream); } static size_t vkd3d_spirv_stream_current_location(struct vkd3d_spirv_stream *stream) { return stream->word_count; } static void vkd3d_spirv_stream_insert(struct vkd3d_spirv_stream *stream, size_t location, const uint32_t *words, unsigned int word_count) { struct vkd3d_spirv_chunk *chunk, *current; if (!(chunk = vkd3d_malloc(offsetof(struct vkd3d_spirv_chunk, words[word_count])))) return; chunk->location = location; chunk->word_count = word_count; memcpy(chunk->words, words, word_count * sizeof(*words)); LIST_FOR_EACH_ENTRY(current, &stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) { if (current->location > location) { list_add_before(¤t->entry, &chunk->entry); return; } } list_add_tail(&stream->inserted_chunks, &chunk->entry); } static bool vkd3d_spirv_stream_append(struct vkd3d_spirv_stream *dst_stream, const struct vkd3d_spirv_stream *src_stream) { size_t word_count, src_word_count = src_stream->word_count; struct vkd3d_spirv_chunk *chunk; size_t src_location = 0; assert(list_empty(&dst_stream->inserted_chunks)); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) src_word_count += chunk->word_count; if (!vkd3d_array_reserve((void **)&dst_stream->words, &dst_stream->capacity, dst_stream->word_count + src_word_count, sizeof(*dst_stream->words))) return false; assert(dst_stream->word_count + src_word_count <= dst_stream->capacity); LIST_FOR_EACH_ENTRY(chunk, &src_stream->inserted_chunks, struct vkd3d_spirv_chunk, entry) { assert(src_location <= chunk->location); word_count = chunk->location - src_location; memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location], word_count * sizeof(*src_stream->words)); dst_stream->word_count += word_count; src_location += word_count; assert(src_location == chunk->location); memcpy(&dst_stream->words[dst_stream->word_count], chunk->words, chunk->word_count * sizeof(*chunk->words)); dst_stream->word_count += chunk->word_count; } word_count = src_stream->word_count - src_location; memcpy(&dst_stream->words[dst_stream->word_count], &src_stream->words[src_location], word_count * sizeof(*src_stream->words)); dst_stream->word_count += word_count; return true; } struct vkd3d_spirv_builder { uint64_t capability_mask; SpvCapability *capabilities; size_t capabilities_size; size_t capabilities_count; uint32_t ext_instr_set_glsl_450; uint32_t invocation_count; SpvExecutionModel execution_model; uint32_t current_id; uint32_t main_function_id; struct rb_tree declarations; uint32_t type_sampler_id; uint32_t type_bool_id; uint32_t type_void_id; struct vkd3d_spirv_stream debug_stream; /* debug instructions */ struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */ struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */ struct vkd3d_spirv_stream function_stream; /* function definitions */ struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */ struct vkd3d_spirv_stream original_function_stream; struct vkd3d_spirv_stream insertion_stream; size_t insertion_location; size_t main_function_location; /* entry point interface */ uint32_t *iface; size_t iface_capacity; size_t iface_element_count; }; static uint32_t vkd3d_spirv_alloc_id(struct vkd3d_spirv_builder *builder) { return builder->current_id++; } static bool vkd3d_spirv_capability_is_enabled(struct vkd3d_spirv_builder *builder, SpvCapability cap) { size_t i; if (cap < sizeof(builder->capability_mask) * CHAR_BIT) return (builder->capability_mask >> cap) & 1; for (i = 0; i < builder->capabilities_count; ++i) if (builder->capabilities[i] == cap) return true; return false; } static void vkd3d_spirv_enable_capability(struct vkd3d_spirv_builder *builder, SpvCapability cap) { if (cap < sizeof(builder->capability_mask) * CHAR_BIT) { builder->capability_mask |= 1ull << cap; return; } if (vkd3d_spirv_capability_is_enabled(builder, cap)) return; vkd3d_array_reserve((void **)&builder->capabilities, &builder->capabilities_size, builder->capabilities_count + 1, sizeof(*builder->capabilities)); builder->capabilities[builder->capabilities_count++] = cap; } static uint32_t vkd3d_spirv_get_glsl_std450_instr_set(struct vkd3d_spirv_builder *builder) { if (!builder->ext_instr_set_glsl_450) builder->ext_instr_set_glsl_450 = vkd3d_spirv_alloc_id(builder); return builder->ext_instr_set_glsl_450; } static void vkd3d_spirv_add_iface_variable(struct vkd3d_spirv_builder *builder, uint32_t id) { if (!vkd3d_array_reserve((void **)&builder->iface, &builder->iface_capacity, builder->iface_element_count + 1, sizeof(*builder->iface))) return; builder->iface[builder->iface_element_count++] = id; } static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder, SpvExecutionModel model) { builder->execution_model = model; switch (model) { case SpvExecutionModelVertex: case SpvExecutionModelFragment: case SpvExecutionModelGLCompute: vkd3d_spirv_enable_capability(builder, SpvCapabilityShader); break; case SpvExecutionModelTessellationControl: case SpvExecutionModelTessellationEvaluation: vkd3d_spirv_enable_capability(builder, SpvCapabilityTessellation); break; case SpvExecutionModelGeometry: vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry); break; default: ERR("Unhandled execution model %#x.\n", model); } } static uint32_t vkd3d_spirv_opcode_word(SpvOp op, unsigned int word_count) { assert(!(op & ~SpvOpCodeMask)); return (word_count << SpvWordCountShift) | op; } static void vkd3d_spirv_build_word(struct vkd3d_spirv_stream *stream, uint32_t word) { if (!vkd3d_array_reserve((void **)&stream->words, &stream->capacity, stream->word_count + 1, sizeof(*stream->words))) return; stream->words[stream->word_count++] = word; } static unsigned int vkd3d_spirv_string_word_count(const char *str) { return align(strlen(str) + 1, sizeof(uint32_t)) / sizeof(uint32_t); } static void vkd3d_spirv_build_string(struct vkd3d_spirv_stream *stream, const char *str, unsigned int word_count) { unsigned int word_idx, i; const char *ptr = str; for (word_idx = 0; word_idx < word_count; ++word_idx) { uint32_t word = 0; for (i = 0; i < sizeof(uint32_t) && *ptr; ++i) word |= (uint32_t)*ptr++ << (8 * i); vkd3d_spirv_build_word(stream, word); } } typedef uint32_t (*vkd3d_spirv_build_pfn)(struct vkd3d_spirv_builder *builder); typedef uint32_t (*vkd3d_spirv_build1_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0); typedef uint32_t (*vkd3d_spirv_build1v_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, const uint32_t *operands, unsigned int operand_count); typedef uint32_t (*vkd3d_spirv_build2_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, uint32_t operand1); typedef uint32_t (*vkd3d_spirv_build7_pfn)(struct vkd3d_spirv_builder *builder, uint32_t operand0, uint32_t operand1, uint32_t operand2, uint32_t operand3, uint32_t operand4, uint32_t operand5, uint32_t operand6); static uint32_t vkd3d_spirv_build_once(struct vkd3d_spirv_builder *builder, uint32_t *id, vkd3d_spirv_build_pfn build_pfn) { if (!(*id)) *id = build_pfn(builder); return *id; } #define MAX_SPIRV_DECLARATION_PARAMETER_COUNT 7 struct vkd3d_spirv_declaration { struct rb_entry entry; SpvOp op; unsigned int parameter_count; uint32_t parameters[MAX_SPIRV_DECLARATION_PARAMETER_COUNT]; uint32_t id; }; static int vkd3d_spirv_declaration_compare(const void *key, const struct rb_entry *e) { const struct vkd3d_spirv_declaration *a = key; const struct vkd3d_spirv_declaration *b = RB_ENTRY_VALUE(e, const struct vkd3d_spirv_declaration, entry); if (a->op != b->op) return a->op - b->op; if (a->parameter_count != b->parameter_count) return a->parameter_count - b->parameter_count; assert(a->parameter_count <= ARRAY_SIZE(a->parameters)); return memcmp(&a->parameters, &b->parameters, a->parameter_count * sizeof(*a->parameters)); } static void vkd3d_spirv_declaration_free(struct rb_entry *entry, void *context) { struct vkd3d_spirv_declaration *d = RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry); vkd3d_free(d); } static void vkd3d_spirv_insert_declaration(struct vkd3d_spirv_builder *builder, const struct vkd3d_spirv_declaration *declaration) { struct vkd3d_spirv_declaration *d; assert(declaration->parameter_count <= ARRAY_SIZE(declaration->parameters)); if (!(d = vkd3d_malloc(sizeof(*d)))) return; memcpy(d, declaration, sizeof(*d)); if (rb_put(&builder->declarations, d, &d->entry) == -1) { ERR("Failed to insert declaration entry.\n"); vkd3d_free(d); } } static uint32_t vkd3d_spirv_build_once1(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, vkd3d_spirv_build1_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 1; declaration.parameters[0] = operand0; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count, vkd3d_spirv_build1v_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; unsigned int i, param_idx = 0; struct rb_entry *entry; if (operand_count >= ARRAY_SIZE(declaration.parameters)) { WARN("Unsupported parameter count %u (opcode %#x).\n", operand_count + 1, op); return build_pfn(builder, operand0, operands, operand_count); } declaration.op = op; declaration.parameters[param_idx++] = operand0; for (i = 0; i < operand_count; ++i) declaration.parameters[param_idx++] = operands[i]; declaration.parameter_count = param_idx; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0, operands, operand_count); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once2(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t operand0, uint32_t operand1, vkd3d_spirv_build2_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 2; declaration.parameters[0] = operand0; declaration.parameters[1] = operand1; if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operand0, operand1); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } static uint32_t vkd3d_spirv_build_once7(struct vkd3d_spirv_builder *builder, SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn) { struct vkd3d_spirv_declaration declaration; struct rb_entry *entry; declaration.op = op; declaration.parameter_count = 7; memcpy(&declaration.parameters, operands, declaration.parameter_count * sizeof(*operands)); if ((entry = rb_get(&builder->declarations, &declaration))) return RB_ENTRY_VALUE(entry, struct vkd3d_spirv_declaration, entry)->id; declaration.id = build_pfn(builder, operands[0], operands[1], operands[2], operands[3], operands[4], operands[5], operands[6]); vkd3d_spirv_insert_declaration(builder, &declaration); return declaration.id; } /* * vkd3d_spirv_build_op[1-3][v]() * vkd3d_spirv_build_op_[t][r][1-3][v]() * * t - result type * r - result id * 1-3 - the number of operands * v - variable number of operands */ static void vkd3d_spirv_build_op(struct vkd3d_spirv_stream *stream, SpvOp op) { vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 1)); } static void vkd3d_spirv_build_op1(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand) { vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2)); vkd3d_spirv_build_word(stream, operand); } static void vkd3d_spirv_build_op1v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 2 + operand_count)); vkd3d_spirv_build_word(stream, operand0); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op2v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 3 + operand_count)); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op3v(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2, const uint32_t *operands, unsigned int operand_count) { unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 4 + operand_count)); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); vkd3d_spirv_build_word(stream, operand2); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); } static void vkd3d_spirv_build_op2(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, NULL, 0); } static void vkd3d_spirv_build_op3(struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1, uint32_t operand2) { return vkd3d_spirv_build_op2v(stream, op, operand0, operand1, &operand2, 1); } static uint32_t vkd3d_spirv_build_op_rv(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op1v(stream, op, result_id, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_r(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op) { return vkd3d_spirv_build_op_rv(builder, stream, op, NULL, 0); } static uint32_t vkd3d_spirv_build_op_r1(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0) { return vkd3d_spirv_build_op_rv(builder, stream, op, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_r2(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, uint32_t operand1) { uint32_t operands[] = {operand0, operand1}; return vkd3d_spirv_build_op_rv(builder, stream, op, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_r1v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op2v(stream, op, result_id, operand0, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op2v(stream, op, result_type, result_id, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_tr(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type) { return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, NULL, 0); } static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0) { return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1) { uint32_t operands[] = {operand0, operand1}; return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_tr3(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1, uint32_t operand2) { uint32_t operands[] = {operand0, operand1, operand2}; return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_build_op_tr1v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op3v(stream, op, result_type, result_id, operand0, operands, operand_count); return result_id; } static uint32_t vkd3d_spirv_build_op_tr2v(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type, uint32_t operand0, uint32_t operand1, const uint32_t *operands, unsigned int operand_count) { uint32_t result_id = vkd3d_spirv_alloc_id(builder); unsigned int i; vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(op, 5 + operand_count)); vkd3d_spirv_build_word(stream, result_type); vkd3d_spirv_build_word(stream, result_id); vkd3d_spirv_build_word(stream, operand0); vkd3d_spirv_build_word(stream, operand1); for (i = 0; i < operand_count; ++i) vkd3d_spirv_build_word(stream, operands[i]); return result_id; } static void vkd3d_spirv_begin_function_stream_insertion(struct vkd3d_spirv_builder *builder, size_t location) { assert(builder->insertion_location == ~(size_t)0); if (vkd3d_spirv_stream_current_location(&builder->function_stream) == location) return; builder->original_function_stream = builder->function_stream; builder->function_stream = builder->insertion_stream; builder->insertion_location = location; } static void vkd3d_spirv_end_function_stream_insertion(struct vkd3d_spirv_builder *builder) { struct vkd3d_spirv_stream *insertion_stream = &builder->insertion_stream; if (builder->insertion_location == ~(size_t)0) return; builder->insertion_stream = builder->function_stream; builder->function_stream = builder->original_function_stream; vkd3d_spirv_stream_insert(&builder->function_stream, builder->insertion_location, insertion_stream->words, insertion_stream->word_count); vkd3d_spirv_stream_clear(insertion_stream); builder->insertion_location = ~(size_t)0; } struct vkd3d_spirv_op_branch_conditional { uint32_t opcode; uint32_t condition_id; uint32_t true_label; uint32_t false_label; }; static struct vkd3d_spirv_op_branch_conditional *vkd3d_spirv_as_op_branch_conditional( struct vkd3d_spirv_stream *stream, size_t location) { return (struct vkd3d_spirv_op_branch_conditional *)&stream->words[location]; } static void vkd3d_spirv_build_op_capability(struct vkd3d_spirv_stream *stream, SpvCapability cap) { vkd3d_spirv_build_op1(stream, SpvOpCapability, cap); } static void vkd3d_spirv_build_op_extension(struct vkd3d_spirv_stream *stream, const char *name) { unsigned int name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtension, 1 + name_size)); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_ext_inst_import(struct vkd3d_spirv_stream *stream, uint32_t result_id, const char *name) { unsigned int name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpExtInstImport, 2 + name_size)); vkd3d_spirv_build_word(stream, result_id); vkd3d_spirv_build_string(stream, name, name_size); } static uint32_t vkd3d_spirv_build_op_ext_inst(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t inst_set, uint32_t inst_number, uint32_t *operands, unsigned int operand_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpExtInst, result_type, inst_set, inst_number, operands, operand_count); } static void vkd3d_spirv_build_op_memory_model(struct vkd3d_spirv_stream *stream, SpvAddressingModel addressing_model, SpvMemoryModel memory_model) { vkd3d_spirv_build_op2(stream, SpvOpMemoryModel, addressing_model, memory_model); } static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream, SpvExecutionModel model, uint32_t function_id, const char *name, uint32_t *interface_list, unsigned int interface_size) { unsigned int i, name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpEntryPoint, 3 + name_size + interface_size)); vkd3d_spirv_build_word(stream, model); vkd3d_spirv_build_word(stream, function_id); vkd3d_spirv_build_string(stream, name, name_size); for (i = 0; i < interface_size; ++i) vkd3d_spirv_build_word(stream, interface_list[i]); } static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream, uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) { vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count); } static void vkd3d_spirv_build_op_name(struct vkd3d_spirv_builder *builder, uint32_t id, const char *fmt, ...) { struct vkd3d_spirv_stream *stream = &builder->debug_stream; unsigned int name_size; char name[1024]; va_list args; va_start(args, fmt); vsnprintf(name, ARRAY_SIZE(name), fmt, args); name[ARRAY_SIZE(name) - 1] = '\0'; va_end(args); name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpName, 2 + name_size)); vkd3d_spirv_build_word(stream, id); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_member_name(struct vkd3d_spirv_builder *builder, uint32_t type_id, uint32_t member, const char *fmt, ...) { struct vkd3d_spirv_stream *stream = &builder->debug_stream; unsigned int name_size; char name[1024]; va_list args; va_start(args, fmt); vsnprintf(name, ARRAY_SIZE(name), fmt, args); name[ARRAY_SIZE(name) - 1] = '\0'; va_end(args); name_size = vkd3d_spirv_string_word_count(name); vkd3d_spirv_build_word(stream, vkd3d_spirv_opcode_word(SpvOpMemberName, 3 + name_size)); vkd3d_spirv_build_word(stream, type_id); vkd3d_spirv_build_word(stream, member); vkd3d_spirv_build_string(stream, name, name_size); } static void vkd3d_spirv_build_op_decorate(struct vkd3d_spirv_builder *builder, uint32_t target_id, SpvDecoration decoration, uint32_t *literals, uint32_t literal_count) { vkd3d_spirv_build_op2v(&builder->annotation_stream, SpvOpDecorate, target_id, decoration, literals, literal_count); } static void vkd3d_spirv_build_op_decorate1(struct vkd3d_spirv_builder *builder, uint32_t target_id, SpvDecoration decoration, uint32_t operand0) { return vkd3d_spirv_build_op_decorate(builder, target_id, decoration, &operand0, 1); } static void vkd3d_spirv_build_op_member_decorate(struct vkd3d_spirv_builder *builder, uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t *literals, uint32_t literal_count) { vkd3d_spirv_build_op3v(&builder->annotation_stream, SpvOpMemberDecorate, structure_type_id, member_idx, decoration, literals, literal_count); } static void vkd3d_spirv_build_op_member_decorate1(struct vkd3d_spirv_builder *builder, uint32_t structure_type_id, uint32_t member_idx, SpvDecoration decoration, uint32_t operand0) { vkd3d_spirv_build_op_member_decorate(builder, structure_type_id, member_idx, decoration, &operand0, 1); } static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid); } static uint32_t vkd3d_spirv_get_op_type_void(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_void_id, vkd3d_spirv_build_op_type_void); } static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool); } static uint32_t vkd3d_spirv_get_op_type_bool(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_bool_id, vkd3d_spirv_build_op_type_bool); } static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder, uint32_t width) { return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeFloat, width); } static uint32_t vkd3d_spirv_get_op_type_float(struct vkd3d_spirv_builder *builder, uint32_t width) { return vkd3d_spirv_build_once1(builder, SpvOpTypeFloat, width, vkd3d_spirv_build_op_type_float); } static uint32_t vkd3d_spirv_build_op_type_int(struct vkd3d_spirv_builder *builder, uint32_t width, uint32_t signedness) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeInt, width, signedness); } static uint32_t vkd3d_spirv_get_op_type_int(struct vkd3d_spirv_builder *builder, uint32_t width, uint32_t signedness) { return vkd3d_spirv_build_once2(builder, SpvOpTypeInt, width, signedness, vkd3d_spirv_build_op_type_int); } static uint32_t vkd3d_spirv_build_op_type_vector(struct vkd3d_spirv_builder *builder, uint32_t component_type, uint32_t component_count) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeVector, component_type, component_count); } static uint32_t vkd3d_spirv_get_op_type_vector(struct vkd3d_spirv_builder *builder, uint32_t component_type, uint32_t component_count) { return vkd3d_spirv_build_once2(builder, SpvOpTypeVector, component_type, component_count, vkd3d_spirv_build_op_type_vector); } static uint32_t vkd3d_spirv_build_op_type_array(struct vkd3d_spirv_builder *builder, uint32_t element_type, uint32_t length_id) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypeArray, element_type, length_id); } static uint32_t vkd3d_spirv_get_op_type_array(struct vkd3d_spirv_builder *builder, uint32_t element_type, uint32_t length_id) { return vkd3d_spirv_build_once2(builder, SpvOpTypeArray, element_type, length_id, vkd3d_spirv_build_op_type_array); } static uint32_t vkd3d_spirv_build_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type) { return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeRuntimeArray, element_type); } static uint32_t vkd3d_spirv_get_op_type_runtime_array(struct vkd3d_spirv_builder *builder, uint32_t element_type) { return vkd3d_spirv_build_once1(builder, SpvOpTypeRuntimeArray, element_type, vkd3d_spirv_build_op_type_runtime_array); } static uint32_t vkd3d_spirv_build_op_type_struct(struct vkd3d_spirv_builder *builder, uint32_t *members, unsigned int member_count) { return vkd3d_spirv_build_op_rv(builder, &builder->global_stream, SpvOpTypeStruct, members, member_count); } static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler); } static uint32_t vkd3d_spirv_get_op_type_sampler(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_once(builder, &builder->type_sampler_id, vkd3d_spirv_build_op_type_sampler); } /* Access qualifiers are not supported. */ static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder, uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed, uint32_t ms, uint32_t sampled, SpvImageFormat format) { uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format}; return vkd3d_spirv_build_op_rv(builder, &builder->global_stream, SpvOpTypeImage, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_get_op_type_image(struct vkd3d_spirv_builder *builder, uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed, uint32_t ms, uint32_t sampled, SpvImageFormat format) { uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format}; return vkd3d_spirv_build_once7(builder, SpvOpTypeImage, operands, vkd3d_spirv_build_op_type_image); } static uint32_t vkd3d_spirv_build_op_type_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t image_type_id) { return vkd3d_spirv_build_op_r1(builder, &builder->global_stream, SpvOpTypeSampledImage, image_type_id); } static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t image_type_id) { return vkd3d_spirv_build_once1(builder, SpvOpTypeSampledImage, image_type_id, vkd3d_spirv_build_op_type_sampled_image); } static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder, uint32_t return_type, const uint32_t *param_types, unsigned int param_count) { return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream, SpvOpTypeFunction, return_type, param_types, param_count); } static uint32_t vkd3d_spirv_get_op_type_function(struct vkd3d_spirv_builder *builder, uint32_t return_type, const uint32_t *param_types, unsigned int param_count) { return vkd3d_spirv_build_once1v(builder, SpvOpTypeFunction, return_type, param_types, param_count, vkd3d_spirv_build_op_type_function); } static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder, uint32_t storage_class, uint32_t type_id) { return vkd3d_spirv_build_op_r2(builder, &builder->global_stream, SpvOpTypePointer, storage_class, type_id); } static uint32_t vkd3d_spirv_get_op_type_pointer(struct vkd3d_spirv_builder *builder, uint32_t storage_class, uint32_t type_id) { return vkd3d_spirv_build_once2(builder, SpvOpTypePointer, storage_class, type_id, vkd3d_spirv_build_op_type_pointer); } /* Types larger than 32-bits are not supported. */ static uint32_t vkd3d_spirv_build_op_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) { return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream, SpvOpConstant, result_type, value); } static uint32_t vkd3d_spirv_get_op_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) { return vkd3d_spirv_build_once2(builder, SpvOpConstant, result_type, value, vkd3d_spirv_build_op_constant); } static uint32_t vkd3d_spirv_build_op_constant64(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *values, unsigned int value_count) { assert(value_count == 2); return vkd3d_spirv_build_op_trv(builder, &builder->global_stream, SpvOpConstant, result_type, values, value_count); } static uint32_t vkd3d_spirv_get_op_constant64(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint64_t value) { return vkd3d_spirv_build_once1v(builder, SpvOpConstant, result_type, (const uint32_t *)&value, 2, vkd3d_spirv_build_op_constant64); } static uint32_t vkd3d_spirv_build_op_constant_composite(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_op_trv(builder, &builder->global_stream, SpvOpConstantComposite, result_type, constituents, constituent_count); } static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_once1v(builder, SpvOpConstantComposite, result_type, constituents, constituent_count, vkd3d_spirv_build_op_constant_composite); } static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t value) { return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream, SpvOpSpecConstant, result_type, value); } static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer) { return vkd3d_spirv_build_op_tr1v(builder, stream, SpvOpVariable, type_id, storage_class, &initializer, !!initializer); } static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t result_id, uint32_t function_control, uint32_t function_type) { vkd3d_spirv_build_op3v(&builder->function_stream, SpvOpFunction, result_type, result_id, function_control, &function_type, 1); return result_id; } static uint32_t vkd3d_spirv_build_op_function_parameter(struct vkd3d_spirv_builder *builder, uint32_t result_type) { return vkd3d_spirv_build_op_tr(builder, &builder->function_stream, SpvOpFunctionParameter, result_type); } static void vkd3d_spirv_build_op_function_end(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpFunctionEnd); } static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t function_id, const uint32_t *arguments, unsigned int argument_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpFunctionCall, result_type, function_id, arguments, argument_count); } static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, struct vkd3d_spirv_stream *stream, uint32_t type_id) { return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id); } static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpAccessChain, result_type, base_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_access_chain1(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t index) { return vkd3d_spirv_build_op_access_chain(builder, result_type, base_id, &index, 1); } static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t *indexes, uint32_t index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpInBoundsAccessChain, result_type, base_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_in_bounds_access_chain1(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base_id, uint32_t index) { return vkd3d_spirv_build_op_in_bounds_access_chain(builder, result_type, base_id, &index, 1); } static uint32_t vkd3d_spirv_build_op_vector_shuffle(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t vector1_id, uint32_t vector2_id, const uint32_t *components, uint32_t component_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpVectorShuffle, result_type, vector1_id, vector2_id, components, component_count); } static uint32_t vkd3d_spirv_build_op_composite_construct(struct vkd3d_spirv_builder *builder, uint32_t result_type, const uint32_t *constituents, unsigned int constituent_count) { return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpCompositeConstruct, result_type, constituents, constituent_count); } static uint32_t vkd3d_spirv_build_op_composite_extract(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count) { return vkd3d_spirv_build_op_tr1v(builder, &builder->function_stream, SpvOpCompositeExtract, result_type, composite_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_composite_extract1(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t composite_id, uint32_t index) { return vkd3d_spirv_build_op_composite_extract(builder, result_type, composite_id, &index, 1); } static uint32_t vkd3d_spirv_build_op_composite_insert(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t object_id, uint32_t composite_id, const uint32_t *indexes, unsigned int index_count) { return vkd3d_spirv_build_op_tr2v(builder, &builder->function_stream, SpvOpCompositeInsert, result_type, object_id, composite_id, indexes, index_count); } static uint32_t vkd3d_spirv_build_op_composite_insert1(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t object_id, uint32_t composite_id, uint32_t index) { return vkd3d_spirv_build_op_composite_insert(builder, result_type, object_id, composite_id, &index, 1); } static uint32_t vkd3d_spirv_build_op_load(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t pointer_id, uint32_t memory_access) { if (!memory_access) return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpLoad, result_type, pointer_id); else return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLoad, result_type, pointer_id, memory_access); } static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder, uint32_t pointer_id, uint32_t object_id, uint32_t memory_access) { if (!memory_access) return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpStore, pointer_id, object_id); else return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpStore, pointer_id, object_id, memory_access); } static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder, uint32_t target_id, uint32_t source_id, uint32_t memory_access) { if (!memory_access) return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory, target_id, source_id); else return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory, target_id, source_id, memory_access); } static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id) { return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpSelect, result_type, condition_id, object0_id, object1_id); } static void vkd3d_spirv_build_op_kill(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpKill); } static void vkd3d_spirv_build_op_demote_to_helper_invocation(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpDemoteToHelperInvocationEXT); } static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn); } static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder, uint32_t label_id) { vkd3d_spirv_build_op1(&builder->function_stream, SpvOpLabel, label_id); return label_id; } /* Loop control parameters are not supported. */ static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder, uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge, merge_block, continue_target, loop_control); } static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder, uint32_t merge_block, uint32_t selection_control) { vkd3d_spirv_build_op2(&builder->function_stream, SpvOpSelectionMerge, merge_block, selection_control); } static void vkd3d_spirv_build_op_branch(struct vkd3d_spirv_builder *builder, uint32_t label) { vkd3d_spirv_build_op1(&builder->function_stream, SpvOpBranch, label); } /* Branch weights are not supported. */ static void vkd3d_spirv_build_op_branch_conditional(struct vkd3d_spirv_builder *builder, uint32_t condition, uint32_t true_label, uint32_t false_label) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpBranchConditional, condition, true_label, false_label); } static void vkd3d_spirv_build_op_switch(struct vkd3d_spirv_builder *builder, uint32_t selector, uint32_t default_label, uint32_t *targets, unsigned int target_count) { vkd3d_spirv_build_op2v(&builder->function_stream, SpvOpSwitch, selector, default_label, targets, 2 * target_count); } static uint32_t vkd3d_spirv_build_op_iadd(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIAdd, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_imul(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpIMul, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_udiv(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUDiv, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_umod(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpUMod, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpISub, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFDiv, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpFNegate, result_type, operand); } static uint32_t vkd3d_spirv_build_op_snegate(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpSNegate, result_type, operand); } static uint32_t vkd3d_spirv_build_op_and(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpBitwiseAnd, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_shift_left_logical(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base, uint32_t shift) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpShiftLeftLogical, result_type, base, shift); } static uint32_t vkd3d_spirv_build_op_shift_right_logical(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t base, uint32_t shift) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpShiftRightLogical, result_type, base, shift); } static uint32_t vkd3d_spirv_build_op_logical_and(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpLogicalAnd, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_uless_than(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpULessThan, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_uless_than_equal(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand0, uint32_t operand1) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpULessThanEqual, result_type, operand0, operand1); } static uint32_t vkd3d_spirv_build_op_convert_utof(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t unsigned_value) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertUToF, result_type, unsigned_value); } static uint32_t vkd3d_spirv_build_op_bitcast(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpBitcast, result_type, operand); } static uint32_t vkd3d_spirv_build_op_image_texel_pointer(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t sample_id) { return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpImageTexelPointer, result_type, image_id, coordinate_id, sample_id); } static uint32_t vkd3d_spirv_build_op_sampled_image(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t sampler_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpSampledImage, result_type, image_id, sampler_id); } static uint32_t vkd3d_spirv_build_op_image(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t sampled_image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImage, result_type, sampled_image_id); } static uint32_t vkd3d_spirv_build_image_instruction(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, const uint32_t *operands, unsigned int operand_count, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { unsigned int index = 0, i; uint32_t w[10]; assert(operand_count <= ARRAY_SIZE(w)); for (i = 0; i < operand_count; ++i) w[index++] = operands[i]; if (image_operands_mask) { assert(index + 1 + image_operand_count <= ARRAY_SIZE(w)); w[index++] = image_operands_mask; for (i = 0; i < image_operand_count; ++i) w[index++] = image_operands[i]; } return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, result_type, w, index); } static uint32_t vkd3d_spirv_build_op_image_sample(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id}; if (op == SpvOpImageSampleExplicitLod) assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); else assert(op == SpvOpImageSampleImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_sample_dref(struct vkd3d_spirv_builder *builder, SpvOp op, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id}; if (op == SpvOpImageSampleDrefExplicitLod) assert(image_operands_mask & (SpvImageOperandsLodMask | SpvImageOperandsGradMask)); else assert(op == SpvOpImageSampleDrefImplicitLod); return vkd3d_spirv_build_image_instruction(builder, op, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_gather(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t component_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id, component_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageGather, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_dref_gather(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t sampled_image_id, uint32_t coordinate_id, uint32_t dref_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {sampled_image_id, coordinate_id, dref_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageDrefGather, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_fetch(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {image_id, coordinate_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageFetch, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static uint32_t vkd3d_spirv_build_op_image_read(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id, uint32_t image_operands_mask, const uint32_t *image_operands, unsigned int image_operand_count) { const uint32_t operands[] = {image_id, coordinate_id}; return vkd3d_spirv_build_image_instruction(builder, SpvOpImageRead, result_type, operands, ARRAY_SIZE(operands), image_operands_mask, image_operands, image_operand_count); } static void vkd3d_spirv_build_op_image_write(struct vkd3d_spirv_builder *builder, uint32_t image_id, uint32_t coordinate_id, uint32_t texel_id, uint32_t image_operands, const uint32_t *operands, unsigned int operand_count) { if (image_operands) FIXME("Image operands not supported.\n"); vkd3d_spirv_build_op3(&builder->function_stream, SpvOpImageWrite, image_id, coordinate_id, texel_id); } static uint32_t vkd3d_spirv_build_op_array_length(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t struct_id, uint32_t member_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpArrayLength, result_type, struct_id, member_id); } static uint32_t vkd3d_spirv_build_op_image_query_size_lod(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t lod_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpImageQuerySizeLod, result_type, image_id, lod_id); } static uint32_t vkd3d_spirv_build_op_image_query_size(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImageQuerySize, result_type, image_id); } static uint32_t vkd3d_spirv_build_op_image_query_levels(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImageQueryLevels, result_type, image_id); } static uint32_t vkd3d_spirv_build_op_image_query_samples(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id) { return vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpImageQuerySamples, result_type, image_id); } static uint32_t vkd3d_spirv_build_op_image_query_lod(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t image_id, uint32_t coordinate_id) { return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpImageQueryLod, result_type, image_id, coordinate_id); } static void vkd3d_spirv_build_op_emit_vertex(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEmitVertex); } static void vkd3d_spirv_build_op_end_primitive(struct vkd3d_spirv_builder *builder) { return vkd3d_spirv_build_op(&builder->function_stream, SpvOpEndPrimitive); } static void vkd3d_spirv_build_op_control_barrier(struct vkd3d_spirv_builder *builder, uint32_t execution_id, uint32_t memory_id, uint32_t memory_semantics_id) { vkd3d_spirv_build_op3(&builder->function_stream, SpvOpControlBarrier, execution_id, memory_id, memory_semantics_id); } static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *builder, uint32_t memory_id, uint32_t memory_semantics_id) { vkd3d_spirv_build_op2(&builder->function_stream, SpvOpMemoryBarrier, memory_id, memory_semantics_id); } static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder, enum GLSLstd450 op, uint32_t result_type, uint32_t operand) { uint32_t id = vkd3d_spirv_get_glsl_std450_instr_set(builder); return vkd3d_spirv_build_op_ext_inst(builder, result_type, id, op, &operand, 1); } static uint32_t vkd3d_spirv_build_op_glsl_std450_fabs(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450FAbs, result_type, operand); } static uint32_t vkd3d_spirv_build_op_glsl_std450_sin(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Sin, result_type, operand); } static uint32_t vkd3d_spirv_build_op_glsl_std450_cos(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t operand) { return vkd3d_spirv_build_op_glsl_std450_tr1(builder, GLSLstd450Cos, result_type, operand); } static uint32_t vkd3d_spirv_build_op_glsl_std450_nclamp(struct vkd3d_spirv_builder *builder, uint32_t result_type, uint32_t x, uint32_t min, uint32_t max) { uint32_t glsl_std450_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); uint32_t operands[] = {x, min, max}; return vkd3d_spirv_build_op_ext_inst(builder, result_type, glsl_std450_id, GLSLstd450NClamp, operands, ARRAY_SIZE(operands)); } static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder, enum vkd3d_shader_component_type component_type, unsigned int component_count) { uint32_t scalar_id; if (component_count == 1) { switch (component_type) { case VKD3D_SHADER_COMPONENT_VOID: return vkd3d_spirv_get_op_type_void(builder); break; case VKD3D_SHADER_COMPONENT_FLOAT: return vkd3d_spirv_get_op_type_float(builder, 32); break; case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_UINT: return vkd3d_spirv_get_op_type_int(builder, 32, component_type == VKD3D_SHADER_COMPONENT_INT); break; case VKD3D_SHADER_COMPONENT_BOOL: return vkd3d_spirv_get_op_type_bool(builder); break; case VKD3D_SHADER_COMPONENT_DOUBLE: return vkd3d_spirv_get_op_type_float(builder, 64); default: FIXME("Unhandled component type %#x.\n", component_type); return 0; } } else { assert(component_type != VKD3D_SHADER_COMPONENT_VOID); scalar_id = vkd3d_spirv_get_type_id(builder, component_type, 1); return vkd3d_spirv_get_op_type_vector(builder, scalar_id, component_count); } } static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder, const char *entry_point) { vkd3d_spirv_stream_init(&builder->debug_stream); vkd3d_spirv_stream_init(&builder->annotation_stream); vkd3d_spirv_stream_init(&builder->global_stream); vkd3d_spirv_stream_init(&builder->function_stream); vkd3d_spirv_stream_init(&builder->execution_mode_stream); vkd3d_spirv_stream_init(&builder->insertion_stream); builder->insertion_location = ~(size_t)0; builder->current_id = 1; rb_init(&builder->declarations, vkd3d_spirv_declaration_compare); builder->main_function_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_name(builder, builder->main_function_id, entry_point); } static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder) { uint32_t void_id, function_type_id; void_id = vkd3d_spirv_get_op_type_void(builder); function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0); vkd3d_spirv_build_op_function(builder, void_id, builder->main_function_id, SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); } static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder) { vkd3d_spirv_stream_free(&builder->debug_stream); vkd3d_spirv_stream_free(&builder->annotation_stream); vkd3d_spirv_stream_free(&builder->global_stream); vkd3d_spirv_stream_free(&builder->function_stream); vkd3d_spirv_stream_free(&builder->execution_mode_stream); vkd3d_spirv_stream_free(&builder->insertion_stream); vkd3d_free(builder->capabilities); rb_destroy(&builder->declarations, vkd3d_spirv_declaration_free, NULL); vkd3d_free(builder->iface); } static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder, struct vkd3d_shader_code *spirv, const char *entry_point) { uint64_t capability_mask = builder->capability_mask; struct vkd3d_spirv_stream stream; uint32_t *code; unsigned int i; size_t size; vkd3d_spirv_stream_init(&stream); vkd3d_spirv_build_word(&stream, SpvMagicNumber); vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION); vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC); vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */ vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */ /* capabilities */ for (i = 0; capability_mask; ++i) { if (capability_mask & 1) vkd3d_spirv_build_op_capability(&stream, i); capability_mask >>= 1; } for (i = 0; i < builder->capabilities_count; ++i) vkd3d_spirv_build_op_capability(&stream, builder->capabilities[i]); /* extensions */ if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityDrawParameters)) vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters"); if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityDemoteToHelperInvocationEXT)) vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_demote_to_helper_invocation"); if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformBufferArrayDynamicIndexing) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilitySampledImageArrayDynamicIndexing) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageBufferArrayDynamicIndexing) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStorageImageArrayDynamicIndexing) || vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityShaderNonUniformEXT)) vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_descriptor_indexing"); if (vkd3d_spirv_capability_is_enabled(builder, SpvCapabilityStencilExportEXT)) vkd3d_spirv_build_op_extension(&stream, "SPV_EXT_shader_stencil_export"); if (builder->ext_instr_set_glsl_450) vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450"); /* entry point declarations */ vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450); vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id, entry_point, builder->iface, builder->iface_element_count); /* execution mode declarations */ if (builder->invocation_count) vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1); vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream); vkd3d_spirv_stream_append(&stream, &builder->debug_stream); vkd3d_spirv_stream_append(&stream, &builder->annotation_stream); vkd3d_spirv_stream_append(&stream, &builder->global_stream); vkd3d_spirv_stream_append(&stream, &builder->function_stream); if (!(code = vkd3d_calloc(stream.word_count, sizeof(*code)))) { vkd3d_spirv_stream_free(&stream); return false; } size = stream.word_count * sizeof(*code); memcpy(code, stream.words, size); vkd3d_spirv_stream_free(&stream); spirv->code = code; spirv->size = size; return true; } static const struct vkd3d_spirv_resource_type { enum vkd3d_shader_resource_type resource_type; SpvDim dim; uint32_t arrayed; uint32_t ms; unsigned int coordinate_component_count; unsigned int offset_component_count; SpvCapability capability; SpvCapability uav_capability; } vkd3d_spirv_resource_type_table[] = { {VKD3D_SHADER_RESOURCE_BUFFER, SpvDimBuffer, 0, 0, 1, 0, SpvCapabilitySampledBuffer, SpvCapabilityImageBuffer}, {VKD3D_SHADER_RESOURCE_TEXTURE_1D, SpvDim1D, 0, 0, 1, 1, SpvCapabilitySampled1D, SpvCapabilityImage1D}, {VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, SpvDim2D, 0, 1, 2, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_2D, SpvDim2D, 0, 0, 2, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_3D, SpvDim3D, 0, 0, 3, 3}, {VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, SpvDimCube, 0, 0, 3, 0}, {VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, SpvDim1D, 1, 0, 2, 1, SpvCapabilitySampled1D, SpvCapabilityImage1D}, {VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, SpvDim2D, 1, 0, 3, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, SpvDim2D, 1, 1, 3, 2}, {VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, SpvDimCube, 1, 0, 4, 0, SpvCapabilitySampledCubeArray, SpvCapabilityImageCubeArray}, }; static const struct vkd3d_spirv_resource_type *vkd3d_get_spirv_resource_type( enum vkd3d_shader_resource_type resource_type) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_spirv_resource_type_table); ++i) { const struct vkd3d_spirv_resource_type* current = &vkd3d_spirv_resource_type_table[i]; if (current->resource_type == resource_type) return current; } FIXME("Unhandled resource type %#x.\n", resource_type); return NULL; } struct vkd3d_symbol_register { enum vkd3d_shader_register_type type; unsigned int idx; }; struct vkd3d_symbol_resource { enum vkd3d_shader_register_type type; unsigned int idx; }; struct vkd3d_symbol_sampler { unsigned int id; }; struct vkd3d_symbol_combined_sampler { enum vkd3d_shader_register_type resource_type; unsigned int resource_id; unsigned int sampler_space; unsigned int sampler_index; }; struct vkd3d_symbol_descriptor_array { uint32_t ptr_type_id; unsigned int set; unsigned int binding; }; struct vkd3d_symbol_register_data { SpvStorageClass storage_class; uint32_t member_idx; enum vkd3d_shader_component_type component_type; unsigned int write_mask; uint32_t dcl_mask; unsigned int structure_stride; bool is_aggregate; /* An aggregate, i.e. a structure or an array. */ bool is_dynamically_indexed; /* If member_idx is a variable ID instead of a constant. */ }; struct vkd3d_symbol_resource_data { struct vkd3d_shader_register_range range; enum vkd3d_shader_component_type sampled_type; uint32_t type_id; const struct vkd3d_spirv_resource_type *resource_type_info; unsigned int structure_stride; bool raw; uint32_t uav_counter_id; }; struct vkd3d_symbol_sampler_data { struct vkd3d_shader_register_range range; }; struct vkd3d_symbol_descriptor_array_data { SpvStorageClass storage_class; uint32_t contained_type_id; unsigned int binding_base_idx; }; struct vkd3d_symbol { struct rb_entry entry; enum { VKD3D_SYMBOL_REGISTER, VKD3D_SYMBOL_RESOURCE, VKD3D_SYMBOL_SAMPLER, VKD3D_SYMBOL_COMBINED_SAMPLER, VKD3D_SYMBOL_DESCRIPTOR_ARRAY, } type; union { struct vkd3d_symbol_register reg; struct vkd3d_symbol_resource resource; struct vkd3d_symbol_sampler sampler; struct vkd3d_symbol_combined_sampler combined_sampler; struct vkd3d_symbol_descriptor_array descriptor_array; } key; uint32_t id; /* The array declaration which this symbol maps to, or NULL. */ const struct vkd3d_symbol *descriptor_array; union { struct vkd3d_symbol_register_data reg; struct vkd3d_symbol_resource_data resource; struct vkd3d_symbol_sampler_data sampler; struct vkd3d_symbol_descriptor_array_data descriptor_array; } info; }; static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry) { const struct vkd3d_symbol *a = key; const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry); if (a->type != b->type) return a->type - b->type; return memcmp(&a->key, &b->key, sizeof(a->key)); } static void vkd3d_symbol_free(struct rb_entry *entry, void *context) { struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); vkd3d_free(s); } static void vkd3d_symbol_make_register(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) { symbol->type = VKD3D_SYMBOL_REGISTER; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.reg.type = reg->type; if (vkd3d_shader_register_is_input(reg) && reg->idx[1].offset != ~0u) symbol->key.reg.idx = reg->idx[1].offset; else if (reg->type != VKD3DSPR_IMMCONSTBUFFER) symbol->key.reg.idx = reg->idx[0].offset; } static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id, SpvStorageClass storage_class, enum vkd3d_shader_component_type component_type, DWORD write_mask) { symbol->id = val_id; symbol->descriptor_array = NULL; symbol->info.reg.storage_class = storage_class; symbol->info.reg.member_idx = 0; symbol->info.reg.component_type = component_type; symbol->info.reg.write_mask = write_mask; symbol->info.reg.dcl_mask = 0; symbol->info.reg.structure_stride = 0; symbol->info.reg.is_aggregate = false; symbol->info.reg.is_dynamically_indexed = false; } static void vkd3d_symbol_make_resource(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) { symbol->type = VKD3D_SYMBOL_RESOURCE; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.resource.type = reg->type; symbol->key.resource.idx = reg->idx[0].offset; } static void vkd3d_symbol_make_sampler(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *reg) { symbol->type = VKD3D_SYMBOL_SAMPLER; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.sampler.id = reg->idx[0].offset; } static void vkd3d_symbol_make_combined_sampler(struct vkd3d_symbol *symbol, const struct vkd3d_shader_register *resource_reg, unsigned int sampler_space, unsigned int sampler_index) { symbol->type = VKD3D_SYMBOL_COMBINED_SAMPLER; memset(&symbol->key, 0, sizeof(symbol->key)); symbol->key.combined_sampler.resource_type = resource_reg->type; symbol->key.combined_sampler.resource_id = resource_reg->idx[0].offset; symbol->key.combined_sampler.sampler_space = sampler_space; symbol->key.combined_sampler.sampler_index = sampler_index; } static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol) { struct vkd3d_symbol *s; if (!(s = vkd3d_malloc(sizeof(*s)))) return NULL; return memcpy(s, symbol, sizeof(*s)); } static const char *debug_vkd3d_symbol(const struct vkd3d_symbol *symbol) { switch (symbol->type) { case VKD3D_SYMBOL_REGISTER: return vkd3d_dbg_sprintf("register %#x, %u", symbol->key.reg.type, symbol->key.reg.idx); case VKD3D_SYMBOL_RESOURCE: return vkd3d_dbg_sprintf("resource %#x, %u", symbol->key.resource.type, symbol->key.resource.idx); case VKD3D_SYMBOL_SAMPLER: return vkd3d_dbg_sprintf("sampler %u", symbol->key.sampler.id); default: return vkd3d_dbg_sprintf("type %#x", symbol->type); } } struct vkd3d_if_cf_info { size_t stream_location; unsigned int id; uint32_t merge_block_id; uint32_t else_block_id; }; struct vkd3d_loop_cf_info { uint32_t header_block_id; uint32_t continue_block_id; uint32_t merge_block_id; }; struct vkd3d_switch_cf_info { size_t stream_location; unsigned int id; uint32_t selector_id; uint32_t merge_block_id; uint32_t default_block_id; uint32_t *case_blocks; size_t case_blocks_size; unsigned int case_block_count; }; struct vkd3d_control_flow_info { union { struct vkd3d_if_cf_info if_; struct vkd3d_loop_cf_info loop; struct vkd3d_switch_cf_info switch_; } u; enum { VKD3D_BLOCK_IF, VKD3D_BLOCK_LOOP, VKD3D_BLOCK_SWITCH, } current_block; bool inside_block; }; struct vkd3d_push_constant_buffer_binding { struct vkd3d_shader_register reg; struct vkd3d_shader_push_constant_buffer pc; unsigned int size; }; struct vkd3d_shader_phase { enum vkd3d_shader_opcode type; unsigned int idx; unsigned int instance_count; uint32_t function_id; uint32_t instance_id; size_t function_location; }; struct vkd3d_shader_spec_constant { enum vkd3d_shader_parameter_name name; uint32_t id; }; struct vkd3d_hull_shader_variables { uint32_t tess_level_outer_id; uint32_t tess_level_inner_id; uint32_t patch_constants_id; }; struct vkd3d_dxbc_compiler { struct vkd3d_spirv_builder spirv_builder; struct vkd3d_shader_message_context *message_context; const struct vkd3d_shader_location *location; bool failed; bool strip_debug; bool ssbo_uavs; struct rb_tree symbol_table; uint32_t temp_id; unsigned int temp_count; struct vkd3d_hull_shader_variables hs; uint32_t sample_positions_id; enum vkd3d_shader_type shader_type; unsigned int branch_id; unsigned int loop_id; unsigned int switch_id; unsigned int control_flow_depth; struct vkd3d_control_flow_info *control_flow_info; size_t control_flow_info_size; struct vkd3d_shader_interface_info shader_interface; struct vkd3d_shader_descriptor_offset_info offset_info; struct vkd3d_push_constant_buffer_binding *push_constants; const struct vkd3d_shader_spirv_target_info *spirv_target_info; bool after_declarations_section; const struct vkd3d_shader_signature *input_signature; const struct vkd3d_shader_signature *output_signature; const struct vkd3d_shader_signature *patch_constant_signature; const struct vkd3d_shader_transform_feedback_info *xfb_info; struct vkd3d_shader_output_info { uint32_t id; enum vkd3d_shader_component_type component_type; uint32_t array_element_mask; } *output_info; uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */ uint32_t private_output_variable_array_idx[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */ uint32_t private_output_variable_write_mask[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */ uint32_t epilogue_function_id; uint32_t binding_idx; const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info; unsigned int input_control_point_count; unsigned int output_control_point_count; bool use_vocp; unsigned int shader_phase_count; struct vkd3d_shader_phase *shader_phases; size_t shader_phases_size; uint32_t current_spec_constant_id; unsigned int spec_constant_count; struct vkd3d_shader_spec_constant *spec_constants; size_t spec_constants_size; enum vkd3d_shader_compile_option_formatting_flags formatting; struct vkd3d_string_buffer_cache string_buffers; }; static bool is_control_point_phase(const struct vkd3d_shader_phase *phase) { return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE; } static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler); static const char *vkd3d_dxbc_compiler_get_entry_point_name(const struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; return info && info->entry_point ? info->entry_point : "main"; } struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location) { const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature; const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature; const struct vkd3d_shader_interface_info *shader_interface; const struct vkd3d_shader_descriptor_offset_info *offset_info; const struct vkd3d_shader_spirv_target_info *target_info; struct vkd3d_dxbc_compiler *compiler; unsigned int max_element_count; unsigned int i; if (!(compiler = vkd3d_malloc(sizeof(*compiler)))) return NULL; memset(compiler, 0, sizeof(*compiler)); compiler->message_context = message_context; compiler->location = location; if ((target_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO))) { switch (target_info->environment) { case VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5: case VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0: break; default: WARN("Invalid target environment %#x.\n", target_info->environment); vkd3d_free(compiler); return NULL; } compiler->spirv_target_info = target_info; } max_element_count = max(output_signature->element_count, patch_constant_signature->element_count); if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info)))) { vkd3d_free(compiler); return NULL; } vkd3d_spirv_builder_init(&compiler->spirv_builder, vkd3d_dxbc_compiler_get_entry_point_name(compiler)); compiler->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT | VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER; for (i = 0; i < compile_info->option_count; ++i) { const struct vkd3d_shader_compile_option *option = &compile_info->options[i]; switch (option->name) { case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG: compiler->strip_debug = !!option->value; break; case VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV: if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER) compiler->ssbo_uavs = false; else if (option->value == VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER) compiler->ssbo_uavs = true; else WARN("Ignoring unrecognised value %#x for option %#x.\n", option->value, option->name); break; case VKD3D_SHADER_COMPILE_OPTION_FORMATTING: compiler->formatting = option->value; break; default: WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value); break; } } rb_init(&compiler->symbol_table, vkd3d_symbol_compare); compiler->shader_type = shader_version->type; compiler->input_signature = &shader_desc->input_signature; compiler->output_signature = &shader_desc->output_signature; compiler->patch_constant_signature = &shader_desc->patch_constant_signature; if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO))) { compiler->xfb_info = vkd3d_find_struct(compile_info->next, TRANSFORM_FEEDBACK_INFO); compiler->shader_interface = *shader_interface; if (shader_interface->push_constant_buffer_count) { if (!(compiler->push_constants = vkd3d_calloc(shader_interface->push_constant_buffer_count, sizeof(*compiler->push_constants)))) { vkd3d_dxbc_compiler_destroy(compiler); return NULL; } for (i = 0; i < shader_interface->push_constant_buffer_count; ++i) compiler->push_constants[i].pc = shader_interface->push_constant_buffers[i]; } if ((offset_info = vkd3d_find_struct(shader_interface->next, DESCRIPTOR_OFFSET_INFO))) { compiler->offset_info = *offset_info; if (offset_info->uav_counter_offsets) WARN("Ignoring UAV counter offsets %p.\n", offset_info->uav_counter_offsets); } } compiler->scan_descriptor_info = scan_descriptor_info; vkd3d_string_buffer_cache_init(&compiler->string_buffers); vkd3d_dxbc_compiler_emit_initial_declarations(compiler); return compiler; } static bool vkd3d_dxbc_compiler_use_storage_buffer(const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_symbol_resource_data *resource) { return compiler->ssbo_uavs && resource->resource_type_info->resource_type == VKD3D_SHADER_RESOURCE_BUFFER; } static enum vkd3d_shader_spirv_environment vkd3d_dxbc_compiler_get_target_environment( const struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; return info ? info->environment : VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; } static bool vkd3d_dxbc_compiler_is_opengl_target(const struct vkd3d_dxbc_compiler *compiler) { return vkd3d_dxbc_compiler_get_target_environment(compiler) == VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5; } static bool vkd3d_dxbc_compiler_is_target_extension_supported(const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_spirv_extension extension) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; unsigned int i; for (i = 0; info && i < info->extension_count; ++i) { if (info->extensions[i] == extension) return true; } return false; } static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_visibility visibility) { switch (visibility) { case VKD3D_SHADER_VISIBILITY_ALL: return true; case VKD3D_SHADER_VISIBILITY_VERTEX: return compiler->shader_type == VKD3D_SHADER_TYPE_VERTEX; case VKD3D_SHADER_VISIBILITY_HULL: return compiler->shader_type == VKD3D_SHADER_TYPE_HULL; case VKD3D_SHADER_VISIBILITY_DOMAIN: return compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN; case VKD3D_SHADER_VISIBILITY_GEOMETRY: return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY; case VKD3D_SHADER_VISIBILITY_PIXEL: return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL; case VKD3D_SHADER_VISIBILITY_COMPUTE: return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE; default: ERR("Invalid shader visibility %#x.\n", visibility); return false; } } static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_constant_buffer( const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_constant_buffer *cb) { unsigned int register_space = cb->range.space; unsigned int reg_idx = cb->range.first; unsigned int i; if (cb->range.first != cb->range.last) return NULL; for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i]; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->pc.shader_visibility)) continue; if (current->pc.register_space == register_space && current->pc.register_index == reg_idx) return current; } return NULL; } static bool vkd3d_dxbc_compiler_has_combined_sampler(const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_resource *resource, const struct vkd3d_shader_sampler *sampler) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; const struct vkd3d_shader_combined_resource_sampler *combined_sampler; unsigned int i; if (!shader_interface->combined_sampler_count) return false; if (resource && (resource->reg.reg.type == VKD3DSPR_UAV || resource->range.last != resource->range.first)) return false; if (sampler && sampler->range.first != sampler->range.last) return false; for (i = 0; i < shader_interface->combined_sampler_count; ++i) { combined_sampler = &shader_interface->combined_samplers[i]; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, combined_sampler->shader_visibility)) continue; if ((!resource || (combined_sampler->resource_space == resource->range.space && combined_sampler->resource_index == resource->range.first)) && (!sampler || (combined_sampler->sampler_space == sampler->range.space && combined_sampler->sampler_index == sampler->range.first))) return true; } return false; } static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_verror(compiler->message_context, compiler->location, error, format, args); va_end(args); compiler->failed = true; } static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register_range *range) { struct vkd3d_string_buffer *buffer = vkd3d_string_buffer_get(&compiler->string_buffers); if (!buffer) return NULL; if (range->last != ~0u) vkd3d_string_buffer_printf(buffer, "[%u:%u]", range->first, range->last); else vkd3d_string_buffer_printf(buffer, "[%u:*]", range->first); return buffer; } static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding( struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter, unsigned int *binding_base_idx) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; unsigned int register_last = (range->last == ~0u) ? range->first : range->last; const unsigned int *binding_offsets = compiler->offset_info.binding_offsets; enum vkd3d_shader_descriptor_type descriptor_type; enum vkd3d_shader_binding_flag resource_type_flag; struct vkd3d_shader_descriptor_binding binding; unsigned int i; if (reg->type == VKD3DSPR_CONSTBUFFER) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_CBV; else if (reg->type == VKD3DSPR_RESOURCE) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; else if (reg->type == VKD3DSPR_UAV) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else if (reg->type == VKD3DSPR_SAMPLER) descriptor_type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER; else { FIXME("Unhandled register type %#x.\n", reg->type); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_REGISTER_TYPE, "Encountered invalid/unhandled register type %#x.", reg->type); goto done; } resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE; if (is_uav_counter) { assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV); for (i = 0; i < shader_interface->uav_counter_count; ++i) { const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i]; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue; if (current->register_space != range->space || current->register_index != range->first) continue; if (current->offset) { FIXME("Atomic counter offsets are not supported yet.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, "Descriptor binding for UAV counter %u, space %u has unsupported ‘offset’ %u.", range->first, range->space, current->offset); } if (current->binding.count != 1) { FIXME("Descriptor arrays are not supported.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, "Descriptor binding for UAV counter %u, space %u has unsupported ‘count’ %u.", range->first, range->space, current->binding.count); } *binding_base_idx = current->register_index; return current->binding; } if (shader_interface->uav_counter_count) { FIXME("Could not find descriptor binding for UAV counter %u, space %u.\n", range->first, range->space); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND, "Could not find descriptor binding for UAV counter %u, space %u.", range->first, range->space); } } else { for (i = 0; i < shader_interface->binding_count; ++i) { const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i]; if (!(current->flags & resource_type_flag)) continue; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue; if (current->type != descriptor_type || current->register_space != range->space || current->register_index > range->first || current->binding.count <= register_last - current->register_index) continue; *binding_base_idx = current->register_index - (binding_offsets ? binding_offsets[i] : 0); return current->binding; } if (shader_interface->binding_count) { struct vkd3d_string_buffer *buffer = vkd3d_shader_register_range_string(compiler, range); const char *range_str = buffer ? buffer->buffer : ""; FIXME("Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.\n", descriptor_type, range->space, range_str, compiler->shader_type); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND, "Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.", descriptor_type, range->space, range_str, compiler->shader_type); vkd3d_string_buffer_release(&compiler->string_buffers, buffer); } } done: *binding_base_idx = range->first; binding.set = 0; binding.count = 1; binding.binding = compiler->binding_idx++; return binding; } static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compiler *compiler, uint32_t variable_id, const struct vkd3d_shader_descriptor_binding *binding) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationDescriptorSet, binding->set); vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding); } static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler, uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { struct vkd3d_shader_descriptor_binding binding; unsigned int binding_base_idx; /* Value not used. */ binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter, &binding_base_idx); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding); } static void vkd3d_dxbc_compiler_decorate_nonuniform(struct vkd3d_dxbc_compiler *compiler, uint32_t expression_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; vkd3d_spirv_enable_capability(builder, SpvCapabilityShaderNonUniformEXT); vkd3d_spirv_build_op_decorate(builder, expression_id, SpvDecorationNonUniformEXT, NULL, 0); } static const struct vkd3d_symbol *vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_symbol *symbol) { struct vkd3d_symbol *s; s = vkd3d_symbol_dup(symbol); if (rb_put(&compiler->symbol_table, s, &s->entry) == -1) { ERR("Failed to insert symbol entry (%s).\n", debug_vkd3d_symbol(symbol)); vkd3d_free(s); return NULL; } return s; } static uint32_t vkd3d_dxbc_compiler_get_constant(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint32_t *values) { uint32_t type_id, scalar_type_id, component_ids[VKD3D_VEC4_SIZE]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; assert(0 < component_count && component_count <= VKD3D_VEC4_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); switch (component_type) { case VKD3D_SHADER_COMPONENT_UINT: case VKD3D_SHADER_COMPONENT_INT: case VKD3D_SHADER_COMPONENT_FLOAT: break; default: FIXME("Unhandled component_type %#x.\n", component_type); return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); } if (component_count == 1) { return vkd3d_spirv_get_op_constant(builder, type_id, *values); } else { scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); for (i = 0; i < component_count; ++i) component_ids[i] = vkd3d_spirv_get_op_constant(builder, scalar_type_id, values[i]); return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count); } } static uint32_t vkd3d_dxbc_compiler_get_constant64(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_component_type component_type, unsigned int component_count, const uint64_t *values) { uint32_t type_id, scalar_type_id, component_ids[VKD3D_DVEC2_SIZE]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i; assert(0 < component_count && component_count <= VKD3D_DVEC2_SIZE); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE) { FIXME("Unhandled component_type %#x.\n", component_type); return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); } if (component_count == 1) { return vkd3d_spirv_get_op_constant64(builder, type_id, *values); } else { scalar_type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); for (i = 0; i < component_count; ++i) component_ids[i] = vkd3d_spirv_get_op_constant64(builder, scalar_type_id, values[i]); return vkd3d_spirv_get_op_constant_composite(builder, type_id, component_ids, component_count); } } static uint32_t vkd3d_dxbc_compiler_get_constant_uint(struct vkd3d_dxbc_compiler *compiler, uint32_t value) { return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_UINT, 1, &value); } static uint32_t vkd3d_dxbc_compiler_get_constant_float(struct vkd3d_dxbc_compiler *compiler, float value) { return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 1, (uint32_t *)&value); } static uint32_t vkd3d_dxbc_compiler_get_constant_vector(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t value) { const uint32_t values[] = {value, value, value, value}; return vkd3d_dxbc_compiler_get_constant(compiler, component_type, component_count, values); } static uint32_t vkd3d_dxbc_compiler_get_constant_uint_vector(struct vkd3d_dxbc_compiler *compiler, uint32_t value, unsigned int component_count) { return vkd3d_dxbc_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, component_count, value); } static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_compiler *compiler, float value, unsigned int component_count) { const float values[] = {value, value, value, value}; return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, component_count, (const uint32_t *)values); } static uint32_t vkd3d_dxbc_compiler_get_constant_double_vector(struct vkd3d_dxbc_compiler *compiler, double value, unsigned int component_count) { const double values[] = {value, value}; return vkd3d_dxbc_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_DOUBLE, component_count, (const uint64_t *)values); } static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; return vkd3d_spirv_get_type_id(builder, vkd3d_component_type_from_data_type(reg->data_type), vkd3d_write_mask_component_count(write_mask)); } static uint32_t vkd3d_dxbc_compiler_get_type_id_for_dst(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst) { return vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, &dst->reg, dst->write_mask); } static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buffer_size, const struct vkd3d_shader_register *reg) { unsigned int idx; idx = reg->idx[1].offset != ~0u ? reg->idx[1].offset : reg->idx[0].offset; switch (reg->type) { case VKD3DSPR_RESOURCE: snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset); break; case VKD3DSPR_UAV: snprintf(buffer, buffer_size, "u%u", reg->idx[0].offset); break; case VKD3DSPR_SAMPLER: snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset); break; case VKD3DSPR_CONSTBUFFER: snprintf(buffer, buffer_size, "cb%u_%u", reg->idx[0].offset, reg->idx[1].offset); break; case VKD3DSPR_INPUT: snprintf(buffer, buffer_size, "v%u", idx); break; case VKD3DSPR_INCONTROLPOINT: snprintf(buffer, buffer_size, "vicp%u", idx); break; case VKD3DSPR_OUTPUT: case VKD3DSPR_COLOROUT: snprintf(buffer, buffer_size, "o%u", idx); break; case VKD3DSPR_DEPTHOUT: case VKD3DSPR_DEPTHOUTGE: case VKD3DSPR_DEPTHOUTLE: snprintf(buffer, buffer_size, "oDepth"); break; case VKD3DSPR_FORKINSTID: snprintf(buffer, buffer_size, "vForkInstanceId"); break; case VKD3DSPR_JOININSTID: snprintf(buffer, buffer_size, "vJoinInstanceId"); break; case VKD3DSPR_GSINSTID: snprintf(buffer, buffer_size, "vGSInstanceID"); break; case VKD3DSPR_PATCHCONST: snprintf(buffer, buffer_size, "vpc%u", idx); break; case VKD3DSPR_TESSCOORD: snprintf(buffer, buffer_size, "vDomainLocation"); break; case VKD3DSPR_THREADID: snprintf(buffer, buffer_size, "vThreadID"); break; case VKD3DSPR_LOCALTHREADID: snprintf(buffer, buffer_size, "vThreadIDInGroup"); break; case VKD3DSPR_LOCALTHREADINDEX: snprintf(buffer, buffer_size, "vThreadIDInGroupFlattened"); break; case VKD3DSPR_THREADGROUPID: snprintf(buffer, buffer_size, "vThreadGroupID"); break; case VKD3DSPR_GROUPSHAREDMEM: snprintf(buffer, buffer_size, "g%u", reg->idx[0].offset); break; case VKD3DSPR_IDXTEMP: snprintf(buffer, buffer_size, "x%u", idx); break; case VKD3DSPR_COVERAGE: snprintf(buffer, buffer_size, "vCoverage"); break; case VKD3DSPR_SAMPLEMASK: snprintf(buffer, buffer_size, "oMask"); break; case VKD3DSPR_OUTPOINTID: case VKD3DSPR_PRIMID: /* SPIRV-Tools disassembler generates names for SPIR-V built-ins. */ return false; case VKD3DSPR_OUTSTENCILREF: snprintf(buffer, buffer_size, "oStencilRef"); break; default: FIXME("Unhandled register %#x.\n", reg->type); snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type); return false; } return true; } static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder, uint32_t id, const struct vkd3d_shader_register *reg) { char debug_name[256]; if (vkd3d_dxbc_compiler_get_register_name(debug_name, ARRAY_SIZE(debug_name), reg)) vkd3d_spirv_build_op_name(builder, id, "%s", debug_name); } static uint32_t vkd3d_dxbc_compiler_emit_variable(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class, enum vkd3d_shader_component_type component_type, unsigned int component_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id; type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0); } static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_spirv_stream *stream, SpvStorageClass storage_class, enum vkd3d_shader_component_type component_type, unsigned int component_count, unsigned int array_length) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, length_id, ptr_type_id; if (!array_length) return vkd3d_dxbc_compiler_emit_variable(compiler, stream, storage_class, component_type, component_count); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, array_length); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0); } static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_parameter( struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; unsigned int i; for (i = 0; info && i < info->parameter_count; ++i) { if (info->parameters[i].name == name) return &info->parameters[i]; } return NULL; } static const struct vkd3d_spec_constant_info { enum vkd3d_shader_parameter_name name; uint32_t default_value; const char *debug_name; } vkd3d_shader_parameters[] = { {VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT, 1, "sample_count"}, }; static const struct vkd3d_spec_constant_info *get_spec_constant_info(enum vkd3d_shader_parameter_name name) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_shader_parameters); ++i) { if (vkd3d_shader_parameters[i].name == name) return &vkd3d_shader_parameters[i]; } FIXME("Unhandled parameter name %#x.\n", name); return NULL; } static uint32_t vkd3d_dxbc_compiler_alloc_spec_constant_id(struct vkd3d_dxbc_compiler *compiler) { if (!compiler->current_spec_constant_id) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; unsigned int i, id = 0; for (i = 0; info && i < info->parameter_count; ++i) { const struct vkd3d_shader_parameter *current = &info->parameters[i]; if (current->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT) id = max(current->u.specialization_constant.id + 1, id); } compiler->current_spec_constant_id = id; } return compiler->current_spec_constant_id++; } static uint32_t vkd3d_dxbc_compiler_emit_spec_constant(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name, uint32_t spec_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_spec_constant_info *info; uint32_t type_id, id, default_value; info = get_spec_constant_info(name); default_value = info ? info->default_value : 0; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); id = vkd3d_spirv_build_op_spec_constant(builder, type_id, default_value); vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationSpecId, spec_id); if (info) vkd3d_spirv_build_op_name(builder, id, "%s", info->debug_name); if (vkd3d_array_reserve((void **)&compiler->spec_constants, &compiler->spec_constants_size, compiler->spec_constant_count + 1, sizeof(*compiler->spec_constants))) { struct vkd3d_shader_spec_constant *constant = &compiler->spec_constants[compiler->spec_constant_count++]; constant->name = name; constant->id = id; } return id; } static uint32_t vkd3d_dxbc_compiler_get_spec_constant(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name, uint32_t spec_id) { unsigned int i; for (i = 0; i < compiler->spec_constant_count; ++i) { if (compiler->spec_constants[i].name == name) return compiler->spec_constants[i].id; } return vkd3d_dxbc_compiler_emit_spec_constant(compiler, name, spec_id); } static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name) { const struct vkd3d_shader_parameter *parameter; if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name))) { WARN("Unresolved shader parameter %#x.\n", name); goto default_parameter; } if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT) return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32); if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT) return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, parameter->u.specialization_constant.id); FIXME("Unhandled parameter type %#x.\n", parameter->type); default_parameter: return vkd3d_dxbc_compiler_get_spec_constant(compiler, name, vkd3d_dxbc_compiler_alloc_spec_constant_id(compiler)); } static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_component_type component_type, unsigned int component_count, uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t components[VKD3D_VEC4_SIZE]; uint32_t type_id, result_id; unsigned int i; assert(val_component_idx < val_component_count); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (val_component_count == 1) { for (i = 0; i < component_count; ++i) components[i] = val_id; result_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count); } else { for (i = 0; i < component_count; ++i) components[i] = val_component_idx; result_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count); } return result_id; } static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src, DWORD write_mask); static uint32_t vkd3d_dxbc_compiler_emit_register_addressing(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register_index *reg_index) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, addr_id; if (!reg_index->rel_addr) return vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset); addr_id = vkd3d_dxbc_compiler_emit_load_src(compiler, reg_index->rel_addr, VKD3DSP_WRITEMASK_0); if (reg_index->offset) { type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); addr_id = vkd3d_spirv_build_op_iadd(builder, type_id, addr_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, reg_index->offset)); } return addr_id; } struct vkd3d_shader_register_info { uint32_t id; const struct vkd3d_symbol *descriptor_array; SpvStorageClass storage_class; enum vkd3d_shader_component_type component_type; unsigned int write_mask; uint32_t member_idx; unsigned int structure_stride; bool is_aggregate; bool is_dynamically_indexed; }; static bool vkd3d_dxbc_compiler_get_register_info(const struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info) { struct vkd3d_symbol reg_symbol, *symbol; struct rb_entry *entry; assert(reg->type != VKD3DSPR_IMMCONST && reg->type != VKD3DSPR_IMMCONST64); if (reg->type == VKD3DSPR_TEMP) { assert(reg->idx[0].offset < compiler->temp_count); register_info->id = compiler->temp_id + reg->idx[0].offset; register_info->storage_class = SpvStorageClassFunction; register_info->descriptor_array = NULL; register_info->member_idx = 0; register_info->component_type = VKD3D_SHADER_COMPONENT_FLOAT; register_info->write_mask = VKD3DSP_WRITEMASK_ALL; register_info->structure_stride = 0; register_info->is_aggregate = false; register_info->is_dynamically_indexed = false; return true; } vkd3d_symbol_make_register(®_symbol, reg); if (!(entry = rb_get(&compiler->symbol_table, ®_symbol))) { FIXME("Unrecognized register (%s).\n", debug_vkd3d_symbol(®_symbol)); memset(register_info, 0, sizeof(*register_info)); return false; } symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); register_info->id = symbol->id; register_info->descriptor_array = symbol->descriptor_array; register_info->storage_class = symbol->info.reg.storage_class; register_info->member_idx = symbol->info.reg.member_idx; register_info->component_type = symbol->info.reg.component_type; register_info->write_mask = symbol->info.reg.write_mask; register_info->structure_stride = symbol->info.reg.structure_stride; register_info->is_aggregate = symbol->info.reg.is_aggregate; register_info->is_dynamically_indexed = symbol->info.reg.is_dynamically_indexed; return true; } static bool register_is_descriptor(const struct vkd3d_shader_register *reg) { switch (reg->type) { case VKD3DSPR_SAMPLER: case VKD3DSPR_RESOURCE: case VKD3DSPR_CONSTBUFFER: case VKD3DSPR_UAV: return true; default: return false; } } static bool vkd3d_dxbc_compiler_enable_descriptor_indexing(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_resource_type resource_type) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; if (!vkd3d_dxbc_compiler_is_target_extension_supported(compiler, VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING)) return false; switch (reg_type) { case VKD3DSPR_CONSTBUFFER: vkd3d_spirv_enable_capability(builder, SpvCapabilityUniformBufferArrayDynamicIndexing); break; case VKD3DSPR_RESOURCE: vkd3d_spirv_enable_capability(builder, resource_type == VKD3D_SHADER_RESOURCE_BUFFER ? SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT : SpvCapabilitySampledImageArrayDynamicIndexing); break; case VKD3DSPR_UAV: if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER) vkd3d_spirv_enable_capability(builder, compiler->ssbo_uavs ? SpvCapabilityStorageBufferArrayDynamicIndexing : SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT); else vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageArrayDynamicIndexing); break; case VKD3DSPR_SAMPLER: break; default: ERR("Unhandled register type %#x.\n", reg_type); break; } return true; } static uint32_t vkd3d_dxbc_compiler_get_descriptor_index(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int binding_base_idx, enum vkd3d_shader_resource_type resource_type) { struct vkd3d_shader_register_index index = reg->idx[1]; uint32_t index_id; if (index.rel_addr) { if (!vkd3d_dxbc_compiler_enable_descriptor_indexing(compiler, reg->type, resource_type)) { FIXME("The target environment does not support descriptor indexing.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED, "Cannot dynamically index a descriptor array of type %#x, id %u. " "The target environment does not support descriptor indexing.", reg->type, reg->idx[0].offset); } } index.offset -= binding_base_idx; index_id = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &index); return index_id; } static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_info *register_info) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int component_count, index_count = 0; uint32_t type_id, ptr_type_id; uint32_t indexes[3]; if (reg->type == VKD3DSPR_CONSTBUFFER) { assert(!reg->idx[0].rel_addr); if (register_info->descriptor_array) indexes[index_count++] = vkd3d_dxbc_compiler_get_descriptor_index(compiler, reg, register_info->descriptor_array->info.descriptor_array.binding_base_idx, VKD3D_SHADER_RESOURCE_BUFFER); indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx); indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[2]); } else if (reg->type == VKD3DSPR_IMMCONSTBUFFER) { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]); } else if (reg->type == VKD3DSPR_IDXTEMP) { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); } else if (register_info->is_aggregate) { if (reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT) { /* Indices for these are swapped compared to the generated SPIR-V. */ if (reg->idx[1].offset != ~0u) indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); if (reg->idx[0].offset != ~0u) indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]); } else { struct vkd3d_shader_register_index reg_idx = reg->idx[0]; if (reg->idx[1].rel_addr) FIXME("Relative addressing not implemented.\n"); if (register_info->is_dynamically_indexed) { indexes[index_count++] = vkd3d_spirv_build_op_load(builder, vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1), register_info->member_idx, SpvMemoryAccessMaskNone); } else { reg_idx.offset = register_info->member_idx; indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®_idx); } } } else { if (reg->idx[1].rel_addr || (reg->idx[1].offset == ~0u && reg->idx[0].rel_addr)) FIXME("Relative addressing not implemented.\n"); /* Handle arrayed registers, e.g. v[3][0]. */ if (reg->idx[1].offset != ~0u && !register_is_descriptor(reg)) indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]); } if (index_count) { component_count = vkd3d_write_mask_component_count(register_info->write_mask); type_id = vkd3d_spirv_get_type_id(builder, register_info->component_type, component_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info->storage_class, type_id); register_info->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info->id, indexes, index_count); if (reg->non_uniform) vkd3d_dxbc_compiler_decorate_nonuniform(compiler, register_info->id); } } static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register_info register_info; if (vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®ister_info)) { vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®ister_info); return register_info.id; } return vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); } static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask, unsigned int swizzle, unsigned int write_mask) { return vkd3d_compact_swizzle(VKD3D_SHADER_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask); } static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id, unsigned int val_write_mask, enum vkd3d_shader_component_type component_type, unsigned int swizzle, unsigned int write_mask) { unsigned int i, component_idx, component_count, val_component_count; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, components[VKD3D_VEC4_SIZE]; component_count = vkd3d_write_mask_component_count(write_mask); val_component_count = vkd3d_write_mask_component_count(val_write_mask); if (component_count == val_component_count && (component_count == 1 || vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask))) return val_id; type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (component_count == 1) { component_idx = vkd3d_write_mask_get_component_idx(write_mask); component_idx = vkd3d_swizzle_get_component(swizzle, component_idx); component_idx -= vkd3d_write_mask_get_component_idx(val_write_mask); return vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx); } if (val_component_count == 1) { for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) { assert(VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(swizzle, i) == val_write_mask); components[component_idx++] = val_id; } } return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count); } for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i); } return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count); } static uint32_t vkd3d_dxbc_compiler_emit_vector_shuffle(struct vkd3d_dxbc_compiler *compiler, uint32_t vector1_id, uint32_t vector2_id, unsigned int swizzle, unsigned int write_mask, enum vkd3d_shader_component_type component_type, unsigned int component_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t components[VKD3D_VEC4_SIZE]; uint32_t type_id; unsigned int i; assert(component_count <= ARRAY_SIZE(components)); for (i = 0; i < component_count; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[i] = vkd3d_swizzle_get_component(swizzle, i); else components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(swizzle, i); } type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, vector1_id, vector2_id, components, component_count); } static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); uint32_t values[VKD3D_VEC4_SIZE] = {0}; unsigned int i, j; assert(reg->type == VKD3DSPR_IMMCONST); if (reg->immconst_type == VKD3D_IMMCONST_SCALAR) { for (i = 0; i < component_count; ++i) values[i] = *reg->u.immconst_uint; } else { for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) values[j++] = reg->u.immconst_uint[vkd3d_swizzle_get_component(swizzle, i)]; } } return vkd3d_dxbc_compiler_get_constant(compiler, vkd3d_component_type_from_data_type(reg->data_type), component_count, values); } static uint32_t vkd3d_dxbc_compiler_emit_load_constant64(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); uint64_t values[VKD3D_DVEC2_SIZE] = {0}; unsigned int i, j; assert(reg->type == VKD3DSPR_IMMCONST64); if (reg->immconst_type == VKD3D_IMMCONST_SCALAR) { for (i = 0; i < component_count; ++i) values[i] = *reg->u.immconst_uint64; } else { for (i = 0, j = 0; i < VKD3D_DVEC2_SIZE; ++i) { if (write_mask & (VKD3DSP_WRITEMASK_0 << i)) values[j++] = reg->u.immconst_uint64[vkd3d_swizzle_get_component64(swizzle, i)]; } } return vkd3d_dxbc_compiler_get_constant64(compiler, vkd3d_component_type_from_data_type(reg->data_type), component_count, values); } static uint32_t vkd3d_dxbc_compiler_emit_load_scalar(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask, const struct vkd3d_shader_register_info *reg_info) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, index, reg_id, val_id; unsigned int component_idx, reg_component_count; enum vkd3d_shader_component_type component_type; unsigned int skipped_component_mask; assert(reg->type != VKD3DSPR_IMMCONST && reg->type != VKD3DSPR_IMMCONST64); assert(vkd3d_write_mask_component_count(write_mask) == 1); component_idx = vkd3d_write_mask_get_component_idx(write_mask); component_idx = vkd3d_swizzle_get_component(swizzle, component_idx); skipped_component_mask = ~reg_info->write_mask & ((VKD3DSP_WRITEMASK_0 << component_idx) - 1); if (skipped_component_mask) component_idx -= vkd3d_write_mask_component_count(skipped_component_mask); component_type = vkd3d_component_type_from_data_type(reg->data_type); reg_component_count = vkd3d_write_mask_component_count(reg_info->write_mask); if (component_idx >= vkd3d_write_mask_component_count(reg_info->write_mask)) { ERR("Invalid component_idx %u for register %#x, %u (write_mask %#x).\n", component_idx, reg->type, reg->idx[0].offset, reg_info->write_mask); } type_id = vkd3d_spirv_get_type_id(builder, reg_info->component_type, 1); reg_id = reg_info->id; if (reg_component_count != 1) { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info->storage_class, type_id); index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx); reg_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, reg_id, index); } val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_id, SpvMemoryAccessMaskNone); if (component_type != reg_info->component_type) { type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; enum vkd3d_shader_component_type component_type; struct vkd3d_shader_register_info reg_info; unsigned int component_count; unsigned int write_mask32; uint32_t type_id, val_id; if (reg->type == VKD3DSPR_IMMCONST) return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask); else if (reg->type == VKD3DSPR_IMMCONST64) return vkd3d_dxbc_compiler_emit_load_constant64(compiler, reg, swizzle, write_mask); component_count = vkd3d_write_mask_component_count(write_mask); component_type = vkd3d_component_type_from_data_type(reg->data_type); if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); } assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE); vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info); write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vkd3d_write_mask_32_from_64(write_mask) : write_mask; /* Intermediate value (no storage class). */ if (reg_info.storage_class == SpvStorageClassMax) { val_id = reg_info.id; } else if (vkd3d_write_mask_component_count(write_mask32) == 1) { return vkd3d_dxbc_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, ®_info); } else { type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, vkd3d_write_mask_component_count(reg_info.write_mask)); val_id = vkd3d_spirv_build_op_load(builder, type_id, reg_info.id, SpvMemoryAccessMaskNone); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask32); if (component_type != reg_info.component_type) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } return val_id; } static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, builder->main_function_id, mode, literals, literal_count); } static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, SpvExecutionMode mode, const uint32_t literal) { vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); } static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask); if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE) return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id); FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask); if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE) return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id); else if (reg->data_type == VKD3D_DATA_INT) return vkd3d_spirv_build_op_snegate(builder, type_id, val_id); FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, enum vkd3d_shader_src_modifier modifier, uint32_t val_id) { switch (modifier) { case VKD3DSPSM_NONE: break; case VKD3DSPSM_NEG: return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id); case VKD3DSPSM_ABS: return vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id); case VKD3DSPSM_ABSNEG: val_id = vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id); return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id); default: FIXME("Unhandled src modifier %#x.\n", modifier); break; } return val_id; } static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src, DWORD write_mask) { uint32_t val_id; val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask); return vkd3d_dxbc_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id); } static uint32_t vkd3d_dxbc_compiler_emit_load_src_with_type(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src, DWORD write_mask, enum vkd3d_shader_component_type component_type) { struct vkd3d_shader_src_param src_param = *src; src_param.reg.data_type = vkd3d_data_type_from_component_type(component_type); return vkd3d_dxbc_compiler_emit_load_src(compiler, &src_param, write_mask); } static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler, uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type, SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, ptr_type_id, index; unsigned int component_idx; if (vkd3d_write_mask_component_count(dst_write_mask) > 1) { type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); component_idx = vkd3d_write_mask_get_component_idx(write_mask); component_idx -= vkd3d_write_mask_get_component_idx(dst_write_mask); index = vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx); dst_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, dst_id, index); } vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone); } static void vkd3d_dxbc_compiler_emit_store(struct vkd3d_dxbc_compiler *compiler, uint32_t dst_id, unsigned int dst_write_mask, enum vkd3d_shader_component_type component_type, SpvStorageClass storage_class, unsigned int write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int component_count, dst_component_count; uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, src_idx, dst_idx; uint32_t type_id, dst_val_id; assert(write_mask); component_count = vkd3d_write_mask_component_count(write_mask); dst_component_count = vkd3d_write_mask_component_count(dst_write_mask); if (dst_component_count == 1 && component_count != 1) { type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); val_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, vkd3d_write_mask_get_component_idx(dst_write_mask)); write_mask &= dst_write_mask; component_count = 1; } if (component_count == 1) { return vkd3d_dxbc_compiler_emit_store_scalar(compiler, dst_id, dst_write_mask, component_type, storage_class, write_mask, val_id); } if (dst_component_count != component_count) { type_id = vkd3d_spirv_get_type_id(builder, component_type, dst_component_count); dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone); assert(component_count <= ARRAY_SIZE(components)); for (i = 0, src_idx = 0, dst_idx = 0; dst_idx < VKD3D_VEC4_SIZE; ++dst_idx) { if (write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx)) components[i] = dst_component_count + src_idx++; else components[i] = i; if (dst_write_mask & (VKD3DSP_WRITEMASK_0 << dst_idx)) ++i; } val_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, dst_val_id, val_id, components, dst_component_count); } vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone); } static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; enum vkd3d_shader_component_type component_type; struct vkd3d_shader_register_info reg_info; unsigned int src_write_mask = write_mask; uint32_t type_id; assert(reg->type != VKD3DSPR_IMMCONST && reg->type != VKD3DSPR_IMMCONST64); if (!vkd3d_dxbc_compiler_get_register_info(compiler, reg, ®_info)) return; vkd3d_dxbc_compiler_emit_dereference_register(compiler, reg, ®_info); component_type = vkd3d_component_type_from_data_type(reg->data_type); if (component_type != reg_info.component_type) { if (reg->data_type == VKD3D_DATA_DOUBLE) src_write_mask = vkd3d_write_mask_32_from_64(write_mask); type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, vkd3d_write_mask_component_count(src_write_mask)); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); component_type = reg_info.component_type; } vkd3d_dxbc_compiler_emit_store(compiler, reg_info.id, reg_info.write_mask, component_type, reg_info.storage_class, src_write_mask, val_id); } static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { unsigned int component_count = vkd3d_write_mask_component_count(write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, one_id; if (reg->data_type == VKD3D_DATA_DOUBLE) { zero_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 0.0, component_count); one_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 1.0, component_count); } else { zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count); one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count); } type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask); if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE) return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id); FIXME("Unhandled data type %#x.\n", reg->data_type); return val_id; } static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id) { assert(!(dst->modifiers & ~VKD3DSPDM_SATURATE)); if (dst->modifiers & VKD3DSPDM_SATURATE) val_id = vkd3d_dxbc_compiler_emit_sat(compiler, &dst->reg, dst->write_mask, val_id); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_swizzled(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vkd3d_shader_component_type component_type, DWORD swizzle) { struct vkd3d_shader_dst_param typed_dst = *dst; val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL, component_type, swizzle, dst->write_mask); /* XXX: The register data type could be fixed by the shader parser. For SM5 * shaders the data types are stored in instructions modifiers. */ typed_dst.reg.data_type = vkd3d_data_type_from_component_type(component_type); vkd3d_dxbc_compiler_emit_store_dst(compiler, &typed_dst, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_components(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_component_type component_type, uint32_t *component_ids) { unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, val_id; if (component_count > 1) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, component_ids, component_count); } else { val_id = *component_ids; } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_store_dst_scalar(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, uint32_t val_id, enum vkd3d_shader_component_type component_type, DWORD swizzle) { unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask); uint32_t component_ids[VKD3D_VEC4_SIZE]; unsigned int component_idx, i; component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); for (i = 0; i < component_count; ++i) { if (vkd3d_swizzle_get_component(swizzle, component_idx + i)) ERR("Invalid swizzle %#x for scalar value, write mask %#x.\n", swizzle, dst->write_mask); component_ids[i] = val_id; } vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, component_ids); } static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *compiler, uint32_t target_id, SpvBuiltIn builtin) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; switch (builtin) { case SpvBuiltInPrimitiveId: if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL) vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry); break; case SpvBuiltInFragDepth: vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0); break; case SpvBuiltInLayer: vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry); break; case SpvBuiltInViewportIndex: vkd3d_spirv_enable_capability(builder, SpvCapabilityMultiViewport); break; case SpvBuiltInSampleId: vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); break; case SpvBuiltInClipDistance: vkd3d_spirv_enable_capability(builder, SpvCapabilityClipDistance); break; case SpvBuiltInCullDistance: vkd3d_spirv_enable_capability(builder, SpvCapabilityCullDistance); break; default: break; } vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin); } static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler, uint32_t id, enum vkd3d_shader_interpolation_mode mode) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; switch (mode) { case VKD3DSIM_NONE: break; case VKD3DSIM_CONSTANT: vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0); break; case VKD3DSIM_LINEAR: break; case VKD3DSIM_LINEAR_CENTROID: vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0); break; case VKD3DSIM_LINEAR_NOPERSPECTIVE: vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0); break; case VKD3DSIM_LINEAR_SAMPLE: vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading); vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0); break; default: FIXME("Unhandled interpolation mode %#x.\n", mode); break; } } static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; SpvOp op; assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z))); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual; return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id, vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count)); } static uint32_t vkd3d_dxbc_compiler_emit_bool_to_int(struct vkd3d_dxbc_compiler *compiler, unsigned int component_count, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, true_id, false_id; true_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); false_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0, component_count); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count); return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); } typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct vkd3d_dxbc_compiler *compiler, uint32_t val_id); static uint32_t vkd3d_dxbc_compiler_emit_draw_parameter_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t index_id, SpvBuiltIn base) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t base_var_id, base_id, type_id; vkd3d_spirv_enable_capability(builder, SpvCapabilityDrawParameters); base_var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, SpvStorageClassInput, VKD3D_SHADER_COMPONENT_INT, 1); vkd3d_spirv_add_iface_variable(builder, base_var_id); vkd3d_dxbc_compiler_decorate_builtin(compiler, base_var_id, base); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1); base_id = vkd3d_spirv_build_op_load(builder, type_id, base_var_id, SpvMemoryAccessMaskNone); return vkd3d_spirv_build_op_isub(builder, type_id, index_id, base_id); } /* Substitute "VertexIndex - BaseVertex" for SV_VertexID. */ static uint32_t sv_vertex_id_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t vertex_index_id) { return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler, vertex_index_id, SpvBuiltInBaseVertex); } /* Substitute "InstanceIndex - BaseInstance" for SV_InstanceID. */ static uint32_t sv_instance_id_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t instance_index_id) { return vkd3d_dxbc_compiler_emit_draw_parameter_fixup(compiler, instance_index_id, SpvBuiltInBaseInstance); } static uint32_t sv_front_face_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t front_facing_id) { return vkd3d_dxbc_compiler_emit_bool_to_int(compiler, 1, front_facing_id); } /* frag_coord.w = 1.0f / frag_coord.w */ static uint32_t frag_coord_fixup(struct vkd3d_dxbc_compiler *compiler, uint32_t frag_coord_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, w_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1); w_id = vkd3d_spirv_build_op_composite_extract1(builder, type_id, frag_coord_id, 3); w_id = vkd3d_spirv_build_op_fdiv(builder, type_id, vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), w_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); return vkd3d_spirv_build_op_composite_insert1(builder, type_id, w_id, frag_coord_id, 3); } struct vkd3d_spirv_builtin { enum vkd3d_shader_component_type component_type; unsigned int component_count; SpvBuiltIn spirv_builtin; vkd3d_spirv_builtin_fixup_pfn fixup_pfn; unsigned int spirv_array_size; unsigned int member_idx; }; /* * The following tables are based on the "14.6. Built-In Variables" section * from the Vulkan spec. */ static const struct { enum vkd3d_shader_input_sysval_semantic sysval; struct vkd3d_spirv_builtin builtin; enum vkd3d_shader_spirv_environment environment; } vkd3d_system_value_builtins[] = { {VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexId}, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5}, {VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceId}, VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5}, {VKD3D_SIV_POSITION, {VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInPosition}}, {VKD3D_SIV_VERTEX_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}}, {VKD3D_SIV_INSTANCE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}}, {VKD3D_SIV_PRIMITIVE_ID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}}, {VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLayer}}, {VKD3D_SIV_VIEWPORT_ARRAY_INDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInViewportIndex}}, {VKD3D_SIV_IS_FRONT_FACE, {VKD3D_SHADER_COMPONENT_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}}, {VKD3D_SIV_SAMPLE_INDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleId}}, {VKD3D_SIV_CLIP_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}}, {VKD3D_SIV_CULL_DISTANCE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}}, {VKD3D_SIV_QUAD_U0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, {VKD3D_SIV_QUAD_V0_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, {VKD3D_SIV_QUAD_U1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}}, {VKD3D_SIV_QUAD_V1_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 3}}, {VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}}, {VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 1}}, {VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, {VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, {VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}}, {VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}}, {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, }; static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin = { VKD3D_SHADER_COMPONENT_FLOAT, 4, SpvBuiltInFragCoord, frag_coord_fixup, }; static const struct { enum vkd3d_shader_register_type reg_type; struct vkd3d_spirv_builtin builtin; } vkd3d_register_builtins[] = { {VKD3DSPR_THREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}}, {VKD3DSPR_LOCALTHREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}}, {VKD3DSPR_LOCALTHREADINDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}}, {VKD3DSPR_THREADGROUPID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}}, {VKD3DSPR_GSINSTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}}, {VKD3DSPR_OUTPOINTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}}, {VKD3DSPR_PRIMID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}}, {VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}}, {VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}}, {VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}}, {VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_OUTSTENCILREF, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}}, }; static void vkd3d_dxbc_compiler_emit_register_execution_mode(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg) { switch (reg->type) { case VKD3DSPR_DEPTHOUTGE: vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthGreater, NULL, 0); break; case VKD3DSPR_DEPTHOUTLE: vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthLess, NULL, 0); break; case VKD3DSPR_OUTSTENCILREF: if (!vkd3d_dxbc_compiler_is_target_extension_supported(compiler, VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT)) { FIXME("The target environment does not support stencil export.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED, "Cannot export stencil reference value for register id %u. " "The target environment does not support stencil export.", reg->idx[0].offset); } vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityStencilExportEXT); vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeStencilRefReplacingEXT, NULL, 0); break; default: return; } } static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval( const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_input_sysval_semantic sysval) { enum vkd3d_shader_spirv_environment environment; unsigned int i; if (!sysval) return NULL; /* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */ if (sysval == VKD3D_SIV_POSITION && compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL) return &vkd3d_pixel_shader_position_builtin; environment = vkd3d_dxbc_compiler_get_target_environment(compiler); for (i = 0; i < ARRAY_SIZE(vkd3d_system_value_builtins); ++i) { if (vkd3d_system_value_builtins[i].sysval == sysval && (!vkd3d_system_value_builtins[i].environment || vkd3d_system_value_builtins[i].environment == environment)) return &vkd3d_system_value_builtins[i].builtin; } FIXME("Unhandled builtin (sysval %#x).\n", sysval); return NULL; } static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register( enum vkd3d_shader_register_type reg_type) { unsigned int i; for (i = 0; i < ARRAY_SIZE(vkd3d_register_builtins); ++i) { if (vkd3d_register_builtins[i].reg_type == reg_type) return &vkd3d_register_builtins[i].builtin; } return NULL; } static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_register_type reg_type, enum vkd3d_shader_input_sysval_semantic sysval) { const struct vkd3d_spirv_builtin *builtin; if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval))) return builtin; if ((builtin = get_spirv_builtin_for_register(reg_type))) return builtin; if (sysval != VKD3D_SIV_NONE || (reg_type != VKD3DSPR_OUTPUT && reg_type != VKD3DSPR_COLOROUT)) FIXME("Unhandled builtin (register type %#x, sysval %#x).\n", reg_type, sysval); return NULL; } static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg( const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index, unsigned int reg_idx, DWORD write_mask) { unsigned int signature_idx; for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) { if (signature->elements[signature_idx].register_index == reg_idx && (signature->elements[signature_idx].mask & write_mask) == write_mask) { if (signature_element_index) *signature_element_index = signature_idx; return &signature->elements[signature_idx]; } } FIXME("Could not find shader signature element (register %u, write mask %#x).\n", reg_idx, write_mask); if (signature_element_index) *signature_element_index = ~0u; return NULL; } static uint32_t vkd3d_dxbc_compiler_get_invocation_id(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_shader_register r; assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL); memset(&r, 0, sizeof(r)); r.type = VKD3DSPR_OUTPOINTID; r.idx[0].offset = ~0u; r.idx[1].offset = ~0u; return vkd3d_dxbc_compiler_get_register_id(compiler, &r); } static uint32_t vkd3d_dxbc_compiler_emit_load_invocation_id(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, id; id = vkd3d_dxbc_compiler_get_invocation_id(compiler); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, 1); return vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone); } static void vkd3d_dxbc_compiler_emit_shader_phase_name(struct vkd3d_dxbc_compiler *compiler, uint32_t id, const struct vkd3d_shader_phase *phase, const char *suffix) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const char *name; if (!suffix) suffix = ""; switch (phase->type) { case VKD3DSIH_HS_CONTROL_POINT_PHASE: name = "control"; break; case VKD3DSIH_HS_FORK_PHASE: name = "fork"; break; case VKD3DSIH_HS_JOIN_PHASE: name = "join"; break; default: ERR("Invalid phase type %#x.\n", phase->type); return; } vkd3d_spirv_build_op_name(builder, id, "%s%u%s", name, phase->idx, suffix); } static void vkd3d_dxbc_compiler_begin_shader_phase(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_phase *phase) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t void_id, function_type_id; unsigned int param_count; uint32_t param_type_id; if (phase->instance_count) { param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); param_count = 1; } else { param_count = 0; } phase->function_id = vkd3d_spirv_alloc_id(builder); void_id = vkd3d_spirv_get_op_type_void(builder); function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, ¶m_type_id, param_count); vkd3d_spirv_build_op_function(builder, void_id, phase->function_id, SpvFunctionControlMaskNone, function_type_id); if (phase->instance_count) phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, phase->function_id, phase, NULL); } static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_shader_phase *phase; if (!compiler->shader_phase_count) return NULL; phase = &compiler->shader_phases[compiler->shader_phase_count - 1]; if (!phase->function_id) vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase); return phase; } static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler, uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element) { const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; const struct vkd3d_shader_transform_feedback_element *xfb_element; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int offset, stride, i; if (!xfb_info) return; offset = 0; xfb_element = NULL; for (i = 0; i < xfb_info->element_count; ++i) { const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i]; if (e->stream_index == signature_element->stream_index && !ascii_strcasecmp(e->semantic_name, signature_element->semantic_name) && e->semantic_index == signature_element->semantic_index) { xfb_element = e; break; } } if (!xfb_element) return; for (i = 0; xfb_element != &xfb_info->elements[i]; ++i) if (xfb_info->elements[i].output_slot == xfb_element->output_slot) offset += 4 * xfb_info->elements[i].component_count; if (xfb_element->component_index || xfb_element->component_count > component_count) { FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count); return; } if (xfb_element->output_slot < xfb_info->buffer_stride_count) { stride = xfb_info->buffer_strides[xfb_element->output_slot]; } else { stride = 0; for (i = 0; i < xfb_info->element_count; ++i) { const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i]; if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot) stride += 4 * e->component_count; } } vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot); vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride); vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset); } static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t id; array_size = max(array_size, builtin->spirv_array_size); id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, builtin->component_type, builtin->component_count, array_size); vkd3d_spirv_add_iface_variable(builder, id); vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin); if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && storage_class == SpvStorageClassInput && builtin->component_type != VKD3D_SHADER_COMPONENT_FLOAT && builtin->component_type != VKD3D_SHADER_COMPONENT_BOOL) vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0); return id; } static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature, unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin, unsigned int *component_count, unsigned int *out_write_mask) { unsigned int write_mask = 0; bool have_sysval = false; unsigned int i, count; /* Always use private variables for arrayed builtins. These are generally * scalars on the D3D side, so would need extra array indices when * accessing them. It may be feasible to insert those indices at the point * where the builtins are used, but it's not clear it's worth the effort. */ if (builtin && (builtin->spirv_array_size || builtin->fixup_pfn)) return true; if (*component_count == VKD3D_VEC4_SIZE) return false; for (i = 0, count = 0; i < signature->element_count; ++i) { const struct vkd3d_shader_signature_element *current = &signature->elements[i]; if (current->register_index != reg_idx) continue; write_mask |= current->mask; ++count; if (current->sysval_semantic) have_sysval = true; } if (count == 1) return false; if (builtin || have_sysval) return true; if (!vkd3d_bitmask_is_contiguous(write_mask)) { FIXME("Write mask %#x is non-contiguous.\n", write_mask); return true; } assert(vkd3d_write_mask_component_count(write_mask) >= *component_count); *component_count = vkd3d_write_mask_component_count(write_mask); *out_write_mask = write_mask; return false; } static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval, enum vkd3d_shader_interpolation_mode interpolation_mode) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_signature *shader_signature; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, input_component_count; enum vkd3d_shader_component_type component_type; uint32_t type_id, ptr_type_id, float_type_id; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol = NULL; uint32_t val_id, input_id, var_id; struct vkd3d_symbol reg_symbol; struct vkd3d_symbol tmp_symbol; SpvStorageClass storage_class; struct rb_entry *entry = NULL; bool use_private_var = false; unsigned int write_mask; unsigned int array_size; unsigned int reg_idx; uint32_t i, index; assert(!reg->idx[0].rel_addr); assert(!reg->idx[1].rel_addr); if (reg->idx[1].offset != ~0u) { array_size = reg->idx[0].offset; reg_idx = reg->idx[1].offset; } else { array_size = 0; reg_idx = reg->idx[0].offset; } shader_signature = reg->type == VKD3DSPR_PATCHCONST ? compiler->patch_constant_signature : compiler->input_signature; if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature, NULL, reg_idx, dst->write_mask))) { FIXME("No signature element for shader input, ignoring shader input.\n"); return 0; } if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !sysval && signature_element->sysval_semantic) sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic); builtin = get_spirv_builtin_for_sysval(compiler, sysval); write_mask = signature_element->mask; if (builtin) { component_type = builtin->component_type; input_component_count = builtin->component_count; component_idx = 0; } else { component_type = signature_element->component_type; input_component_count = vkd3d_write_mask_component_count(signature_element->mask); component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask); } if (needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask) && (compiler->shader_type != VKD3D_SHADER_TYPE_HULL || (reg->type != VKD3DSPR_INCONTROLPOINT && reg->type != VKD3DSPR_PATCHCONST))) use_private_var = true; else component_idx = vkd3d_write_mask_get_component_idx(write_mask); storage_class = SpvStorageClassInput; vkd3d_symbol_make_register(®_symbol, reg); if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) { symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); input_id = symbol->id; } else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && (reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST)) { /* Input/output registers from one phase can be used as inputs in * subsequent phases. Specifically: * * - Control phase inputs are available as "vicp" in fork and join * phases. * - Control phase outputs are available as "vocp" in fork and join * phases. * - Fork phase patch constants are available as "vpc" in join * phases. * * We handle "vicp" and "vpc" here by creating aliases to the shader's * global inputs and outputs. We handle "vocp" in * vkd3d_dxbc_compiler_leave_shader_phase(). */ tmp_symbol = reg_symbol; if (reg->type == VKD3DSPR_PATCHCONST) tmp_symbol.key.reg.type = VKD3DSPR_OUTPUT; else tmp_symbol.key.reg.type = VKD3DSPR_INPUT; if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol))) { symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); tmp_symbol = *symbol; tmp_symbol.key.reg.type = reg->type; vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol); input_id = symbol->id; } else { if (reg->type == VKD3DSPR_PATCHCONST) ERR("Patch constant register %u was not declared in a previous phase.\n", reg_idx); else ERR("Input control point register %u was not declared in a previous phase.\n", reg_idx); } } if (!symbol || ~symbol->info.reg.dcl_mask & write_mask) { if (builtin) { input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size); if (reg->type == VKD3DSPR_PATCHCONST) vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0); } else { unsigned int location = reg_idx; input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, component_type, input_component_count, array_size); vkd3d_spirv_add_iface_variable(builder, input_id); if (reg->type == VKD3DSPR_PATCHCONST) { vkd3d_spirv_build_op_decorate(builder, input_id, SpvDecorationPatch, NULL, 0); location += compiler->input_signature->element_count; } vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, location); if (component_idx) vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx); vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode); } } if (!symbol) { var_id = input_id; if (use_private_var) { storage_class = SpvStorageClassPrivate; var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size); } vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask); reg_symbol.info.reg.dcl_mask |= write_mask; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); } else { symbol->info.reg.dcl_mask |= write_mask; } if (use_private_var) { type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count); for (i = 0; i < max(array_size, 1); ++i) { struct vkd3d_shader_register dst_reg = *reg; dst_reg.data_type = VKD3D_DATA_FLOAT; val_id = input_id; if (array_size) { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id); index = vkd3d_dxbc_compiler_get_constant_uint(compiler, i); val_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, input_id, index); dst_reg.idx[0].offset = i; } else if (builtin && builtin->spirv_array_size) { /* The D3D builtin is not an array, but the SPIR-V builtin is, * so we'll need to index into the SPIR-V builtin when loading * it. This happens when reading TessLevel in domain shaders. */ ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id); index = vkd3d_dxbc_compiler_get_constant_uint(compiler, builtin->member_idx); val_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, input_id, index); dst_reg.idx[0].offset = reg_idx + i; } val_id = vkd3d_spirv_build_op_load(builder, type_id, val_id, SpvMemoryAccessMaskNone); if (builtin && builtin->fixup_pfn) val_id = builtin->fixup_pfn(compiler, val_id); if (component_type != VKD3D_SHADER_COMPONENT_FLOAT) { float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, input_component_count); val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, val_id); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, vkd3d_write_mask_from_component_count(input_component_count) << component_idx, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id); } } return input_id; } static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol reg_symbol; struct rb_entry *entry; uint32_t write_mask; uint32_t input_id; assert(!reg->idx[0].rel_addr); assert(!reg->idx[1].rel_addr); assert(reg->idx[1].offset == ~0u); if (!(builtin = get_spirv_builtin_for_register(reg->type))) { FIXME("Unhandled register %#x.\n", reg->type); return; } /* vPrim may be declared in multiple hull shader phases. */ vkd3d_symbol_make_register(®_symbol, reg); if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) return; input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0); write_mask = vkd3d_write_mask_from_component_count(builtin->component_count); vkd3d_symbol_set_register_info(®_symbol, input_id, SpvStorageClassInput, builtin->component_type, write_mask); reg_symbol.info.reg.dcl_mask = write_mask; reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg); } static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_register *reg = &dst->reg; struct vkd3d_symbol reg_symbol; uint32_t val_id; switch (reg->type) { case VKD3DSPR_INPUT: case VKD3DSPR_INCONTROLPOINT: case VKD3DSPR_PATCHCONST: vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE); return; case VKD3DSPR_PRIMID: vkd3d_dxbc_compiler_emit_input_register(compiler, dst); return; case VKD3DSPR_FORKINSTID: case VKD3DSPR_JOININSTID: val_id = phase->instance_id; break; case VKD3DSPR_OUTPOINTID: /* Emitted in vkd3d_dxbc_compiler_emit_initial_declarations(). */ case VKD3DSPR_OUTCONTROLPOINT: /* See vkd3d_dxbc_compiler_leave_shader_phase(). */ return; default: FIXME("Unhandled shader phase input register %#x.\n", reg->type); return; } vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, val_id, SpvStorageClassMax /* Intermediate value */, VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0); vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, val_id, reg); } static unsigned int vkd3d_dxbc_compiler_get_output_variable_index( struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx) { if (register_idx == ~0u) /* oDepth */ return ARRAY_SIZE(compiler->private_output_variable) - 1; assert(register_idx < ARRAY_SIZE(compiler->private_output_variable) - 1); return register_idx; } static unsigned int get_shader_output_swizzle(const struct vkd3d_dxbc_compiler *compiler, unsigned int register_idx) { const struct vkd3d_shader_spirv_target_info *info; if (!(info = compiler->spirv_target_info)) return VKD3D_SHADER_NO_SWIZZLE; if (register_idx >= info->output_swizzle_count) return VKD3D_SHADER_NO_SWIZZLE; return info->output_swizzles[register_idx]; } static bool is_dual_source_blending(const struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending; } static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e, uint32_t *mask) { if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE) { FIXME("Invalid semantic index %u for clip/cull distance.\n", e->semantic_index); return; } *mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index); } static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval) { const struct vkd3d_shader_signature_element *e; const struct vkd3d_spirv_builtin *sig_builtin; const struct vkd3d_spirv_builtin *builtin; uint32_t signature_idx, mask = 0; if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval))) { FIXME("Unhandled sysval %#x.\n", sysval); return 0; } for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) { e = &signature->elements[signature_idx]; sig_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index)); if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin) mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx); } return mask; } /* Emits arrayed SPIR-V built-in variables. */ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_signature *output_signature = compiler->output_signature; uint32_t clip_distance_mask = 0, clip_distance_id = 0; uint32_t cull_distance_mask = 0, cull_distance_id = 0; const struct vkd3d_spirv_builtin *builtin; unsigned int i, count; for (i = 0; i < output_signature->element_count; ++i) { const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; switch (e->sysval_semantic) { case VKD3D_SHADER_SV_CLIP_DISTANCE: calculate_clip_or_cull_distance_mask(e, &clip_distance_mask); break; case VKD3D_SHADER_SV_CULL_DISTANCE: calculate_clip_or_cull_distance_mask(e, &cull_distance_mask); break; default: break; } } if (clip_distance_mask) { count = vkd3d_popcount(clip_distance_mask); builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CLIP_DISTANCE); clip_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, count); } if (cull_distance_mask) { count = vkd3d_popcount(cull_distance_mask); builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CULL_DISTANCE); cull_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, count); } for (i = 0; i < output_signature->element_count; ++i) { const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; switch (e->sysval_semantic) { case VKD3D_SHADER_SV_CLIP_DISTANCE: compiler->output_info[i].id = clip_distance_id; compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT; compiler->output_info[i].array_element_mask = clip_distance_mask; break; case VKD3D_SHADER_SV_CULL_DISTANCE: compiler->output_info[i].id = cull_distance_id; compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT; compiler->output_info[i].array_element_mask = cull_distance_mask; break; default: break; } } } static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol reg_symbol; uint32_t write_mask; uint32_t output_id; assert(!reg->idx[0].rel_addr); assert(!reg->idx[1].rel_addr); assert(reg->idx[1].offset == ~0u); if (!(builtin = get_spirv_builtin_for_register(reg->type))) { FIXME("Unhandled register %#x.\n", reg->type); return; } output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0); vkd3d_symbol_make_register(®_symbol, reg); write_mask = vkd3d_write_mask_from_component_count(builtin->component_count); vkd3d_symbol_set_register_info(®_symbol, output_id, SpvStorageClassOutput, builtin->component_type, write_mask); reg_symbol.info.reg.dcl_mask = write_mask; reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, reg); vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg); } static uint32_t vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_phase *phase, const struct vkd3d_spirv_builtin *builtin) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t *variable_id, id; variable_id = NULL; if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter) variable_id = &compiler->hs.tess_level_outer_id; else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner) variable_id = &compiler->hs.tess_level_inner_id; if (variable_id && *variable_id) return *variable_id; id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0); if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE) vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0); if (variable_id) *variable_id = id; return id; } static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_signature *shader_signature; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, output_component_count; enum vkd3d_shader_component_type component_type; const struct vkd3d_spirv_builtin *builtin; const struct vkd3d_shader_phase *phase; struct vkd3d_symbol *symbol = NULL; bool use_private_variable = false; struct vkd3d_symbol reg_symbol; SpvStorageClass storage_class; struct rb_entry *entry = NULL; unsigned int signature_idx; unsigned int write_mask; unsigned int array_size; bool is_patch_constant; uint32_t id, var_id; phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler); is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE); shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature; array_size = is_control_point_phase(phase) ? compiler->output_control_point_count : 0; if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature, &signature_idx, reg->idx[0].offset, dst->write_mask))) { FIXME("No signature element for shader output, ignoring shader output.\n"); return; } builtin = vkd3d_get_spirv_builtin(compiler, dst->reg.type, sysval); write_mask = signature_element->mask; component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask); output_component_count = vkd3d_write_mask_component_count(signature_element->mask); if (builtin) { component_type = builtin->component_type; if (!builtin->spirv_array_size) output_component_count = builtin->component_count; component_idx = 0; } else { component_type = signature_element->component_type; } storage_class = SpvStorageClassOutput; if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE || needs_private_io_variable(shader_signature, signature_element->register_index, builtin, &output_component_count, &write_mask) || is_patch_constant) use_private_variable = true; else component_idx = vkd3d_write_mask_get_component_idx(write_mask); vkd3d_symbol_make_register(®_symbol, reg); if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) { symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); id = symbol->id; } if (!symbol || ~symbol->info.reg.dcl_mask & write_mask) { if (compiler->output_info[signature_idx].id) { id = compiler->output_info[signature_idx].id; if (compiler->output_info[signature_idx].array_element_mask) use_private_variable = true; } else if (builtin) { if (phase) id = vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(compiler, phase, builtin); else id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size); if (builtin->spirv_array_size) compiler->output_info[signature_idx].array_element_mask = calculate_sysval_array_mask(compiler, shader_signature, sysval); vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg); } else { unsigned int location = reg->idx[0].offset; if (is_patch_constant) location += compiler->output_signature->element_count; id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, component_type, output_component_count, array_size); vkd3d_spirv_add_iface_variable(builder, id); if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2) { vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0); vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationIndex, reg->idx[0].offset); } else { vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, location); } if (component_idx) vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx); } if (is_patch_constant) vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0); vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element); compiler->output_info[signature_idx].id = id; compiler->output_info[signature_idx].component_type = component_type; } if (!symbol) { var_id = id; if (use_private_variable) storage_class = SpvStorageClassPrivate; if (is_patch_constant) var_id = compiler->hs.patch_constants_id; else if (use_private_variable) var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask); reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size; if (!use_private_variable && is_control_point_phase(phase)) { reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler); reg_symbol.info.reg.is_dynamically_indexed = true; } else if (is_patch_constant) { reg_symbol.info.reg.member_idx = reg->idx[0].offset; } reg_symbol.info.reg.dcl_mask = write_mask; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); if (!is_patch_constant) vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); } else { symbol->info.reg.dcl_mask |= write_mask; var_id = symbol->id; } if (use_private_variable) { unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset); compiler->private_output_variable[idx] = var_id; compiler->private_output_variable_write_mask[idx] |= dst->write_mask; if (is_patch_constant) compiler->private_output_variable_array_idx[idx] = vkd3d_dxbc_compiler_get_constant_uint( compiler, reg->idx[0].offset); if (!compiler->epilogue_function_id) compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder); } } static uint32_t vkd3d_dxbc_compiler_get_output_array_index(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_signature_element *e) { enum vkd3d_shader_input_sysval_semantic sysval; const struct vkd3d_spirv_builtin *builtin; sysval = vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index); builtin = get_spirv_builtin_for_sysval(compiler, sysval); switch (sysval) { case VKD3D_SIV_LINE_DETAIL_TESS_FACTOR: case VKD3D_SIV_LINE_DENSITY_TESS_FACTOR: return builtin->member_idx; default: return e->semantic_index; } } static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output, const struct vkd3d_shader_output_info *output_info, uint32_t output_index_id, uint32_t val_id, unsigned int write_mask) { unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id; const struct vkd3d_shader_signature_element *element; unsigned int i, index, array_idx; uint32_t output_id; dst_write_mask = output->mask; use_mask = output->used_mask; if (!output->sysval_semantic) { for (i = 0; i < signature->element_count; ++i) { element = &signature->elements[i]; if (element->register_index != output->register_index) continue; if (element->sysval_semantic) continue; dst_write_mask |= element->mask; use_mask |= element->used_mask; } } write_mask &= dst_write_mask; if (!write_mask) return; if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT) { type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } swizzle = get_shader_output_swizzle(compiler, output->register_index); uninit_mask = dst_write_mask & ~use_mask; if (uninit_mask) { /* Set values to 0 for not initialized shader output components. */ write_mask |= uninit_mask; zero_id = vkd3d_dxbc_compiler_get_constant_vector(compiler, output_info->component_type, VKD3D_VEC4_SIZE, 0); val_id = vkd3d_dxbc_compiler_emit_vector_shuffle(compiler, zero_id, val_id, swizzle, uninit_mask, output_info->component_type, vkd3d_write_mask_component_count(write_mask)); } else { val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask); } output_id = output_info->id; if (output_index_id) { type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, vkd3d_write_mask_component_count(dst_write_mask)); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id); output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id); } if (!output_info->array_element_mask) { vkd3d_dxbc_compiler_emit_store(compiler, output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id); return; } type_id = vkd3d_spirv_get_type_id(builder, output_info->component_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id); mask = output_info->array_element_mask; array_idx = vkd3d_dxbc_compiler_get_output_array_index(compiler, output); mask &= (1u << (array_idx * VKD3D_VEC4_SIZE)) - 1; for (i = 0, index = vkd3d_popcount(mask); i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; chain_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, index)); object_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask, output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i); vkd3d_dxbc_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0, output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id); ++index; } } static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler) { uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0}; uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature *signature; const struct vkd3d_shader_phase *phase; uint32_t output_index_id = 0; bool is_patch_constant; unsigned int i, count; DWORD variable_idx; STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id)); STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id)); STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_array_idx)); STATIC_ASSERT(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(compiler->private_output_variable_write_mask)); phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler); is_patch_constant = phase && (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE); signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature; function_id = compiler->epilogue_function_id; void_id = vkd3d_spirv_get_op_type_void(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_type_id[count++] = ptr_type_id; } function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count); vkd3d_spirv_build_op_function(builder, void_id, function_id, SpvFunctionControlMaskNone, function_type_id); for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_id[i] = vkd3d_spirv_build_op_function_parameter(builder, ptr_type_id); } vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone); } if (is_control_point_phase(phase)) output_index_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler); for (i = 0; i < signature->element_count; ++i) { if (!compiler->output_info[i].id) continue; variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, signature->elements[i].register_index); if (!param_id[variable_idx]) continue; vkd3d_dxbc_compiler_emit_store_shader_output(compiler, signature, &signature->elements[i], &compiler->output_info[i], output_index_id, param_id[variable_idx], compiler->private_output_variable_write_mask[variable_idx]); } vkd3d_spirv_build_op_return(&compiler->spirv_builder); vkd3d_spirv_build_op_function_end(builder); memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable)); memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx)); memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask)); compiler->epilogue_function_id = 0; } static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_shader_dst_param dst; memset(&dst, 0, sizeof(dst)); dst.reg.type = VKD3DSPR_OUTPOINTID; dst.reg.idx[0].offset = ~0u; dst.reg.idx[1].offset = ~0u; dst.write_mask = VKD3DSP_WRITEMASK_0; vkd3d_dxbc_compiler_emit_input_register(compiler, &dst); } static void vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t register_count = 0; unsigned int signature_idx; for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx) register_count = max(register_count, signature->elements[signature_idx].register_index + 1); if (!register_count) return; compiler->hs.patch_constants_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, register_count); vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc"); } static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; switch (compiler->shader_type) { case VKD3D_SHADER_TYPE_VERTEX: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelVertex); break; case VKD3D_SHADER_TYPE_HULL: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl); vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler); vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(compiler); break; case VKD3D_SHADER_TYPE_DOMAIN: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation); break; case VKD3D_SHADER_TYPE_GEOMETRY: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry); builder->invocation_count = 1; break; case VKD3D_SHADER_TYPE_PIXEL: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment); vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0); break; case VKD3D_SHADER_TYPE_COMPUTE: vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGLCompute); break; default: ERR("Invalid shader type %#x.\n", compiler->shader_type); } if (xfb_info && xfb_info->element_count) { vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback); vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0); } if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) { vkd3d_spirv_builder_begin_main_function(builder); vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); } } static size_t vkd3d_dxbc_compiler_get_current_function_location(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_phase *phase; if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) return phase->function_location; return builder->main_function_location; } static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { unsigned int flags = instruction->flags; if (flags & VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL) { vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeEarlyFragmentTests, NULL, 0); flags &= ~VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL; } if (flags & (VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS)) { vkd3d_spirv_enable_capability(&compiler->spirv_builder, SpvCapabilityFloat64); flags &= ~(VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS | VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS); } if (flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)) FIXME("Unhandled global flags %#x.\n", flags); else WARN("Unhandled global flags %#x.\n", flags); } static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; size_t function_location; unsigned int i; uint32_t id; function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); vkd3d_spirv_begin_function_stream_insertion(builder, function_location); assert(!compiler->temp_count); compiler->temp_count = instruction->declaration.count; for (i = 0; i < compiler->temp_count; ++i) { id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->function_stream, SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); if (!i) compiler->temp_id = id; assert(id == compiler->temp_id + i); vkd3d_spirv_build_op_name(builder, id, "r%u", i); } vkd3d_spirv_end_function_stream_insertion(builder); } static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_indexable_temp *temp = &instruction->declaration.indexable_temp; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register reg; struct vkd3d_symbol reg_symbol; size_t function_location; uint32_t id; if (temp->component_count != 4) FIXME("Unhandled component count %u.\n", temp->component_count); memset(®, 0, sizeof(reg)); reg.type = VKD3DSPR_IDXTEMP; reg.idx[0].offset = temp->register_idx; reg.idx[1].offset = ~0u; function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); vkd3d_spirv_begin_function_stream_insertion(builder, function_location); id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream, SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, temp->register_size); vkd3d_dxbc_compiler_emit_register_debug_name(builder, id, ®); vkd3d_spirv_end_function_stream_insertion(builder); vkd3d_symbol_make_register(®_symbol, ®); vkd3d_symbol_set_register_info(®_symbol, id, SpvStorageClassFunction, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler) { const SpvStorageClass storage_class = SpvStorageClassPushConstant; uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int i, j, count, reg_idx; struct vkd3d_symbol reg_symbol; uint32_t *member_ids; count = 0; for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (cb->reg.type) ++count; } if (!count) return; if (!(member_ids = vkd3d_calloc(count, sizeof(*member_ids)))) return; vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (!cb->reg.type) continue; length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size); member_ids[j] = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id); vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 16); ++j; } struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0); vkd3d_spirv_build_op_name(builder, struct_id, "push_cb"); vkd3d_free(member_ids); pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, pointer_type_id, storage_class, 0); for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i]; if (!cb->reg.type) continue; reg_idx = cb->reg.idx[0].offset; vkd3d_spirv_build_op_member_decorate1(builder, struct_id, j, SpvDecorationOffset, cb->pc.offset); vkd3d_spirv_build_op_member_name(builder, struct_id, j, "cb%u", reg_idx); vkd3d_symbol_make_register(®_symbol, &cb->reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); reg_symbol.info.reg.member_idx = j; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); ++j; } } static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_compiler *compiler, SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, const struct vkd3d_symbol **array_symbol) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_descriptor_binding binding; uint32_t array_type_id, ptr_type_id, var_id; unsigned int binding_base_idx; struct vkd3d_symbol symbol; struct rb_entry *entry; binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, false, &binding_base_idx); if (binding.count == 1 && range->last != ~0u) { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, &binding); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); *array_symbol = NULL; return var_id; } array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, binding.count)); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id); /* Declare one array variable per Vulkan binding, and use it for * all array declarations which map to it. */ symbol.type = VKD3D_SYMBOL_DESCRIPTOR_ARRAY; memset(&symbol.key, 0, sizeof(symbol.key)); symbol.key.descriptor_array.ptr_type_id = ptr_type_id; symbol.key.descriptor_array.set = binding.set; symbol.key.descriptor_array.binding = binding.binding; if ((entry = rb_get(&compiler->symbol_table, &symbol))) { *array_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); return (*array_symbol)->id; } var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, &binding); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); symbol.id = var_id; symbol.descriptor_array = NULL; symbol.info.descriptor_array.storage_class = storage_class; symbol.info.descriptor_array.contained_type_id = type_id; symbol.info.descriptor_array.binding_base_idx = binding_base_idx; *array_symbol = vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); return var_id; } static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t vec4_id, array_type_id, length_id, struct_id, var_id; const SpvStorageClass storage_class = SpvStorageClassUniform; const struct vkd3d_shader_register *reg = &cb->src.reg; struct vkd3d_push_constant_buffer_binding *push_cb; const struct vkd3d_symbol *array_symbol; struct vkd3d_symbol reg_symbol; assert(!(instruction->flags & ~VKD3DSI_INDEXED_DYNAMIC)); if ((push_cb = vkd3d_dxbc_compiler_find_push_constant_buffer(compiler, cb))) { /* Push constant buffers are handled in * vkd3d_dxbc_compiler_emit_push_constant_buffers(). */ unsigned int cb_size_in_bytes = cb->size * VKD3D_VEC4_SIZE * sizeof(uint32_t); push_cb->reg = *reg; push_cb->size = cb->size; if (cb_size_in_bytes > push_cb->pc.size) { WARN("Constant buffer size %u exceeds push constant size %u.\n", cb_size_in_bytes, push_cb->pc.size); } return; } vec4_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, cb->size); array_type_id = vkd3d_spirv_build_op_type_array(builder, vec4_id, length_id); vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 16); struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0); vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0); vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size); var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, struct_id, reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, &array_symbol); vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); reg_symbol.descriptor_array = array_symbol; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_immediate_constant_buffer *icb = instruction->declaration.icb; uint32_t *elements, length_id, type_id, const_id, ptr_type_id, icb_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register reg; struct vkd3d_symbol reg_symbol; unsigned int i; if (!(elements = vkd3d_calloc(icb->vec4_count, sizeof(*elements)))) return; for (i = 0; i < icb->vec4_count; ++i) elements[i] = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, &icb->data[4 * i]); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, icb->vec4_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); const_id = vkd3d_spirv_build_op_constant_composite(builder, type_id, elements, icb->vec4_count); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); icb_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, const_id); vkd3d_spirv_build_op_name(builder, icb_id, "icb"); vkd3d_free(elements); memset(®, 0, sizeof(reg)); reg.type = VKD3DSPR_IMMCONSTBUFFER; vkd3d_symbol_make_register(®_symbol, ®); vkd3d_symbol_set_register_info(®_symbol, icb_id, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler; const SpvStorageClass storage_class = SpvStorageClassUniformConstant; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_register *reg = &sampler->src.reg; const struct vkd3d_symbol *array_symbol; struct vkd3d_symbol reg_symbol; uint32_t type_id, var_id; vkd3d_symbol_make_sampler(®_symbol, reg); reg_symbol.info.sampler.range = sampler->range; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, NULL, sampler)) return; type_id = vkd3d_spirv_get_op_type_sampler(builder); var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, &array_symbol); vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); reg_symbol.descriptor_array = array_symbol; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static const struct vkd3d_spirv_resource_type *vkd3d_dxbc_compiler_enable_resource_type( struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_resource_type resource_type, bool is_uav) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_spirv_resource_type *resource_type_info; if (!(resource_type_info = vkd3d_get_spirv_resource_type(resource_type))) return NULL; if (resource_type_info->capability) vkd3d_spirv_enable_capability(builder, resource_type_info->capability); if (is_uav && resource_type_info->uav_capability) vkd3d_spirv_enable_capability(builder, resource_type_info->uav_capability); return resource_type_info; } static SpvImageFormat image_format_for_image_read(enum vkd3d_shader_component_type data_type) { /* The following formats are supported by Direct3D 11 hardware for UAV * typed loads. A newer hardware may support more formats for UAV typed * loads (see StorageImageReadWithoutFormat SPIR-V capability). */ switch (data_type) { case VKD3D_SHADER_COMPONENT_FLOAT: return SpvImageFormatR32f; case VKD3D_SHADER_COMPONENT_INT: return SpvImageFormatR32i; case VKD3D_SHADER_COMPONENT_UINT: return SpvImageFormatR32ui; default: FIXME("Unhandled type %#x.\n", data_type); return SpvImageFormatUnknown; } } static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info( struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range) { const struct vkd3d_shader_scan_descriptor_info *descriptor_info = compiler->scan_descriptor_info; unsigned int register_last = (range->last == ~0u) ? range->first : range->last; const struct vkd3d_shader_descriptor_info *d; unsigned int i; for (i = 0; i < descriptor_info->descriptor_count; ++i) { d = &descriptor_info->descriptors[i]; if (d->type == type && d->register_space == range->space && d->register_index <= range->first && (d->count == ~0u || d->count > register_last - d->register_index)) return d; } return NULL; } static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range, const struct vkd3d_spirv_resource_type *resource_type_info, enum vkd3d_shader_component_type data_type, bool raw_structured, uint32_t depth) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_descriptor_info *d; uint32_t sampled_type_id; SpvImageFormat format; format = SpvImageFormatUnknown; if (reg->type == VKD3DSPR_UAV) { d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range); if (raw_structured || (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) format = image_format_for_image_read(data_type); } sampled_type_id = vkd3d_spirv_get_type_id(builder, data_type, 1); return vkd3d_spirv_get_op_type_image(builder, sampled_type_id, resource_type_info->dim, depth, resource_type_info->arrayed, resource_type_info->ms, reg->type == VKD3DSPR_UAV ? 2 : 1, format); } static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *resource, const struct vkd3d_shader_register_range *resource_range, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_component_type sampled_type, unsigned int structure_stride, bool raw, const struct vkd3d_spirv_resource_type *resource_type_info) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; const SpvStorageClass storage_class = SpvStorageClassUniformConstant; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_combined_resource_sampler *current; uint32_t image_type_id, type_id, ptr_type_id, var_id; enum vkd3d_shader_binding_flag resource_type_flag; const struct vkd3d_shader_descriptor_info *d; struct vkd3d_symbol symbol; unsigned int i; bool depth; resource_type_flag = resource_type == VKD3D_SHADER_RESOURCE_BUFFER ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE; for (i = 0; i < shader_interface->combined_sampler_count; ++i) { struct vkd3d_shader_register_range sampler_range; current = &shader_interface->combined_samplers[i]; if (current->resource_space != resource_range->space || current->resource_index != resource_range->first) continue; if (!(current->flags & resource_type_flag)) continue; if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility)) continue; if (current->binding.count != 1) { FIXME("Descriptor arrays are not supported.\n"); vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING, "Combined descriptor binding for resource %u, space %u, " "and sampler %u, space %u has unsupported ‘count’ %u.", resource_range->first, resource_range->space, current->sampler_index, current->sampler_space, current->binding.count); } sampler_range.space = current->sampler_space; sampler_range.first = current->sampler_index; sampler_range.last = current->sampler_index; d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler_range); depth = current->sampler_index != VKD3D_SHADER_DUMMY_SAMPLER_INDEX && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE); image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource, resource_range, resource_type_info, sampled_type, structure_stride || raw, depth); type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image_type_id); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, var_id, ¤t->binding); if (current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX) vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_dummy_sampler", resource_range->space, resource_range->first); else vkd3d_spirv_build_op_name(builder, var_id, "t%u_%u_s%u_%u", resource_range->space, resource_range->first, current->sampler_space, current->sampler_index); vkd3d_symbol_make_combined_sampler(&symbol, resource, current->sampler_index == VKD3D_SHADER_DUMMY_SAMPLER_INDEX ? 0 : current->sampler_space, current->sampler_index); symbol.id = var_id; symbol.info.resource.range = *resource_range; symbol.info.resource.sampled_type = sampled_type; symbol.info.resource.type_id = image_type_id; symbol.info.resource.resource_type_info = resource_type_info; symbol.info.resource.structure_stride = structure_stride; symbol.info.resource.raw = raw; symbol.info.resource.uav_counter_id = 0; vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); } } static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw) { uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; SpvStorageClass storage_class = SpvStorageClassUniformConstant; const struct vkd3d_shader_register *reg = &resource->reg.reg; const struct vkd3d_spirv_resource_type *resource_type_info; enum vkd3d_shader_component_type sampled_type; const struct vkd3d_symbol *array_symbol; struct vkd3d_symbol resource_symbol; bool is_uav; is_uav = reg->type == VKD3DSPR_UAV; if (!(resource_type_info = vkd3d_dxbc_compiler_enable_resource_type(compiler, resource_type, is_uav))) { FIXME("Unrecognized resource type.\n"); return; } sampled_type = vkd3d_component_type_from_data_type(resource_data_type); if (vkd3d_dxbc_compiler_has_combined_sampler(compiler, resource, NULL)) { vkd3d_dxbc_compiler_emit_combined_sampler_declarations(compiler, reg, &resource->range, resource_type, sampled_type, structure_stride, raw, resource_type_info); return; } if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER) { uint32_t array_type_id, struct_id; type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1); array_type_id = vkd3d_spirv_get_op_type_runtime_array(builder, type_id); vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4); struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0); vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0); type_id = struct_id; storage_class = SpvStorageClassUniform; } else { type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, &resource->range, resource_type_info, sampled_type, structure_stride || raw, 0); } var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg, &resource->range, resource_type, &array_symbol); if (is_uav) { const struct vkd3d_shader_descriptor_info *d; d = vkd3d_dxbc_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, &resource->range); if (!(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ)) vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0); if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER) { assert(structure_stride); /* counters are valid only for structured buffers */ counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); if (vkd3d_dxbc_compiler_is_opengl_target(compiler)) { vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage); storage_class = SpvStorageClassAtomicCounter; ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id); } else if (compiler->ssbo_uavs) { uint32_t length_id, array_type_id, struct_id; length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1); array_type_id = vkd3d_spirv_build_op_type_array(builder, counter_type_id, length_id); vkd3d_spirv_build_op_decorate1(builder, array_type_id, SpvDecorationArrayStride, 4); struct_id = vkd3d_spirv_build_op_type_struct(builder, &array_type_id, 1); vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBufferBlock, NULL, 0); vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0); storage_class = SpvStorageClassUniform; ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id); } else { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id); } counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, counter_var_id, reg, &resource->range, resource_type, true); vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); } } vkd3d_symbol_make_resource(&resource_symbol, reg); resource_symbol.id = var_id; resource_symbol.descriptor_array = array_symbol; resource_symbol.info.resource.range = resource->range; resource_symbol.info.resource.sampled_type = sampled_type; resource_symbol.info.resource.type_id = type_id; resource_symbol.info.resource.resource_type_info = resource_type_info; resource_symbol.info.resource.structure_stride = structure_stride; resource_symbol.info.resource.raw = raw; resource_symbol.info.resource.uav_counter_id = counter_var_id; vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic; uint32_t flags = instruction->flags; /* We don't distinguish between APPEND and COUNTER UAVs. */ flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER; if (flags) FIXME("Unhandled UAV flags %#x.\n", flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource, semantic->resource_type, semantic->resource_data_type[0], 0, false); } static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource; uint32_t flags = instruction->flags; /* We don't distinguish between APPEND and COUNTER UAVs. */ flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER; if (flags) FIXME("Unhandled UAV flags %#x.\n", flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true); } static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource; unsigned int stride = resource->byte_stride; uint32_t flags = instruction->flags; /* We don't distinguish between APPEND and COUNTER UAVs. */ flags &= ~VKD3DSUF_ORDER_PRESERVING_COUNTER; if (flags) FIXME("Unhandled UAV flags %#x.\n", flags); vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false); } static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride) { uint32_t type_id, array_type_id, length_id, pointer_type_id, var_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const SpvStorageClass storage_class = SpvStorageClassWorkgroup; struct vkd3d_symbol reg_symbol; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, size); array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, array_type_id); var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, pointer_type_id, storage_class, 0); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0); reg_symbol.info.reg.structure_stride = structure_stride; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); } static void vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_tgsm_raw *tgsm_raw = &instruction->declaration.tgsm_raw; vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_raw->reg.reg, tgsm_raw->byte_count / 4, 0); } static void vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_tgsm_structured *tgsm_structured = &instruction->declaration.tgsm_structured; unsigned int stride = tgsm_structured->byte_stride / 4; vkd3d_dxbc_compiler_emit_workgroup_memory(compiler, &tgsm_structured->reg.reg, tgsm_structured->structure_count * stride, stride); } static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst; const struct vkd3d_shader_phase *phase; if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst); else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST) vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE); else vkd3d_dxbc_compiler_emit_input_register(compiler, dst); if (dst->reg.type == VKD3DSPR_OUTCONTROLPOINT) compiler->use_vocp = true; } static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags); } static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic; vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags); } static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg, instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE); } static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst; if (vkd3d_shader_register_is_output(&dst->reg)) vkd3d_dxbc_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE); else vkd3d_dxbc_compiler_emit_output_register(compiler, dst); } static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_input_sysval_semantic sysval; const struct vkd3d_shader_dst_param *dst; dst = &instruction->declaration.register_semantic.reg; sysval = instruction->declaration.register_semantic.sysval_semantic; vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval); } static bool vkd3d_dxbc_compiler_check_index_range(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_index_range *range) { const struct vkd3d_shader_register *reg = &range->dst.reg; struct vkd3d_shader_register_info reg_info; struct vkd3d_shader_register current_reg; struct vkd3d_symbol reg_symbol; unsigned int i; uint32_t id; current_reg = *reg; vkd3d_symbol_make_register(®_symbol, ¤t_reg); if (!vkd3d_dxbc_compiler_get_register_info(compiler, ¤t_reg, ®_info)) { ERR("Failed to get register info.\n"); return false; } /* FIXME: We should check if it's an array. */ if (!reg_info.is_aggregate) { FIXME("Unhandled register %#x.\n", reg->type); return false; } id = reg_info.id; for (i = reg->idx[0].offset; i < reg->idx[0].offset + range->register_count; ++i) { current_reg.idx[0].offset = i; vkd3d_symbol_make_register(®_symbol, ¤t_reg); if (range->dst.write_mask != reg_info.write_mask || vkd3d_write_mask_component_count(reg_info.write_mask) != 1) { FIXME("Unhandled index range write mask %#x (%#x).\n", range->dst.write_mask, reg_info.write_mask); return false; } if (reg_info.id != id) { FIXME("Unhandled index range %#x, %u.\n", reg->type, i); return false; } } return true; } static void vkd3d_dxbc_compiler_emit_dcl_index_range(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_index_range *range = &instruction->declaration.index_range; if (!vkd3d_dxbc_compiler_check_index_range(compiler, range)) FIXME("Ignoring dcl_index_range %#x %u.\n", range->dst.reg.type, range->register_count); } static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { unsigned int stream_idx = instruction->src[0].reg.idx[0].offset; if (stream_idx) FIXME("Multiple streams are not supported yet.\n"); } static void vkd3d_dxbc_compiler_emit_output_vertex_count(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { vkd3d_dxbc_compiler_emit_execution_mode1(compiler, SpvExecutionModeOutputVertices, instruction->declaration.count); } static void vkd3d_dxbc_compiler_emit_dcl_input_primitive(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type; SpvExecutionMode mode; switch (primitive_type) { case VKD3D_PT_POINTLIST: mode = SpvExecutionModeInputPoints; break; case VKD3D_PT_LINELIST: mode = SpvExecutionModeInputLines; break; case VKD3D_PT_LINELIST_ADJ: mode = SpvExecutionModeInputLinesAdjacency; break; case VKD3D_PT_TRIANGLELIST: mode = SpvExecutionModeTriangles; break; case VKD3D_PT_TRIANGLELIST_ADJ: mode = SpvExecutionModeInputTrianglesAdjacency; break; default: FIXME("Unhandled primitive type %#x.\n", primitive_type); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_point_size(struct vkd3d_dxbc_compiler *compiler) { static const struct vkd3d_spirv_builtin point_size = {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInPointSize}; /* Set the point size. Point sprites are not supported in d3d10+, but * point primitives can still be used with e.g. stream output. Vulkan * requires the point size to always be explicitly defined when outputting * points. */ vkd3d_spirv_build_op_store(&compiler->spirv_builder, vkd3d_dxbc_compiler_emit_builtin_variable(compiler, &point_size, SpvStorageClassOutput, 0), vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), SpvMemoryAccessMaskNone); } static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_primitive_type primitive_type = instruction->declaration.primitive_type.type; SpvExecutionMode mode; switch (primitive_type) { case VKD3D_PT_POINTLIST: mode = SpvExecutionModeOutputPoints; vkd3d_dxbc_compiler_emit_point_size(compiler); break; case VKD3D_PT_LINESTRIP: mode = SpvExecutionModeOutputLineStrip; break; case VKD3D_PT_TRIANGLESTRIP: mode = SpvExecutionModeOutputTriangleStrip; break; default: ERR("Unexpected primitive type %#x.\n", primitive_type); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { compiler->spirv_builder.invocation_count = instruction->declaration.count; } static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_tessellator_domain domain = instruction->declaration.tessellator_domain; SpvExecutionMode mode; if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler)) return; switch (domain) { case VKD3D_TESSELLATOR_DOMAIN_LINE: mode = SpvExecutionModeIsolines; break; case VKD3D_TESSELLATOR_DOMAIN_TRIANGLE: mode = SpvExecutionModeTriangles; break; case VKD3D_TESSELLATOR_DOMAIN_QUAD: mode = SpvExecutionModeQuads; break; default: FIXME("Invalid tessellator domain %#x.\n", domain); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_tessellator_output_primitive primitive) { SpvExecutionMode mode; if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler)) return; switch (primitive) { case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT: mode = SpvExecutionModePointMode; break; case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE: return; case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW: mode = SpvExecutionModeVertexOrderCw; break; case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW: mode = SpvExecutionModeVertexOrderCcw; break; default: FIXME("Invalid tessellator output primitive %#x.\n", primitive); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_tessellator_partitioning partitioning) { SpvExecutionMode mode; if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && vkd3d_dxbc_compiler_is_opengl_target(compiler)) return; switch (partitioning) { case VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER: case VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2: mode = SpvExecutionModeSpacingEqual; break; case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: mode = SpvExecutionModeSpacingFractionalOdd; break; case VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: mode = SpvExecutionModeSpacingFractionalEven; break; default: FIXME("Invalid tessellator partitioning %#x.\n", partitioning); return; } vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0); } static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size; const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z}; vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size)); } static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_phase *phase) { const struct vkd3d_shader_signature *signature = compiler->output_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_symbol reg_symbol, *symbol; struct vkd3d_shader_register reg; struct rb_entry *entry; unsigned int i; vkd3d_spirv_build_op_function_end(builder); compiler->temp_id = 0; compiler->temp_count = 0; /* * vocp inputs in fork and join shader phases are outputs of the control * point phase. Reinsert symbols for vocp registers while leaving the * control point phase. */ if (is_control_point_phase(phase)) { if (compiler->epilogue_function_id) { vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue"); vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler); } memset(®, 0, sizeof(reg)); reg.idx[1].offset = ~0u; /* Fork and join phases share output registers (patch constants). * Control point phase has separate output registers. */ memset(compiler->output_info, 0, signature->element_count * sizeof(*compiler->output_info)); memset(compiler->private_output_variable, 0, sizeof(compiler->private_output_variable)); memset(compiler->private_output_variable_array_idx, 0, sizeof(compiler->private_output_variable_array_idx)); memset(compiler->private_output_variable_write_mask, 0, sizeof(compiler->private_output_variable_write_mask)); for (i = 0; i < signature->element_count; ++i) { const struct vkd3d_shader_signature_element *e = &signature->elements[i]; reg.type = VKD3DSPR_OUTPUT; reg.idx[0].offset = e->register_index; vkd3d_symbol_make_register(®_symbol, ®); if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) { rb_remove(&compiler->symbol_table, entry); symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); reg.type = VKD3DSPR_OUTCONTROLPOINT; reg.idx[1].offset = reg.idx[0].offset; reg.idx[0].offset = compiler->output_control_point_count; vkd3d_symbol_make_register(symbol, ®); symbol->info.reg.is_aggregate = false; if (rb_put(&compiler->symbol_table, symbol, entry) == -1) { ERR("Failed to insert vocp symbol entry (%s).\n", debug_vkd3d_symbol(symbol)); vkd3d_symbol_free(entry, NULL); } } } } if (phase->instance_count) { memset(®, 0, sizeof(reg)); reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID; reg.idx[0].offset = ~0u; reg.idx[1].offset = ~0u; vkd3d_symbol_make_register(®_symbol, ®); if ((entry = rb_get(&compiler->symbol_table, ®_symbol))) { rb_remove(&compiler->symbol_table, entry); vkd3d_symbol_free(entry, NULL); } } } static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_phase *previous_phase; struct vkd3d_shader_phase *phase; if ((previous_phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) vkd3d_dxbc_compiler_leave_shader_phase(compiler, previous_phase); if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size, compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases))) return; phase = &compiler->shader_phases[compiler->shader_phase_count]; phase->type = instruction->handler_idx; phase->idx = compiler->shader_phase_count; phase->instance_count = 0; phase->function_id = 0; phase->instance_id = 0; phase->function_location = 0; ++compiler->shader_phase_count; } static int vkd3d_dxbc_compiler_emit_shader_phase_instance_count(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1]; if (!compiler->shader_phase_count || (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE) || phase->function_id) { WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n"); return VKD3D_ERROR_INVALID_SHADER; } phase->instance_count = instruction->declaration.count; vkd3d_dxbc_compiler_begin_shader_phase(compiler, phase); return VKD3D_OK; } static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_control_point_phase( struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_phase *phase; if (compiler->shader_phase_count < 1) return NULL; phase = &compiler->shader_phases[0]; if (is_control_point_phase(phase)) return phase; return NULL; } static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_signature *output_signature = compiler->output_signature; const struct vkd3d_shader_signature *input_signature = compiler->input_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; enum vkd3d_shader_component_type component_type; uint32_t input_id, output_id, dst_id, src_id; struct vkd3d_shader_src_param invocation; struct vkd3d_shader_register input_reg; uint32_t type_id, output_ptr_type_id; unsigned int component_count; uint32_t invocation_id; unsigned int i; invocation_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler); memset(&invocation, 0, sizeof(invocation)); invocation.reg.type = VKD3DSPR_OUTPOINTID; invocation.reg.data_type = VKD3D_DATA_INT; invocation.reg.idx[0].offset = ~0u; invocation.reg.idx[1].offset = ~0u; invocation.reg.idx[2].offset = ~0u; invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE; memset(&input_reg, 0, sizeof(input_reg)); input_reg.type = VKD3DSPR_INPUT; input_reg.data_type = VKD3D_DATA_FLOAT; input_reg.idx[0].rel_addr = &invocation; input_reg.idx[2].offset = ~0u; input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg); assert(input_signature->element_count == output_signature->element_count); for (i = 0; i < output_signature->element_count; ++i) { const struct vkd3d_shader_signature_element *output = &output_signature->elements[i]; const struct vkd3d_shader_signature_element *input = &input_signature->elements[i]; assert(input->mask == output->mask); assert(input->component_type == output->component_type); input_reg.idx[1].offset = input->register_index; input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); src_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone); component_type = output->component_type; component_count = vkd3d_write_mask_component_count(output->mask); output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count); vkd3d_spirv_add_iface_variable(builder, output_id); vkd3d_spirv_build_op_decorate1(builder, output_id, SpvDecorationLocation, output->register_index); vkd3d_spirv_build_op_name(builder, output_id, "vocp%u", output->register_index); type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id); dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id); vkd3d_dxbc_compiler_emit_store(compiler, dst_id, output->mask, component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_ALL, src_id); } } static void vkd3d_dxbc_compiler_emit_barrier(struct vkd3d_dxbc_compiler *compiler, SpvScope execution_scope, SpvScope memory_scope, SpvMemorySemanticsMask semantics) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t execution_id, memory_id, semantics_id; memory_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_scope); semantics_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, semantics); if (execution_scope != SpvScopeMax) { execution_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, execution_scope); vkd3d_spirv_build_op_control_barrier(builder, execution_id, memory_id, semantics_id); } else { vkd3d_spirv_build_op_memory_barrier(builder, memory_id, semantics_id); } } static void vkd3d_dxbc_compiler_emit_hull_shader_barrier(struct vkd3d_dxbc_compiler *compiler) { vkd3d_dxbc_compiler_emit_barrier(compiler, SpvScopeWorkgroup, SpvScopeInvocation, SpvMemorySemanticsMaskNone); } static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd3d_dxbc_compiler *compiler) { uint32_t type_id, length_id, register_index_id, src_array_id, dst_array_id, vicp_id, tmp_id; const struct vkd3d_shader_signature *signature = compiler->input_signature; uint32_t src_type_id, dst_type_id, src_id, dst_id, point_index_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *element; enum vkd3d_shader_input_sysval_semantic sysval; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol, symbol_key; unsigned int register_count, i, j; struct vkd3d_shader_register r; struct rb_entry *entry; uint32_t indices[2]; for (i = 0, register_count = 0; i < signature->element_count; ++i) { register_count = max(register_count, signature->elements[i].register_index + 1); } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); memset(&r, 0, sizeof(r)); r.type = VKD3DSPR_INPUT; r.idx[0].offset = 0; r.idx[1].offset = ~0u; vkd3d_symbol_make_register(&symbol_key, &r); for (i = 0; i < signature->element_count; ++i) { element = &signature->elements[i]; symbol_key.key.reg.idx = element->register_index; entry = rb_get(&compiler->symbol_table, &symbol_key); symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); vicp_id = symbol->id; register_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, element->register_index); dst_array_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, type_id, vicp_id, register_index_id); if (element->sysval_semantic) { sysval = vkd3d_siv_from_sysval(element->sysval_semantic); builtin = get_spirv_builtin_for_sysval(compiler, sysval); src_array_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, compiler->input_control_point_count); if (builtin->component_count == 4) { vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone); } else { tmp_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, builtin->component_count); src_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, tmp_id); dst_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, tmp_id); for (j = 0; j < compiler->input_control_point_count; ++j) { point_index_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j); src_id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, src_type_id, src_array_id, point_index_id); indices[0] = point_index_id; indices[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); dst_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, dst_type_id, dst_array_id, indices, 2); vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone); } } } else { src_array_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassInput, VKD3D_SHADER_COMPONENT_FLOAT, 4, compiler->input_control_point_count); vkd3d_spirv_add_iface_variable(builder, src_array_id); vkd3d_spirv_build_op_decorate1(builder, src_array_id, SpvDecorationLocation, element->register_index); vkd3d_spirv_build_op_name(builder, src_array_id, "v%u", element->register_index); vkd3d_spirv_build_op_copy_memory(builder, dst_array_id, src_array_id, SpvMemoryAccessMaskNone); } symbol->info.reg.dcl_mask |= element->mask; } } static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t void_id, type_id, ptr_type_id, function_id; uint32_t arguments[MAX_REG_OUTPUT]; unsigned int i, count; if ((function_id = compiler->epilogue_function_id)) { void_id = vkd3d_spirv_get_op_type_void(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) { if (compiler->private_output_variable[i]) { uint32_t argument_id = compiler->private_output_variable[i]; unsigned int argument_idx = count++; if (compiler->private_output_variable_array_idx[i]) { uint32_t tmp_id; tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, argument_id, compiler->private_output_variable_array_idx[i]); tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone); argument_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0); vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone); } arguments[argument_idx] = argument_id; } } vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count); } } static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_phase *control_point_phase, *phase; uint32_t phase_instance_id; unsigned int i, j; uint32_t void_id; vkd3d_spirv_builder_begin_main_function(builder); vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(compiler); void_id = vkd3d_spirv_get_op_type_void(builder); if ((control_point_phase = vkd3d_dxbc_compiler_get_control_point_phase(compiler))) vkd3d_spirv_build_op_function_call(builder, void_id, control_point_phase->function_id, NULL, 0); else vkd3d_dxbc_compiler_emit_default_control_point_phase(compiler); if (compiler->use_vocp) vkd3d_dxbc_compiler_emit_hull_shader_barrier(compiler); for (i = 0; i < compiler->shader_phase_count; ++i) { phase = &compiler->shader_phases[i]; if (is_control_point_phase(phase)) continue; if (phase->instance_count) { for (j = 0; j < phase->instance_count; ++j) { phase_instance_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j); vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, &phase_instance_id, 1); } } else { vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0); } } vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); vkd3d_spirv_build_op_return(builder); vkd3d_spirv_build_op_function_end(builder); } static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction) { static const struct { enum vkd3d_shader_opcode handler_idx; SpvOp spirv_op; } alu_ops[] = { {VKD3DSIH_ADD, SpvOpFAdd}, {VKD3DSIH_AND, SpvOpBitwiseAnd}, {VKD3DSIH_BFREV, SpvOpBitReverse}, {VKD3DSIH_COUNTBITS, SpvOpBitCount}, {VKD3DSIH_DADD, SpvOpFAdd}, {VKD3DSIH_DDIV, SpvOpFDiv}, {VKD3DSIH_DIV, SpvOpFDiv}, {VKD3DSIH_DMUL, SpvOpFMul}, {VKD3DSIH_DTOF, SpvOpFConvert}, {VKD3DSIH_DTOI, SpvOpConvertFToS}, {VKD3DSIH_DTOU, SpvOpConvertFToU}, {VKD3DSIH_FTOD, SpvOpFConvert}, {VKD3DSIH_FTOI, SpvOpConvertFToS}, {VKD3DSIH_FTOU, SpvOpConvertFToU}, {VKD3DSIH_IADD, SpvOpIAdd}, {VKD3DSIH_INEG, SpvOpSNegate}, {VKD3DSIH_ISHL, SpvOpShiftLeftLogical}, {VKD3DSIH_ISHR, SpvOpShiftRightArithmetic}, {VKD3DSIH_ITOD, SpvOpConvertSToF}, {VKD3DSIH_ITOF, SpvOpConvertSToF}, {VKD3DSIH_MUL, SpvOpFMul}, {VKD3DSIH_NOT, SpvOpNot}, {VKD3DSIH_OR, SpvOpBitwiseOr}, {VKD3DSIH_USHR, SpvOpShiftRightLogical}, {VKD3DSIH_UTOD, SpvOpConvertUToF}, {VKD3DSIH_UTOF, SpvOpConvertUToF}, {VKD3DSIH_XOR, SpvOpBitwiseXor}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(alu_ops); ++i) { if (alu_ops[i].handler_idx == instruction->handler_idx) return alu_ops[i].spirv_op; } return SpvOpMax; } static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_ids[VKD3D_DXBC_MAX_SOURCE_COUNT]; uint32_t type_id, val_id; unsigned int i; SpvOp op; op = vkd3d_dxbc_compiler_map_alu_instruction(instruction); if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } assert(instruction->dst_count == 1); assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst); for (i = 0; i < instruction->src_count; ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); /* The SPIR-V specification states, "The resulting value is undefined if * Shift is greater than or equal to the bit width of the components of * Base." Direct3D applies only the lowest 5 bits of the shift. * * Microsoft fxc will compile immediate constants larger than 5 bits. * Fixing up the constants would be more elegant, but the simplest way is * to let this handle constants too. */ if (instruction->handler_idx == VKD3DSIH_ISHL || instruction->handler_idx == VKD3DSIH_ISHR || instruction->handler_idx == VKD3DSIH_USHR) { uint32_t mask_id = vkd3d_dxbc_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, vkd3d_write_mask_component_count(dst->write_mask), 0x1f); src_ids[1] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[1], mask_id); } val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, src_ids, instruction->src_count); if (instruction->flags & VKD3DSI_PRECISE_XYZW) vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static enum GLSLstd450 vkd3d_dxbc_compiler_map_ext_glsl_instruction( const struct vkd3d_shader_instruction *instruction) { static const struct { enum vkd3d_shader_opcode handler_idx; enum GLSLstd450 glsl_inst; } glsl_insts[] = { {VKD3DSIH_DFMA, GLSLstd450Fma}, {VKD3DSIH_DMAX, GLSLstd450NMax}, {VKD3DSIH_DMIN, GLSLstd450NMin}, {VKD3DSIH_EXP, GLSLstd450Exp2}, {VKD3DSIH_FIRSTBIT_HI, GLSLstd450FindUMsb}, {VKD3DSIH_FIRSTBIT_LO, GLSLstd450FindILsb}, {VKD3DSIH_FIRSTBIT_SHI, GLSLstd450FindSMsb}, {VKD3DSIH_FRC, GLSLstd450Fract}, {VKD3DSIH_IMAX, GLSLstd450SMax}, {VKD3DSIH_IMIN, GLSLstd450SMin}, {VKD3DSIH_LOG, GLSLstd450Log2}, {VKD3DSIH_MAD, GLSLstd450Fma}, {VKD3DSIH_MAX, GLSLstd450NMax}, {VKD3DSIH_MIN, GLSLstd450NMin}, {VKD3DSIH_ROUND_NE, GLSLstd450RoundEven}, {VKD3DSIH_ROUND_NI, GLSLstd450Floor}, {VKD3DSIH_ROUND_PI, GLSLstd450Ceil}, {VKD3DSIH_ROUND_Z, GLSLstd450Trunc}, {VKD3DSIH_RSQ, GLSLstd450InverseSqrt}, {VKD3DSIH_SQRT, GLSLstd450Sqrt}, {VKD3DSIH_UMAX, GLSLstd450UMax}, {VKD3DSIH_UMIN, GLSLstd450UMin}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(glsl_insts); ++i) { if (glsl_insts[i].handler_idx == instruction->handler_idx) return glsl_insts[i].glsl_inst; } return GLSLstd450Bad; } static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_id[VKD3D_DXBC_MAX_SOURCE_COUNT]; uint32_t instr_set_id, type_id, val_id; enum GLSLstd450 glsl_inst; unsigned int i; glsl_inst = vkd3d_dxbc_compiler_map_ext_glsl_instruction(instruction); if (glsl_inst == GLSLstd450Bad) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); assert(instruction->dst_count == 1); assert(instruction->src_count <= VKD3D_DXBC_MAX_SOURCE_COUNT); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst); for (i = 0; i < instruction->src_count; ++i) src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, glsl_inst, src_id, instruction->src_count); if (instruction->handler_idx == VKD3DSIH_FIRSTBIT_HI || instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI) { /* In D3D bits are numbered from the most significant bit. */ val_id = vkd3d_spirv_build_op_isub(builder, type_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 31), val_id); } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register_info dst_reg_info, src_reg_info; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t val_id, dst_val_id, type_id, dst_id, src_id; uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, component_count; if (src->reg.type == VKD3DSPR_IMMCONST || src->reg.type == VKD3DSPR_IMMCONST64 || dst->modifiers || src->modifiers) goto general_implementation; vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info); vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info); if (dst_reg_info.component_type != src_reg_info.component_type || dst_reg_info.write_mask != src_reg_info.write_mask) goto general_implementation; if (vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask)) { dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg); src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg); vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone); return; } component_count = vkd3d_write_mask_component_count(dst->write_mask); if (component_count != 1 && component_count != VKD3D_VEC4_SIZE && dst_reg_info.write_mask == VKD3DSP_WRITEMASK_ALL) { dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg); src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg); type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone); dst_val_id = vkd3d_spirv_build_op_load(builder, type_id, dst_id, SpvMemoryAccessMaskNone); for (i = 0; i < ARRAY_SIZE(components); ++i) { if (dst->write_mask & (VKD3DSP_WRITEMASK_0 << i)) components[i] = VKD3D_VEC4_SIZE + vkd3d_swizzle_get_component(src->swizzle, i); else components[i] = i; } val_id = vkd3d_spirv_build_op_vector_shuffle(builder, type_id, dst_val_id, val_id, components, VKD3D_VEC4_SIZE); vkd3d_spirv_build_op_store(builder, dst_id, val_id, SpvMemoryAccessMaskNone); return; } general_implementation: val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_movc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, src1_id, src2_id, type_id, val_id; unsigned int component_count; condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_swapc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, src1_id, src2_id, type_id, val_id; unsigned int component_count; assert(dst[0].write_mask == dst[1].write_mask); condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); src2_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, condition_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src2_id, src1_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id); val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, src1_id, src2_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; enum vkd3d_shader_component_type component_type; uint32_t type_id, val_id, src_ids[2]; unsigned int component_count, i; DWORD write_mask; component_count = vkd3d_write_mask_component_count(dst->write_mask); component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); if (instruction->handler_idx == VKD3DSIH_DP4) write_mask = VKD3DSP_WRITEMASK_ALL; else if (instruction->handler_idx == VKD3DSIH_DP3) write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1 | VKD3DSP_WRITEMASK_2; else write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; assert(instruction->src_count == ARRAY_SIZE(src_ids)); for (i = 0; i < ARRAY_SIZE(src_ids); ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], write_mask); type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpDot, type_id, src_ids[0], src_ids[1]); if (component_count > 1) { val_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, component_type, component_count, val_id, 0, 1); } if (instruction->flags & VKD3DSI_PRECISE_XYZW) vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, src_id, val_id, div_id; unsigned int component_count; component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst); src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); if (src->reg.data_type == VKD3D_DATA_DOUBLE) div_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 1.0, component_count); else div_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count); val_id = vkd3d_spirv_build_op_fdiv(builder, type_id, div_id, src_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_sincos(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_dst_param *dst_sin = &instruction->dst[0]; const struct vkd3d_shader_dst_param *dst_cos = &instruction->dst[1]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, src_id, sin_id = 0, cos_id = 0; if (dst_sin->reg.type != VKD3DSPR_NULL) { type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_sin); src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_sin->write_mask); sin_id = vkd3d_spirv_build_op_glsl_std450_sin(builder, type_id, src_id); } if (dst_cos->reg.type != VKD3DSPR_NULL) { if (dst_sin->reg.type == VKD3DSPR_NULL || dst_cos->write_mask != dst_sin->write_mask) { type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst_cos); src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst_cos->write_mask); } cos_id = vkd3d_spirv_build_op_glsl_std450_cos(builder, type_id, src_id); } if (sin_id) vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_sin, sin_id); if (cos_id) vkd3d_dxbc_compiler_emit_store_dst(compiler, dst_cos, cos_id); } static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, val_id, src0_id, src1_id; if (dst[0].reg.type != VKD3DSPR_NULL) FIXME("Extended multiplies not implemented.\n"); /* SpvOpSMulExtended */ if (dst[1].reg.type == VKD3DSPR_NULL) return; type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask); val_id = vkd3d_spirv_build_op_imul(builder, type_id, src0_id, src1_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } static void vkd3d_dxbc_compiler_emit_imad(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, val_id, src_ids[3]; unsigned int i, component_count; component_count = vkd3d_write_mask_component_count(dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_INT, component_count); for (i = 0; i < ARRAY_SIZE(src_ids); ++i) src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask); val_id = vkd3d_spirv_build_op_imul(builder, type_id, src_ids[0], src_ids[1]); val_id = vkd3d_spirv_build_op_iadd(builder, type_id, val_id, src_ids[2]); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_udiv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t type_id, val_id, src0_id, src1_id, condition_id, uint_max_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; unsigned int component_count = 0; if (dst[0].reg.type != VKD3DSPR_NULL) { component_count = vkd3d_write_mask_component_count(dst[0].write_mask); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[0]); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[0].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[0].write_mask); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id); uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); val_id = vkd3d_spirv_build_op_udiv(builder, type_id, src0_id, src1_id); /* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */ val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[0], val_id); } if (dst[1].reg.type != VKD3DSPR_NULL) { if (!component_count || dst[0].write_mask != dst[1].write_mask) { component_count = vkd3d_write_mask_component_count(dst[1].write_mask); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, &dst[1]); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst[1].write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst[1].write_mask); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, VKD3D_SHADER_CONDITIONAL_OP_NZ, component_count, src1_id); uint_max_id = vkd3d_dxbc_compiler_get_constant_uint_vector(compiler, 0xffffffff, component_count); } val_id = vkd3d_spirv_build_op_umod(builder, type_id, src0_id, src1_id); /* The SPIR-V spec says: "The resulting value is undefined if Operand 2 is 0." */ val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, &dst[1], val_id); } } static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t src_ids[4], constituents[VKD3D_VEC4_SIZE], type_id, mask_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; enum vkd3d_shader_component_type component_type; unsigned int i, j, k, src_count; DWORD write_mask; SpvOp op; src_count = instruction->src_count; assert(2 <= src_count && src_count <= ARRAY_SIZE(src_ids)); component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); mask_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0x1f); switch (instruction->handler_idx) { case VKD3DSIH_BFI: op = SpvOpBitFieldInsert; break; case VKD3DSIH_IBFE: op = SpvOpBitFieldSExtract; break; case VKD3DSIH_UBFE: op = SpvOpBitFieldUExtract; break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; for (j = 0; j < src_count; ++j) { src_ids[src_count - j - 1] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[j], write_mask, component_type); } /* In SPIR-V, the last two operands are Offset and Count. */ for (j = src_count - 2; j < src_count; ++j) { src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id); } constituents[k++] = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, src_ids, src_count); } vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, component_type, constituents); } static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t instr_set_id, type_id, scalar_type_id, src_id, result_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, j; DWORD write_mask; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1); /* FIXME: Consider a single UnpackHalf2x16 intruction per 2 components. */ assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask); result_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, GLSLstd450UnpackHalf2x16, &src_id, 1); components[j++] = vkd3d_spirv_build_op_composite_extract1(builder, scalar_type_id, result_id, 0); } vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components); } static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t instr_set_id, type_id, scalar_type_id, src_id, zero_id, constituents[2]; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, j; DWORD write_mask; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f); /* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */ assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, write_mask); constituents[0] = src_id; constituents[1] = zero_id; src_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, ARRAY_SIZE(constituents)); components[j++] = vkd3d_spirv_build_op_ext_inst(builder, scalar_type_id, instr_set_id, GLSLstd450PackHalf2x16, &src_id, 1); } vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, vkd3d_component_type_from_data_type(dst->reg.data_type), components); } static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src0_id, src1_id, type_id, result_id; unsigned int component_count; SpvOp op; switch (instruction->handler_idx) { case VKD3DSIH_DEQ: case VKD3DSIH_EQ: op = SpvOpFOrdEqual; break; case VKD3DSIH_DGE: case VKD3DSIH_GE: op = SpvOpFOrdGreaterThanEqual; break; case VKD3DSIH_IEQ: op = SpvOpIEqual; break; case VKD3DSIH_IGE: op = SpvOpSGreaterThanEqual; break; case VKD3DSIH_ILT: op = SpvOpSLessThan; break; case VKD3DSIH_INE: op = SpvOpINotEqual; break; case VKD3DSIH_DLT: case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break; case VKD3DSIH_DNE: case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break; case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break; case VKD3DSIH_ULT: op = SpvOpULessThan; break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } component_count = vkd3d_write_mask_component_count(dst->write_mask); src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask); src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, src0_id, src1_id); result_id = vkd3d_dxbc_compiler_emit_bool_to_int(compiler, component_count, result_id); vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id); } static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction, uint32_t target_block_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t condition_id, merge_block_id; condition_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, condition_id); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, target_block_id, merge_block_id); return merge_block_id; } static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_phase *phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase))) vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); vkd3d_spirv_build_op_return(builder); } static void vkd3d_dxbc_compiler_emit_retc(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t target_id, merge_block_id; target_id = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id); vkd3d_spirv_build_op_label(builder, target_id); vkd3d_dxbc_compiler_emit_return(compiler, instruction); vkd3d_spirv_build_op_label(builder, merge_block_id); } static void vkd3d_dxbc_compiler_emit_kill(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t target_id, merge_block_id; target_id = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, target_id); vkd3d_spirv_build_op_label(builder, target_id); if (vkd3d_dxbc_compiler_is_target_extension_supported(compiler, VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION)) { vkd3d_spirv_enable_capability(builder, SpvCapabilityDemoteToHelperInvocationEXT); vkd3d_spirv_build_op_demote_to_helper_invocation(builder); vkd3d_spirv_build_op_branch(builder, merge_block_id); } else { vkd3d_spirv_build_op_kill(builder); } vkd3d_spirv_build_op_label(builder, merge_block_id); } static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_push_control_flow_level( struct vkd3d_dxbc_compiler *compiler) { if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size, compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info))) { ERR("Failed to allocate control flow info structure.\n"); return NULL; } return &compiler->control_flow_info[compiler->control_flow_depth++]; } static void vkd3d_dxbc_compiler_pop_control_flow_level(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_control_flow_info *cf_info; assert(compiler->control_flow_depth); cf_info = &compiler->control_flow_info[--compiler->control_flow_depth]; memset(cf_info, 0, sizeof(*cf_info)); } static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_loop( struct vkd3d_dxbc_compiler *compiler) { int depth; for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) { if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP) return &compiler->control_flow_info[depth]; } return NULL; } static struct vkd3d_control_flow_info *vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct( struct vkd3d_dxbc_compiler *compiler) { int depth; for (depth = compiler->control_flow_depth - 1; depth >= 0; --depth) { if (compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_LOOP || compiler->control_flow_info[depth].current_block == VKD3D_BLOCK_SWITCH) return &compiler->control_flow_info[depth]; } return NULL; } static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t loop_header_block_id, loop_body_block_id, continue_block_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t merge_block_id, val_id, condition_id, true_label; struct vkd3d_control_flow_info *cf_info; cf_info = compiler->control_flow_depth ? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL; switch (instruction->handler_idx) { case VKD3DSIH_IF: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return VKD3D_ERROR_OUT_OF_MEMORY; val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id); true_label = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); cf_info->u.if_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); vkd3d_spirv_build_op_branch_conditional(builder, condition_id, true_label, merge_block_id); vkd3d_spirv_build_op_label(builder, true_label); cf_info->u.if_.id = compiler->branch_id; cf_info->u.if_.merge_block_id = merge_block_id; cf_info->u.if_.else_block_id = 0; cf_info->inside_block = true; cf_info->current_block = VKD3D_BLOCK_IF; vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id); vkd3d_spirv_build_op_name(builder, true_label, "branch%u_true", compiler->branch_id); ++compiler->branch_id; break; case VKD3DSIH_ELSE: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_IF); if (cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); cf_info->u.if_.else_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_as_op_branch_conditional(&builder->function_stream, cf_info->u.if_.stream_location)->false_label = cf_info->u.if_.else_block_id; vkd3d_spirv_build_op_name(builder, cf_info->u.if_.else_block_id, "branch%u_false", cf_info->u.if_.id); vkd3d_spirv_build_op_label(builder, cf_info->u.if_.else_block_id); cf_info->inside_block = true; break; case VKD3DSIH_ENDIF: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_IF); if (cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, cf_info->u.if_.merge_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.if_.merge_block_id); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_LOOP: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return VKD3D_ERROR_OUT_OF_MEMORY; loop_header_block_id = vkd3d_spirv_alloc_id(builder); loop_body_block_id = vkd3d_spirv_alloc_id(builder); continue_block_id = vkd3d_spirv_alloc_id(builder); merge_block_id = vkd3d_spirv_alloc_id(builder); vkd3d_spirv_build_op_branch(builder, loop_header_block_id); vkd3d_spirv_build_op_label(builder, loop_header_block_id); vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone); vkd3d_spirv_build_op_branch(builder, loop_body_block_id); vkd3d_spirv_build_op_label(builder, loop_body_block_id); cf_info->u.loop.header_block_id = loop_header_block_id; cf_info->u.loop.continue_block_id = continue_block_id; cf_info->u.loop.merge_block_id = merge_block_id; cf_info->current_block = VKD3D_BLOCK_LOOP; cf_info->inside_block = true; vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id); vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id); vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id); vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id); ++compiler->loop_id; break; case VKD3DSIH_ENDLOOP: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_LOOP); /* The loop block may have already been ended by an unconditional * break instruction right before the end of the loop. */ if (cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_SWITCH: if (!(cf_info = vkd3d_dxbc_compiler_push_control_flow_level(compiler))) return VKD3D_ERROR_OUT_OF_MEMORY; merge_block_id = vkd3d_spirv_alloc_id(builder); assert(src->reg.data_type == VKD3D_DATA_INT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0); vkd3d_spirv_build_op_selection_merge(builder, merge_block_id, SpvSelectionControlMaskNone); cf_info->u.switch_.id = compiler->switch_id; cf_info->u.switch_.merge_block_id = merge_block_id; cf_info->u.switch_.stream_location = vkd3d_spirv_stream_current_location(&builder->function_stream); cf_info->u.switch_.selector_id = val_id; cf_info->u.switch_.case_blocks = NULL; cf_info->u.switch_.case_blocks_size = 0; cf_info->u.switch_.case_block_count = 0; cf_info->u.switch_.default_block_id = 0; cf_info->inside_block = false; cf_info->current_block = VKD3D_BLOCK_SWITCH; vkd3d_spirv_build_op_name(builder, merge_block_id, "switch%u_merge", compiler->switch_id); ++compiler->switch_id; if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, 10, sizeof(*cf_info->u.switch_.case_blocks))) return VKD3D_ERROR_OUT_OF_MEMORY; break; case VKD3DSIH_ENDSWITCH: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(!cf_info->inside_block); if (!cf_info->u.switch_.default_block_id) cf_info->u.switch_.default_block_id = cf_info->u.switch_.merge_block_id; vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.merge_block_id); /* The OpSwitch instruction is inserted when the endswitch * instruction is processed because we do not know the number * of case statments in advance.*/ vkd3d_spirv_begin_function_stream_insertion(builder, cf_info->u.switch_.stream_location); vkd3d_spirv_build_op_switch(builder, cf_info->u.switch_.selector_id, cf_info->u.switch_.default_block_id, cf_info->u.switch_.case_blocks, cf_info->u.switch_.case_block_count); vkd3d_spirv_end_function_stream_insertion(builder); vkd3d_free(cf_info->u.switch_.case_blocks); vkd3d_dxbc_compiler_pop_control_flow_level(compiler); break; case VKD3DSIH_CASE: { uint32_t label_id, value; assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(src->swizzle == VKD3D_SHADER_NO_SWIZZLE && src->reg.type == VKD3DSPR_IMMCONST); value = *src->reg.u.immconst_uint; if (!vkd3d_array_reserve((void **)&cf_info->u.switch_.case_blocks, &cf_info->u.switch_.case_blocks_size, 2 * (cf_info->u.switch_.case_block_count + 1), sizeof(*cf_info->u.switch_.case_blocks))) return VKD3D_ERROR_OUT_OF_MEMORY; label_id = vkd3d_spirv_alloc_id(builder); if (cf_info->inside_block) /* fall-through */ vkd3d_spirv_build_op_branch(builder, label_id); cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 0] = value; cf_info->u.switch_.case_blocks[2 * cf_info->u.switch_.case_block_count + 1] = label_id; ++cf_info->u.switch_.case_block_count; vkd3d_spirv_build_op_label(builder, label_id); cf_info->inside_block = true; vkd3d_spirv_build_op_name(builder, label_id, "switch%u_case%u", cf_info->u.switch_.id, value); break; } case VKD3DSIH_DEFAULT: assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_SWITCH); assert(!cf_info->u.switch_.default_block_id); cf_info->u.switch_.default_block_id = vkd3d_spirv_alloc_id(builder); if (cf_info->inside_block) /* fall-through */ vkd3d_spirv_build_op_branch(builder, cf_info->u.switch_.default_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.switch_.default_block_id); vkd3d_spirv_build_op_name(builder, cf_info->u.switch_.default_block_id, "switch%u_default", cf_info->u.switch_.id); cf_info->inside_block = true; break; case VKD3DSIH_BREAK: { struct vkd3d_control_flow_info *breakable_cf_info; assert(compiler->control_flow_depth); if (!(breakable_cf_info = vkd3d_dxbc_compiler_find_innermost_breakable_cf_construct(compiler))) { FIXME("Unhandled break instruction.\n"); return VKD3D_ERROR_INVALID_SHADER; } if (breakable_cf_info->current_block == VKD3D_BLOCK_LOOP) { vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.loop.merge_block_id); } else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { /* The current case block may have already been ended by an * unconditional continue instruction. */ if (breakable_cf_info->inside_block) vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); } cf_info->inside_block = false; break; } case VKD3DSIH_BREAKP: { struct vkd3d_control_flow_info *loop_cf_info; assert(compiler->control_flow_depth); if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler))) { ERR("Invalid 'breakc' instruction outside loop.\n"); return VKD3D_ERROR_INVALID_SHADER; } merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, loop_cf_info->u.loop.merge_block_id); vkd3d_spirv_build_op_label(builder, merge_block_id); break; } case VKD3DSIH_CONTINUE: { struct vkd3d_control_flow_info *loop_cf_info; assert(compiler->control_flow_depth); if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler))) { ERR("Invalid 'continue' instruction outside loop.\n"); return VKD3D_ERROR_INVALID_SHADER; } vkd3d_spirv_build_op_branch(builder, loop_cf_info->u.loop.continue_block_id); cf_info->inside_block = false; break; } case VKD3DSIH_CONTINUEP: { struct vkd3d_control_flow_info *loop_cf_info; if (!(loop_cf_info = vkd3d_dxbc_compiler_find_innermost_loop(compiler))) { ERR("Invalid 'continuec' instruction outside loop.\n"); return VKD3D_ERROR_INVALID_SHADER; } merge_block_id = vkd3d_dxbc_compiler_emit_conditional_branch(compiler, instruction, loop_cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_label(builder, merge_block_id); break; } case VKD3DSIH_RET: vkd3d_dxbc_compiler_emit_return(compiler, instruction); if (cf_info) cf_info->inside_block = false; break; case VKD3DSIH_RETP: vkd3d_dxbc_compiler_emit_retc(compiler, instruction); break; case VKD3DSIH_TEXKILL: vkd3d_dxbc_compiler_emit_kill(compiler, instruction); break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); break; } return VKD3D_OK; } static void vkd3d_dxbc_compiler_emit_deriv_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct instruction_info *info; uint32_t type_id, src_id, val_id; unsigned int i; static const struct instruction_info { enum vkd3d_shader_opcode handler_idx; SpvOp op; bool needs_derivative_control; } deriv_instructions[] = { {VKD3DSIH_DSX, SpvOpDPdx}, {VKD3DSIH_DSX_COARSE, SpvOpDPdxCoarse, true}, {VKD3DSIH_DSX_FINE, SpvOpDPdxFine, true}, {VKD3DSIH_DSY, SpvOpDPdy}, {VKD3DSIH_DSY_COARSE, SpvOpDPdyCoarse, true}, {VKD3DSIH_DSY_FINE, SpvOpDPdyFine, true}, }; info = NULL; for (i = 0; i < ARRAY_SIZE(deriv_instructions); ++i) { if (deriv_instructions[i].handler_idx == instruction->handler_idx) { info = &deriv_instructions[i]; break; } } if (!info) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } if (info->needs_derivative_control) vkd3d_spirv_enable_capability(builder, SpvCapabilityDerivativeControl); assert(instruction->dst_count == 1); assert(instruction->src_count == 1); type_id = vkd3d_dxbc_compiler_get_type_id_for_dst(compiler, dst); src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask); val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, info->op, type_id, src_id); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } struct vkd3d_shader_image { uint32_t id; uint32_t image_id; uint32_t sampled_image_id; enum vkd3d_shader_component_type sampled_type; uint32_t image_type_id; const struct vkd3d_spirv_resource_type *resource_type_info; unsigned int structure_stride; bool raw; }; #define VKD3D_IMAGE_FLAG_NONE 0x0 #define VKD3D_IMAGE_FLAG_DEPTH 0x1 #define VKD3D_IMAGE_FLAG_NO_LOAD 0x2 #define VKD3D_IMAGE_FLAG_SAMPLED 0x4 static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *resource_reg) { struct vkd3d_symbol resource_key; struct rb_entry *entry; vkd3d_symbol_make_resource(&resource_key, resource_reg); entry = rb_get(&compiler->symbol_table, &resource_key); assert(entry); return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); } static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_combined_sampler(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg) { const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface; unsigned int sampler_space, sampler_index; struct vkd3d_symbol key; struct rb_entry *entry; if (!shader_interface->combined_sampler_count) return NULL; if (sampler_reg) { const struct vkd3d_symbol *sampler_symbol; vkd3d_symbol_make_sampler(&key, sampler_reg); if (!(entry = rb_get(&compiler->symbol_table, &key))) return NULL; sampler_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); sampler_space = sampler_symbol->info.sampler.range.space; sampler_index = sampler_symbol->info.sampler.range.first; } else { sampler_space = 0; sampler_index = VKD3D_SHADER_DUMMY_SAMPLER_INDEX; } vkd3d_symbol_make_combined_sampler(&key, resource_reg, sampler_space, sampler_index); if ((entry = rb_get(&compiler->symbol_table, &key))) return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); return NULL; } static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler, struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg, const struct vkd3d_shader_register *sampler_reg, unsigned int flags) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t sampler_var_id, sampler_id, sampled_image_type_id; const struct vkd3d_symbol *symbol = NULL; bool load, sampled, depth_comparison; load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD); sampled = flags & VKD3D_IMAGE_FLAG_SAMPLED; depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH; if (resource_reg->type == VKD3DSPR_RESOURCE) symbol = vkd3d_dxbc_compiler_find_combined_sampler(compiler, resource_reg, sampler_reg); if (!symbol) symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg); if (symbol->descriptor_array) { const struct vkd3d_symbol_descriptor_array_data *array_data = &symbol->descriptor_array->info.descriptor_array; uint32_t ptr_type_id, index_id; index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, resource_reg, array_data->binding_base_idx, symbol->info.resource.resource_type_info->resource_type); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class, array_data->contained_type_id); image->image_type_id = array_data->contained_type_id; image->id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, symbol->id, &index_id, 1); } else { image->id = symbol->id; image->image_type_id = symbol->info.resource.type_id; } image->sampled_type = symbol->info.resource.sampled_type; image->resource_type_info = symbol->info.resource.resource_type_info; image->structure_stride = symbol->info.resource.structure_stride; image->raw = symbol->info.resource.raw; if (symbol->type == VKD3D_SYMBOL_COMBINED_SAMPLER) { sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id); image->sampled_image_id = vkd3d_spirv_build_op_load(builder, sampled_image_type_id, image->id, SpvMemoryAccessMaskNone); image->image_id = !sampled ? vkd3d_spirv_build_op_image(builder, image->image_type_id, image->sampled_image_id) : 0; return; } if (load) { image->image_id = vkd3d_spirv_build_op_load(builder, image->image_type_id, image->id, SpvMemoryAccessMaskNone); if (resource_reg->non_uniform) vkd3d_dxbc_compiler_decorate_nonuniform(compiler, image->image_id); } else { image->image_id = 0; } image->image_type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, resource_reg, &symbol->info.resource.range, image->resource_type_info, image->sampled_type, image->structure_stride || image->raw, depth_comparison); if (sampled) { struct vkd3d_shader_register_info register_info; assert(image->image_id); assert(sampler_reg); if (!vkd3d_dxbc_compiler_get_register_info(compiler, sampler_reg, ®ister_info)) ERR("Failed to get sampler register info.\n"); sampler_var_id = register_info.id; if (register_info.descriptor_array) { const struct vkd3d_symbol_descriptor_array_data *array_data = ®ister_info.descriptor_array->info.descriptor_array; uint32_t ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, register_info.storage_class, array_data->contained_type_id); uint32_t array_idx = vkd3d_dxbc_compiler_get_descriptor_index(compiler, sampler_reg, array_data->binding_base_idx, VKD3D_SHADER_RESOURCE_NONE); sampler_var_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info.id, &array_idx, 1); } sampler_id = vkd3d_spirv_build_op_load(builder, vkd3d_spirv_get_op_type_sampler(builder), sampler_var_id, SpvMemoryAccessMaskNone); if (sampler_reg->non_uniform) vkd3d_dxbc_compiler_decorate_nonuniform(compiler, sampler_id); sampled_image_type_id = vkd3d_spirv_get_op_type_sampled_image(builder, image->image_type_id); image->sampled_image_id = vkd3d_spirv_build_op_sampled_image(builder, sampled_image_type_id, image->image_id, sampler_id); if (resource_reg->non_uniform) vkd3d_dxbc_compiler_decorate_nonuniform(compiler, image->sampled_image_id); } else { image->sampled_image_id = 0; } } static uint32_t vkd3d_dxbc_compiler_emit_texel_offset(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction, const struct vkd3d_spirv_resource_type *resource_type_info) { const struct vkd3d_shader_texel_offset *offset = &instruction->texel_offset; unsigned int component_count = resource_type_info->offset_component_count; int32_t data[4] = {offset->u, offset->v, offset->w, 0}; return vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_INT, component_count, (const uint32_t *)data); } static void vkd3d_dxbc_compiler_emit_ld(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, coordinate_id, val_id; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[2]; DWORD coordinate_mask; bool multisample; multisample = instruction->handler_idx == VKD3DSIH_LD2DMS; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); if (image.resource_type_info->resource_type != VKD3D_SHADER_RESOURCE_BUFFER && !multisample) { operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_3); } if (vkd3d_shader_instruction_has_texel_offset(instruction)) { operands_mask |= SpvImageOperandsConstOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, instruction, image.resource_type_info); } if (multisample) { operands_mask |= SpvImageOperandsSampleMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[2], VKD3DSP_WRITEMASK_0); } assert(image_operand_count <= ARRAY_SIZE(image_operands)); val_id = vkd3d_spirv_build_op_image_fetch(builder, type_id, image.image_id, coordinate_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static void vkd3d_dxbc_compiler_emit_lod(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_src_param *resource, *sampler; uint32_t type_id, coordinate_id, val_id; struct vkd3d_shader_image image; vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); resource = &src[1]; sampler = &src[2]; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); val_id = vkd3d_spirv_build_op_image_query_lod(builder, type_id, image.sampled_image_id, coordinate_id); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle); } static void vkd3d_dxbc_compiler_emit_sample(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_src_param *resource, *sampler; uint32_t sampled_type_id, coordinate_id, val_id; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[3]; DWORD coordinate_mask; SpvOp op; resource = &src[1]; sampler = &src[2]; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, &sampler->reg, VKD3D_IMAGE_FLAG_SAMPLED); switch (instruction->handler_idx) { case VKD3DSIH_SAMPLE: op = SpvOpImageSampleImplicitLod; break; case VKD3DSIH_SAMPLE_B: op = SpvOpImageSampleImplicitLod; operands_mask |= SpvImageOperandsBiasMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0); break; case VKD3DSIH_SAMPLE_GRAD: op = SpvOpImageSampleExplicitLod; operands_mask |= SpvImageOperandsGradMask; coordinate_mask = (1u << image.resource_type_info->offset_component_count) - 1; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], coordinate_mask); image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[4], coordinate_mask); break; case VKD3DSIH_SAMPLE_LOD: op = SpvOpImageSampleExplicitLod; operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0); break; default: ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } if (vkd3d_shader_instruction_has_texel_offset(instruction)) { operands_mask |= SpvImageOperandsConstOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, instruction, image.resource_type_info); } sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); assert(image_operand_count <= ARRAY_SIZE(image_operands)); val_id = vkd3d_spirv_build_op_image_sample(builder, op, sampled_type_id, image.sampled_image_id, coordinate_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle); } static void vkd3d_dxbc_compiler_emit_sample_c(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t sampled_type_id, coordinate_id, dref_id, val_id, type_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[2]; SpvOp op; if (instruction->handler_idx == VKD3DSIH_SAMPLE_C_LZ) { op = SpvOpImageSampleDrefExplicitLod; operands_mask |= SpvImageOperandsLodMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f); } else { op = SpvOpImageSampleDrefImplicitLod; } vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, &src[2].reg, VKD3D_IMAGE_FLAG_SAMPLED | VKD3D_IMAGE_FLAG_DEPTH); if (vkd3d_shader_instruction_has_texel_offset(instruction)) { operands_mask |= SpvImageOperandsConstOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, instruction, image.resource_type_info); } sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_ALL); dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3], VKD3DSP_WRITEMASK_0); /* XXX: Nvidia is broken and expects that the D_ref is packed together with coordinates. */ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); coordinate_id = vkd3d_spirv_build_op_composite_insert1(builder, type_id, dref_id, coordinate_id, image.resource_type_info->coordinate_component_count); val_id = vkd3d_spirv_build_op_image_sample_dref(builder, op, sampled_type_id, image.sampled_image_id, coordinate_id, dref_id, operands_mask, image_operands, image_operand_count); vkd3d_dxbc_compiler_emit_store_dst_scalar(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } static void vkd3d_dxbc_compiler_emit_gather4(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_src_param *addr, *offset, *resource, *sampler; uint32_t sampled_type_id, coordinate_id, component_id, dref_id, val_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; unsigned int image_flags = VKD3D_IMAGE_FLAG_SAMPLED; SpvImageOperandsMask operands_mask = 0; unsigned int image_operand_count = 0; struct vkd3d_shader_image image; unsigned int component_idx; uint32_t image_operands[1]; DWORD coordinate_mask; bool extended_offset; if (instruction->handler_idx == VKD3DSIH_GATHER4_C || instruction->handler_idx == VKD3DSIH_GATHER4_PO_C) image_flags |= VKD3D_IMAGE_FLAG_DEPTH; extended_offset = instruction->handler_idx == VKD3DSIH_GATHER4_PO || instruction->handler_idx == VKD3DSIH_GATHER4_PO_C; addr = &src[0]; offset = extended_offset ? &src[1] : NULL; resource = &src[1 + extended_offset]; sampler = &src[2 + extended_offset]; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, &sampler->reg, image_flags); if (offset) { vkd3d_spirv_enable_capability(builder, SpvCapabilityImageGatherExtended); operands_mask |= SpvImageOperandsOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, (1u << image.resource_type_info->offset_component_count) - 1); } else if (vkd3d_shader_instruction_has_texel_offset(instruction)) { operands_mask |= SpvImageOperandsConstOffsetMask; image_operands[image_operand_count++] = vkd3d_dxbc_compiler_emit_texel_offset(compiler, instruction, image.resource_type_info); } sampled_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, addr, coordinate_mask); if (image_flags & VKD3D_IMAGE_FLAG_DEPTH) { dref_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[3 + extended_offset], VKD3DSP_WRITEMASK_0); val_id = vkd3d_spirv_build_op_image_dref_gather(builder, sampled_type_id, image.sampled_image_id, coordinate_id, dref_id, operands_mask, image_operands, image_operand_count); } else { component_idx = vkd3d_swizzle_get_component(sampler->swizzle, 0); /* Nvidia driver requires signed integer type. */ component_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_INT, 1, &component_idx); val_id = vkd3d_spirv_build_op_image_gather(builder, sampled_type_id, image.sampled_image_id, coordinate_id, component_id, operands_mask, image_operands, image_operand_count); } vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, resource->swizzle); } static uint32_t vkd3d_dxbc_compiler_emit_raw_structured_addressing( struct vkd3d_dxbc_compiler *compiler, uint32_t type_id, unsigned int stride, const struct vkd3d_shader_src_param *src0, DWORD src0_mask, const struct vkd3d_shader_src_param *src1, DWORD src1_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *offset; uint32_t structure_id = 0, offset_id; DWORD offset_write_mask; if (stride) { structure_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src0, src0_mask); structure_id = vkd3d_spirv_build_op_imul(builder, type_id, structure_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, stride)); } offset = stride ? src1 : src0; offset_write_mask = stride ? src1_mask : src0_mask; offset_id = vkd3d_dxbc_compiler_emit_load_src(compiler, offset, offset_write_mask); offset_id = vkd3d_spirv_build_op_shift_right_logical(builder, type_id, offset_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2)); if (structure_id) return vkd3d_spirv_build_op_iadd(builder, type_id, structure_id, offset_id); else return offset_id; } static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, type_id, val_id, texel_type_id, ptr_type_id, ptr_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_src_param *resource; const struct vkd3d_symbol *resource_symbol; uint32_t base_coordinate_id, component_idx; uint32_t constituents[VKD3D_VEC4_SIZE]; struct vkd3d_shader_image image; uint32_t indices[2]; unsigned int i, j; SpvOp op; resource = &src[instruction->src_count - 1]; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg); if (resource->reg.type == VKD3DSPR_UAV && vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { texel_type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, texel_type_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, resource_symbol->info.resource.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; component_idx = vkd3d_swizzle_get_component(resource->swizzle, i); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); indices[1] = coordinate_id; ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2); constituents[j++] = vkd3d_spirv_build_op_load(builder, texel_type_id, ptr_id, SpvMemoryAccessMaskNone); } } else { if (resource->reg.type == VKD3DSPR_RESOURCE) op = SpvOpImageFetch; else op = SpvOpImageRead; vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; component_idx = vkd3d_swizzle_get_component(resource->swizzle, i); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, texel_type_id, image.image_id, coordinate_id); constituents[j++] = vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, 0); } } assert(dst->reg.data_type == VKD3D_DATA_UINT); vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents); } static void vkd3d_dxbc_compiler_emit_ld_tgsm(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t coordinate_id, type_id, ptr_type_id, ptr_id; const struct vkd3d_shader_src_param *resource; struct vkd3d_shader_register_info reg_info; uint32_t base_coordinate_id, component_idx; uint32_t constituents[VKD3D_VEC4_SIZE]; unsigned int i, j; resource = &src[instruction->src_count - 1]; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, ®_info)) return; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) continue; component_idx = vkd3d_swizzle_get_component(resource->swizzle, i); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id); constituents[j++] = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone); } assert(dst->reg.data_type == VKD3D_DATA_UINT); vkd3d_dxbc_compiler_emit_store_dst_components(compiler, dst, VKD3D_SHADER_COMPONENT_UINT, constituents); } static void vkd3d_dxbc_compiler_emit_ld_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_register_type reg_type = instruction->src[instruction->src_count - 1].reg.type; switch (reg_type) { case VKD3DSPR_RESOURCE: case VKD3DSPR_UAV: vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(compiler, instruction); break; case VKD3DSPR_GROUPSHAREDMEM: vkd3d_dxbc_compiler_emit_ld_tgsm(compiler, instruction); break; default: ERR("Unexpected register type %#x.\n", reg_type); } } static void vkd3d_dxbc_compiler_emit_store_uav_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, type_id, val_id, data_id, ptr_type_id, ptr_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; uint32_t base_coordinate_id, component_idx; const struct vkd3d_shader_src_param *data; struct vkd3d_shader_image image; unsigned int component_count; uint32_t indices[2]; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg); if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, resource_symbol->info.resource.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; assert(data->reg.data_type == VKD3D_DATA_UINT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) { data_id = component_count > 1 ? vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id; coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); indices[1] = coordinate_id; ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2); vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone); } } else { type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE); assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !image.structure_stride); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; assert(data->reg.data_type == VKD3D_DATA_UINT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) { /* Mesa Vulkan drivers require the texel parameter to be a vector. */ data_id = vkd3d_dxbc_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE, val_id, component_idx, component_count); coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, data_id, SpvImageOperandsMaskNone, NULL, 0); } } } static void vkd3d_dxbc_compiler_emit_store_tgsm(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id, data_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t base_coordinate_id, component_idx; const struct vkd3d_shader_src_param *data; struct vkd3d_shader_register_info reg_info; unsigned int component_count; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &dst->reg, ®_info)) return; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); assert((instruction->handler_idx == VKD3DSIH_STORE_STRUCTURED) != !reg_info.structure_stride); base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); data = &src[instruction->src_count - 1]; assert(data->reg.data_type == VKD3D_DATA_UINT); val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, data, dst->write_mask); component_count = vkd3d_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) { data_id = component_count > 1 ? vkd3d_spirv_build_op_composite_extract1(builder, type_id, val_id, component_idx) : val_id; coordinate_id = base_coordinate_id; if (component_idx) coordinate_id = vkd3d_spirv_build_op_iadd(builder, type_id, coordinate_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, component_idx)); ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id); vkd3d_spirv_build_op_store(builder, ptr_id, data_id, SpvMemoryAccessMaskNone); } } static void vkd3d_dxbc_compiler_emit_store_raw_structured(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_register_type reg_type = instruction->dst[0].reg.type; switch (reg_type) { case VKD3DSPR_UAV: vkd3d_dxbc_compiler_emit_store_uav_raw_structured(compiler, instruction); break; case VKD3DSPR_GROUPSHAREDMEM: vkd3d_dxbc_compiler_emit_store_tgsm(compiler, instruction); break; default: ERR("Unexpected register type %#x.\n", reg_type); } } static void vkd3d_dxbc_compiler_emit_ld_uav_typed(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t coordinate_id, type_id, val_id, ptr_type_id, ptr_id; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; DWORD coordinate_mask; uint32_t indices[2]; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src[1].reg); if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); indices[1] = coordinate_id; ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2); val_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, resource_symbol->info.resource.sampled_type, src[1].swizzle); } else { vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); val_id = vkd3d_spirv_build_op_image_read(builder, type_id, image.image_id, coordinate_id, SpvImageOperandsMaskNone, NULL, 0); vkd3d_dxbc_compiler_emit_store_dst_swizzled(compiler, dst, val_id, image.sampled_type, src[1].swizzle); } } static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { uint32_t coordinate_id, texel_id, type_id, val_id, ptr_type_id, ptr_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; DWORD coordinate_mask; uint32_t indices[2]; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &dst->reg); if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { type_id = vkd3d_spirv_get_type_id(builder, resource_symbol->info.resource.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); indices[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); indices[1] = coordinate_id; val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, resource_symbol->info.resource.sampled_type); ptr_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, indices, 2); vkd3d_spirv_build_op_store(builder, ptr_id, val_id, SpvMemoryAccessMaskNone); } else { vkd3d_spirv_enable_capability(builder, SpvCapabilityStorageImageWriteWithoutFormat); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &dst->reg, NULL, VKD3D_IMAGE_FLAG_NONE); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); texel_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], dst->write_mask, image.sampled_type); vkd3d_spirv_build_op_image_write(builder, image.image_id, coordinate_id, texel_id, SpvImageOperandsMaskNone, NULL, 0); } } static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; unsigned int memory_semantics = SpvMemorySemanticsMaskNone; uint32_t ptr_type_id, type_id, counter_id, result_id; uint32_t coordinate_id, sample_id, pointer_id; const struct vkd3d_symbol *resource_symbol; uint32_t operands[3]; SpvOp op; op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC ? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg); counter_id = resource_symbol->info.resource.uav_counter_id; assert(counter_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); if (vkd3d_dxbc_compiler_is_opengl_target(compiler)) { pointer_id = counter_id; memory_semantics |= SpvMemorySemanticsAtomicCounterMemoryMask; } else if (compiler->ssbo_uavs) { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); coordinate_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); operands[1] = coordinate_id; pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, counter_id, operands, 2); } else { ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id); coordinate_id = sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder, ptr_type_id, counter_id, coordinate_id, sample_id); } operands[0] = pointer_id; operands[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvScopeDevice); operands[2] = vkd3d_dxbc_compiler_get_constant_uint(compiler, memory_semantics); result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, operands, ARRAY_SIZE(operands)); if (op == SpvOpAtomicIDecrement) { /* SpvOpAtomicIDecrement returns the original value. */ result_id = vkd3d_spirv_build_op_isub(builder, type_id, result_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 1)); } vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id); } static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction) { static const struct { enum vkd3d_shader_opcode handler_idx; SpvOp spirv_op; } atomic_ops[] = { {VKD3DSIH_ATOMIC_AND, SpvOpAtomicAnd}, {VKD3DSIH_ATOMIC_CMP_STORE, SpvOpAtomicCompareExchange}, {VKD3DSIH_ATOMIC_IADD, SpvOpAtomicIAdd}, {VKD3DSIH_ATOMIC_IMAX, SpvOpAtomicSMax}, {VKD3DSIH_ATOMIC_IMIN, SpvOpAtomicSMin}, {VKD3DSIH_ATOMIC_OR, SpvOpAtomicOr}, {VKD3DSIH_ATOMIC_UMAX, SpvOpAtomicUMax}, {VKD3DSIH_ATOMIC_UMIN, SpvOpAtomicUMin}, {VKD3DSIH_ATOMIC_XOR, SpvOpAtomicXor}, {VKD3DSIH_IMM_ATOMIC_AND, SpvOpAtomicAnd}, {VKD3DSIH_IMM_ATOMIC_CMP_EXCH, SpvOpAtomicCompareExchange}, {VKD3DSIH_IMM_ATOMIC_EXCH, SpvOpAtomicExchange}, {VKD3DSIH_IMM_ATOMIC_IADD, SpvOpAtomicIAdd}, {VKD3DSIH_IMM_ATOMIC_IMAX, SpvOpAtomicSMax}, {VKD3DSIH_IMM_ATOMIC_IMIN, SpvOpAtomicSMin}, {VKD3DSIH_IMM_ATOMIC_OR, SpvOpAtomicOr}, {VKD3DSIH_IMM_ATOMIC_UMAX, SpvOpAtomicUMax}, {VKD3DSIH_IMM_ATOMIC_UMIN, SpvOpAtomicUMin}, {VKD3DSIH_IMM_ATOMIC_XOR, SpvOpAtomicXor}, }; unsigned int i; for (i = 0; i < ARRAY_SIZE(atomic_ops); ++i) { if (atomic_ops[i].handler_idx == instruction->handler_idx) return atomic_ops[i].spirv_op; } return SpvOpMax; } static bool is_imm_atomic_instruction(enum vkd3d_shader_opcode handler_idx) { return VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR; } static void vkd3d_dxbc_compiler_emit_atomic_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol = NULL; uint32_t ptr_type_id, type_id, val_id, result_id; enum vkd3d_shader_component_type component_type; const struct vkd3d_shader_dst_param *resource; uint32_t coordinate_id, sample_id, pointer_id; struct vkd3d_shader_register_info reg_info; struct vkd3d_shader_image image; unsigned int structure_stride; DWORD coordinate_mask; uint32_t operands[6]; unsigned int i = 0; SpvScope scope; bool raw; SpvOp op; resource = is_imm_atomic_instruction(instruction->handler_idx) ? &dst[1] : &dst[0]; op = vkd3d_dxbc_compiler_map_atomic_instruction(instruction); if (op == SpvOpMax) { ERR("Unexpected instruction %#x.\n", instruction->handler_idx); return; } if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM) { scope = SpvScopeWorkgroup; coordinate_mask = 1u; if (!vkd3d_dxbc_compiler_get_register_info(compiler, &resource->reg, ®_info)) return; structure_stride = reg_info.structure_stride; raw = !structure_stride; } else { scope = SpvScopeDevice; resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &resource->reg); if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { coordinate_mask = VKD3DSP_WRITEMASK_0; structure_stride = resource_symbol->info.resource.structure_stride; raw = resource_symbol->info.resource.raw; } else { vkd3d_dxbc_compiler_prepare_image(compiler, &image, &resource->reg, NULL, VKD3D_IMAGE_FLAG_NO_LOAD); coordinate_mask = (1u << image.resource_type_info->coordinate_component_count) - 1; structure_stride = image.structure_stride; raw = image.raw; } } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); if (structure_stride || raw) { assert(!raw != !structure_stride); coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[0], VKD3DSP_WRITEMASK_1); } else { assert(resource->reg.type != VKD3DSPR_GROUPSHAREDMEM); coordinate_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], coordinate_mask); } if (resource->reg.type == VKD3DSPR_GROUPSHAREDMEM) { component_type = VKD3D_SHADER_COMPONENT_UINT; ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, reg_info.storage_class, type_id); pointer_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, reg_info.id, coordinate_id); } else { if (vkd3d_dxbc_compiler_use_storage_buffer(compiler, &resource_symbol->info.resource)) { component_type = resource_symbol->info.resource.sampled_type; type_id = vkd3d_spirv_get_type_id(builder, component_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id); operands[0] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); operands[1] = coordinate_id; pointer_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, resource_symbol->id, operands, 2); } else { component_type = image.sampled_type; type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, 1); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id); sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder, ptr_type_id, image.id, coordinate_id, sample_id); } } val_id = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type); operands[i++] = pointer_id; operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, scope); operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); if (instruction->src_count >= 3) { operands[i++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); operands[i++] = vkd3d_dxbc_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type); } operands[i++] = val_id; result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id, operands, i); if (is_imm_atomic_instruction(instruction->handler_idx)) vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id); } static void vkd3d_dxbc_compiler_emit_bufinfo(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; uint32_t type_id, val_id, stride_id; struct vkd3d_shader_image image; uint32_t constituents[2]; unsigned int write_mask; if (compiler->ssbo_uavs && src->reg.type == VKD3DSPR_UAV) { resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); val_id = vkd3d_spirv_build_op_array_length(builder, type_id, resource_symbol->id, 0); write_mask = VKD3DSP_WRITEMASK_0; } else { vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id); write_mask = VKD3DSP_WRITEMASK_0; } if (image.structure_stride) { stride_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, image.structure_stride); constituents[0] = vkd3d_spirv_build_op_udiv(builder, type_id, val_id, stride_id); constituents[1] = stride_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, ARRAY_SIZE(constituents)); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, ARRAY_SIZE(constituents)); write_mask |= VKD3DSP_WRITEMASK_1; } else if (image.raw) { val_id = vkd3d_spirv_build_op_shift_left_logical(builder, type_id, val_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 2)); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, write_mask, VKD3D_SHADER_COMPONENT_UINT, src->swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static void vkd3d_dxbc_compiler_emit_resinfo(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t type_id, lod_id, val_id, miplevel_count_id; uint32_t constituents[VKD3D_VEC4_SIZE]; unsigned int i, size_component_count; struct vkd3d_shader_image image; bool supports_mipmaps; vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src[1].reg, NULL, VKD3D_IMAGE_FLAG_NONE); size_component_count = image.resource_type_info->coordinate_component_count; if (image.resource_type_info->dim == SpvDimCube) --size_component_count; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, size_component_count); supports_mipmaps = src[1].reg.type != VKD3DSPR_UAV && !image.resource_type_info->ms; if (supports_mipmaps) { lod_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], VKD3DSP_WRITEMASK_0); val_id = vkd3d_spirv_build_op_image_query_size_lod(builder, type_id, image.image_id, lod_id); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); miplevel_count_id = vkd3d_spirv_build_op_image_query_levels(builder, type_id, image.image_id); } else { val_id = vkd3d_spirv_build_op_image_query_size(builder, type_id, image.image_id); /* For UAVs the returned miplevel count is always 1. */ miplevel_count_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 1); } constituents[0] = val_id; for (i = 0; i < 3 - size_component_count; ++i) constituents[i + 1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); constituents[i + 1] = miplevel_count_id; type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, i + 2); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); if (instruction->flags == VKD3DSI_RESINFO_UINT) { val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } else { if (instruction->flags) FIXME("Unhandled flags %#x.\n", instruction->flags); val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_SHADER_COMPONENT_FLOAT, src[1].swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } static uint32_t vkd3d_dxbc_compiler_emit_query_sample_count(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_src_param *src) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_image image; uint32_t type_id, val_id; if (src->reg.type == VKD3DSPR_RASTERIZER) { val_id = vkd3d_dxbc_compiler_emit_uint_shader_parameter(compiler, VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT); } else { vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery); vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id); } return val_id; } static void vkd3d_dxbc_compiler_emit_sample_info(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t constituents[VKD3D_VEC4_SIZE]; uint32_t type_id, val_id; unsigned int i; val_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, src); constituents[0] = val_id; for (i = 1; i < VKD3D_VEC4_SIZE; ++i) constituents[i] = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, constituents, VKD3D_VEC4_SIZE); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); if (instruction->flags == VKD3DSI_SAMPLE_INFO_UINT) { val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); } else { if (instruction->flags) FIXME("Unhandled flags %#x.\n", instruction->flags); val_id = vkd3d_spirv_build_op_convert_utof(builder, type_id, val_id); } val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_WRITEMASK_ALL, VKD3D_SHADER_COMPONENT_FLOAT, src->swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } /* XXX: This is correct only when standard sample positions are used. */ static void vkd3d_dxbc_compiler_emit_sample_position(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { /* Standard sample locations from the Vulkan spec. */ static const float standard_sample_positions[][2] = { /* 1 sample */ { 0.0 / 16.0, 0.0 / 16.0}, /* 2 samples */ { 4.0 / 16.0, 4.0 / 16.0}, {-4.0 / 16.0, -4.0 / 16.0}, /* 4 samples */ {-2.0 / 16.0, -6.0 / 16.0}, { 6.0 / 16.0, -2.0 / 16.0}, {-6.0 / 16.0, 2.0 / 16.0}, { 2.0 / 16.0, 6.0 / 16.0}, /* 8 samples */ { 1.0 / 16.0, -3.0 / 16.0}, {-1.0 / 16.0, 3.0 / 16.0}, { 5.0 / 16.0, 1.0 / 16.0}, {-3.0 / 16.0, -5.0 / 16.0}, {-5.0 / 16.0, 5.0 / 16.0}, {-7.0 / 16.0, -1.0 / 16.0}, { 3.0 / 16.0, 7.0 / 16.0}, { 7.0 / 16.0, -7.0 / 16.0}, /* 16 samples */ { 1.0 / 16.0, 1.0 / 16.0}, {-1.0 / 16.0, -3.0 / 16.0}, {-3.0 / 16.0, 2.0 / 16.0}, { 4.0 / 16.0, -1.0 / 16.0}, {-5.0 / 16.0, -2.0 / 16.0}, { 2.0 / 16.0, 5.0 / 16.0}, { 5.0 / 16.0, 3.0 / 16.0}, { 3.0 / 16.0, -5.0 / 16.0}, {-2.0 / 16.0, 6.0 / 16.0}, { 0.0 / 16.0, -7.0 / 16.0}, {-4.0 / 16.0, -6.0 / 16.0}, {-6.0 / 16.0, 4.0 / 16.0}, {-8.0 / 16.0, 0.0 / 16.0}, { 7.0 / 16.0, -4.0 / 16.0}, { 6.0 / 16.0, 7.0 / 16.0}, {-7.0 / 16.0, -8.0 / 16.0}, }; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t constituents[ARRAY_SIZE(standard_sample_positions)]; const struct vkd3d_shader_dst_param *dst = instruction->dst; uint32_t array_type_id, length_id, index_id, id; uint32_t sample_count_id, sample_index_id; uint32_t type_id, bool_id, ptr_type_id; unsigned int i; sample_count_id = vkd3d_dxbc_compiler_emit_query_sample_count(compiler, &instruction->src[0]); sample_index_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &instruction->src[1], VKD3DSP_WRITEMASK_0); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1); index_id = vkd3d_spirv_build_op_iadd(builder, type_id, sample_count_id, sample_index_id); index_id = vkd3d_spirv_build_op_isub(builder, type_id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 1)); /* Validate sample index. */ bool_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, 1); id = vkd3d_spirv_build_op_logical_and(builder, bool_id, vkd3d_spirv_build_op_uless_than(builder, bool_id, sample_index_id, sample_count_id), vkd3d_spirv_build_op_uless_than_equal(builder, bool_id, sample_index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 16))); index_id = vkd3d_spirv_build_op_select(builder, type_id, id, index_id, vkd3d_dxbc_compiler_get_constant_uint(compiler, 0)); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); if (!(id = compiler->sample_positions_id)) { length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, ARRAY_SIZE(standard_sample_positions)); array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); for (i = 0; i < ARRAY_SIZE(standard_sample_positions); ++ i) { constituents[i] = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_SHADER_COMPONENT_FLOAT, 2, (const uint32_t *)standard_sample_positions[i]); } id = vkd3d_spirv_build_op_constant_composite(builder, array_type_id, constituents, ARRAY_SIZE(constituents)); ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, array_type_id); id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, id); vkd3d_spirv_build_op_name(builder, id, "sample_pos"); compiler->sample_positions_id = id; } ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); id = vkd3d_spirv_build_op_in_bounds_access_chain1(builder, ptr_type_id, id, index_id); id = vkd3d_spirv_build_op_load(builder, type_id, id, SpvMemoryAccessMaskNone); id = vkd3d_dxbc_compiler_emit_swizzle(compiler, id, VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1, VKD3D_SHADER_COMPONENT_FLOAT, instruction->src[0].swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, id); } static void vkd3d_dxbc_compiler_emit_eval_attrib(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_shader_register *input = &src[0].reg; uint32_t instr_set_id, type_id, val_id, src_ids[2]; struct vkd3d_shader_register_info register_info; unsigned int src_count = 0; enum GLSLstd450 op; if (!vkd3d_dxbc_compiler_get_register_info(compiler, input, ®ister_info)) return; if (register_info.storage_class != SpvStorageClassInput) { FIXME("Not supported for storage class %#x.\n", register_info.storage_class); return; } vkd3d_spirv_enable_capability(builder, SpvCapabilityInterpolationFunction); src_ids[src_count++] = register_info.id; if (instruction->handler_idx == VKD3DSIH_EVAL_CENTROID) { op = GLSLstd450InterpolateAtCentroid; } else { assert(instruction->handler_idx == VKD3DSIH_EVAL_SAMPLE_INDEX); op = GLSLstd450InterpolateAtSample; src_ids[src_count++] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0); } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, vkd3d_write_mask_component_count(register_info.write_mask)); instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id, instr_set_id, op, src_ids, src_count); val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, register_info.write_mask, VKD3D_SHADER_COMPONENT_FLOAT, src[0].swizzle, dst->write_mask); vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id); } /* From the Vulkan spec: * * "Scope for execution must be limited to: * Workgroup * Subgroup" * * "Scope for memory must be limited to: * Device * Workgroup * Invocation" */ static void vkd3d_dxbc_compiler_emit_sync(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { unsigned int memory_semantics = SpvMemorySemanticsAcquireReleaseMask; unsigned int flags = instruction->flags; SpvScope execution_scope = SpvScopeMax; SpvScope memory_scope = SpvScopeDevice; if (flags & VKD3DSSF_GROUP_SHARED_MEMORY) { memory_scope = SpvScopeWorkgroup; memory_semantics |= SpvMemorySemanticsWorkgroupMemoryMask; flags &= ~VKD3DSSF_GROUP_SHARED_MEMORY; } if (flags & VKD3DSSF_THREAD_GROUP) { execution_scope = SpvScopeWorkgroup; flags &= ~VKD3DSSF_THREAD_GROUP; } if (flags & VKD3DSSF_GLOBAL_UAV) { memory_scope = SpvScopeDevice; memory_semantics |= SpvMemorySemanticsImageMemoryMask; flags &= ~VKD3DSSF_GLOBAL_UAV; } if (flags) { FIXME("Unhandled sync flags %#x.\n", flags); memory_scope = SpvScopeDevice; execution_scope = SpvScopeWorkgroup; memory_semantics |= SpvMemorySemanticsUniformMemoryMask | SpvMemorySemanticsSubgroupMemoryMask | SpvMemorySemanticsWorkgroupMemoryMask | SpvMemorySemanticsCrossWorkgroupMemoryMask | SpvMemorySemanticsAtomicCounterMemoryMask | SpvMemorySemanticsImageMemoryMask; } vkd3d_dxbc_compiler_emit_barrier(compiler, execution_scope, memory_scope, memory_semantics); } static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int stream_idx; if (instruction->handler_idx == VKD3DSIH_EMIT_STREAM) stream_idx = instruction->src[0].reg.idx[0].offset; else stream_idx = 0; if (stream_idx) { FIXME("Multiple streams are not supported yet.\n"); return; } vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); vkd3d_spirv_build_op_emit_vertex(builder); } static void vkd3d_dxbc_compiler_emit_cut_stream(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; unsigned int stream_idx; if (instruction->handler_idx == VKD3DSIH_CUT_STREAM) stream_idx = instruction->src[0].reg.idx[0].offset; else stream_idx = 0; if (stream_idx) { FIXME("Multiple streams are not supported yet.\n"); return; } vkd3d_spirv_build_op_end_primitive(builder); } static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_signature *signature = compiler->input_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, length_id, vicp_id, vicp_type_id; unsigned int register_count, register_idx, i; struct vkd3d_shader_register r; struct vkd3d_symbol symbol; struct rb_entry *entry; for (i = 0, register_count = 0; i < signature->element_count; ++i) { register_count = max(register_count, signature->elements[i].register_index + 1); } type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->input_control_point_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_count); type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id); vicp_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); vicp_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream, vicp_type_id, SpvStorageClassPrivate, 0); vkd3d_spirv_build_op_name(builder, vicp_id, "vicp"); memset(&r, 0, sizeof(r)); r.type = VKD3DSPR_INPUT; r.idx[0].offset = 0; r.idx[1].offset = ~0u; vkd3d_symbol_make_register(&symbol, &r); for (i = 0; i < signature->element_count; ++i) { register_idx = signature->elements[i].register_index; symbol.key.reg.idx = register_idx; if ((entry = rb_get(&compiler->symbol_table, &symbol))) { struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); s->info.reg.dcl_mask |= signature->elements[i].mask; continue; } vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); symbol.info.reg.dcl_mask = signature->elements[i].mask; symbol.info.reg.is_aggregate = true; vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); } } /* This function is called after declarations are processed. */ static void vkd3d_dxbc_compiler_emit_main_prolog(struct vkd3d_dxbc_compiler *compiler) { vkd3d_dxbc_compiler_emit_push_constant_buffers(compiler); if (compiler->xfb_info && compiler->xfb_info->element_count && compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY) vkd3d_dxbc_compiler_emit_point_size(compiler); if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL) vkd3d_dxbc_compiler_emit_hull_shader_inputs(compiler); } static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx) { return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT) || handler_idx == VKD3DSIH_HS_DECLS; } int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { int ret = VKD3D_OK; if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section) { compiler->after_declarations_section = true; vkd3d_dxbc_compiler_emit_main_prolog(compiler); } switch (instruction->handler_idx) { case VKD3DSIH_DCL_GLOBAL_FLAGS: vkd3d_dxbc_compiler_emit_dcl_global_flags(compiler, instruction); break; case VKD3DSIH_DCL_TEMPS: vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction); break; case VKD3DSIH_DCL_INDEXABLE_TEMP: vkd3d_dxbc_compiler_emit_dcl_indexable_temp(compiler, instruction); break; case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_dxbc_compiler_emit_dcl_constant_buffer(compiler, instruction); break; case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER: vkd3d_dxbc_compiler_emit_dcl_immediate_constant_buffer(compiler, instruction); break; case VKD3DSIH_DCL_SAMPLER: vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction); break; case VKD3DSIH_DCL: case VKD3DSIH_DCL_UAV_TYPED: vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction); break; case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_UAV_RAW: vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction); break; case VKD3DSIH_DCL_TGSM_RAW: vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction); break; case VKD3DSIH_DCL_TGSM_STRUCTURED: vkd3d_dxbc_compiler_emit_dcl_tgsm_structured(compiler, instruction); break; case VKD3DSIH_DCL_INPUT: vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PS: vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PS_SGV: case VKD3DSIH_DCL_INPUT_PS_SIV: vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_SGV: case VKD3DSIH_DCL_INPUT_SIV: vkd3d_dxbc_compiler_emit_dcl_input_sysval(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT: vkd3d_dxbc_compiler_emit_dcl_output(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT_SIV: vkd3d_dxbc_compiler_emit_dcl_output_siv(compiler, instruction); break; case VKD3DSIH_DCL_INDEX_RANGE: vkd3d_dxbc_compiler_emit_dcl_index_range(compiler, instruction); break; case VKD3DSIH_DCL_STREAM: vkd3d_dxbc_compiler_emit_dcl_stream(compiler, instruction); break; case VKD3DSIH_DCL_VERTICES_OUT: vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_PRIMITIVE: vkd3d_dxbc_compiler_emit_dcl_input_primitive(compiler, instruction); break; case VKD3DSIH_DCL_OUTPUT_TOPOLOGY: vkd3d_dxbc_compiler_emit_dcl_output_topology(compiler, instruction); break; case VKD3DSIH_DCL_GS_INSTANCES: vkd3d_dxbc_compiler_emit_dcl_gs_instances(compiler, instruction); break; case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT: compiler->input_control_point_count = instruction->declaration.count; break; case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT: compiler->output_control_point_count = instruction->declaration.count; vkd3d_dxbc_compiler_emit_output_vertex_count(compiler, instruction); break; case VKD3DSIH_DCL_TESSELLATOR_DOMAIN: vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction); break; case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE: vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler, instruction->declaration.tessellator_output_primitive); break; case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING: vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler, instruction->declaration.tessellator_partitioning); break; case VKD3DSIH_DCL_THREAD_GROUP: vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction); break; case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT: case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT: ret = vkd3d_dxbc_compiler_emit_shader_phase_instance_count(compiler, instruction); break; case VKD3DSIH_HS_CONTROL_POINT_PHASE: case VKD3DSIH_HS_FORK_PHASE: case VKD3DSIH_HS_JOIN_PHASE: vkd3d_dxbc_compiler_enter_shader_phase(compiler, instruction); break; case VKD3DSIH_DMOV: case VKD3DSIH_MOV: vkd3d_dxbc_compiler_emit_mov(compiler, instruction); break; case VKD3DSIH_DMOVC: case VKD3DSIH_MOVC: vkd3d_dxbc_compiler_emit_movc(compiler, instruction); break; case VKD3DSIH_SWAPC: vkd3d_dxbc_compiler_emit_swapc(compiler, instruction); break; case VKD3DSIH_ADD: case VKD3DSIH_AND: case VKD3DSIH_BFREV: case VKD3DSIH_COUNTBITS: case VKD3DSIH_DADD: case VKD3DSIH_DDIV: case VKD3DSIH_DIV: case VKD3DSIH_DMUL: case VKD3DSIH_DTOF: case VKD3DSIH_DTOI: case VKD3DSIH_DTOU: case VKD3DSIH_FTOD: case VKD3DSIH_FTOI: case VKD3DSIH_FTOU: case VKD3DSIH_IADD: case VKD3DSIH_INEG: case VKD3DSIH_ISHL: case VKD3DSIH_ISHR: case VKD3DSIH_ITOD: case VKD3DSIH_ITOF: case VKD3DSIH_MUL: case VKD3DSIH_NOT: case VKD3DSIH_OR: case VKD3DSIH_USHR: case VKD3DSIH_UTOD: case VKD3DSIH_UTOF: case VKD3DSIH_XOR: vkd3d_dxbc_compiler_emit_alu_instruction(compiler, instruction); break; case VKD3DSIH_DFMA: case VKD3DSIH_DMAX: case VKD3DSIH_DMIN: case VKD3DSIH_EXP: case VKD3DSIH_FIRSTBIT_HI: case VKD3DSIH_FIRSTBIT_LO: case VKD3DSIH_FIRSTBIT_SHI: case VKD3DSIH_FRC: case VKD3DSIH_IMAX: case VKD3DSIH_IMIN: case VKD3DSIH_LOG: case VKD3DSIH_MAD: case VKD3DSIH_MAX: case VKD3DSIH_MIN: case VKD3DSIH_ROUND_NE: case VKD3DSIH_ROUND_NI: case VKD3DSIH_ROUND_PI: case VKD3DSIH_ROUND_Z: case VKD3DSIH_RSQ: case VKD3DSIH_SQRT: case VKD3DSIH_UMAX: case VKD3DSIH_UMIN: vkd3d_dxbc_compiler_emit_ext_glsl_instruction(compiler, instruction); break; case VKD3DSIH_DP4: case VKD3DSIH_DP3: case VKD3DSIH_DP2: vkd3d_dxbc_compiler_emit_dot(compiler, instruction); break; case VKD3DSIH_DRCP: case VKD3DSIH_RCP: vkd3d_dxbc_compiler_emit_rcp(compiler, instruction); break; case VKD3DSIH_SINCOS: vkd3d_dxbc_compiler_emit_sincos(compiler, instruction); break; case VKD3DSIH_IMUL: vkd3d_dxbc_compiler_emit_imul(compiler, instruction); break; case VKD3DSIH_IMAD: vkd3d_dxbc_compiler_emit_imad(compiler, instruction); break; case VKD3DSIH_UDIV: vkd3d_dxbc_compiler_emit_udiv(compiler, instruction); break; case VKD3DSIH_DEQ: case VKD3DSIH_DGE: case VKD3DSIH_DLT: case VKD3DSIH_DNE: case VKD3DSIH_EQ: case VKD3DSIH_GE: case VKD3DSIH_IEQ: case VKD3DSIH_IGE: case VKD3DSIH_ILT: case VKD3DSIH_INE: case VKD3DSIH_LT: case VKD3DSIH_NE: case VKD3DSIH_UGE: case VKD3DSIH_ULT: vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction); break; case VKD3DSIH_BFI: case VKD3DSIH_IBFE: case VKD3DSIH_UBFE: vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction); break; case VKD3DSIH_F16TOF32: vkd3d_dxbc_compiler_emit_f16tof32(compiler, instruction); break; case VKD3DSIH_F32TOF16: vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction); break; case VKD3DSIH_BREAK: case VKD3DSIH_BREAKP: case VKD3DSIH_CASE: case VKD3DSIH_CONTINUE: case VKD3DSIH_CONTINUEP: case VKD3DSIH_DEFAULT: case VKD3DSIH_ELSE: case VKD3DSIH_ENDIF: case VKD3DSIH_ENDLOOP: case VKD3DSIH_ENDSWITCH: case VKD3DSIH_IF: case VKD3DSIH_LOOP: case VKD3DSIH_RET: case VKD3DSIH_RETP: case VKD3DSIH_SWITCH: case VKD3DSIH_TEXKILL: ret = vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction); break; case VKD3DSIH_DSX: case VKD3DSIH_DSX_COARSE: case VKD3DSIH_DSX_FINE: case VKD3DSIH_DSY: case VKD3DSIH_DSY_COARSE: case VKD3DSIH_DSY_FINE: vkd3d_dxbc_compiler_emit_deriv_instruction(compiler, instruction); break; case VKD3DSIH_LD2DMS: case VKD3DSIH_LD: vkd3d_dxbc_compiler_emit_ld(compiler, instruction); break; case VKD3DSIH_LOD: vkd3d_dxbc_compiler_emit_lod(compiler, instruction); break; case VKD3DSIH_SAMPLE: case VKD3DSIH_SAMPLE_B: case VKD3DSIH_SAMPLE_GRAD: case VKD3DSIH_SAMPLE_LOD: vkd3d_dxbc_compiler_emit_sample(compiler, instruction); break; case VKD3DSIH_SAMPLE_C: case VKD3DSIH_SAMPLE_C_LZ: vkd3d_dxbc_compiler_emit_sample_c(compiler, instruction); break; case VKD3DSIH_GATHER4: case VKD3DSIH_GATHER4_C: case VKD3DSIH_GATHER4_PO: case VKD3DSIH_GATHER4_PO_C: vkd3d_dxbc_compiler_emit_gather4(compiler, instruction); break; case VKD3DSIH_LD_RAW: case VKD3DSIH_LD_STRUCTURED: vkd3d_dxbc_compiler_emit_ld_raw_structured(compiler, instruction); break; case VKD3DSIH_STORE_RAW: case VKD3DSIH_STORE_STRUCTURED: vkd3d_dxbc_compiler_emit_store_raw_structured(compiler, instruction); break; case VKD3DSIH_LD_UAV_TYPED: vkd3d_dxbc_compiler_emit_ld_uav_typed(compiler, instruction); break; case VKD3DSIH_STORE_UAV_TYPED: vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction); break; case VKD3DSIH_IMM_ATOMIC_ALLOC: case VKD3DSIH_IMM_ATOMIC_CONSUME: vkd3d_dxbc_compiler_emit_uav_counter_instruction(compiler, instruction); break; case VKD3DSIH_ATOMIC_AND: case VKD3DSIH_ATOMIC_CMP_STORE: case VKD3DSIH_ATOMIC_IADD: case VKD3DSIH_ATOMIC_IMAX: case VKD3DSIH_ATOMIC_IMIN: case VKD3DSIH_ATOMIC_OR: case VKD3DSIH_ATOMIC_UMAX: case VKD3DSIH_ATOMIC_UMIN: case VKD3DSIH_ATOMIC_XOR: case VKD3DSIH_IMM_ATOMIC_AND: case VKD3DSIH_IMM_ATOMIC_CMP_EXCH: case VKD3DSIH_IMM_ATOMIC_EXCH: case VKD3DSIH_IMM_ATOMIC_IADD: case VKD3DSIH_IMM_ATOMIC_IMAX: case VKD3DSIH_IMM_ATOMIC_IMIN: case VKD3DSIH_IMM_ATOMIC_OR: case VKD3DSIH_IMM_ATOMIC_UMAX: case VKD3DSIH_IMM_ATOMIC_UMIN: case VKD3DSIH_IMM_ATOMIC_XOR: vkd3d_dxbc_compiler_emit_atomic_instruction(compiler, instruction); break; case VKD3DSIH_BUFINFO: vkd3d_dxbc_compiler_emit_bufinfo(compiler, instruction); break; case VKD3DSIH_RESINFO: vkd3d_dxbc_compiler_emit_resinfo(compiler, instruction); break; case VKD3DSIH_SAMPLE_INFO: vkd3d_dxbc_compiler_emit_sample_info(compiler, instruction); break; case VKD3DSIH_SAMPLE_POS: vkd3d_dxbc_compiler_emit_sample_position(compiler, instruction); break; case VKD3DSIH_EVAL_CENTROID: case VKD3DSIH_EVAL_SAMPLE_INDEX: vkd3d_dxbc_compiler_emit_eval_attrib(compiler, instruction); break; case VKD3DSIH_SYNC: vkd3d_dxbc_compiler_emit_sync(compiler, instruction); break; case VKD3DSIH_EMIT: case VKD3DSIH_EMIT_STREAM: vkd3d_dxbc_compiler_emit_emit_stream(compiler, instruction); break; case VKD3DSIH_CUT: case VKD3DSIH_CUT_STREAM: vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction); break; case VKD3DSIH_DCL_HS_MAX_TESSFACTOR: case VKD3DSIH_HS_DECLS: case VKD3DSIH_NOP: /* nothing to do */ break; default: FIXME("Unhandled instruction %#x.\n", instruction->handler_idx); } return ret; } int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv) { const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info; const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_phase *phase; if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) vkd3d_dxbc_compiler_leave_shader_phase(compiler, phase); else vkd3d_spirv_build_op_function_end(builder); if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL) vkd3d_dxbc_compiler_emit_hull_shader_main(compiler); if (compiler->shader_type == VKD3D_SHADER_TYPE_DOMAIN) { if (info && (ds_info = vkd3d_find_struct(compile_info->next, SPIRV_DOMAIN_SHADER_TARGET_INFO))) { vkd3d_dxbc_compiler_emit_tessellator_output_primitive(compiler, ds_info->output_primitive); vkd3d_dxbc_compiler_emit_tessellator_partitioning(compiler, ds_info->partitioning); } else if (vkd3d_dxbc_compiler_is_opengl_target(compiler)) { ERR("vkd3d_shader_spirv_domain_shader_target_info is required for " "OpenGL tessellation evaluation shader.\n"); } } if (compiler->epilogue_function_id) { vkd3d_spirv_build_op_name(builder, compiler->epilogue_function_id, "epilogue"); vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler); } if (compiler->strip_debug) vkd3d_spirv_stream_clear(&builder->debug_stream); if (!vkd3d_spirv_compile_module(builder, spirv, vkd3d_dxbc_compiler_get_entry_point_name(compiler))) return VKD3D_ERROR; if (TRACE_ON()) { enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler); vkd3d_spirv_dump(spirv, environment); vkd3d_spirv_validate(spirv, environment); } if (compiler->failed) return VKD3D_ERROR_INVALID_SHADER; if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT) { struct vkd3d_shader_code text; enum vkd3d_shader_spirv_environment environment = vkd3d_dxbc_compiler_get_target_environment(compiler); if (vkd3d_spirv_binary_to_text(spirv, environment, get_binary_to_text_options(compiler->formatting), &text) != VKD3D_OK) return VKD3D_ERROR; *spirv = text; } return VKD3D_OK; } void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) { vkd3d_free(compiler->control_flow_info); vkd3d_free(compiler->output_info); vkd3d_free(compiler->push_constants); vkd3d_spirv_builder_free(&compiler->spirv_builder); rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL); vkd3d_free(compiler->shader_phases); vkd3d_free(compiler->spec_constants); vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers); vkd3d_free(compiler); }