[sampler 0]
filter linear linear linear
address clamp clamp clamp

[texture 0]
size (2, 2)
0.0 0.0 0.0 0.0     0.0 0.0 0.0 0.0
0.0 0.0 0.0 0.0     1.0 0.0 1.0 0.0

[pixel shader]
sampler s;
Texture2D t;

float4 main() : sv_target
{
    return t.Sample(s, float2(0.5, 0.5));
}

[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)

[pixel shader]
SamplerState s;
Texture2D t;

float4 main() : sv_target
{
    return t.Sample(s, float2(0.5, 0.5));
}

[test]
draw quad
probe all rgba (0.25, 0, 0.25, 0)