ACLOCAL_AMFLAGS = -I m4 AM_CFLAGS = @VKD3D_CFLAGS@ AM_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include/private AM_LDFLAGS = -no-undefined widl_headers = \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dx9shader.h \ include/vkd3d_dxgi.h \ include/vkd3d_dxgi1_2.h \ include/vkd3d_dxgi1_3.h \ include/vkd3d_dxgi1_4.h \ include/vkd3d_dxgibase.h \ include/vkd3d_dxgiformat.h \ include/vkd3d_dxgitype.h vkd3d_public_headers = \ include/vkd3d.h \ include/vkd3d_d3d12.h \ include/vkd3d_d3d12sdklayers.h \ include/vkd3d_d3d9types.h \ include/vkd3d_d3dcommon.h \ include/vkd3d_d3dcompiler.h \ include/vkd3d_d3dx9shader.h \ include/vkd3d_dxgibase.h \ include/vkd3d_dxgiformat.h \ include/vkd3d_shader.h \ include/vkd3d_types.h \ include/vkd3d_utils.h \ include/vkd3d_windows.h vkd3d_tests = \ tests/vkd3d_api \ tests/vkd3d_common \ tests/vkd3d_shader_api vkd3d_cross_tests = \ tests/d3d12 \ tests/d3d12_invalid_usage \ tests/hlsl_d3d12 vkd3d_shader_tests = \ tests/abs.shader_test \ tests/arithmetic-float.shader_test \ tests/arithmetic-float-uniform.shader_test \ tests/arithmetic-int.shader_test \ tests/arithmetic-int-uniform.shader_test \ tests/arithmetic-uint.shader_test \ tests/bitwise.shader_test \ tests/cast-broadcast.shader_test \ tests/cast-componentwise-equal.shader_test \ tests/cast-componentwise-compatible.shader_test \ tests/cast-to-float.shader_test \ tests/cast-to-half.shader_test \ tests/cast-to-int.shader_test \ tests/cast-to-uint.shader_test \ tests/cbuffer.shader_test \ tests/compute.shader_test \ tests/conditional.shader_test \ tests/entry-point-semantics.shader_test \ tests/exp.shader_test \ tests/floor.shader_test \ tests/frac.shader_test \ tests/function-return.shader_test \ tests/hlsl-array-dimension.shader_test \ tests/hlsl-attributes.shader_test \ tests/hlsl-bool-cast.shader_test \ tests/hlsl-clamp.shader_test \ tests/hlsl-comma.shader_test \ tests/hlsl-cross.shader_test \ tests/hlsl-dot.shader_test \ tests/hlsl-duplicate-modifiers.shader_test \ tests/hlsl-for.shader_test \ tests/hlsl-function.shader_test \ tests/hlsl-function-cast.shader_test \ tests/hlsl-function-overload.shader_test \ tests/hlsl-gather-offset.shader_test \ tests/hlsl-gather.shader_test \ tests/hlsl-initializer-flatten.shader_test \ tests/hlsl-initializer-invalid-arg-count.shader_test \ tests/hlsl-initializer-implicit-array.shader_test \ tests/hlsl-initializer-local-array.shader_test \ tests/hlsl-initializer-objects.shader_test \ tests/hlsl-initializer-nested.shader_test \ tests/hlsl-initializer-numeric.shader_test \ tests/hlsl-initializer-matrix.shader_test \ tests/hlsl-initializer-static-array.shader_test \ tests/hlsl-initializer-struct.shader_test \ tests/hlsl-intrinsic-override.shader_test \ tests/hlsl-invalid.shader_test \ tests/hlsl-ldexp.shader_test \ tests/hlsl-length.shader_test \ tests/hlsl-lerp.shader_test \ tests/hlsl-majority-pragma.shader_test \ tests/hlsl-majority-typedef.shader_test \ tests/hlsl-matrix-indexing.shader_test \ tests/hlsl-mul.shader_test \ tests/hlsl-nested-arrays.shader_test \ tests/hlsl-normalize.shader_test \ tests/hlsl-numeric-constructor-truncation.shader_test \ tests/hlsl-numeric-types.shader_test \ tests/hlsl-numthreads.shader_test \ tests/hlsl-return-implicit-conversion.shader_test \ tests/hlsl-shape.shader_test \ tests/hlsl-single-numeric-initializer.shader_test \ tests/hlsl-smoothstep.shader_test \ tests/hlsl-state-block-syntax.shader_test \ tests/hlsl-static-initializer.shader_test \ tests/hlsl-storage-qualifiers.shader_test \ tests/hlsl-struct-array.shader_test \ tests/hlsl-struct-assignment.shader_test \ tests/hlsl-struct-semantics.shader_test \ tests/hlsl-transpose.shader_test \ tests/hlsl-vector-indexing.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \ tests/logic-operations.shader_test \ tests/math.shader_test \ tests/matrix-semantics.shader_test \ tests/max.shader_test \ tests/minimum-precision.shader_test \ tests/multiple-rt.shader_test \ tests/nointerpolation.shader_test \ tests/object-references.shader_test \ tests/pow.shader_test \ tests/preproc-if.shader_test \ tests/preproc-ifdef.shader_test \ tests/preproc-if-expr.shader_test \ tests/preproc-invalid.shader_test \ tests/preproc-macro.shader_test \ tests/preproc-misc.shader_test \ tests/return.shader_test \ tests/round.shader_test \ tests/sampler.shader_test \ tests/sampler-offset.shader_test \ tests/saturate.shader_test \ tests/shader-interstage-interface.shader_test \ tests/sqrt.shader_test \ tests/step.shader_test \ tests/swizzle-constant-prop.shader_test \ tests/swizzles.shader_test \ tests/texture-load.shader_test \ tests/texture-load-offset.shader_test \ tests/texture-load-typed.shader_test \ tests/trigonometry.shader_test \ tests/uav.shader_test \ tests/uav-load.shader_test \ tests/uav-out-param.shader_test \ tests/writemask-assignop-0.shader_test \ tests/writemask-assignop-1.shader_test \ tests/writemask-assignop-2.shader_test \ tests/writemask-assignop-3.shader_test vkd3d_test_headers = \ tests/d3d12_crosstest.h \ tests/d3d12_test_utils.h \ tests/shader_runner.h \ tests/utils.h \ tests/vulkan_procs.h vkd3d_demos = \ demos/vkd3d-gears \ demos/vkd3d-triangle vkd3d_demos_headers = \ demos/demo.h \ demos/demo_win32.h \ demos/demo_xcb.h BUILT_SOURCES = $(widl_headers) \ include/private/vkd3d_version.h noinst_LTLIBRARIES = libvkd3d-common.la libvkd3d_common_la_SOURCES = \ include/private/vkd3d_debug.h \ libs/vkd3d-common/blob.c \ libs/vkd3d-common/debug.c \ libs/vkd3d-common/error.c \ libs/vkd3d-common/memory.c \ libs/vkd3d-common/utf8.c libvkd3d_common_la_LIBADD = @PTHREAD_LIBS@ lib_LTLIBRARIES = libvkd3d-shader.la libvkd3d.la libvkd3d-utils.la VKD3D_V_FLEX = $(vkd3d_v_flex_@AM_V@) vkd3d_v_flex_ = $(vkd3d_v_flex_@AM_DEFAULT_V@) vkd3d_v_flex_0 = @echo " FLEX " $@; vkd3d_v_flex_1 = VKD3D_V_BISON = $(vkd3d_v_bison_@AM_V@) vkd3d_v_bison_ = $(vkd3d_v_bison_@AM_DEFAULT_V@) vkd3d_v_bison_0 = @echo " BISON " $@; vkd3d_v_bison_1 = libs/vkd3d-shader/preproc.yy.c: libs/vkd3d-shader/preproc.l @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $< libs/vkd3d-shader/preproc.tab.c libs/vkd3d-shader/preproc.tab.h &: libs/vkd3d-shader/preproc.y @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/preproc.tab.c $< libs/vkd3d-shader/hlsl.yy.c: $(srcdir)/libs/vkd3d-shader/hlsl.l @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_FLEX)$(FLEX) $(LFLAGS) -o $@ $< libs/vkd3d-shader/hlsl.tab.c libs/vkd3d-shader/hlsl.tab.h &: libs/vkd3d-shader/hlsl.y @$(MKDIR_P) libs/vkd3d-shader $(VKD3D_V_BISON)$(BISON) $(YFLAGS) -d -o libs/vkd3d-shader/hlsl.tab.c $< BUILT_SOURCES += \ libs/vkd3d-shader/hlsl.tab.h \ libs/vkd3d-shader/preproc.tab.h vkd3d_shader_yyfiles = \ libs/vkd3d-shader/hlsl.tab.c \ libs/vkd3d-shader/hlsl.tab.h \ libs/vkd3d-shader/hlsl.yy.c \ libs/vkd3d-shader/preproc.tab.c \ libs/vkd3d-shader/preproc.tab.h \ libs/vkd3d-shader/preproc.yy.c CLEANFILES = $(vkd3d_shader_yyfiles) nodist_libvkd3d_shader_la_SOURCES = $(vkd3d_shader_yyfiles) libvkd3d_shader_la_SOURCES = \ include/private/list.h \ include/private/rbtree.h \ include/private/vkd3d_common.h \ include/private/vkd3d_debug.h \ include/private/vkd3d_memory.h \ include/vkd3d_shader.h \ libs/vkd3d-shader/checksum.c \ libs/vkd3d-shader/d3dbc.c \ libs/vkd3d-shader/dxbc.c \ libs/vkd3d-shader/glsl.c \ libs/vkd3d-shader/hlsl.c \ libs/vkd3d-shader/hlsl.h \ libs/vkd3d-shader/hlsl_codegen.c \ libs/vkd3d-shader/hlsl_constant_ops.c \ libs/vkd3d-shader/hlsl_sm1.c \ libs/vkd3d-shader/hlsl_sm4.c \ libs/vkd3d-shader/preproc.h \ libs/vkd3d-shader/sm4.h \ libs/vkd3d-shader/spirv.c \ libs/vkd3d-shader/trace.c \ libs/vkd3d-shader/vkd3d_shader.map \ libs/vkd3d-shader/vkd3d_shader_main.c \ libs/vkd3d-shader/vkd3d_shader_private.h libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@ libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 5:0:4 libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm if HAVE_LD_VERSION_SCRIPT libvkd3d_shader_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-shader/vkd3d_shader.map EXTRA_libvkd3d_shader_la_DEPENDENCIES = $(srcdir)/libs/vkd3d-shader/vkd3d_shader.map endif EXTRA_DIST = \ libs/vkd3d-shader/hlsl.l \ libs/vkd3d-shader/hlsl.y \ libs/vkd3d-shader/preproc.l \ libs/vkd3d-shader/preproc.y libvkd3d_la_SOURCES = \ include/private/vkd3d_blob.h \ include/private/vkd3d_common.h \ include/private/vkd3d_debug.h \ include/private/vkd3d_memory.h \ include/private/vkd3d_utf8.h \ include/private/vkd3d_test.h \ include/vkd3d_d3d12.idl \ include/vkd3d_d3dcommon.idl \ include/vkd3d_unknown.idl \ libs/vkd3d/command.c \ libs/vkd3d/device.c \ libs/vkd3d/resource.c \ libs/vkd3d/state.c \ libs/vkd3d/utils.c \ libs/vkd3d/vkd3d.map \ libs/vkd3d/vkd3d_main.c \ libs/vkd3d/vkd3d_private.h \ libs/vkd3d/vkd3d_shaders.h \ libs/vkd3d/vulkan_procs.h libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 7:0:6 libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@ if HAVE_LD_VERSION_SCRIPT libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map EXTRA_libvkd3d_la_DEPENDENCIES = $(srcdir)/libs/vkd3d/vkd3d.map endif libvkd3d_utils_la_SOURCES = \ libs/vkd3d-utils/vkd3d_utils.map \ libs/vkd3d-utils/vkd3d_utils_main.c \ libs/vkd3d-utils/vkd3d_utils_private.h libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 4:2:3 libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@ if HAVE_LD_VERSION_SCRIPT libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map EXTRA_libvkd3d_utils_la_DEPENDENCIES = $(srcdir)/libs/vkd3d-utils/vkd3d_utils.map endif EXTRA_DIST += ANNOUNCE LICENSE pkgconfigdir = $(libdir)/pkgconfig pkginclude_HEADERS = $(vkd3d_public_headers) nodist_pkgconfig_DATA = libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc CLEANFILES += libvkd3d.pc libvkd3d-shader.pc libvkd3d-utils.pc EXTRA_DIST += \ libs/vkd3d/libvkd3d.pc.in \ libs/vkd3d-shader/libvkd3d-shader.pc.in \ libs/vkd3d-utils/libvkd3d-utils.pc.in bin_PROGRAMS = vkd3d-compiler vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c vkd3d_compiler_CFLAGS = $(AM_CFLAGS) @NCURSES_CFLAGS@ vkd3d_compiler_LDADD = libvkd3d-shader.la @NCURSES_LIBS@ LDADD = libvkd3d.la libvkd3d-shader.la libvkd3d-utils.la AM_DEFAULT_SOURCE_EXT = .c TEST_EXTENSIONS = .shader_test if BUILD_TESTS check_PROGRAMS = $(vkd3d_tests) $(vkd3d_cross_tests) tests/shader_runner TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests) tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @DL_LIBS@ tests_d3d12_invalid_usage_LDADD = $(LDADD) @DL_LIBS@ tests_hlsl_d3d12_LDADD = $(LDADD) @DL_LIBS@ tests_shader_runner_LDADD = $(LDADD) @DL_LIBS@ tests_shader_runner_SOURCES = \ tests/shader_runner.c \ tests/shader_runner_d3d9.c \ tests/shader_runner_d3d11.c \ tests/shader_runner_d3d12.c \ tests/shader_runner_vulkan.c tests_vkd3d_api_LDADD = libvkd3d.la @DL_LIBS@ tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la SHADER_TEST_LOG_COMPILER = tests/shader_runner endif EXTRA_DIST += $(vkd3d_shader_tests) if BUILD_DEMOS DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @DL_LIBS@ @DEMO_LIBS@ DEMOS_CFLAGS = $(AM_CFLAGS) @DEMO_CFLAGS@ bin_PROGRAMS += $(vkd3d_demos) demos_vkd3d_gears_SOURCES = demos/gears.c demos/gears_hlsl.h demos_vkd3d_gears_CFLAGS = $(DEMOS_CFLAGS) demos_vkd3d_gears_LDADD = $(DEMOS_LDADD) -lm demos_vkd3d_triangle_SOURCES = demos/triangle.c demos/triangle_hlsl.h demos_vkd3d_triangle_CFLAGS = $(DEMOS_CFLAGS) demos_vkd3d_triangle_LDADD = $(DEMOS_LDADD) endif noinst_HEADERS = $(vkd3d_test_headers) $(vkd3d_demos_headers) VKD3D_V_WIDL = $(vkd3d_v_widl_@AM_V@) vkd3d_v_widl_ = $(vkd3d_v_widl_@AM_DEFAULT_V@) vkd3d_v_widl_0 = @echo " WIDL " $@; vkd3d_v_widl_1 = if HAVE_WIDL CLEANFILES += $(widl_headers) endif EXTRA_DIST += $(widl_headers) $(widl_headers:.h=.idl) $(widl_headers): %.h: %.idl if HAVE_WIDL $(VKD3D_V_WIDL)$(WIDL) -h -o $@ $< else @echo "widl is required to generate $@" endif libvkd3d-utils.pc: $(srcdir)/libs/vkd3d-utils/libvkd3d-utils.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ libvkd3d-shader.pc: $(srcdir)/libs/vkd3d-shader/libvkd3d-shader.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ libvkd3d.pc: $(srcdir)/libs/vkd3d/libvkd3d.pc.in Makefile $(AM_V_GEN)$(SED) -e 's![@]prefix[@]!$(prefix)!g' \ -e 's![@]exec_prefix[@]!$(exec_prefix)!g' \ -e 's![@]includedir[@]!$(includedir)!g' \ -e 's![@]libdir[@]!$(libdir)!g' \ -e 's![@]PACKAGE_VERSION[@]!$(PACKAGE_VERSION)!g' \ $< > $@ include/private/vkd3d_version.h: dummy-vkd3d-version @$(MKDIR_P) include/private version=`(GIT_DIR=$(top_srcdir)/.git git rev-parse --short HEAD 2>/dev/null || echo '') \ | $(SED) -e 's!\(..*\)! (git \1)!' \ | $(SED) -n -e '$$s!\(.*\)!#define VKD3D_VCS_ID "\1"!p'` \ && (echo $$version | cmp -s - $@) \ || echo $$version >$@ || ($(RM) $@ && exit 1) .SILENT: include/private/vkd3d_version.h CLEANFILES += include/private/vkd3d_version.h .PHONY: dummy-vkd3d-version dummy-vkd3d-version: ## Cross-compile tests cross_implibs = crosslibs/d3d12 CROSS_CPPFLAGS = -I$(srcdir)/include -I$(srcdir)/include/private -I$(builddir)/include CROSS_CFLAGS = -g -O2 -Wall -municode ${CROSS_CPPFLAGS} -D__USE_MINGW_ANSI_STDIO=0 -DVKD3D_CROSSTEST=1 EXTRA_DIST += $(cross_implibs:=.cross32.def) $(cross_implibs:=.cross64.def) EXTRA_DIST += tests/shader_runner_d3d11.c tests/shader_runner_d3d9.c shader_runner_cross_sources = \ $(srcdir)/tests/shader_runner.c \ $(srcdir)/tests/shader_runner_d3d9.c \ $(srcdir)/tests/shader_runner_d3d11.c \ $(srcdir)/tests/shader_runner_d3d12.c if HAVE_CROSSTARGET32 CROSS32_CC = @CROSSCC32@ CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a) CROSS32_EXEFILES = if BUILD_TESTS CROSS32_EXEFILES += $(vkd3d_cross_tests:=.cross32.exe) endif if BUILD_DEMOS CROSS32_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) endif CROSS32_FILES = $(CROSS32_EXEFILES) if BUILD_TESTS CROSS32_FILES += tests/shader_runner.cross32.exe endif CLEANFILES += $(CROSS32_IMPLIBS) $(CROSS32_FILES) crosstest32: $(CROSS32_FILES) -include tests/$(DEPDIR)/*.cross32.Po -include demos/$(DEPDIR)/*.cross32.Po $(CROSS32_IMPLIBS): %.cross32.a: %.cross32.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS32_DLLTOOL) -k -m i386 --as-flags=-32 -d $< -l $@ $(CROSS32_EXEFILES): %.cross32.exe: %.c $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | $(SED) 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/shader_runner.cross32.exe: $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS32_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS32_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest32: endif if HAVE_CROSSTARGET64 CROSS64_CC = @CROSSCC64@ CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a) CROSS64_EXEFILES = if BUILD_TESTS CROSS64_EXEFILES += $(vkd3d_cross_tests:=.cross64.exe) endif if BUILD_DEMOS CROSS64_EXEFILES += $(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) endif CROSS64_FILES = $(CROSS64_EXEFILES) if BUILD_TESTS CROSS64_FILES += tests/shader_runner.cross64.exe endif CLEANFILES += $(CROSS64_IMPLIBS) $(CROSS64_FILES) crosstest64: $(CROSS64_FILES) -include tests/$(DEPDIR)/*.cross64.Po -include demos/$(DEPDIR)/*.cross64.Po $(CROSS64_IMPLIBS): %.cross64.a: %.cross64.def @${MKDIR_P} crosslibs $(AM_V_GEN)$(CROSS64_DLLTOOL) -k -m i386:x86-64 --as-flags=-64 -d $< -l $@ $(CROSS64_EXEFILES): %.cross64.exe: %.c $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $< $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po tests/shader_runner.cross64.exe: $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) $(widl_headers) $(AM_V_CCLD)depbase=`echo $@ | sed 's![^/]*$$!$(DEPDIR)/&!;s!\.exe$$!!'`; \ $(CROSS64_CC) $(CROSS_CFLAGS) -MT $@ -MD -MP -MF $$depbase.Tpo -o $@ $(shader_runner_cross_sources) $(CROSS64_IMPLIBS) -ldxgi -lgdi32 -ld3dcompiler_47 && \ $(am__mv) $$depbase.Tpo $$depbase.Po else crosstest64: endif .PHONY: crosstest crosstest32 crosstest64 crosstest: crosstest32 crosstest64 if BUILD_DOC @DX_RULES@ all: doxygen-doc CLEANFILES += $(DX_CLEANFILES) endif