/* * Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2010 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "vkd3d_utils_private.h" #include #include struct d3d12_reflection { ID3D12ShaderReflection ID3D12ShaderReflection_iface; unsigned int refcount; struct vkd3d_shader_scan_signature_info signature_info; }; static struct d3d12_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface) { return CONTAINING_RECORD(iface, struct d3d12_reflection, ID3D12ShaderReflection_iface); } static HRESULT STDMETHODCALLTYPE d3d12_reflection_QueryInterface( ID3D12ShaderReflection *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D12ShaderReflection) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d12_reflection_AddRef(ID3D12ShaderReflection *iface) { struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface); unsigned int refcount = vkd3d_atomic_increment_u32(&reflection->refcount); TRACE("%p increasing refcount to %u.\n", reflection, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d12_reflection_Release(ID3D12ShaderReflection *iface) { struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface); unsigned int refcount = vkd3d_atomic_decrement_u32(&reflection->refcount); TRACE("%p decreasing refcount to %u.\n", reflection, refcount); if (!refcount) { vkd3d_shader_free_scan_signature_info(&reflection->signature_info); free(reflection); } return refcount; } /* ID3D12ShaderReflection methods */ static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection *iface, D3D12_SHADER_DESC *desc) { struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface); FIXME("iface %p, desc %p partial stub!\n", iface, desc); desc->InputParameters = reflection->signature_info.input.element_count; desc->OutputParameters = reflection->signature_info.output.element_count; desc->PatchConstantParameters = reflection->signature_info.patch_constant.element_count; return S_OK; } static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByIndex( ID3D12ShaderReflection *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByName( ID3D12ShaderReflection *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return NULL; } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDesc( ID3D12ShaderReflection *iface, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static HRESULT get_signature_parameter(const struct vkd3d_shader_signature *signature, unsigned int index, D3D12_SIGNATURE_PARAMETER_DESC *desc, bool output) { const struct vkd3d_shader_signature_element *e; if (!desc || index >= signature->element_count) { WARN("Invalid argument specified.\n"); return E_INVALIDARG; } e = &signature->elements[index]; desc->SemanticName = e->semantic_name; desc->SemanticIndex = e->semantic_index; desc->Register = e->register_index; desc->SystemValueType = (D3D_NAME)e->sysval_semantic; desc->ComponentType = (D3D_REGISTER_COMPONENT_TYPE)e->component_type; desc->Mask = e->mask; desc->ReadWriteMask = output ? (e->mask & ~e->used_mask) : e->used_mask; desc->Stream = e->stream_index; desc->MinPrecision = (D3D_MIN_PRECISION)e->min_precision; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetInputParameterDesc( ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) { struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); return get_signature_parameter(&reflection->signature_info.input, index, desc, false); } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetOutputParameterDesc( ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) { struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface); TRACE("iface %p, index %u, desc %p.\n", iface, index, desc); return get_signature_parameter(&reflection->signature_info.output, index, desc, true); } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetPatchConstantParameterDesc( ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) { FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc); return E_NOTIMPL; } static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_reflection_GetVariableByName( ID3D12ShaderReflection *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return NULL; } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDescByName( ID3D12ShaderReflection *iface, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc) { FIXME("iface %p, name %s, desc %p stub!\n", iface, debugstr_a(name), desc); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovInstructionCount(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovcInstructionCount(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetConversionInstructionCount(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetBitwiseInstructionCount(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static D3D_PRIMITIVE STDMETHODCALLTYPE d3d12_reflection_GetGSInputPrimitive(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL STDMETHODCALLTYPE d3d12_reflection_IsSampleFrequencyShader(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetNumInterfaceSlots(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetMinFeatureLevel( ID3D12ShaderReflection *iface, D3D_FEATURE_LEVEL *level) { FIXME("iface %p, level %p stub!\n", iface, level); return E_NOTIMPL; } static UINT STDMETHODCALLTYPE d3d12_reflection_GetThreadGroupSize( ID3D12ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez) { FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez); return 0; } static UINT64 STDMETHODCALLTYPE d3d12_reflection_GetRequiresFlags(ID3D12ShaderReflection *iface) { FIXME("iface %p stub!\n", iface); return 0; } static const struct ID3D12ShaderReflectionVtbl d3d12_reflection_vtbl = { /* IUnknown methods */ d3d12_reflection_QueryInterface, d3d12_reflection_AddRef, d3d12_reflection_Release, /* ID3D12ShaderReflection methods */ d3d12_reflection_GetDesc, d3d12_reflection_GetConstantBufferByIndex, d3d12_reflection_GetConstantBufferByName, d3d12_reflection_GetResourceBindingDesc, d3d12_reflection_GetInputParameterDesc, d3d12_reflection_GetOutputParameterDesc, d3d12_reflection_GetPatchConstantParameterDesc, d3d12_reflection_GetVariableByName, d3d12_reflection_GetResourceBindingDescByName, d3d12_reflection_GetMovInstructionCount, d3d12_reflection_GetMovcInstructionCount, d3d12_reflection_GetConversionInstructionCount, d3d12_reflection_GetBitwiseInstructionCount, d3d12_reflection_GetGSInputPrimitive, d3d12_reflection_IsSampleFrequencyShader, d3d12_reflection_GetNumInterfaceSlots, d3d12_reflection_GetMinFeatureLevel, d3d12_reflection_GetThreadGroupSize, d3d12_reflection_GetRequiresFlags, }; static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const void *data, size_t data_size) { struct vkd3d_shader_compile_info compile_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; reflection->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_reflection_vtbl; reflection->refcount = 1; compile_info.source.code = data; compile_info.source.size = data_size; compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; compile_info.next = &reflection->signature_info; reflection->signature_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO; return hresult_from_vkd3d_result(vkd3d_shader_scan(&compile_info, NULL)); } HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection) { struct d3d12_reflection *object; HRESULT hr; TRACE("data %p, data_size %"PRIuPTR", iid %s, reflection %p.\n", data, (uintptr_t)data_size, debugstr_guid(iid), reflection); if (!IsEqualGUID(iid, &IID_ID3D12ShaderReflection)) { WARN("Invalid iid %s.\n", debugstr_guid(iid)); return E_INVALIDARG; } if (!(object = vkd3d_calloc(1, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d12_reflection_init(object, data, data_size))) { free(object); return hr; } *reflection = &object->ID3D12ShaderReflection_iface; TRACE("Created reflection %p.\n", object); return S_OK; }