/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" #include "vkd3d_version.h" #include #include VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG"); static inline int char_to_int(char c) { if ('0' <= c && c <= '9') return c - '0'; if ('A' <= c && c <= 'F') return c - 'A' + 10; if ('a' <= c && c <= 'f') return c - 'a' + 10; return -1; } uint32_t vkd3d_parse_integer(const char *s) { uint32_t base = 10, ret = 0; int digit; if (*s == '0') { base = 8; ++s; if (*s == 'x' || *s == 'X') { base = 16; ++s; } } while ((digit = char_to_int(*s++)) >= 0) ret = ret * base + (uint32_t)digit; return ret; } void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) { buffer->buffer_size = 16; buffer->content_size = 0; buffer->buffer = vkd3d_malloc(buffer->buffer_size); assert(buffer->buffer); memset(buffer->buffer, 0, buffer->buffer_size); } void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) { vkd3d_free(buffer->buffer); } static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer) { buffer->buffer[0] = '\0'; buffer->content_size = 0; } static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc) { unsigned int new_buffer_size = rc >= 0 ? buffer->content_size + rc + 1 : buffer->buffer_size * 2; if (!vkd3d_array_reserve((void **)&buffer->buffer, &buffer->buffer_size, new_buffer_size, 1)) { ERR("Failed to grow buffer.\n"); buffer->buffer[buffer->content_size] = '\0'; return false; } return true; } int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) { unsigned int rem; va_list a; int rc; for (;;) { rem = buffer->buffer_size - buffer->content_size; va_copy(a, args); rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a); va_end(a); if (rc >= 0 && (unsigned int)rc < rem) { buffer->content_size += rc; return 0; } if (!vkd3d_string_buffer_resize(buffer, rc)) return -1; } } int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...) { va_list args; int ret; va_start(args, format); ret = vkd3d_string_buffer_vprintf(buffer, format, args); va_end(args); return ret; } int vkd3d_string_buffer_print_f32(struct vkd3d_string_buffer *buffer, float f) { unsigned int idx = buffer->content_size + 1; int ret; if (!(ret = vkd3d_string_buffer_printf(buffer, "%.8e", f)) && isfinite(f)) { if (signbit(f)) ++idx; buffer->buffer[idx] = '.'; } return ret; } int vkd3d_string_buffer_print_f64(struct vkd3d_string_buffer *buffer, double d) { unsigned int idx = buffer->content_size + 1; int ret; if (!(ret = vkd3d_string_buffer_printf(buffer, "%.16e", d)) && isfinite(d)) { if (signbit(d)) ++idx; buffer->buffer[idx] = '.'; } return ret; } void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function) { vkd3d_shader_trace_text_(buffer->buffer, buffer->content_size, function); } void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function) { const char *p, *q, *end = text + size; if (!TRACE_ON()) return; for (p = text; p < end; p = q) { if (!(q = memchr(p, '\n', end - p))) q = end; else ++q; vkd3d_dbg_printf(VKD3D_DBG_LEVEL_TRACE, function, "%.*s", (int)(q - p), p); } } void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *cache) { memset(cache, 0, sizeof(*cache)); } void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *cache) { unsigned int i; for (i = 0; i < cache->count; ++i) { vkd3d_string_buffer_cleanup(cache->buffers[i]); vkd3d_free(cache->buffers[i]); } vkd3d_free(cache->buffers); vkd3d_string_buffer_cache_init(cache); } struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *cache) { struct vkd3d_string_buffer *buffer; if (!cache->count) { if (!vkd3d_array_reserve((void **)&cache->buffers, &cache->capacity, cache->max_count + 1, sizeof(*cache->buffers))) return NULL; ++cache->max_count; if (!(buffer = vkd3d_malloc(sizeof(*buffer)))) return NULL; vkd3d_string_buffer_init(buffer); } else { buffer = cache->buffers[--cache->count]; } vkd3d_string_buffer_clear(buffer); return buffer; } void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct vkd3d_string_buffer *buffer) { if (!buffer) return; assert(cache->count + 1 <= cache->max_count); cache->buffers[cache->count++] = buffer; } void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context, enum vkd3d_shader_log_level log_level) { context->log_level = log_level; vkd3d_string_buffer_init(&context->messages); } void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) { vkd3d_string_buffer_cleanup(&context->messages); } void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context, const char *function) { vkd3d_string_buffer_trace_(&context->messages, function); } bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out) { char *messages; if (!out) return true; *out = NULL; if (!context->messages.content_size) return true; if (!(messages = vkd3d_malloc(context->messages.content_size + 1))) return false; memcpy(messages, context->messages.buffer, context->messages.content_size + 1); *out = messages; return true; } void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_log_level level, const char *format, va_list args) { if (context->log_level < level) return; if (location) { const char *source_name = location->source_name ? location->source_name : ""; if (location->line) vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: ", source_name, location->line, location->column); else vkd3d_string_buffer_printf(&context->messages, "%s: ", source_name); } vkd3d_string_buffer_vprintf(&context->messages, format, args); vkd3d_string_buffer_printf(&context->messages, "\n"); } void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args) { if (context->log_level < VKD3D_SHADER_LOG_WARNING) return; if (location) { const char *source_name = location->source_name ? location->source_name : ""; if (location->line) vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: W%04u: ", source_name, location->line, location->column, error); else vkd3d_string_buffer_printf(&context->messages, "%s: W%04u: ", source_name, error); } else { vkd3d_string_buffer_printf(&context->messages, "W%04u: ", error); } vkd3d_string_buffer_vprintf(&context->messages, format, args); vkd3d_string_buffer_printf(&context->messages, "\n"); } void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, va_list args) { if (context->log_level < VKD3D_SHADER_LOG_ERROR) return; if (location) { const char *source_name = location->source_name ? location->source_name : ""; if (location->line) vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ", source_name, location->line, location->column, error); else vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", source_name, error); } else { vkd3d_string_buffer_printf(&context->messages, "E%04u: ", error); } vkd3d_string_buffer_vprintf(&context->messages, format, args); vkd3d_string_buffer_printf(&context->messages, "\n"); } void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_verror(context, location, error, format, args); va_end(args); } size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer) { size_t aligned_size = align(buffer->size, 4); if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, aligned_size, 1)) { buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; return aligned_size; } memset(buffer->data + buffer->size, 0xab, aligned_size - buffer->size); buffer->size = aligned_size; return aligned_size; } size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size) { size_t offset = bytecode_align(buffer); if (buffer->status) return offset; if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + size, 1)) { buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; return offset; } memcpy(buffer->data + offset, bytes, size); buffer->size = offset + size; return offset; } void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value) { if (buffer->status) return; assert(vkd3d_bound_range(offset, sizeof(value), buffer->size)); memcpy(buffer->data + offset, &value, sizeof(value)); } static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const char *suffix, const void *data, size_t size) { static LONG shader_id = 0; char filename[1024]; unsigned int id; FILE *f; id = InterlockedIncrement(&shader_id) - 1; snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.%s", path, prefix, id, suffix); if ((f = fopen(filename, "wb"))) { if (fwrite(data, 1, size, f) != size) ERR("Failed to write shader to %s.\n", filename); if (fclose(f)) ERR("Failed to close stream %s.\n", filename); } else { ERR("Failed to open %s for dumping shader.\n", filename); } } static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type type) { switch (type) { case VKD3D_SHADER_SOURCE_DXBC_TPF: return "dxbc"; case VKD3D_SHADER_SOURCE_HLSL: return "hlsl"; case VKD3D_SHADER_SOURCE_D3D_BYTECODE: return "d3dbc"; case VKD3D_SHADER_SOURCE_DXBC_DXIL: return "dxil"; default: FIXME("Unhandled source type %#x.\n", type); return "bin"; } } void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type, enum vkd3d_shader_type shader_type, const struct vkd3d_shader_code *shader) { static bool enabled = true; const char *path; if (!enabled) return; if (!(path = getenv("VKD3D_SHADER_DUMP_PATH"))) { enabled = false; return; } vkd3d_shader_dump_blob(path, shader_get_type_prefix(shader_type), shader_get_source_type_suffix(source_type), shader->code, shader->size); } static void init_scan_signature_info(const struct vkd3d_shader_compile_info *info) { struct vkd3d_shader_scan_signature_info *signature_info; if ((signature_info = vkd3d_find_struct(info->next, SCAN_SIGNATURE_INFO))) { memset(&signature_info->input, 0, sizeof(signature_info->input)); memset(&signature_info->output, 0, sizeof(signature_info->output)); memset(&signature_info->patch_constant, 0, sizeof(signature_info->patch_constant)); } } bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser, struct vkd3d_shader_message_context *message_context, const char *source_name, const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops, unsigned int instruction_reserve) { parser->message_context = message_context; parser->location.source_name = source_name; parser->location.line = 1; parser->location.column = 0; parser->shader_version = *version; parser->ops = ops; return shader_instruction_array_init(&parser->instructions, instruction_reserve); } void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_verror(parser->message_context, &parser->location, error, format, args); va_end(args); parser->failed = true; } void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_vwarning(parser->message_context, &parser->location, error, format, args); va_end(args); } static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info, bool validate_target_type) { const enum vkd3d_shader_source_type *source_types; const enum vkd3d_shader_target_type *target_types; unsigned int count, i; if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO) { WARN("Invalid structure type %#x.\n", compile_info->type); return VKD3D_ERROR_INVALID_ARGUMENT; } source_types = vkd3d_shader_get_supported_source_types(&count); for (i = 0; i < count; ++i) { if (source_types[i] == compile_info->source_type) break; } if (i == count) { WARN("Invalid shader source type %#x.\n", compile_info->source_type); return VKD3D_ERROR_INVALID_ARGUMENT; } if (validate_target_type) { target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count); for (i = 0; i < count; ++i) { if (target_types[i] == compile_info->target_type) break; } if (i == count) { WARN("Invalid shader target type %#x.\n", compile_info->target_type); return VKD3D_ERROR_INVALID_ARGUMENT; } } return VKD3D_OK; } void vkd3d_shader_free_messages(char *messages) { TRACE("messages %p.\n", messages); vkd3d_free(messages); } static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_signature *signature, const struct shader_signature *src) { unsigned int i; signature->element_count = src->element_count; if (!src->elements) { assert(!signature->element_count); signature->elements = NULL; return true; } if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements)))) return false; for (i = 0; i < signature->element_count; ++i) { struct vkd3d_shader_signature_element *d = &signature->elements[i]; struct signature_element *e = &src->elements[i]; d->semantic_name = e->semantic_name; d->semantic_index = e->semantic_index; d->stream_index = e->stream_index; d->sysval_semantic = e->sysval_semantic; d->component_type = e->component_type; d->register_index = e->register_index; if (e->register_count > 1) FIXME("Arrayed elements are not supported yet.\n"); d->mask = e->mask; d->used_mask = e->used_mask; d->min_precision = e->min_precision; } return true; } struct vkd3d_shader_scan_context { struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info; size_t descriptors_size; struct vkd3d_shader_message_context *message_context; struct vkd3d_shader_location location; struct vkd3d_shader_cf_info { enum { VKD3D_SHADER_BLOCK_IF, VKD3D_SHADER_BLOCK_LOOP, VKD3D_SHADER_BLOCK_SWITCH, } type; bool inside_block; bool has_default; } *cf_info; size_t cf_info_size; size_t cf_info_count; struct { unsigned int id; unsigned int descriptor_idx; } *uav_ranges; size_t uav_ranges_size; size_t uav_range_count; enum vkd3d_shader_api_version api_version; }; static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info, struct vkd3d_shader_message_context *message_context) { unsigned int i; memset(context, 0, sizeof(*context)); context->scan_descriptor_info = scan_descriptor_info; context->message_context = message_context; context->location.source_name = compile_info->source_name; context->location.line = 2; /* Line 1 is the version token. */ context->api_version = VKD3D_SHADER_API_VERSION_1_2; for (i = 0; i < compile_info->option_count; ++i) { const struct vkd3d_shader_compile_option *option = &compile_info->options[i]; if (option->name == VKD3D_SHADER_COMPILE_OPTION_API_VERSION) context->api_version = option->value; } } static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context) { vkd3d_free(context->uav_ranges); vkd3d_free(context->cf_info); } static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context) { if (!context->cf_info_count) return NULL; return &context->cf_info[context->cf_info_count - 1]; } static struct vkd3d_shader_cf_info *vkd3d_shader_scan_push_cf_info(struct vkd3d_shader_scan_context *context) { struct vkd3d_shader_cf_info *cf_info; if (!vkd3d_array_reserve((void **)&context->cf_info, &context->cf_info_size, context->cf_info_count + 1, sizeof(*context->cf_info))) { ERR("Failed to allocate UAV range.\n"); return false; } cf_info = &context->cf_info[context->cf_info_count++]; memset(cf_info, 0, sizeof(*cf_info)); return cf_info; } static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context) { assert(context->cf_info_count); --context->cf_info_count; } static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_breakable_cf_info( struct vkd3d_shader_scan_context *context) { size_t count = context->cf_info_count; struct vkd3d_shader_cf_info *cf_info; while (count) { cf_info = &context->cf_info[--count]; if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP || cf_info->type == VKD3D_SHADER_BLOCK_SWITCH) return cf_info; } return NULL; } static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_loop_cf_info( struct vkd3d_shader_scan_context *context) { size_t count = context->cf_info_count; struct vkd3d_shader_cf_info *cf_info; while (count) { cf_info = &context->cf_info[--count]; if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP) return cf_info; } return NULL; } static void vkd3d_shader_scan_add_uav_flag(const struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg, uint32_t flag) { unsigned int range_id = reg->idx[0].offset; unsigned int i; if (!context->scan_descriptor_info) return; for (i = 0; i < context->uav_range_count; ++i) { if (context->uav_ranges[i].id == range_id) { context->scan_descriptor_info->descriptors[context->uav_ranges[i].descriptor_idx].flags |= flag; break; } } } static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_opcode handler_idx = instruction->handler_idx; return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR) || (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR) || handler_idx == VKD3DSIH_LD_UAV_TYPED || (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV) || (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV); } static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg) { vkd3d_shader_scan_add_uav_flag(context, reg, VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ); } static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_opcode handler_idx = instruction->handler_idx; return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC || handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME; } static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg) { vkd3d_shader_scan_add_uav_flag(context, reg, VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER); } static bool vkd3d_shader_instruction_is_uav_atomic_op(const struct vkd3d_shader_instruction *instruction) { enum vkd3d_shader_opcode handler_idx = instruction->handler_idx; return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR) || (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR); } static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_register *reg) { vkd3d_shader_scan_add_uav_flag(context, reg, VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS); } static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context, enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type, unsigned int flags) { struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info; struct vkd3d_shader_descriptor_info1 *d; if (!vkd3d_array_reserve((void **)&info->descriptors, &context->descriptors_size, info->descriptor_count + 1, sizeof(*info->descriptors))) { ERR("Failed to allocate descriptor info.\n"); return false; } d = &info->descriptors[info->descriptor_count]; d->type = type; d->register_space = range->space; d->register_index = range->first; d->resource_type = resource_type; d->resource_data_type = resource_data_type; d->flags = flags; d->count = (range->last == ~0u) ? ~0u : range->last - range->first + 1; ++info->descriptor_count; return true; } static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context, unsigned int id, unsigned int descriptor_idx) { if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size, context->uav_range_count + 1, sizeof(*context->uav_ranges))) { ERR("Failed to allocate UAV range.\n"); return false; } context->uav_ranges[context->uav_range_count].id = id; context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx; ++context->uav_range_count; return true; } static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb; if (!context->scan_descriptor_info) return; vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); } static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler; unsigned int flags; if (!context->scan_descriptor_info) return; if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE) flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE; else flags = 0; vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags); } static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type) { enum vkd3d_shader_descriptor_type type; if (!context->scan_descriptor_info) return; if (resource->reg.reg.type == VKD3DSPR_UAV) type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; else type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV; vkd3d_shader_scan_add_descriptor(context, type, &resource->range, resource_type, resource_data_type, 0); if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset, context->scan_descriptor_info->descriptor_count - 1); } static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic; enum vkd3d_shader_resource_data_type resource_data_type; if (semantic->resource_data_type[0] != semantic->resource_data_type[1] || semantic->resource_data_type[0] != semantic->resource_data_type[2] || semantic->resource_data_type[0] != semantic->resource_data_type[3]) FIXME("Resource data types are different (%d, %d, %d, %d).\n", semantic->resource_data_type[0], semantic->resource_data_type[1], semantic->resource_data_type[2], semantic->resource_data_type[3]); switch (semantic->resource_data_type[0]) { case VKD3D_DATA_UNORM: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM; break; case VKD3D_DATA_SNORM: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM; break; case VKD3D_DATA_INT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT; break; case VKD3D_DATA_UINT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT; break; case VKD3D_DATA_FLOAT: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; break; case VKD3D_DATA_MIXED: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_MIXED; break; case VKD3D_DATA_DOUBLE: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_DOUBLE; break; case VKD3D_DATA_CONTINUED: resource_data_type = VKD3D_SHADER_RESOURCE_DATA_CONTINUED; break; default: ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]); resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; break; } if (context->api_version < VKD3D_SHADER_API_VERSION_1_3 && resource_data_type >= VKD3D_SHADER_RESOURCE_DATA_MIXED) { ERR("Invalid resource data type %#x for API version %#x.\n", semantic->resource_data_type[0], context->api_version); resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; } vkd3d_shader_scan_resource_declaration(context, &semantic->resource, semantic->resource_type, resource_data_type); } static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context, enum vkd3d_shader_error error, const char *format, ...) { va_list args; va_start(args, format); vkd3d_shader_verror(context->message_context, &context->location, error, format, args); va_end(args); } static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_instruction *instruction) { struct vkd3d_shader_cf_info *cf_info; unsigned int i; switch (instruction->handler_idx) { case VKD3DSIH_DCL_CONSTANT_BUFFER: vkd3d_shader_scan_constant_buffer_declaration(context, instruction); break; case VKD3DSIH_DCL_SAMPLER: vkd3d_shader_scan_sampler_declaration(context, instruction); break; case VKD3DSIH_DCL: case VKD3DSIH_DCL_UAV_TYPED: vkd3d_shader_scan_typed_resource_declaration(context, instruction); break; case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_UAV_RAW: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT); break; case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_UAV_STRUCTURED: vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT); break; case VKD3DSIH_IF: cf_info = vkd3d_shader_scan_push_cf_info(context); cf_info->type = VKD3D_SHADER_BLOCK_IF; cf_info->inside_block = true; break; case VKD3DSIH_ELSE: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘else’ instruction without corresponding ‘if’ block."); return VKD3D_ERROR_INVALID_SHADER; } cf_info->inside_block = true; break; case VKD3DSIH_ENDIF: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endif’ instruction without corresponding ‘if’ block."); return VKD3D_ERROR_INVALID_SHADER; } vkd3d_shader_scan_pop_cf_info(context); break; case VKD3DSIH_LOOP: cf_info = vkd3d_shader_scan_push_cf_info(context); cf_info->type = VKD3D_SHADER_BLOCK_LOOP; cf_info->inside_block = true; break; case VKD3DSIH_ENDLOOP: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endloop’ instruction without corresponding ‘loop’ block."); return VKD3D_ERROR_INVALID_SHADER; } vkd3d_shader_scan_pop_cf_info(context); break; case VKD3DSIH_SWITCH: cf_info = vkd3d_shader_scan_push_cf_info(context); cf_info->type = VKD3D_SHADER_BLOCK_SWITCH; break; case VKD3DSIH_ENDSWITCH: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘endswitch’ instruction without corresponding ‘switch’ block."); return VKD3D_ERROR_INVALID_SHADER; } vkd3d_shader_scan_pop_cf_info(context); break; case VKD3DSIH_CASE: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘case’ instruction outside switch block."); return VKD3D_ERROR_INVALID_SHADER; } cf_info->inside_block = true; break; case VKD3DSIH_DEFAULT: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_SWITCH) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘default’ instruction outside switch block."); return VKD3D_ERROR_INVALID_SHADER; } if (cf_info->has_default) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered duplicate ‘default’ instruction inside the current switch block."); return VKD3D_ERROR_INVALID_SHADER; } cf_info->inside_block = true; cf_info->has_default = true; break; case VKD3DSIH_BREAK: if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context))) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘break’ instruction outside breakable block."); return VKD3D_ERROR_INVALID_SHADER; } cf_info->inside_block = false; break; case VKD3DSIH_BREAKP: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘breakp’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } break; case VKD3DSIH_CONTINUE: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘continue’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } cf_info->inside_block = false; break; case VKD3DSIH_CONTINUEP: if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context))) { vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF, "Encountered ‘continue’ instruction outside loop."); return VKD3D_ERROR_INVALID_SHADER; } break; case VKD3DSIH_RET: if (context->cf_info_count) context->cf_info[context->cf_info_count - 1].inside_block = false; break; default: break; } if (vkd3d_shader_instruction_is_uav_read(instruction)) { for (i = 0; i < instruction->dst_count; ++i) { if (instruction->dst[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(context, &instruction->dst[i].reg); } for (i = 0; i < instruction->src_count; ++i) { if (instruction->src[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_read(context, &instruction->src[i].reg); } } if (vkd3d_shader_instruction_is_uav_counter(instruction)) vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg); if (vkd3d_shader_instruction_is_uav_atomic_op(instruction)) { for (i = 0; i < instruction->dst_count; ++i) { if (instruction->dst[i].reg.type == VKD3DSPR_UAV) vkd3d_shader_scan_record_uav_atomic_op(context, &instruction->dst[i].reg); } } ++context->location.line; return VKD3D_OK; } static enum vkd3d_result convert_descriptor_info(struct vkd3d_shader_scan_descriptor_info *info, const struct vkd3d_shader_scan_descriptor_info1 *info1) { unsigned int i; if (!(info->descriptors = vkd3d_calloc(info1->descriptor_count, sizeof(*info->descriptors)))) return VKD3D_ERROR_OUT_OF_MEMORY; for (i = 0; i < info1->descriptor_count; ++i) { const struct vkd3d_shader_descriptor_info1 *src = &info1->descriptors[i]; struct vkd3d_shader_descriptor_info *dst = &info->descriptors[i]; dst->type = src->type; dst->register_space = src->register_space; dst->register_index = src->register_index; dst->resource_type = src->resource_type; dst->resource_data_type = src->resource_data_type; dst->flags = src->flags; dst->count = src->count; } info->descriptor_count = info1->descriptor_count; return VKD3D_OK; } static void vkd3d_shader_free_scan_descriptor_info1(struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info) { TRACE("scan_descriptor_info %p.\n", scan_descriptor_info); vkd3d_free(scan_descriptor_info->descriptors); } static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_scan_descriptor_info1 *descriptor_info1, struct vkd3d_shader_parser *parser) { struct vkd3d_shader_scan_descriptor_info1 local_descriptor_info1 = {0}; struct vkd3d_shader_scan_descriptor_info *descriptor_info; struct vkd3d_shader_scan_signature_info *signature_info; struct vkd3d_shader_instruction *instruction; struct vkd3d_shader_scan_context context; int ret = VKD3D_OK; unsigned int i; descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO); if (descriptor_info1) { descriptor_info1->descriptors = NULL; descriptor_info1->descriptor_count = 0; } else if (descriptor_info) { descriptor_info1 = &local_descriptor_info1; } signature_info = vkd3d_find_struct(compile_info->next, SCAN_SIGNATURE_INFO); vkd3d_shader_scan_context_init(&context, compile_info, descriptor_info1, message_context); if (TRACE_ON()) { vkd3d_shader_trace(&parser->instructions, &parser->shader_version); } for (i = 0; i < parser->instructions.count; ++i) { instruction = &parser->instructions.elements[i]; if ((ret = vkd3d_shader_scan_instruction(&context, instruction)) < 0) break; } for (i = 0; i < ARRAY_SIZE(parser->shader_desc.flat_constant_count); ++i) { struct vkd3d_shader_register_range range = {.space = 0, .first = i, .last = i}; if (parser->shader_desc.flat_constant_count[i].external) vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0); } if (!ret && signature_info) { if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->shader_desc.input_signature) || !vkd3d_shader_signature_from_shader_signature(&signature_info->output, &parser->shader_desc.output_signature) || !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant, &parser->shader_desc.patch_constant_signature)) { ret = VKD3D_ERROR_OUT_OF_MEMORY; } } if (!ret && descriptor_info) ret = convert_descriptor_info(descriptor_info, descriptor_info1); if (ret < 0) { if (descriptor_info) vkd3d_shader_free_scan_descriptor_info(descriptor_info); if (descriptor_info1) vkd3d_shader_free_scan_descriptor_info1(descriptor_info1); if (signature_info) vkd3d_shader_free_scan_signature_info(signature_info); } else { vkd3d_shader_free_scan_descriptor_info1(&local_descriptor_info1); } vkd3d_shader_scan_context_cleanup(&context); return ret; } static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } ret = scan_with_parser(compile_info, message_context, NULL, parser); vkd3d_shader_parser_destroy(parser); return ret; } static int scan_d3dbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } ret = scan_with_parser(compile_info, message_context, NULL, parser); vkd3d_shader_parser_destroy(parser); return ret; } static int scan_dxil(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } ret = scan_with_parser(compile_info, message_context, NULL, parser); vkd3d_shader_parser_destroy(parser); return ret; } int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages) { struct vkd3d_shader_message_context message_context; int ret; TRACE("compile_info %p, messages %p.\n", compile_info, messages); if (messages) *messages = NULL; if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0) return ret; init_scan_signature_info(compile_info); vkd3d_shader_message_context_init(&message_context, compile_info->log_level); switch (compile_info->source_type) { case VKD3D_SHADER_SOURCE_DXBC_TPF: ret = scan_dxbc(compile_info, &message_context); break; case VKD3D_SHADER_SOURCE_HLSL: FIXME("HLSL support not implemented.\n"); ret = VKD3D_ERROR_NOT_IMPLEMENTED; break; case VKD3D_SHADER_SOURCE_D3D_BYTECODE: ret = scan_d3dbc(compile_info, &message_context); break; case VKD3D_SHADER_SOURCE_DXBC_DXIL: ret = scan_dxil(compile_info, &message_context); break; default: ERR("Unsupported source type %#x.\n", compile_info->source_type); ret = VKD3D_ERROR_INVALID_ARGUMENT; break; } vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_message_context_cleanup(&message_context); return ret; } static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_scan_descriptor_info1 scan_descriptor_info; struct vkd3d_glsl_generator *glsl_generator; struct vkd3d_shader_compile_info scan_info; int ret; vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source); scan_info = *compile_info; if ((ret = scan_with_parser(&scan_info, message_context, &scan_descriptor_info, parser)) < 0) return ret; switch (compile_info->target_type) { case VKD3D_SHADER_TARGET_D3D_ASM: ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out); break; case VKD3D_SHADER_TARGET_GLSL: if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version, message_context, &parser->location))) { ERR("Failed to create GLSL generator.\n"); vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info); return VKD3D_ERROR; } ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out); vkd3d_glsl_generator_destroy(glsl_generator); break; case VKD3D_SHADER_TARGET_SPIRV_BINARY: case VKD3D_SHADER_TARGET_SPIRV_TEXT: ret = spirv_compile(parser, &scan_descriptor_info, compile_info, out, message_context); break; default: /* Validation should prevent us from reaching this. */ assert(0); } vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info); return ret; } static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context); vkd3d_shader_parser_destroy(parser); return ret; } static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_code preprocessed; int ret; if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context))) return ret; ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context); vkd3d_shader_free_shader_code(&preprocessed); return ret; } static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source); if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM) { ret = vkd3d_dxbc_binary_to_text(&parser->instructions, &parser->shader_version, compile_info, out); vkd3d_shader_parser_destroy(parser); return ret; } return VKD3D_ERROR; } static int compile_dxbc_dxil(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_parser *parser; int ret; if ((ret = vkd3d_shader_sm6_parser_create(compile_info, message_context, &parser)) < 0) { WARN("Failed to initialise shader parser.\n"); return ret; } ret = vkd3d_shader_parser_compile(parser, compile_info, out, message_context); vkd3d_shader_parser_destroy(parser); return ret; } int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages) { struct vkd3d_shader_message_context message_context; int ret; TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages); if (messages) *messages = NULL; if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0) return ret; init_scan_signature_info(compile_info); vkd3d_shader_message_context_init(&message_context, compile_info->log_level); switch (compile_info->source_type) { case VKD3D_SHADER_SOURCE_DXBC_TPF: ret = compile_dxbc_tpf(compile_info, out, &message_context); break; case VKD3D_SHADER_SOURCE_HLSL: ret = compile_hlsl(compile_info, out, &message_context); break; case VKD3D_SHADER_SOURCE_D3D_BYTECODE: ret = compile_d3d_bytecode(compile_info, out, &message_context); break; case VKD3D_SHADER_SOURCE_DXBC_DXIL: ret = compile_dxbc_dxil(compile_info, out, &message_context); break; default: vkd3d_unreachable(); } vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_message_context_cleanup(&message_context); return ret; } void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info) { TRACE("scan_descriptor_info %p.\n", scan_descriptor_info); vkd3d_free(scan_descriptor_info->descriptors); } void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info) { TRACE("info %p.\n", info); vkd3d_shader_free_shader_signature(&info->input); vkd3d_shader_free_shader_signature(&info->output); vkd3d_shader_free_shader_signature(&info->patch_constant); } void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code) { TRACE("shader_code %p.\n", shader_code); vkd3d_free((void *)shader_code->code); } static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_shader_root_signature_desc *root_signature) { unsigned int i; for (i = 0; i < root_signature->parameter_count; ++i) { const struct vkd3d_shader_root_parameter *parameter = &root_signature->parameters[i]; if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); } vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->static_samplers); memset(root_signature, 0, sizeof(*root_signature)); } static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_shader_root_signature_desc1 *root_signature) { unsigned int i; for (i = 0; i < root_signature->parameter_count; ++i) { const struct vkd3d_shader_root_parameter1 *parameter = &root_signature->parameters[i]; if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); } vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->static_samplers); memset(root_signature, 0, sizeof(*root_signature)); } void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *desc) { TRACE("desc %p.\n", desc); if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0) { vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0); } else if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1) { vkd3d_shader_free_root_signature_v_1_1(&desc->u.v_1_1); } else if (desc->version) { FIXME("Unknown version %#x.\n", desc->version); return; } desc->version = 0; } void shader_signature_cleanup(struct shader_signature *signature) { vkd3d_free(signature->elements); signature->elements = NULL; } int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages) { struct vkd3d_shader_message_context message_context; struct shader_signature shader_signature; int ret; TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages); if (messages) *messages = NULL; vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO); ret = shader_parse_input_signature(dxbc, &message_context, &shader_signature); vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_message_context_cleanup(&message_context); if (!vkd3d_shader_signature_from_shader_signature(signature, &shader_signature)) ret = VKD3D_ERROR_OUT_OF_MEMORY; shader_signature_cleanup(&shader_signature); return ret; } struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element( const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index) { struct vkd3d_shader_signature_element *e; unsigned int i; TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n", signature, debugstr_a(semantic_name), semantic_index, stream_index); e = signature->elements; for (i = 0; i < signature->element_count; ++i) { if (!ascii_strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_index == semantic_index && e[i].stream_index == stream_index) return &e[i]; } return NULL; } void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature) { TRACE("signature %p.\n", signature); vkd3d_free(signature->elements); signature->elements = NULL; } const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor) { int x, y; TRACE("major %p, minor %p.\n", major, minor); if (major || minor) { vkd3d_parse_version(PACKAGE_VERSION, &x, &y); if (major) *major = x; if (minor) *minor = y; } return "vkd3d-shader " PACKAGE_VERSION VKD3D_VCS_ID; } const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count) { static const enum vkd3d_shader_source_type types[] = { VKD3D_SHADER_SOURCE_DXBC_TPF, VKD3D_SHADER_SOURCE_HLSL, VKD3D_SHADER_SOURCE_D3D_BYTECODE, VKD3D_SHADER_SOURCE_DXBC_DXIL, }; TRACE("count %p.\n", count); *count = ARRAY_SIZE(types); return types; } const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( enum vkd3d_shader_source_type source_type, unsigned int *count) { static const enum vkd3d_shader_target_type dxbc_tpf_types[] = { VKD3D_SHADER_TARGET_SPIRV_BINARY, #ifdef HAVE_SPIRV_TOOLS VKD3D_SHADER_TARGET_SPIRV_TEXT, #endif VKD3D_SHADER_TARGET_D3D_ASM, #if 0 VKD3D_SHADER_TARGET_GLSL, #endif }; static const enum vkd3d_shader_target_type hlsl_types[] = { VKD3D_SHADER_TARGET_D3D_BYTECODE, VKD3D_SHADER_TARGET_DXBC_TPF, }; static const enum vkd3d_shader_target_type d3dbc_types[] = { VKD3D_SHADER_TARGET_D3D_ASM, }; TRACE("source_type %#x, count %p.\n", source_type, count); switch (source_type) { case VKD3D_SHADER_SOURCE_DXBC_DXIL: case VKD3D_SHADER_SOURCE_DXBC_TPF: *count = ARRAY_SIZE(dxbc_tpf_types); return dxbc_tpf_types; case VKD3D_SHADER_SOURCE_HLSL: *count = ARRAY_SIZE(hlsl_types); return hlsl_types; case VKD3D_SHADER_SOURCE_D3D_BYTECODE: *count = ARRAY_SIZE(d3dbc_types); return d3dbc_types; default: *count = 0; return NULL; } } int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages) { struct vkd3d_shader_message_context message_context; int ret; TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages); if (messages) *messages = NULL; if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0) return ret; vkd3d_shader_message_context_init(&message_context, compile_info->log_level); ret = preproc_lexer_parse(compile_info, out, &message_context); vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY; vkd3d_shader_message_context_cleanup(&message_context); return ret; } void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback) { vkd3d_dbg_set_log_callback(callback); } static struct vkd3d_shader_param_node *shader_param_allocator_node_create( struct vkd3d_shader_param_allocator *allocator) { struct vkd3d_shader_param_node *node; if (!(node = vkd3d_malloc(offsetof(struct vkd3d_shader_param_node, param[allocator->count * allocator->stride])))) return NULL; node->next = NULL; return node; } static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator, unsigned int count, unsigned int stride) { allocator->count = max(count, 4); allocator->stride = stride; allocator->head = NULL; allocator->current = NULL; allocator->index = allocator->count; } static void shader_param_allocator_destroy(struct vkd3d_shader_param_allocator *allocator) { struct vkd3d_shader_param_node *current = allocator->head; while (current) { struct vkd3d_shader_param_node *next = current->next; vkd3d_free(current); current = next; } } void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator, unsigned int count) { void *params; if (!count) return NULL; if (count > allocator->count - allocator->index) { struct vkd3d_shader_param_node *next = shader_param_allocator_node_create(allocator); if (!next) return NULL; if (allocator->current) allocator->current->next = next; else allocator->head = next; allocator->current = next; allocator->index = 0; } params = &allocator->current->param[allocator->index * allocator->stride]; allocator->index += count; return params; } bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve) { memset(instructions, 0, sizeof(*instructions)); /* Size the parameter initial allocations so they are large enough for most shaders. The * code path for chained allocations will be tested if a few shaders need to use it. */ shader_param_allocator_init(&instructions->dst_params, reserve - reserve / 8u, sizeof(*instructions->elements->dst)); shader_param_allocator_init(&instructions->src_params, reserve * 2u, sizeof(*instructions->elements->src)); return shader_instruction_array_reserve(instructions, reserve); } bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve) { if (!vkd3d_array_reserve((void **)&instructions->elements, &instructions->capacity, reserve, sizeof(*instructions->elements))) { ERR("Failed to allocate instructions.\n"); return false; } return true; } bool shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, struct vkd3d_shader_immediate_constant_buffer *icb) { if (!vkd3d_array_reserve((void **)&instructions->icbs, &instructions->icb_capacity, instructions->icb_count + 1, sizeof(*instructions->icbs))) return false; instructions->icbs[instructions->icb_count++] = icb; return true; } static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params( struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params, unsigned int count); static bool shader_register_clone_relative_addresses(struct vkd3d_shader_register *reg, struct vkd3d_shader_instruction_array *instructions) { unsigned int i; for (i = 0; i < reg->idx_count; ++i) { if (!reg->idx[i].rel_addr) continue; if (!(reg->idx[i].rel_addr = shader_instruction_array_clone_src_params(instructions, reg->idx[i].rel_addr, 1))) return false; } return true; } static struct vkd3d_shader_dst_param *shader_instruction_array_clone_dst_params( struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_dst_param *params, unsigned int count) { struct vkd3d_shader_dst_param *dst_params; unsigned int i; if (!(dst_params = shader_dst_param_allocator_get(&instructions->dst_params, count))) return NULL; memcpy(dst_params, params, count * sizeof(*params)); for (i = 0; i < count; ++i) { if (!shader_register_clone_relative_addresses(&dst_params[i].reg, instructions)) return NULL; } return dst_params; } static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params( struct vkd3d_shader_instruction_array *instructions, const struct vkd3d_shader_src_param *params, unsigned int count) { struct vkd3d_shader_src_param *src_params; unsigned int i; if (!(src_params = shader_src_param_allocator_get(&instructions->src_params, count))) return NULL; memcpy(src_params, params, count * sizeof(*params)); for (i = 0; i < count; ++i) { if (!shader_register_clone_relative_addresses(&src_params[i].reg, instructions)) return NULL; } return src_params; } /* NOTE: Immediate constant buffers are not cloned, so the source must not be destroyed while the * destination is in use. This seems like a reasonable requirement given how this is currently used. */ bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions, unsigned int dst, unsigned int src) { struct vkd3d_shader_instruction *ins = &instructions->elements[dst]; *ins = instructions->elements[src]; if (ins->dst_count && ins->dst && !(ins->dst = shader_instruction_array_clone_dst_params(instructions, ins->dst, ins->dst_count))) return false; return !ins->src_count || !!(ins->src = shader_instruction_array_clone_src_params(instructions, ins->src, ins->src_count)); } void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions) { unsigned int i; vkd3d_free(instructions->elements); shader_param_allocator_destroy(&instructions->dst_params); shader_param_allocator_destroy(&instructions->src_params); for (i = 0; i < instructions->icb_count; ++i) vkd3d_free(instructions->icbs[i]); vkd3d_free(instructions->icbs); } void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *ret_count, struct vkd3d_shader_varying_map *varyings) { unsigned int count = 0; unsigned int i; TRACE("output_signature %p, input_signature %p, ret_count %p, varyings %p.\n", output_signature, input_signature, ret_count, varyings); for (i = 0; i < input_signature->element_count; ++i) { const struct vkd3d_shader_signature_element *input_element, *output_element; input_element = &input_signature->elements[i]; if (input_element->sysval_semantic != VKD3D_SHADER_SV_NONE) continue; varyings[count].input_register_index = input_element->register_index; varyings[count].input_mask = input_element->mask; if ((output_element = vkd3d_shader_find_signature_element(output_signature, input_element->semantic_name, input_element->semantic_index, 0))) { varyings[count].output_signature_index = output_element - output_signature->elements; } else { varyings[count].output_signature_index = output_signature->element_count; } ++count; } *ret_count = count; }