[pixel shader] float4 main() : sv_target { float4 aa = {1, float2(2, 3), 4}; return aa; } [test] draw quad probe all rgba (1, 2, 3, 4) [pixel shader] struct stu { int3 aa; float4 bb; }; float4 main() : sv_target { struct stu foo = {1, 2, float2(3, 4), int3(5, 6, 7)}; return foo.bb; } [test] draw quad probe all rgba (4, 5, 6, 7) [pixel shader] float4 main() : sv_target { int4 aa = {10, 20, 30, 40}; float4 foo[3] = {1, aa, aa, 2, 3, 4}; return foo[1]; } [test] draw quad probe all rgba (40, 10, 20, 30) [pixel shader] struct stu { float aa; int bb; }; float4 main() : sv_target { struct stu foo = {2.0, 3}; float4 f = {1.0, foo, 4.0}; return f; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) [pixel shader] float4 main() : sv_target { int arr[3] = {2, 3, 4}; float4 f = {1.0, arr}; return f; } [test] draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)