/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_H #define __VKD3D_SHADER_H #include "vkd3d.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ enum vkd3d_shader_compiler_option { VKD3D_SHADER_FLIP_Y = 0x00000001, VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff, }; struct vkd3d_shader_code { const void *code; size_t size; }; HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_code *spirv, uint32_t compiler_options); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* __VKD3D_SHADER_H */