[pixel shader] struct apple { struct { float4 a; } m; float4 b; }; float4 main() : sv_target { struct apple q, r, s; q.m.a = float4(0.1, 0.2, 0.3, 0.4); q.b = float4(0.5, 0.1, 0.4, 0.5); s = r = q; return s.m.a + s.b; } [test] todo(glsl) draw quad probe all rgba (0.6, 0.3, 0.7, 0.9) 1