[pixel shader] uniform float4 color; float4 main() : SV_target { float4 ret = color; ret.zwx.yzx.xz += float2(0.4, 0.2); ret.xzyw.wzx.xz.y.x -= 0.6; ret.yxwz.yxwz *= -1; return ret; } [test] uniform 0 float4 0.0303 0.08 0.07 0.0202 todo(msl) draw quad probe (0, 0) rgba (0.5697, -0.08, -0.27, -0.4202)