[pixel shader] float4 main(uniform float2 u) : sv_target { return float4(max(u.x, u.y), max(2, 2.1), max(true, 2), max(-1, -1)); } [test] uniform 0 float4 0.7 -0.1 0.0 0.0 draw quad probe all rgba (0.7, 2.1, 2.0, -1.0) [pixel shader] float4 main(uniform float4 u) : sv_target { float3 a = float3(-0.1, 0.2, 0.3); return float4(max(u.xy, u.zw), max(a, u.xy)); } [test] uniform 0 float4 0.7 -0.1 0.4 0.8 draw quad probe all rgba (0.7, 0.8, 0.7, 0.2)