[pixel shader] float4 main() : SV_TARGET { return float4( (float)(bool)0.0, (float)(bool)0, (float)(bool)2.0, (float)(bool)2 ); } [test] draw quad probe all rgba (0.0, 0.0, 1.0, 1.0) [require] shader model >= 4.0 [pixel shader] uniform float4 x; uniform int4 y; float4 main() : SV_TARGET { return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y; } [test] uniform 0 float4 0.0 0.0 2.0 4.0 uniform 4 int4 0 1 0 10 draw quad probe all rgba (0.0, 10.0, 1.0, 11.0)