/* * Copyright 2017 Józef Kucia for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __VKD3D_SHADER_H #define __VKD3D_SHADER_H #include "vkd3d.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ enum vkd3d_shader_compiler_option { VKD3D_SHADER_STRIP_DEBUG = 0x00000001, VKD3D_SHADER_COMPILER_OPTIONS_FORCE_32_BIT = 0x7fffffff, }; enum vkd3d_shader_visibility { VKD3D_SHADER_VISIBILITY_ALL, VKD3D_SHADER_VISIBILITY_VERTEX, VKD3D_SHADER_VISIBILITY_HULL, VKD3D_SHADER_VISIBILITY_DOMAIN, VKD3D_SHADER_VISIBILITY_GEOMETRY, VKD3D_SHADER_VISIBILITY_PIXEL, }; struct vkd3d_shader_code { const void *code; size_t size; }; enum vkd3d_descriptor_type { VKD3D_DESCRIPTOR_TYPE_UNKNOWN, VKD3D_DESCRIPTOR_TYPE_CBV, /* cb# */ VKD3D_DESCRIPTOR_TYPE_SRV, /* t# */ VKD3D_DESCRIPTOR_TYPE_UAV, /* u# */ VKD3D_DESCRIPTOR_TYPE_SAMPLER, /* s# */ }; struct vkd3d_shader_resource_binding { enum vkd3d_descriptor_type type; unsigned int register_index; bool is_buffer; uint32_t descriptor_set; uint32_t binding; }; struct vkd3d_shader_push_constant { unsigned int register_index; enum vkd3d_shader_visibility shader_visibility; unsigned int offset; /* in bytes */ unsigned int size; /* in bytes */ }; HRESULT vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_code *spirv, uint32_t compiler_options, const struct vkd3d_shader_resource_binding *bindings, unsigned int binding_count, const struct vkd3d_shader_push_constant *push_constants, unsigned int push_constant_count); void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code); HRESULT vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, D3D12_ROOT_SIGNATURE_DESC *root_signature); void vkd3d_shader_free_root_signature(D3D12_ROOT_SIGNATURE_DESC *root_signature); #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* __VKD3D_SHADER_H */