/* * Copyright 2025 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define INITGUID #define _GNU_SOURCE #include #include #include #include "demo.h" #include "teapot.h" DEMO_EMBED(teapot_hlsl, "teapot.hlsl"); struct teapot_fence { ID3D12Fence *fence; UINT64 value; }; struct teapot_cb_data { struct demo_matrix mvp_matrix; float level; }; struct teapot { struct demo demo; struct demo_window *window; unsigned int width, height; unsigned int tessellation_level; float theta, phi; D3D12_VIEWPORT vp; D3D12_RECT scissor_rect; ID3D12Device *device; ID3D12CommandQueue *command_queue; struct demo_swapchain *swapchain; struct { ID3D12Resource *render_target; ID3D12CommandAllocator *command_allocator; ID3D12GraphicsCommandList *command_list; } *swapchain_images; ID3D12DescriptorHeap *rtv_heap; unsigned int rtv_descriptor_size; ID3D12RootSignature *root_signature; ID3D12PipelineState *pipeline_state; ID3D12Resource *cb, *vb, *ib; D3D12_VERTEX_BUFFER_VIEW vbv; D3D12_INDEX_BUFFER_VIEW ibv; unsigned int rt_idx; struct teapot_fence fence; struct teapot_cb_data *cb_data; }; static void teapot_populate_command_list(struct teapot *teapot, ID3D12GraphicsCommandList *command_list, unsigned int rt_idx) { size_t rotate_idx_count, flip_idx_count; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_RESOURCE_BARRIER barrier; HRESULT hr; hr = ID3D12GraphicsCommandList_Reset(command_list, teapot->swapchain_images[rt_idx].command_allocator, teapot->pipeline_state); assert(SUCCEEDED(hr)); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, teapot->root_signature); ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0, ID3D12Resource_GetGPUVirtualAddress(teapot->cb)); ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &teapot->vp); ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &teapot->scissor_rect); barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = teapot->swapchain_images[rt_idx].render_target; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->rtv_heap); rtv_handle.ptr += rt_idx * teapot->rtv_descriptor_size; ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv_handle, FALSE, NULL); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, (float[]){1.00f * 0.1f, 0.69f * 0.1f, 0.00f, 1.0f}, 0, NULL); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST); ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &teapot->ibv); ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &teapot->vbv); rotate_idx_count = ARRAY_SIZE(teapot_rotate_patches) * 16; ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, rotate_idx_count, 4, 0, 0, 0); flip_idx_count = ARRAY_SIZE(teapot_flip_patches) * 16; ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, flip_idx_count, 2, rotate_idx_count, 0, 0); barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT; ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barrier); hr = ID3D12GraphicsCommandList_Close(command_list); assert(SUCCEEDED(hr)); } static void teapot_populate_command_lists(struct teapot *teapot) { HRESULT hr; size_t i; for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { hr = ID3D12CommandAllocator_Reset(teapot->swapchain_images[i].command_allocator); assert(SUCCEEDED(hr)); teapot_populate_command_list(teapot, teapot->swapchain_images[i].command_list, i); } } static void teapot_wait_for_previous_frame(struct teapot *teapot) { struct teapot_fence *fence = &teapot->fence; const UINT64 v = fence->value++; HRESULT hr; hr = ID3D12CommandQueue_Signal(teapot->command_queue, fence->fence, v); assert(SUCCEEDED(hr)); hr = ID3D12Fence_SetEventOnCompletion(fence->fence, v, NULL); assert(SUCCEEDED(hr)); teapot->rt_idx = demo_swapchain_get_current_back_buffer_index(teapot->swapchain); } static void teapot_update_mvp(struct teapot *teapot) { struct demo_vec3 up = {0.0f, 0.0f, teapot->theta < 0.0f ? -1.0f : 1.0f}; struct demo_vec3 ref = {0.0f, 0.0f, 1.5f}; struct demo_matrix projection, world; struct demo_vec3 eye; float r = 25.0f; eye.z = 1.5 + r * cosf(teapot->theta); r *= sinf(teapot->theta); eye.y = r * sinf(teapot->phi); eye.x = r * cosf(teapot->phi); demo_matrix_perspective_rh(&projection, 2.0f, 2.0f * teapot->height / teapot->width, 5.0f, 160.0f); demo_matrix_look_at_rh(&world, &eye, &ref, &up); demo_matrix_multiply(&teapot->cb_data->mvp_matrix, &world, &projection); } static void teapot_render_frame(struct teapot *teapot) { ID3D12CommandQueue_ExecuteCommandLists(teapot->command_queue, 1, (ID3D12CommandList **)&teapot->swapchain_images[teapot->rt_idx].command_list); demo_swapchain_present(teapot->swapchain); teapot_wait_for_previous_frame(teapot); } static void teapot_destroy_pipeline(struct teapot *teapot) { unsigned int i; ID3D12DescriptorHeap_Release(teapot->rtv_heap); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { ID3D12CommandAllocator_Release(teapot->swapchain_images[i].command_allocator); ID3D12Resource_Release(teapot->swapchain_images[i].render_target); } free(teapot->swapchain_images); demo_swapchain_destroy(teapot->swapchain); ID3D12CommandQueue_Release(teapot->command_queue); ID3D12Device_Release(teapot->device); } static void teapot_load_pipeline(struct teapot *teapot) { struct demo_swapchain_desc swapchain_desc; D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle; D3D12_DESCRIPTOR_HEAP_DESC heap_desc; D3D12_COMMAND_QUEUE_DESC queue_desc; unsigned int i, rt_count; HRESULT hr; hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&teapot->device); assert(SUCCEEDED(hr)); memset(&queue_desc, 0, sizeof(queue_desc)); queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; hr = ID3D12Device_CreateCommandQueue(teapot->device, &queue_desc, &IID_ID3D12CommandQueue, (void **)&teapot->command_queue); assert(SUCCEEDED(hr)); swapchain_desc.buffer_count = 2; swapchain_desc.format = DXGI_FORMAT_B8G8R8A8_UNORM; swapchain_desc.width = teapot->width; swapchain_desc.height = teapot->height; teapot->swapchain = demo_swapchain_create(teapot->command_queue, teapot->window, &swapchain_desc); assert(teapot->swapchain); rt_count = demo_swapchain_get_back_buffer_count(teapot->swapchain); teapot->swapchain_images = calloc(rt_count, sizeof(*teapot->swapchain_images)); assert(teapot->swapchain_images); teapot->rt_idx = demo_swapchain_get_current_back_buffer_index(teapot->swapchain); memset(&heap_desc, 0, sizeof(heap_desc)); heap_desc.NumDescriptors = rt_count; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; hr = ID3D12Device_CreateDescriptorHeap(teapot->device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&teapot->rtv_heap); assert(SUCCEEDED(hr)); teapot->rtv_descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(teapot->device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(teapot->rtv_heap); for (i = 0; i < rt_count; ++i) { teapot->swapchain_images[i].render_target = demo_swapchain_get_back_buffer(teapot->swapchain, i); ID3D12Device_CreateRenderTargetView(teapot->device, teapot->swapchain_images[i].render_target, NULL, rtv_handle); rtv_handle.ptr += teapot->rtv_descriptor_size; hr = ID3D12Device_CreateCommandAllocator(teapot->device, D3D12_COMMAND_LIST_TYPE_DIRECT, &IID_ID3D12CommandAllocator, (void **)&teapot->swapchain_images[i].command_allocator); assert(SUCCEEDED(hr)); } } static void teapot_fence_destroy(struct teapot_fence *teapot_fence) { ID3D12Fence_Release(teapot_fence->fence); } static void teapot_destroy_assets(struct teapot *teapot) { unsigned int i; teapot_fence_destroy(&teapot->fence); ID3D12Resource_Release(teapot->ib); ID3D12Resource_Release(teapot->vb); ID3D12Resource_Unmap(teapot->cb, 0, NULL); ID3D12Resource_Release(teapot->cb); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { ID3D12GraphicsCommandList_Release(teapot->swapchain_images[i].command_list); } ID3D12PipelineState_Release(teapot->pipeline_state); ID3D12RootSignature_Release(teapot->root_signature); } static void teapot_fence_create(struct teapot_fence *fence, ID3D12Device *device) { HRESULT hr; hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence->fence); assert(SUCCEEDED(hr)); fence->value = 1; } static void teapot_load_mesh(struct teapot *teapot) { D3D12_RESOURCE_DESC resource_desc; D3D12_HEAP_PROPERTIES heap_desc; struct demo_patch *patches; struct demo_vec3 *vertices; size_t patch_count; HRESULT hr; patch_count = ARRAY_SIZE(teapot_rotate_patches) + ARRAY_SIZE(teapot_flip_patches); heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD; heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heap_desc.CreationNodeMask = 1; heap_desc.VisibleNodeMask = 1; resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = sizeof(teapot_control_points); resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = ID3D12Device_CreateCommittedResource(teapot->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&teapot->vb); assert(SUCCEEDED(hr)); resource_desc.Width = patch_count * sizeof(*patches); hr = ID3D12Device_CreateCommittedResource(teapot->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&teapot->ib); assert(SUCCEEDED(hr)); hr = ID3D12Resource_Map(teapot->vb, 0, &(D3D12_RANGE){0, 0}, (void **)&vertices); assert(SUCCEEDED(hr)); hr = ID3D12Resource_Map(teapot->ib, 0, &(D3D12_RANGE){0, 0}, (void **)&patches); assert(SUCCEEDED(hr)); memcpy(vertices, teapot_control_points, sizeof(teapot_control_points)); memcpy(patches, teapot_rotate_patches, sizeof(teapot_rotate_patches)); memcpy(&patches[ARRAY_SIZE(teapot_rotate_patches)], teapot_flip_patches, sizeof(teapot_flip_patches)); ID3D12Resource_Unmap(teapot->ib, 0, NULL); ID3D12Resource_Unmap(teapot->vb, 0, NULL); teapot->vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(teapot->vb); teapot->vbv.StrideInBytes = sizeof(*teapot_control_points); teapot->vbv.SizeInBytes = sizeof(teapot_control_points); teapot->ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(teapot->ib); teapot->ibv.SizeInBytes = patch_count * sizeof(*patches); teapot->ibv.Format = DXGI_FORMAT_R16_UINT; } static void teapot_load_assets(struct teapot *teapot) { D3D12_ROOT_SIGNATURE_DESC root_signature_desc; D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; D3D12_ROOT_PARAMETER root_parameters[1]; D3D12_RESOURCE_DESC resource_desc; D3D12_HEAP_PROPERTIES heap_desc; ID3DBlob *vs, *hs, *ds, *ps; unsigned int i; HRESULT hr; static const D3D12_INPUT_ELEMENT_DESC il_desc[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0}, }; root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; root_parameters[0].Descriptor.ShaderRegister = 0; root_parameters[0].Descriptor.RegisterSpace = 0; root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; memset(&root_signature_desc, 0, sizeof(root_signature_desc)); root_signature_desc.NumParameters = 1; root_signature_desc.pParameters = root_parameters; root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS | D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS; hr = demo_create_root_signature(teapot->device, &root_signature_desc, &teapot->root_signature); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "hs_main", "hs_5_0", 0, 0, &hs, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "ds_main", "ds_5_0", 0, 0, &ds, NULL); assert(SUCCEEDED(hr)); hr = D3DCompile(teapot_hlsl, teapot_hlsl_size, "teapot.hlsl", NULL, NULL, "ps_main", "ps_5_0", 0, 0, &ps, NULL); assert(SUCCEEDED(hr)); memset(&pso_desc, 0, sizeof(pso_desc)); pso_desc.InputLayout.pInputElementDescs = il_desc; pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc); pso_desc.pRootSignature = teapot->root_signature; pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs); pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs); pso_desc.HS.pShaderBytecode = ID3D10Blob_GetBufferPointer(hs); pso_desc.HS.BytecodeLength = ID3D10Blob_GetBufferSize(hs); pso_desc.DS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ds); pso_desc.DS.BytecodeLength = ID3D10Blob_GetBufferSize(ds); pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps); pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps); demo_rasterizer_desc_init_default(&pso_desc.RasterizerState); pso_desc.RasterizerState.FillMode = D3D12_FILL_MODE_WIREFRAME; pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE; pso_desc.RasterizerState.FrontCounterClockwise = TRUE; demo_blend_desc_init_default(&pso_desc.BlendState); pso_desc.SampleMask = UINT_MAX; pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH; pso_desc.NumRenderTargets = 1; pso_desc.RTVFormats[0] = DXGI_FORMAT_B8G8R8A8_UNORM; pso_desc.SampleDesc.Count = 1; hr = ID3D12Device_CreateGraphicsPipelineState(teapot->device, &pso_desc, &IID_ID3D12PipelineState, (void **)&teapot->pipeline_state); assert(SUCCEEDED(hr)); ID3D10Blob_Release(ps); ID3D10Blob_Release(ds); ID3D10Blob_Release(hs); ID3D10Blob_Release(vs); for (i = 0; i < demo_swapchain_get_back_buffer_count(teapot->swapchain); ++i) { hr = ID3D12Device_CreateCommandList(teapot->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, teapot->swapchain_images[i].command_allocator, teapot->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&teapot->swapchain_images[i].command_list); assert(SUCCEEDED(hr)); hr = ID3D12GraphicsCommandList_Close(teapot->swapchain_images[i].command_list); assert(SUCCEEDED(hr)); } heap_desc.Type = D3D12_HEAP_TYPE_UPLOAD; heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_desc.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; heap_desc.CreationNodeMask = 1; heap_desc.VisibleNodeMask = 1; resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = sizeof(*teapot->cb_data); resource_desc.Height = 1; resource_desc.DepthOrArraySize = 1; resource_desc.MipLevels = 1; resource_desc.Format = DXGI_FORMAT_UNKNOWN; resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; hr = ID3D12Device_CreateCommittedResource(teapot->device, &heap_desc, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &IID_ID3D12Resource, (void **)&teapot->cb); assert(SUCCEEDED(hr)); hr = ID3D12Resource_Map(teapot->cb, 0, &(D3D12_RANGE){0, 0}, (void **)&teapot->cb_data); assert(SUCCEEDED(hr)); teapot_update_mvp(teapot); teapot->cb_data->level = teapot->tessellation_level; teapot_load_mesh(teapot); teapot_fence_create(&teapot->fence, teapot->device); teapot_wait_for_previous_frame(teapot); } static void teapot_key_press(struct demo_window *window, demo_key key, void *user_data) { struct teapot *teapot = user_data; switch (key) { case '-': case DEMO_KEY_KP_SUBTRACT: if (teapot->tessellation_level > 1) teapot->cb_data->level = --teapot->tessellation_level; break; case '=': case DEMO_KEY_KP_ADD: if (teapot->tessellation_level < D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR) teapot->cb_data->level = ++teapot->tessellation_level; break; case DEMO_KEY_ESCAPE: demo_window_destroy(window); break; case DEMO_KEY_LEFT: teapot->phi -= M_PI / 36.0f; if (teapot->phi < -M_PI) teapot->phi += 2.0f * M_PI; teapot_update_mvp(teapot); break; case DEMO_KEY_RIGHT: teapot->phi += M_PI / 36.0f; if (teapot->phi > M_PI) teapot->phi -= 2.0f * M_PI; teapot_update_mvp(teapot); break; case DEMO_KEY_UP: teapot->theta -= M_PI / 36.0f; if (teapot->theta < -M_PI) teapot->theta += 2.0f * M_PI; teapot_update_mvp(teapot); break; case DEMO_KEY_DOWN: teapot->theta += M_PI / 36.0f; if (teapot->theta > M_PI) teapot->theta -= 2.0f * M_PI; teapot_update_mvp(teapot); break; default: break; } } static void teapot_expose(struct demo_window *window, void *user_data) { teapot_render_frame(user_data); } static void teapot_idle(struct demo *demo, void *user_data) { teapot_render_frame(user_data); } static int teapot_main(void) { unsigned int width = 800, height = 600; struct teapot teapot; double dpi_x, dpi_y; memset(&teapot, 0, sizeof(teapot)); if (!demo_init(&teapot.demo, &teapot)) return EXIT_FAILURE; demo_set_idle_func(&teapot.demo, teapot_idle); demo_get_dpi(&teapot.demo, &dpi_x, &dpi_y); width *= dpi_x / 96.0; height *= dpi_y / 96.0; teapot.window = demo_window_create(&teapot.demo, "vkd3d teapot", width, height, &teapot); demo_window_set_key_press_func(teapot.window, teapot_key_press); demo_window_set_expose_func(teapot.window, teapot_expose); teapot.width = width; teapot.height = height; teapot.tessellation_level = 4; teapot.theta = M_PI / 2.0f; teapot.phi = -M_PI / 4.0f; teapot.vp.Width = width; teapot.vp.Height = height; teapot.vp.MaxDepth = 1.0f; teapot.scissor_rect.right = width; teapot.scissor_rect.bottom = height; teapot_load_pipeline(&teapot); teapot_load_assets(&teapot); teapot_populate_command_lists(&teapot); printf("vkd3d-teapot: Running on \"%s\" using %s.\n", demo_swapchain_get_device_name(teapot.swapchain), demo_get_platform_name()); demo_process_events(&teapot.demo); teapot_wait_for_previous_frame(&teapot); teapot_destroy_assets(&teapot); teapot_destroy_pipeline(&teapot); demo_cleanup(&teapot.demo); return EXIT_SUCCESS; } #ifdef _WIN32 /* Do not trigger -Wmissing-prototypes. */ int wmain(void); int wmain(void) #else int main(void) #endif { return teapot_main(); }