/* * Copyright 2008-2009 Henri Verbeet for CodeWeavers * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_shader_private.h" #define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31) #define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1 #define VKD3D_SM4_AOFFIMMI_U_SHIFT 9 #define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT) #define VKD3D_SM4_AOFFIMMI_V_SHIFT 13 #define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT) #define VKD3D_SM4_AOFFIMMI_W_SHIFT 17 #define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT) #define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 #define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT) #define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11 #define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT) #define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11 #define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT) #define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11 #define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT) #define VKD3D_SM4_INDEX_TYPE_SHIFT 11 #define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT) #define VKD3D_SM4_SAMPLER_MODE_SHIFT 11 #define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT) #define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11 #define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT) #define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11 #define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT) #define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11 #define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT) #define VKD3D_SM5_PRECISE_SHIFT 19 #define VKD3D_SM5_PRECISE_MASK (0xfu << VKD3D_SM5_PRECISE_SHIFT) #define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT) #define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16 #define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu #define VKD3D_SM5_UAV_FLAGS_SHIFT 15 #define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT) #define VKD3D_SM5_SYNC_FLAGS_SHIFT 11 #define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT) #define VKD3D_SM5_TESSELLATOR_SHIFT 11 #define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT) #define VKD3D_SM4_OPCODE_MASK 0xff #define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31) #define VKD3D_SM4_ADDRESSING_SHIFT1 25 #define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1) #define VKD3D_SM4_ADDRESSING_SHIFT0 22 #define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0) #define VKD3D_SM4_REGISTER_ORDER_SHIFT 20 #define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT) #define VKD3D_SM4_REGISTER_TYPE_SHIFT 12 #define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT) #define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2 #define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT) #define VKD3D_SM4_IMMCONST_TYPE_SHIFT 0 #define VKD3D_SM4_IMMCONST_TYPE_MASK (0x3u << VKD3D_SM4_IMMCONST_TYPE_SHIFT) #define VKD3D_SM4_WRITEMASK_SHIFT 4 #define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT) #define VKD3D_SM4_SWIZZLE_SHIFT 4 #define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT) #define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf) #define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf) #define VKD3D_SM4_ADDRESSING_RELATIVE 0x2 #define VKD3D_SM4_ADDRESSING_OFFSET 0x1 #define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4 #define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18) enum vkd3d_sm4_opcode { VKD3D_SM4_OP_ADD = 0x00, VKD3D_SM4_OP_AND = 0x01, VKD3D_SM4_OP_BREAK = 0x02, VKD3D_SM4_OP_BREAKC = 0x03, VKD3D_SM4_OP_CASE = 0x06, VKD3D_SM4_OP_CONTINUE = 0x07, VKD3D_SM4_OP_CONTINUEC = 0x08, VKD3D_SM4_OP_CUT = 0x09, VKD3D_SM4_OP_DEFAULT = 0x0a, VKD3D_SM4_OP_DERIV_RTX = 0x0b, VKD3D_SM4_OP_DERIV_RTY = 0x0c, VKD3D_SM4_OP_DISCARD = 0x0d, VKD3D_SM4_OP_DIV = 0x0e, VKD3D_SM4_OP_DP2 = 0x0f, VKD3D_SM4_OP_DP3 = 0x10, VKD3D_SM4_OP_DP4 = 0x11, VKD3D_SM4_OP_ELSE = 0x12, VKD3D_SM4_OP_EMIT = 0x13, VKD3D_SM4_OP_ENDIF = 0x15, VKD3D_SM4_OP_ENDLOOP = 0x16, VKD3D_SM4_OP_ENDSWITCH = 0x17, VKD3D_SM4_OP_EQ = 0x18, VKD3D_SM4_OP_EXP = 0x19, VKD3D_SM4_OP_FRC = 0x1a, VKD3D_SM4_OP_FTOI = 0x1b, VKD3D_SM4_OP_FTOU = 0x1c, VKD3D_SM4_OP_GE = 0x1d, VKD3D_SM4_OP_IADD = 0x1e, VKD3D_SM4_OP_IF = 0x1f, VKD3D_SM4_OP_IEQ = 0x20, VKD3D_SM4_OP_IGE = 0x21, VKD3D_SM4_OP_ILT = 0x22, VKD3D_SM4_OP_IMAD = 0x23, VKD3D_SM4_OP_IMAX = 0x24, VKD3D_SM4_OP_IMIN = 0x25, VKD3D_SM4_OP_IMUL = 0x26, VKD3D_SM4_OP_INE = 0x27, VKD3D_SM4_OP_INEG = 0x28, VKD3D_SM4_OP_ISHL = 0x29, VKD3D_SM4_OP_ISHR = 0x2a, VKD3D_SM4_OP_ITOF = 0x2b, VKD3D_SM4_OP_LABEL = 0x2c, VKD3D_SM4_OP_LD = 0x2d, VKD3D_SM4_OP_LD2DMS = 0x2e, VKD3D_SM4_OP_LOG = 0x2f, VKD3D_SM4_OP_LOOP = 0x30, VKD3D_SM4_OP_LT = 0x31, VKD3D_SM4_OP_MAD = 0x32, VKD3D_SM4_OP_MIN = 0x33, VKD3D_SM4_OP_MAX = 0x34, VKD3D_SM4_OP_SHADER_DATA = 0x35, VKD3D_SM4_OP_MOV = 0x36, VKD3D_SM4_OP_MOVC = 0x37, VKD3D_SM4_OP_MUL = 0x38, VKD3D_SM4_OP_NE = 0x39, VKD3D_SM4_OP_NOP = 0x3a, VKD3D_SM4_OP_NOT = 0x3b, VKD3D_SM4_OP_OR = 0x3c, VKD3D_SM4_OP_RESINFO = 0x3d, VKD3D_SM4_OP_RET = 0x3e, VKD3D_SM4_OP_RETC = 0x3f, VKD3D_SM4_OP_ROUND_NE = 0x40, VKD3D_SM4_OP_ROUND_NI = 0x41, VKD3D_SM4_OP_ROUND_PI = 0x42, VKD3D_SM4_OP_ROUND_Z = 0x43, VKD3D_SM4_OP_RSQ = 0x44, VKD3D_SM4_OP_SAMPLE = 0x45, VKD3D_SM4_OP_SAMPLE_C = 0x46, VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47, VKD3D_SM4_OP_SAMPLE_LOD = 0x48, VKD3D_SM4_OP_SAMPLE_GRAD = 0x49, VKD3D_SM4_OP_SAMPLE_B = 0x4a, VKD3D_SM4_OP_SQRT = 0x4b, VKD3D_SM4_OP_SWITCH = 0x4c, VKD3D_SM4_OP_SINCOS = 0x4d, VKD3D_SM4_OP_UDIV = 0x4e, VKD3D_SM4_OP_ULT = 0x4f, VKD3D_SM4_OP_UGE = 0x50, VKD3D_SM4_OP_UMUL = 0x51, VKD3D_SM4_OP_UMAX = 0x53, VKD3D_SM4_OP_UMIN = 0x54, VKD3D_SM4_OP_USHR = 0x55, VKD3D_SM4_OP_UTOF = 0x56, VKD3D_SM4_OP_XOR = 0x57, VKD3D_SM4_OP_DCL_RESOURCE = 0x58, VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59, VKD3D_SM4_OP_DCL_SAMPLER = 0x5a, VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b, VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c, VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, VKD3D_SM4_OP_DCL_INPUT = 0x5f, VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60, VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61, VKD3D_SM4_OP_DCL_INPUT_PS = 0x62, VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, VKD3D_SM4_OP_DCL_OUTPUT = 0x65, VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, VKD3D_SM4_OP_DCL_TEMPS = 0x68, VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69, VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, VKD3D_SM4_OP_LOD = 0x6c, VKD3D_SM4_OP_GATHER4 = 0x6d, VKD3D_SM4_OP_SAMPLE_POS = 0x6e, VKD3D_SM4_OP_SAMPLE_INFO = 0x6f, VKD3D_SM5_OP_HS_DECLS = 0x71, VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, VKD3D_SM5_OP_HS_FORK_PHASE = 0x73, VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74, VKD3D_SM5_OP_EMIT_STREAM = 0x75, VKD3D_SM5_OP_CUT_STREAM = 0x76, VKD3D_SM5_OP_FCALL = 0x78, VKD3D_SM5_OP_BUFINFO = 0x79, VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a, VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b, VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c, VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d, VKD3D_SM5_OP_GATHER4_C = 0x7e, VKD3D_SM5_OP_GATHER4_PO = 0x7f, VKD3D_SM5_OP_GATHER4_PO_C = 0x80, VKD3D_SM5_OP_RCP = 0x81, VKD3D_SM5_OP_F32TOF16 = 0x82, VKD3D_SM5_OP_F16TOF32 = 0x83, VKD3D_SM5_OP_COUNTBITS = 0x86, VKD3D_SM5_OP_FIRSTBIT_HI = 0x87, VKD3D_SM5_OP_FIRSTBIT_LO = 0x88, VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89, VKD3D_SM5_OP_UBFE = 0x8a, VKD3D_SM5_OP_IBFE = 0x8b, VKD3D_SM5_OP_BFI = 0x8c, VKD3D_SM5_OP_BFREV = 0x8d, VKD3D_SM5_OP_SWAPC = 0x8e, VKD3D_SM5_OP_DCL_STREAM = 0x8f, VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90, VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91, VKD3D_SM5_OP_DCL_INTERFACE = 0x92, VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96, VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a, VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c, VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d, VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e, VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f, VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0, VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1, VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2, VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3, VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4, VKD3D_SM5_OP_LD_RAW = 0xa5, VKD3D_SM5_OP_STORE_RAW = 0xa6, VKD3D_SM5_OP_LD_STRUCTURED = 0xa7, VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8, VKD3D_SM5_OP_ATOMIC_AND = 0xa9, VKD3D_SM5_OP_ATOMIC_OR = 0xaa, VKD3D_SM5_OP_ATOMIC_XOR = 0xab, VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac, VKD3D_SM5_OP_ATOMIC_IADD = 0xad, VKD3D_SM5_OP_ATOMIC_IMAX = 0xae, VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf, VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0, VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1, VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2, VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3, VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4, VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5, VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6, VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7, VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8, VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9, VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba, VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb, VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc, VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd, VKD3D_SM5_OP_SYNC = 0xbe, VKD3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc, VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce, }; enum vkd3d_sm4_register_type { VKD3D_SM4_RT_TEMP = 0x00, VKD3D_SM4_RT_INPUT = 0x01, VKD3D_SM4_RT_OUTPUT = 0x02, VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03, VKD3D_SM4_RT_IMMCONST = 0x04, VKD3D_SM4_RT_SAMPLER = 0x06, VKD3D_SM4_RT_RESOURCE = 0x07, VKD3D_SM4_RT_CONSTBUFFER = 0x08, VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09, VKD3D_SM4_RT_PRIMID = 0x0b, VKD3D_SM4_RT_DEPTHOUT = 0x0c, VKD3D_SM4_RT_NULL = 0x0d, VKD3D_SM4_RT_RASTERIZER = 0x0e, VKD3D_SM4_RT_OMASK = 0x0f, VKD3D_SM5_RT_STREAM = 0x10, VKD3D_SM5_RT_FUNCTION_BODY = 0x11, VKD3D_SM5_RT_FUNCTION_POINTER = 0x13, VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16, VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17, VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18, VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19, VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a, VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b, VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c, VKD3D_SM5_RT_UAV = 0x1e, VKD3D_SM5_RT_SHARED_MEMORY = 0x1f, VKD3D_SM5_RT_THREAD_ID = 0x20, VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21, VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22, VKD3D_SM5_RT_COVERAGE = 0x23, VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24, VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25, VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL = 0x26, VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL = 0x27, }; enum vkd3d_sm4_output_primitive_type { VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1, VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3, VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5, }; enum vkd3d_sm4_input_primitive_type { VKD3D_SM4_INPUT_PT_POINT = 0x01, VKD3D_SM4_INPUT_PT_LINE = 0x02, VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03, VKD3D_SM4_INPUT_PT_LINEADJ = 0x06, VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07, VKD3D_SM5_INPUT_PT_PATCH1 = 0x08, VKD3D_SM5_INPUT_PT_PATCH2 = 0x09, VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a, VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b, VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c, VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d, VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e, VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f, VKD3D_SM5_INPUT_PT_PATCH9 = 0x10, VKD3D_SM5_INPUT_PT_PATCH10 = 0x11, VKD3D_SM5_INPUT_PT_PATCH11 = 0x12, VKD3D_SM5_INPUT_PT_PATCH12 = 0x13, VKD3D_SM5_INPUT_PT_PATCH13 = 0x14, VKD3D_SM5_INPUT_PT_PATCH14 = 0x15, VKD3D_SM5_INPUT_PT_PATCH15 = 0x16, VKD3D_SM5_INPUT_PT_PATCH16 = 0x17, VKD3D_SM5_INPUT_PT_PATCH17 = 0x18, VKD3D_SM5_INPUT_PT_PATCH18 = 0x19, VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a, VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b, VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c, VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d, VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e, VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f, VKD3D_SM5_INPUT_PT_PATCH25 = 0x20, VKD3D_SM5_INPUT_PT_PATCH26 = 0x21, VKD3D_SM5_INPUT_PT_PATCH27 = 0x22, VKD3D_SM5_INPUT_PT_PATCH28 = 0x23, VKD3D_SM5_INPUT_PT_PATCH29 = 0x24, VKD3D_SM5_INPUT_PT_PATCH30 = 0x25, VKD3D_SM5_INPUT_PT_PATCH31 = 0x26, VKD3D_SM5_INPUT_PT_PATCH32 = 0x27, }; enum vkd3d_sm4_swizzle_type { VKD3D_SM4_SWIZZLE_NONE = 0x0, VKD3D_SM4_SWIZZLE_VEC4 = 0x1, VKD3D_SM4_SWIZZLE_SCALAR = 0x2, }; enum vkd3d_sm4_immconst_type { VKD3D_SM4_IMMCONST_SCALAR = 0x1, VKD3D_SM4_IMMCONST_VEC4 = 0x2, }; enum vkd3d_sm4_resource_type { VKD3D_SM4_RESOURCE_BUFFER = 0x1, VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2, VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3, VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4, VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5, VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6, VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7, VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8, VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9, VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa, }; enum vkd3d_sm4_data_type { VKD3D_SM4_DATA_UNORM = 0x1, VKD3D_SM4_DATA_SNORM = 0x2, VKD3D_SM4_DATA_INT = 0x3, VKD3D_SM4_DATA_UINT = 0x4, VKD3D_SM4_DATA_FLOAT = 0x5, }; enum vkd3d_sm4_sampler_mode { VKD3D_SM4_SAMPLER_DEFAULT = 0x0, VKD3D_SM4_SAMPLER_COMPARISON = 0x1, }; enum vkd3d_sm4_shader_data_type { VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3, VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4, }; struct vkd3d_shader_src_param_entry { struct list entry; struct vkd3d_shader_src_param param; }; struct vkd3d_sm4_data { struct vkd3d_shader_version shader_version; const DWORD *start, *end; unsigned int output_map[MAX_REG_OUTPUT]; struct vkd3d_shader_src_param src_param[5]; struct vkd3d_shader_dst_param dst_param[2]; struct list src_free; struct list src; struct vkd3d_shader_immediate_constant_buffer icb; }; struct vkd3d_sm4_opcode_info { enum vkd3d_sm4_opcode opcode; enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx; const char *dst_info; const char *src_info; void (*read_opcode_func)(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv); }; static const enum vkd3d_primitive_type output_primitive_type_table[] = { /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* VKD3D_SM4_OUTPUT_PT_POINTLIST */ VKD3D_PT_POINTLIST, /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* VKD3D_SM4_OUTPUT_PT_LINESTRIP */ VKD3D_PT_LINESTRIP, /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ VKD3D_PT_TRIANGLESTRIP, }; static const enum vkd3d_primitive_type input_primitive_type_table[] = { /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* VKD3D_SM4_INPUT_PT_POINT */ VKD3D_PT_POINTLIST, /* VKD3D_SM4_INPUT_PT_LINE */ VKD3D_PT_LINELIST, /* VKD3D_SM4_INPUT_PT_TRIANGLE */ VKD3D_PT_TRIANGLELIST, /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* UNKNOWN */ VKD3D_PT_UNDEFINED, /* VKD3D_SM4_INPUT_PT_LINEADJ */ VKD3D_PT_LINELIST_ADJ, /* VKD3D_SM4_INPUT_PT_TRIANGLEADJ */ VKD3D_PT_TRIANGLELIST_ADJ, }; static const enum vkd3d_shader_resource_type resource_type_table[] = { /* 0 */ VKD3D_SHADER_RESOURCE_NONE, /* VKD3D_SM4_RESOURCE_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER, /* VKD3D_SM4_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D, /* VKD3D_SM4_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D, /* VKD3D_SM4_RESOURCE_TEXTURE_2DMS */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS, /* VKD3D_SM4_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D, /* VKD3D_SM4_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE, /* VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY, /* VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY, /* VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY, /* VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY, }; static const enum vkd3d_data_type data_type_table[] = { /* 0 */ VKD3D_DATA_FLOAT, /* VKD3D_SM4_DATA_UNORM */ VKD3D_DATA_UNORM, /* VKD3D_SM4_DATA_SNORM */ VKD3D_DATA_SNORM, /* VKD3D_SM4_DATA_INT */ VKD3D_DATA_INT, /* VKD3D_SM4_DATA_UINT */ VKD3D_DATA_UINT, /* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT, }; static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param); static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param); static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, &priv->src_param[0]); ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ? VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z; } static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { enum vkd3d_sm4_shader_data_type type; unsigned int icb_size; type = (opcode_token & VKD3D_SM4_SHADER_DATA_TYPE_MASK) >> VKD3D_SM4_SHADER_DATA_TYPE_SHIFT; if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER) { FIXME("Ignoring shader data type %#x.\n", type); ins->handler_idx = VKD3DSIH_NOP; return; } ++tokens; icb_size = token_count - 1; if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE) { FIXME("Unexpected immediate constant buffer size %u.\n", icb_size); ins->handler_idx = VKD3DSIH_INVALID; return; } priv->icb.vec4_count = icb_size / 4; memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size); ins->declaration.icb = &priv->icb; } static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { enum vkd3d_sm4_resource_type resource_type; enum vkd3d_sm4_data_type data_type; enum vkd3d_data_type reg_data_type; DWORD components; resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT; if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table))) { FIXME("Unhandled resource type %#x.\n", resource_type); ins->declaration.semantic.resource_type = VKD3D_SHADER_RESOURCE_NONE; } else { ins->declaration.semantic.resource_type = resource_type_table[resource_type]; } reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV; shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg); components = *tokens++; if ((components & 0xfff0) != (components & 0xf) * 0x1110) FIXME("Components (%#x) have different data types.\n", components); data_type = components & 0xf; if (!data_type || (data_type >= ARRAY_SIZE(data_type_table))) { FIXME("Unhandled data type %#x.\n", data_type); ins->declaration.semantic.resource_data_type = VKD3D_DATA_FLOAT; } else { ins->declaration.semantic.resource_data_type = data_type_table[data_type]; } if (reg_data_type == VKD3D_DATA_UAV) ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; } static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.src); if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK) ins->flags |= VKD3DSI_INDEXED_DYNAMIC; } static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT; if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON) FIXME("Unhandled sampler mode %#x.\n", ins->flags); shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_SAMPLER, &ins->declaration.dst); } static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &ins->declaration.index_range.dst); ins->declaration.index_range.register_count = *tokens; } static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { enum vkd3d_sm4_output_primitive_type primitive_type; primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT; if (primitive_type >= ARRAY_SIZE(output_primitive_type_table)) ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED; else ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type]; if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED) FIXME("Unhandled output primitive type %#x.\n", primitive_type); } static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { enum vkd3d_sm4_input_primitive_type primitive_type; primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT; if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32) { ins->declaration.primitive_type.type = VKD3D_PT_PATCH; ins->declaration.primitive_type.patch_vertex_count = primitive_type - VKD3D_SM5_INPUT_PT_PATCH1 + 1; } else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table)) { ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED; } else { ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type]; } if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED) FIXME("Unhandled input primitive type %#x.\n", primitive_type); } static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.count = *tokens; } static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst); } static void shader_sm4_read_declaration_register_semantic(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *tokens; } static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT; shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst); } static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT; shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *tokens; } static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.indexable_temp.register_idx = *tokens++; ins->declaration.indexable_temp.register_size = *tokens++; ins->declaration.indexable_temp.component_count = *tokens; } static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT; } static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { priv->src_param[0].reg.u.fp_body_idx = *tokens++; shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &priv->src_param[0]); } static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.index = *tokens; } static void shader_sm5_read_dcl_function_table(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.index = *tokens++; FIXME("Ignoring set of function bodies (count %u).\n", *tokens); } static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.fp.index = *tokens++; ins->declaration.fp.body_count = *tokens++; ins->declaration.fp.array_size = *tokens >> VKD3D_SM5_FP_ARRAY_SIZE_SHIFT; ins->declaration.fp.table_count = *tokens++ & VKD3D_SM5_FP_TABLE_COUNT_MASK; FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count); } static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK) >> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT; } static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK) >> VKD3D_SM5_TESSELLATOR_SHIFT; } static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK) >> VKD3D_SM5_TESSELLATOR_SHIFT; } static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK) >> VKD3D_SM5_TESSELLATOR_SHIFT; } static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.max_tessellation_factor = *(float *)tokens; } static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->declaration.thread_group_size.x = *tokens++; ins->declaration.thread_group_size.y = *tokens++; ins->declaration.thread_group_size.z = *tokens++; } static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV, &ins->declaration.dst); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; } static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg); ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT; ins->declaration.structured_resource.byte_stride = *tokens; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); } static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg); ins->declaration.tgsm_raw.byte_count = *tokens; if (ins->declaration.tgsm_raw.byte_count % 4) FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count); } static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg); ins->declaration.tgsm_structured.byte_stride = *tokens++; ins->declaration.tgsm_structured.structure_count = *tokens; if (ins->declaration.tgsm_structured.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride); } static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg); ins->declaration.structured_resource.byte_stride = *tokens; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); } static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE, &ins->declaration.dst); } static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct vkd3d_sm4_data *priv) { ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT; } /* * f -> VKD3D_DATA_FLOAT * i -> VKD3D_DATA_INT * u -> VKD3D_DATA_UINT * O -> VKD3D_DATA_OPAQUE * R -> VKD3D_DATA_RESOURCE * S -> VKD3D_DATA_SAMPLER * U -> VKD3D_DATA_UAV */ static const struct vkd3d_sm4_opcode_info opcode_table[] = { {VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"}, {VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"}, {VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""}, {VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u"}, {VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""}, {VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""}, {VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""}, {VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"}, {VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"}, {VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"}, {VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"}, {VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"}, {VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"}, {VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""}, {VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""}, {VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""}, {VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""}, {VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""}, {VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"}, {VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"}, {VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"}, {VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"}, {VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"}, {VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"}, {VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"}, {VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"}, {VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"}, {VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"}, {VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"}, {VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"}, {VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"}, {VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"}, {VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"}, {VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"}, {VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"}, {VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"}, {VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"}, {VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"}, {VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"}, {VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"}, {VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"}, {VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""}, {VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"}, {VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"}, {VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"}, {VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"}, {VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "", shader_sm4_read_shader_data}, {VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"}, {VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"}, {VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"}, {VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"}, {VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""}, {VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"}, {VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"}, {VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"}, {VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""}, {VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u", shader_sm4_read_conditional_op}, {VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"}, {VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"}, {VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"}, {VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"}, {VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"}, {VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"}, {VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"}, {VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"}, {VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"}, {VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"}, {VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"}, {VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"}, {VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"}, {VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"}, {VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"}, {VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"}, {VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"}, {VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"}, {VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"}, {VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"}, {VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"}, {VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"}, {VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"}, {VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "R", "", shader_sm4_read_dcl_resource}, {VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "", shader_sm4_read_dcl_constant_buffer}, {VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "", shader_sm4_read_dcl_sampler}, {VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "", shader_sm4_read_dcl_index_range}, {VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "", shader_sm4_read_dcl_output_topology}, {VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "", shader_sm4_read_dcl_input_primitive}, {VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "", shader_sm4_read_declaration_count}, {VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "", shader_sm4_read_declaration_dst}, {VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "", shader_sm4_read_declaration_register_semantic}, {VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "", shader_sm4_read_declaration_register_semantic}, {VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "", shader_sm4_read_dcl_input_ps}, {VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "", shader_sm4_read_declaration_register_semantic}, {VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "", shader_sm4_read_dcl_input_ps_siv}, {VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "", shader_sm4_read_declaration_dst}, {VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "", shader_sm4_read_declaration_register_semantic}, {VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "", shader_sm4_read_declaration_count}, {VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "", shader_sm4_read_dcl_indexable_temp}, {VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "", shader_sm4_read_dcl_global_flags}, {VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"}, {VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"}, {VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"}, {VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"}, {VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""}, {VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""}, {VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""}, {VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""}, {VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"}, {VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"}, {VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O", shader_sm5_read_fcall}, {VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"}, {VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"}, {VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"}, {VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"}, {VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"}, {VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"}, {VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"}, {VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"}, {VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"}, {VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"}, {VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"}, {VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"}, {VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"}, {VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"}, {VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"}, {VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"}, {VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"}, {VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"}, {VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"}, {VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"}, {VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"}, {VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "", shader_sm5_read_dcl_function_body}, {VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "", shader_sm5_read_dcl_function_table}, {VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "", shader_sm5_read_dcl_interface}, {VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "", shader_sm5_read_control_point_count}, {VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "", shader_sm5_read_control_point_count}, {VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "", shader_sm5_read_dcl_tessellator_domain}, {VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "", shader_sm5_read_dcl_tessellator_partitioning}, {VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "", shader_sm5_read_dcl_tessellator_output_primitive}, {VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "", shader_sm5_read_dcl_hs_max_tessfactor}, {VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "", shader_sm4_read_declaration_count}, {VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "", shader_sm4_read_declaration_count}, {VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "", shader_sm5_read_dcl_thread_group}, {VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "", shader_sm4_read_dcl_resource}, {VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "", shader_sm5_read_dcl_uav_raw}, {VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "", shader_sm5_read_dcl_uav_structured}, {VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "", shader_sm5_read_dcl_tgsm_raw}, {VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "", shader_sm5_read_dcl_tgsm_structured}, {VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "", shader_sm5_read_dcl_resource_raw}, {VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "", shader_sm5_read_dcl_resource_structured}, {VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"}, {VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"}, {VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"}, {VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"}, {VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"}, {VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"}, {VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"}, {VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"}, {VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"}, {VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"}, {VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"}, {VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"}, {VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"}, {VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"}, {VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"}, {VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"}, {VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"}, {VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"}, {VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"}, {VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"}, {VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"}, {VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"}, {VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "", shader_sm5_read_sync}, {VKD3D_SM5_OP_EVAL_SAMPLE_INDEX, VKD3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"}, {VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "", shader_sm4_read_declaration_count}, }; static const enum vkd3d_shader_register_type register_type_table[] = { /* VKD3D_SM4_RT_TEMP */ VKD3DSPR_TEMP, /* VKD3D_SM4_RT_INPUT */ VKD3DSPR_INPUT, /* VKD3D_SM4_RT_OUTPUT */ VKD3DSPR_OUTPUT, /* VKD3D_SM4_RT_INDEXABLE_TEMP */ VKD3DSPR_IDXTEMP, /* VKD3D_SM4_RT_IMMCONST */ VKD3DSPR_IMMCONST, /* UNKNOWN */ ~0u, /* VKD3D_SM4_RT_SAMPLER */ VKD3DSPR_SAMPLER, /* VKD3D_SM4_RT_RESOURCE */ VKD3DSPR_RESOURCE, /* VKD3D_SM4_RT_CONSTBUFFER */ VKD3DSPR_CONSTBUFFER, /* VKD3D_SM4_RT_IMMCONSTBUFFER */ VKD3DSPR_IMMCONSTBUFFER, /* UNKNOWN */ ~0u, /* VKD3D_SM4_RT_PRIMID */ VKD3DSPR_PRIMID, /* VKD3D_SM4_RT_DEPTHOUT */ VKD3DSPR_DEPTHOUT, /* VKD3D_SM4_RT_NULL */ VKD3DSPR_NULL, /* VKD3D_SM4_RT_RASTERIZER */ VKD3DSPR_RASTERIZER, /* VKD3D_SM4_RT_OMASK */ VKD3DSPR_SAMPLEMASK, /* VKD3D_SM5_RT_STREAM */ VKD3DSPR_STREAM, /* VKD3D_SM5_RT_FUNCTION_BODY */ VKD3DSPR_FUNCTIONBODY, /* UNKNOWN */ ~0u, /* VKD3D_SM5_RT_FUNCTION_POINTER */ VKD3DSPR_FUNCTIONPOINTER, /* UNKNOWN */ ~0u, /* UNKNOWN */ ~0u, /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ VKD3DSPR_OUTPOINTID, /* VKD3D_SM5_RT_FORK_INSTANCE_ID */ VKD3DSPR_FORKINSTID, /* VKD3D_SM5_RT_JOIN_INSTANCE_ID */ VKD3DSPR_JOININSTID, /* VKD3D_SM5_RT_INPUT_CONTROL_POINT */ VKD3DSPR_INCONTROLPOINT, /* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT */ VKD3DSPR_OUTCONTROLPOINT, /* VKD3D_SM5_RT_PATCH_CONSTANT_DATA */ VKD3DSPR_PATCHCONST, /* VKD3D_SM5_RT_DOMAIN_LOCATION */ VKD3DSPR_TESSCOORD, /* UNKNOWN */ ~0u, /* VKD3D_SM5_RT_UAV */ VKD3DSPR_UAV, /* VKD3D_SM5_RT_SHARED_MEMORY */ VKD3DSPR_GROUPSHAREDMEM, /* VKD3D_SM5_RT_THREAD_ID */ VKD3DSPR_THREADID, /* VKD3D_SM5_RT_THREAD_GROUP_ID */ VKD3DSPR_THREADGROUPID, /* VKD3D_SM5_RT_LOCAL_THREAD_ID */ VKD3DSPR_LOCALTHREADID, /* VKD3D_SM5_RT_COVERAGE */ VKD3DSPR_COVERAGE, /* VKD3D_SM5_RT_LOCAL_THREAD_INDEX */ VKD3DSPR_LOCALTHREADINDEX, /* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID, /* VKD3D_SM5_RT_DEPTHOUT_GREATER_EQUAL */ VKD3DSPR_DEPTHOUTGE, /* VKD3D_SM5_RT_DEPTHOUT_LESS_EQUAL */ VKD3DSPR_DEPTHOUTLE, }; static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode) { unsigned int i; for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i) { if (opcode == opcode_table[i].opcode) return &opcode_table[i]; } return NULL; } static void map_register(const struct vkd3d_sm4_data *priv, struct vkd3d_shader_register *reg) { switch (priv->shader_version.type) { case VKD3D_SHADER_TYPE_PIXEL: if (reg->type == VKD3DSPR_OUTPUT) { unsigned int reg_idx = reg->idx[0].offset; if (reg_idx >= ARRAY_SIZE(priv->output_map)) { ERR("Invalid output index %u.\n", reg_idx); break; } reg->type = VKD3DSPR_COLOROUT; reg->idx[0].offset = priv->output_map[reg_idx]; } break; default: break; } } static enum vkd3d_data_type map_data_type(char t) { switch (t) { case 'f': return VKD3D_DATA_FLOAT; case 'i': return VKD3D_DATA_INT; case 'u': return VKD3D_DATA_UINT; case 'O': return VKD3D_DATA_OPAQUE; case 'R': return VKD3D_DATA_RESOURCE; case 'S': return VKD3D_DATA_SAMPLER; case 'U': return VKD3D_DATA_UAV; default: ERR("Invalid data type '%c'.\n", t); return VKD3D_DATA_FLOAT; } } void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, const struct vkd3d_shader_signature *output_signature) { DWORD version_token, token_count; struct vkd3d_sm4_data *priv; unsigned int i; if (byte_code_size / sizeof(*byte_code) < 2) { WARN("Invalid byte code size %lu.\n", (long)byte_code_size); return NULL; } version_token = byte_code[0]; TRACE("Version: 0x%08x.\n", version_token); token_count = byte_code[1]; TRACE("Token count: %u.\n", token_count); if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count) { WARN("Invalid token count %u.\n", token_count); return NULL; } if (!(priv = vkd3d_malloc(sizeof(*priv)))) { ERR("Failed to allocate private data\n"); return NULL; } priv->start = &byte_code[2]; priv->end = &byte_code[token_count]; switch (version_token >> 16) { case VKD3D_SM4_PS: priv->shader_version.type = VKD3D_SHADER_TYPE_PIXEL; break; case VKD3D_SM4_VS: priv->shader_version.type = VKD3D_SHADER_TYPE_VERTEX; break; case VKD3D_SM4_GS: priv->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY; break; case VKD3D_SM5_HS: priv->shader_version.type = VKD3D_SHADER_TYPE_HULL; break; case VKD3D_SM5_DS: priv->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN; break; case VKD3D_SM5_CS: priv->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE; break; default: FIXME("Unrecognised shader type %#x.\n", version_token >> 16); } priv->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token); priv->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token); memset(priv->output_map, 0xff, sizeof(priv->output_map)); for (i = 0; i < output_signature->element_count; ++i) { struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; if (e->register_index >= ARRAY_SIZE(priv->output_map)) { WARN("Invalid output index %u.\n", e->register_index); continue; } priv->output_map[e->register_index] = e->semantic_index; } list_init(&priv->src_free); list_init(&priv->src); return priv; } void shader_sm4_free(void *data) { struct vkd3d_shader_src_param_entry *e1, *e2; struct vkd3d_sm4_data *priv = data; list_move_head(&priv->src_free, &priv->src); LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct vkd3d_shader_src_param_entry, entry) { vkd3d_free(e1); } vkd3d_free(priv); } static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv) { struct vkd3d_shader_src_param_entry *e; struct list *elem; if (!list_empty(&priv->src_free)) { elem = list_head(&priv->src_free); list_remove(elem); } else { if (!(e = vkd3d_malloc(sizeof(*e)))) return NULL; elem = &e->entry; } list_add_tail(&priv->src, elem); e = LIST_ENTRY(elem, struct vkd3d_shader_src_param_entry, entry); return &e->param; } void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_version *shader_version) { struct vkd3d_sm4_data *priv = data; *ptr = priv->start; *shader_version = priv->shader_version; } static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, DWORD addressing, struct vkd3d_shader_register_index *reg_idx) { if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE) { struct vkd3d_shader_src_param *rel_addr = get_src_param(priv); if (!(reg_idx->rel_addr = rel_addr)) { ERR("Failed to get src param for relative addressing.\n"); return false; } if (addressing & VKD3D_SM4_ADDRESSING_OFFSET) reg_idx->offset = *(*ptr)++; else reg_idx->offset = 0; shader_sm4_read_src_param(priv, ptr, end, VKD3D_DATA_INT, rel_addr); } else { reg_idx->rel_addr = NULL; reg_idx->offset = *(*ptr)++; } return true; } static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_register *param, enum vkd3d_shader_src_modifier *modifier) { enum vkd3d_sm4_register_type register_type; DWORD token, order; if (*ptr >= end) { WARN("Invalid ptr %p >= end %p.\n", *ptr, end); return false; } token = *(*ptr)++; register_type = (token & VKD3D_SM4_REGISTER_TYPE_MASK) >> VKD3D_SM4_REGISTER_TYPE_SHIFT; if (register_type >= ARRAY_SIZE(register_type_table) || register_type_table[register_type] == VKD3DSPR_INVALID) { FIXME("Unhandled register type %#x.\n", register_type); param->type = VKD3DSPR_TEMP; } else { param->type = register_type_table[register_type]; } param->data_type = data_type; if (token & VKD3D_SM4_REGISTER_MODIFIER) { DWORD m; if (*ptr >= end) { WARN("Invalid ptr %p >= end %p.\n", *ptr, end); return false; } m = *(*ptr)++; switch (m) { case 0x41: *modifier = VKD3DSPSM_NEG; break; case 0x81: *modifier = VKD3DSPSM_ABS; break; case 0xc1: *modifier = VKD3DSPSM_ABSNEG; break; default: FIXME("Skipping modifier 0x%08x.\n", m); *modifier = VKD3DSPSM_NONE; break; } } else { *modifier = VKD3DSPSM_NONE; } order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT; if (order < 1) { param->idx[0].offset = ~0u; param->idx[0].rel_addr = NULL; } else { DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0; if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0]))) { ERR("Failed to read register index.\n"); return false; } } if (order < 2) { param->idx[1].offset = ~0u; param->idx[1].rel_addr = NULL; } else { DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1; if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1]))) { ERR("Failed to read register index.\n"); return false; } } if (order > 2) FIXME("Unhandled order %u.\n", order); if (register_type == VKD3D_SM4_RT_IMMCONST) { enum vkd3d_sm4_immconst_type immconst_type = (token & VKD3D_SM4_IMMCONST_TYPE_MASK) >> VKD3D_SM4_IMMCONST_TYPE_SHIFT; switch (immconst_type) { case VKD3D_SM4_IMMCONST_SCALAR: param->immconst_type = VKD3D_IMMCONST_SCALAR; if (end - *ptr < 1) { WARN("Invalid ptr %p, end %p.\n", *ptr, end); return false; } memcpy(param->u.immconst_uint, *ptr, 1 * sizeof(DWORD)); *ptr += 1; break; case VKD3D_SM4_IMMCONST_VEC4: param->immconst_type = VKD3D_IMMCONST_VEC4; if (end - *ptr < VKD3D_VEC4_SIZE) { WARN("Invalid ptr %p, end %p.\n", *ptr, end); return false; } memcpy(param->u.immconst_uint, *ptr, VKD3D_VEC4_SIZE * sizeof(DWORD)); *ptr += 4; break; default: FIXME("Unhandled immediate constant type %#x.\n", immconst_type); break; } } map_register(priv, param); return true; } static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg) { switch (reg->type) { case VKD3DSPR_COVERAGE: case VKD3DSPR_DEPTHOUT: case VKD3DSPR_DEPTHOUTGE: case VKD3DSPR_DEPTHOUTLE: case VKD3DSPR_GSINSTID: case VKD3DSPR_LOCALTHREADINDEX: case VKD3DSPR_OUTPOINTID: case VKD3DSPR_PRIMID: case VKD3DSPR_SAMPLEMASK: return true; default: return false; } } static bool shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param) { DWORD token; if (*ptr >= end) { WARN("Invalid ptr %p >= end %p.\n", *ptr, end); return false; } token = **ptr; if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers)) { ERR("Failed to read parameter.\n"); return false; } if (src_param->reg.type == VKD3DSPR_IMMCONST) { src_param->swizzle = VKD3D_NO_SWIZZLE; } else { enum vkd3d_sm4_swizzle_type swizzle_type = (token & VKD3D_SM4_SWIZZLE_TYPE_MASK) >> VKD3D_SM4_SWIZZLE_TYPE_SHIFT; switch (swizzle_type) { case VKD3D_SM4_SWIZZLE_NONE: if (shader_sm4_is_scalar_register(&src_param->reg)) src_param->swizzle = VKD3D_SWIZZLE(VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X, VKD3D_SWIZZLE_X); else src_param->swizzle = VKD3D_NO_SWIZZLE; break; case VKD3D_SM4_SWIZZLE_SCALAR: src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT; src_param->swizzle = (src_param->swizzle & 0x3) * 0x55; break; case VKD3D_SM4_SWIZZLE_VEC4: src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT; break; default: FIXME("Unhandled swizzle type %#x.\n", swizzle_type); break; } } return true; } static bool shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param) { enum vkd3d_shader_src_modifier modifier; DWORD token; if (*ptr >= end) { WARN("Invalid ptr %p >= end %p.\n", *ptr, end); return false; } token = **ptr; if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier)) { ERR("Failed to read parameter.\n"); return false; } if (modifier != VKD3DSPSM_NONE) { ERR("Invalid source modifier %#x on destination register.\n", modifier); return false; } dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT; /* Scalar registers are declared with no write mask in shader bytecode. */ if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg)) dst_param->write_mask = VKD3DSP_WRITEMASK_0; dst_param->modifiers = 0; dst_param->shift = 0; return true; } static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins) { static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER | VKD3D_SM4_MODIFIER_AOFFIMMI | VKD3D_SM4_AOFFIMMI_U_MASK | VKD3D_SM4_AOFFIMMI_V_MASK | VKD3D_SM4_AOFFIMMI_W_MASK; if (modifier & ~recognized_bits) { WARN("Unhandled modifier 0x%08x.\n", modifier); } else { /* Bit fields are used for sign extension */ struct { int u : 4; int v : 4; int w : 4; } aoffimmi; aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT; aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT; aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT; ins->texel_offset.u = aoffimmi.u; ins->texel_offset.v = aoffimmi.v; ins->texel_offset.w = aoffimmi.w; } } void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_shader_instruction *ins) { const struct vkd3d_sm4_opcode_info *opcode_info; DWORD opcode_token, opcode, previous_token; struct vkd3d_sm4_data *priv = data; unsigned int i, len; size_t remaining; const DWORD *p; DWORD precise; list_move_head(&priv->src_free, &priv->src); if (*ptr >= priv->end) { WARN("End of byte-code, failed to read opcode.\n"); goto fail; } remaining = priv->end - *ptr; opcode_token = *(*ptr)++; opcode = opcode_token & VKD3D_SM4_OPCODE_MASK; len = ((opcode_token & VKD3D_SM4_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT); if (!len) { if (remaining < 2) { WARN("End of byte-code, failed to read length token.\n"); goto fail; } len = **ptr; } if (!len || remaining < len) { WARN("Read invalid length %u (remaining %zu).\n", len, remaining); goto fail; } --len; if (!(opcode_info = get_opcode_info(opcode))) { FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token); ins->handler_idx = VKD3DSIH_INVALID; *ptr += len; return; } ins->handler_idx = opcode_info->handler_idx; ins->flags = 0; ins->coissue = false; ins->predicate = NULL; ins->dst_count = strlen(opcode_info->dst_info); ins->dst = priv->dst_param; ins->src_count = strlen(opcode_info->src_info); ins->src = priv->src_param; memset(&ins->texel_offset, 0, sizeof(ins->texel_offset)); p = *ptr; *ptr += len; if (opcode_info->read_opcode_func) { opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv); } else { enum vkd3d_shader_dst_modifier instruction_dst_modifier = VKD3DSPDM_NONE; previous_token = opcode_token; while (previous_token & VKD3D_SM4_INSTRUCTION_MODIFIER && p != *ptr) shader_sm4_read_instruction_modifier(previous_token = *p++, ins); ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT; if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE) { ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE; instruction_dst_modifier = VKD3DSPDM_SATURATE; } precise = (opcode_token & VKD3D_SM5_PRECISE_MASK) >> VKD3D_SM5_PRECISE_SHIFT; ins->flags |= precise << VKD3DSI_PRECISE_SHIFT; for (i = 0; i < ins->dst_count; ++i) { if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i]))) { ins->handler_idx = VKD3DSIH_INVALID; return; } priv->dst_param[i].modifiers |= instruction_dst_modifier; } for (i = 0; i < ins->src_count; ++i) { if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]), &priv->src_param[i]))) { ins->handler_idx = VKD3DSIH_INVALID; return; } } } return; fail: *ptr = priv->end; ins->handler_idx = VKD3DSIH_INVALID; return; } bool shader_sm4_is_end(void *data, const DWORD **ptr) { struct vkd3d_sm4_data *priv = data; return *ptr == priv->end; } #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5') #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X') #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9') #define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0') static bool require_space(size_t offset, size_t count, size_t size, size_t data_size) { return !count || (data_size - offset) / count >= size; } static void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static void read_float(const char **ptr, float *f) { STATIC_ASSERT(sizeof(float) == sizeof(DWORD)); read_dword(ptr, (DWORD *)f); } static void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; WARN("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); WARN("\t0x%08x\n", d); } } static const char *shader_get_string(const char *data, size_t data_size, DWORD offset) { size_t len, max_len; if (offset >= data_size) { WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size); return NULL; } max_len = data_size - offset; len = strnlen(data + offset, max_len); if (len == max_len) return NULL; return data + offset; } static int parse_dxbc(const char *data, size_t data_size, int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { const char *ptr = data; int ret = VKD3D_OK; DWORD chunk_count; DWORD total_size; unsigned int i; DWORD version; DWORD tag; if (data_size < VKD3D_DXBC_HEADER_SIZE) { WARN("Invalid data size %zu.\n", data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } read_dword(&ptr, &tag); TRACE("tag: %#x.\n", tag); if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); return VKD3D_ERROR_INVALID_ARGUMENT; } WARN("Ignoring DXBC checksum.\n"); skip_dword_unknown(&ptr, 4); read_dword(&ptr, &version); TRACE("version: %#x.\n", version); if (version != 0x00000001) { WARN("Got unexpected DXBC version %#x.\n", version); return VKD3D_ERROR_INVALID_ARGUMENT; } read_dword(&ptr, &total_size); TRACE("total size: %#x\n", total_size); read_dword(&ptr, &chunk_count); TRACE("chunk count: %#x\n", chunk_count); for (i = 0; i < chunk_count; ++i) { DWORD chunk_tag, chunk_size; const char *chunk_ptr; DWORD chunk_offset; read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } chunk_ptr = data + chunk_offset; read_dword(&chunk_ptr, &chunk_tag); read_dword(&chunk_ptr, &chunk_size); if (!require_space(chunk_ptr - data, 1, chunk_size, data_size)) { WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n", chunk_size, data_size, chunk_offset); return VKD3D_ERROR_INVALID_ARGUMENT; } if ((ret = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)) < 0) break; } return ret; } static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, struct vkd3d_shader_signature *s) { struct vkd3d_shader_signature_element *e; const char *ptr = data; unsigned int i; DWORD count; if (!require_space(0, 2, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x.\n", data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } read_dword(&ptr, &count); TRACE("%u elements.\n", count); skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */ if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size)) { WARN("Invalid count %#x (data size %#x).\n", count, data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } if (!(e = vkd3d_calloc(count, sizeof(*e)))) { ERR("Failed to allocate input signature memory.\n"); return VKD3D_ERROR_OUT_OF_MEMORY; } for (i = 0; i < count; ++i) { DWORD name_offset; if (tag == TAG_OSG5) read_dword(&ptr, &e[i].stream_index); else e[i].stream_index = 0; read_dword(&ptr, &name_offset); if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) { WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size); vkd3d_free(e); return VKD3D_ERROR_INVALID_ARGUMENT; } read_dword(&ptr, &e[i].semantic_index); read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_index); read_dword(&ptr, &e[i].mask); TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x.\n", e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic, e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); } s->elements = e; s->element_count = count; return VKD3D_OK; } static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct vkd3d_shader_signature *is = ctx; if (tag != TAG_ISGN) return VKD3D_OK; if (is->elements) { FIXME("Multiple input signatures.\n"); vkd3d_shader_free_shader_signature(is); } return shader_parse_signature(tag, data, data_size, is); } int shader_parse_input_signature(const void *dxbc, size_t dxbc_length, struct vkd3d_shader_signature *signature) { int ret; memset(signature, 0, sizeof(*signature)); if ((ret = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)) < 0) ERR("Failed to parse input signature.\n"); return ret; } static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context) { struct vkd3d_shader_desc *desc = context; int ret; switch (tag) { case TAG_ISGN: if (desc->input_signature.elements) { FIXME("Multiple input signatures.\n"); break; } if ((ret = shader_parse_signature(tag, data, data_size, &desc->input_signature)) < 0) return ret; break; case TAG_OSGN: case TAG_OSG5: if (desc->output_signature.elements) { FIXME("Multiple output signatures.\n"); break; } if ((ret = shader_parse_signature(tag, data, data_size, &desc->output_signature)) < 0) return ret; break; case TAG_PCSG: if (desc->patch_constant_signature.elements) { FIXME("Multiple patch constant signatures.\n"); break; } if ((ret = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature)) < 0) return ret; break; case TAG_SHDR: case TAG_SHEX: if (desc->byte_code) FIXME("Multiple shader code chunks.\n"); desc->byte_code = (const DWORD *)data; desc->byte_code_size = data_size; break; case TAG_AON9: TRACE("Skipping AON9 shader code chunk.\n"); break; default: TRACE("Skipping chunk %#x.\n", tag); break; } return VKD3D_OK; } void free_shader_desc(struct vkd3d_shader_desc *desc) { vkd3d_shader_free_shader_signature(&desc->input_signature); vkd3d_shader_free_shader_signature(&desc->output_signature); vkd3d_shader_free_shader_signature(&desc->patch_constant_signature); } int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length, struct vkd3d_shader_desc *desc) { int ret; desc->byte_code = NULL; desc->byte_code_size = 0; memset(&desc->input_signature, 0, sizeof(desc->input_signature)); memset(&desc->output_signature, 0, sizeof(desc->output_signature)); memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature)); ret = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc); if (!desc->byte_code) ret = VKD3D_ERROR_INVALID_ARGUMENT; if (ret < 0) { FIXME("Failed to parse shader, vkd3d result %d.\n", ret); free_shader_desc(desc); } return ret; } static int shader_parse_descriptor_ranges(const char *data, DWORD data_size, DWORD offset, DWORD count, struct vkd3d_descriptor_range *ranges) { const char *ptr; unsigned int i; if (!require_space(offset, 5 * count, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; for (i = 0; i < count; ++i) { read_dword(&ptr, &ranges[i].range_type); read_dword(&ptr, &ranges[i].descriptor_count); read_dword(&ptr, &ranges[i].base_shader_register); read_dword(&ptr, &ranges[i].register_space); read_dword(&ptr, &ranges[i].descriptor_table_offset); TRACE("Type %#x, descriptor count %u, base shader register %u, " "register space %u, offset %u.\n", ranges[i].range_type, ranges[i].descriptor_count, ranges[i].base_shader_register, ranges[i].register_space, ranges[i].descriptor_table_offset); } return VKD3D_OK; } static int shader_parse_descriptor_table(const char *data, DWORD data_size, DWORD offset, struct vkd3d_root_descriptor_table *table) { struct vkd3d_descriptor_range *ranges; const char *ptr; DWORD count; if (!require_space(offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u).\n", data_size, offset); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; read_dword(&ptr, &count); read_dword(&ptr, &offset); TRACE("Descriptor range count %u.\n", count); table->descriptor_range_count = count; if (!(ranges = vkd3d_calloc(count, sizeof(*ranges)))) return VKD3D_ERROR_OUT_OF_MEMORY; table->descriptor_ranges = ranges; return shader_parse_descriptor_ranges(data, data_size, offset, count, ranges); } static int shader_parse_root_constants(const char *data, DWORD data_size, DWORD offset, struct vkd3d_root_constants *constants) { const char *ptr; if (!require_space(offset, 3, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u).\n", data_size, offset); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; read_dword(&ptr, &constants->shader_register); read_dword(&ptr, &constants->register_space); read_dword(&ptr, &constants->value_count); TRACE("Shader register %u, register space %u, 32-bit value count %u.\n", constants->shader_register, constants->register_space, constants->value_count); return VKD3D_OK; } static int shader_parse_root_descriptor(const char *data, DWORD data_size, DWORD offset, struct vkd3d_root_descriptor *descriptor) { const char *ptr; if (!require_space(offset, 2, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u).\n", data_size, offset); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; read_dword(&ptr, &descriptor->shader_register); read_dword(&ptr, &descriptor->register_space); TRACE("Shader register %u, register space %u.\n", descriptor->shader_register, descriptor->register_space); return VKD3D_OK; } static int shader_parse_root_parameters(const char *data, DWORD data_size, DWORD offset, DWORD count, struct vkd3d_root_parameter *parameters) { const char *ptr; unsigned int i; int ret; if (!require_space(offset, 3 * count, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; for (i = 0; i < count; ++i) { read_dword(&ptr, ¶meters[i].parameter_type); read_dword(&ptr, ¶meters[i].shader_visibility); read_dword(&ptr, &offset); TRACE("Type %#x, shader visibility %#x.\n", parameters[i].parameter_type, parameters[i].shader_visibility); switch (parameters[i].parameter_type) { case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: ret = shader_parse_descriptor_table(data, data_size, offset, ¶meters[i].u.descriptor_table); break; case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: ret = shader_parse_root_constants(data, data_size, offset, ¶meters[i].u.constants); break; case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_ROOT_PARAMETER_TYPE_UAV: ret = shader_parse_root_descriptor(data, data_size, offset, ¶meters[i].u.descriptor); break; default: FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type); return VKD3D_ERROR_INVALID_ARGUMENT; } if (ret < 0) return ret; } return VKD3D_OK; } static int shader_parse_static_samplers(const char *data, DWORD data_size, DWORD offset, DWORD count, struct vkd3d_static_sampler_desc *sampler_descs) { const char *ptr; unsigned int i; if (!require_space(offset, 13 * count, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count); return VKD3D_ERROR_INVALID_ARGUMENT; } ptr = &data[offset]; for (i = 0; i < count; ++i) { read_dword(&ptr, &sampler_descs[i].filter); read_dword(&ptr, &sampler_descs[i].address_u); read_dword(&ptr, &sampler_descs[i].address_v); read_dword(&ptr, &sampler_descs[i].address_w); read_float(&ptr, &sampler_descs[i].mip_lod_bias); read_dword(&ptr, &sampler_descs[i].max_anisotropy); read_dword(&ptr, &sampler_descs[i].comparison_func); read_dword(&ptr, &sampler_descs[i].border_color); read_float(&ptr, &sampler_descs[i].min_lod); read_float(&ptr, &sampler_descs[i].max_lod); read_dword(&ptr, &sampler_descs[i].shader_register); read_dword(&ptr, &sampler_descs[i].register_space); read_dword(&ptr, &sampler_descs[i].shader_visibility); } return VKD3D_OK; } static int shader_parse_root_signature(const char *data, DWORD data_size, struct vkd3d_root_signature_desc *desc) { const char *ptr = data; DWORD count, offset; int ret; if (!require_space(0, 6, sizeof(DWORD), data_size)) { WARN("Invalid data size %#x.\n", data_size); return VKD3D_ERROR_INVALID_ARGUMENT; } skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000001. */ read_dword(&ptr, &count); read_dword(&ptr, &offset); TRACE("Parameter count %u, offset %u.\n", count, offset); desc->parameter_count = count; if (desc->parameter_count) { struct vkd3d_root_parameter *parameters; if (!(parameters = vkd3d_calloc(desc->parameter_count, sizeof(*parameters)))) return VKD3D_ERROR_OUT_OF_MEMORY; desc->parameters = parameters; if ((ret = shader_parse_root_parameters(data, data_size, offset, count, parameters)) < 0) return ret; } read_dword(&ptr, &count); read_dword(&ptr, &offset); TRACE("Static sampler count %u, offset %u.\n", count, offset); desc->static_sampler_count = count; if (desc->static_sampler_count) { struct vkd3d_static_sampler_desc *samplers; if (!(samplers = vkd3d_calloc(desc->static_sampler_count, sizeof(*samplers)))) return VKD3D_ERROR_OUT_OF_MEMORY; desc->static_samplers = samplers; if ((ret = shader_parse_static_samplers(data, data_size, offset, count, samplers)) < 0) return ret; } read_dword(&ptr, &desc->flags); TRACE("Flags %#x.\n", desc->flags); return VKD3D_OK; } static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context) { struct vkd3d_root_signature_desc *desc = context; if (tag != TAG_RTS0) return VKD3D_OK; return shader_parse_root_signature(data, data_size, desc); } int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_root_signature_desc *root_signature) { int ret; TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature); memset(root_signature, 0, sizeof(*root_signature)); if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0) { vkd3d_shader_free_root_signature(root_signature); return ret; } return VKD3D_OK; } struct root_signature_writer_context { DWORD *data; size_t position; size_t capacity; size_t total_size_position; size_t chunk_position; }; static bool write_dwords(struct root_signature_writer_context *context, unsigned int count, DWORD d) { unsigned int i; if (!vkd3d_array_reserve((void **)&context->data, &context->capacity, context->position + count, sizeof(*context->data))) return false; for (i = 0; i < count; ++i) context->data[context->position++] = d; return true; } static bool write_dword(struct root_signature_writer_context *context, DWORD d) { return write_dwords(context, 1, d); } static bool write_float(struct root_signature_writer_context *context, float f) { union { float f; DWORD d; } u; u.f = f; return write_dword(context, u.d); } static size_t get_chunk_offset(struct root_signature_writer_context *context) { return (context->position - context->chunk_position) * sizeof(DWORD); } static int shader_write_root_signature_header(struct root_signature_writer_context *context) { if (!write_dword(context, TAG_DXBC)) return VKD3D_ERROR_OUT_OF_MEMORY; /* The checksum is computed when all data is generated. */ if (!write_dwords(context, 4, 0x00000000)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, 0x00000001)) return VKD3D_ERROR_OUT_OF_MEMORY; context->total_size_position = context->position; if (!write_dword(context, 0xffffffff)) /* total size */ return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, 1)) /* chunk count */ return VKD3D_ERROR_OUT_OF_MEMORY; /* chunk offset */ if (!write_dword(context, (context->position + 1) * sizeof(DWORD))) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, TAG_RTS0)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, 0xffffffff)) /* chunk size */ return VKD3D_ERROR_OUT_OF_MEMORY; context->chunk_position = context->position; return VKD3D_OK; } static int shader_write_descriptor_ranges(struct root_signature_writer_context *context, const struct vkd3d_root_descriptor_table *table) { const struct vkd3d_descriptor_range *ranges = table->descriptor_ranges; unsigned int i; for (i = 0; i < table->descriptor_range_count; ++i) { if (!write_dword(context, ranges[i].range_type)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, ranges[i].descriptor_count)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, ranges[i].base_shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, ranges[i].register_space)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, ranges[i].descriptor_table_offset)) return VKD3D_ERROR_OUT_OF_MEMORY; } return VKD3D_OK; } static int shader_write_descriptor_table(struct root_signature_writer_context *context, const struct vkd3d_root_descriptor_table *table) { if (!write_dword(context, table->descriptor_range_count)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ return VKD3D_ERROR_OUT_OF_MEMORY; return shader_write_descriptor_ranges(context, table); } static int shader_write_root_constants(struct root_signature_writer_context *context, const struct vkd3d_root_constants *constants) { if (!write_dword(context, constants->shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, constants->register_space)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, constants->value_count)) return VKD3D_ERROR_OUT_OF_MEMORY; return VKD3D_OK; } static int shader_write_root_descriptor(struct root_signature_writer_context *context, const struct vkd3d_root_descriptor *descriptor) { if (!write_dword(context, descriptor->shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, descriptor->register_space)) return VKD3D_ERROR_OUT_OF_MEMORY; return VKD3D_OK; } static int shader_write_root_parameters(struct root_signature_writer_context *context, const struct vkd3d_root_signature_desc *desc) { const struct vkd3d_root_parameter *parameters = desc->parameters; size_t parameters_position; unsigned int i; int ret; parameters_position = context->position; for (i = 0; i < desc->parameter_count; ++i) { if (!write_dword(context, parameters[i].parameter_type)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, parameters[i].shader_visibility)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, 0xffffffff)) /* offset */ return VKD3D_ERROR_OUT_OF_MEMORY; } for (i = 0; i < desc->parameter_count; ++i) { context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */ switch (parameters[i].parameter_type) { case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: ret = shader_write_descriptor_table(context, ¶meters[i].u.descriptor_table); break; case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: ret = shader_write_root_constants(context, ¶meters[i].u.constants); break; case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_ROOT_PARAMETER_TYPE_UAV: ret = shader_write_root_descriptor(context, ¶meters[i].u.descriptor); break; default: FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type); return VKD3D_ERROR_INVALID_ARGUMENT; } if (ret < 0) return ret; } return VKD3D_OK; } static int shader_write_static_samplers(struct root_signature_writer_context *context, const struct vkd3d_root_signature_desc *desc) { const struct vkd3d_static_sampler_desc *samplers = desc->static_samplers; unsigned int i; for (i = 0; i < desc->static_sampler_count; ++i) { if (!write_dword(context, samplers[i].filter)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].address_u)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].address_v)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].address_w)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_float(context, samplers[i].mip_lod_bias)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].max_anisotropy)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].comparison_func)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].border_color)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_float(context, samplers[i].min_lod)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_float(context, samplers[i].max_lod)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].shader_register)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].register_space)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, samplers[i].shader_visibility)) return VKD3D_ERROR_OUT_OF_MEMORY; } return VKD3D_OK; } static int shader_write_root_signature(struct root_signature_writer_context *context, const struct vkd3d_root_signature_desc *desc) { size_t samplers_offset_position; int ret; if (!write_dword(context, 0x00000001)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, desc->parameter_count)) return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, get_chunk_offset(context) + 4 * sizeof(DWORD))) /* offset */ return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, desc->static_sampler_count)) return VKD3D_ERROR_OUT_OF_MEMORY; samplers_offset_position = context->position; if (!write_dword(context, 0xffffffff)) /* offset */ return VKD3D_ERROR_OUT_OF_MEMORY; if (!write_dword(context, desc->flags)) return VKD3D_ERROR_OUT_OF_MEMORY; if ((ret = shader_write_root_parameters(context, desc)) < 0) return ret; context->data[samplers_offset_position] = get_chunk_offset(context); return shader_write_static_samplers(context, desc); } int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature, enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc) { struct root_signature_writer_context context; size_t total_size, chunk_size; uint32_t checksum[4]; int ret; TRACE("root_signature %p, version %#x, dxbc %p.\n", root_signature, version, dxbc); if (version != VKD3D_ROOT_SIGNATURE_VERSION_1_0) { FIXME("Root signature version %#x not supported.\n", version); return VKD3D_ERROR_NOT_IMPLEMENTED; } memset(dxbc, 0, sizeof(*dxbc)); memset(&context, 0, sizeof(context)); if ((ret = shader_write_root_signature_header(&context)) < 0) { vkd3d_free(context.data); return ret; } if ((ret = shader_write_root_signature(&context, root_signature)) < 0) { vkd3d_free(context.data); return ret; } total_size = context.position * sizeof(DWORD); chunk_size = get_chunk_offset(&context); context.data[context.total_size_position] = total_size; context.data[context.chunk_position - 1] = chunk_size; dxbc->code = context.data; dxbc->size = total_size; vkd3d_compute_dxbc_checksum(dxbc->code, dxbc->size, checksum); memcpy((uint32_t *)dxbc->code + 1, checksum, sizeof(checksum)); return VKD3D_OK; }